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Everything posted by humannature66
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well ... no mesh, no texture; u can't put the moonmesh onto nothing, so there must be a mesh to carry it; and it's moving as everyone can see - textures doesn't move, only meshes do; but thx for the reply; greetz freddo
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well, and thatz my question already ... hiya, all ! as i said, i would like to know which are the responsible meshes for the texture-sets masser and secunda; embarressing maybe, but i didn't find them ... :confused: some settings can only be corrected on the meshes, exchanging just the textures doesn't work for what i have in mind; greetz & thanks in advance; freddo
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i made this from a Type3, for FO3 and New Vegas: http://www.ld-host.de/uploads/thumbnails/d9dab1edefcdba42c0360fb01f055499.jpghttp://www.ld-host.de/uploads/thumbnails/e7c8c5a105b89baeef0fe61d48af5bd8.jpg >> the SKINNYbody-Replacer: http://www.fallout3nexus.com/downloads/file.php?id=15223 as i never found the way into Oblivion myself, i never tried to convert it ... nor do i know if it would find users; would it? greetz freddo
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WIP: Sierra Madre On The Strip
humannature66 replied to GeeZee's topic in Fallout New Vegas's Discussion
i'm looking forward to that ! enough palmtrees around it, and a pool, and it will be a perfect place to spend the holiday :thumbsup: greetz freddo -
who can make clothes hijab
humannature66 replied to Site Bot's topic in Fallout New Vegas's Mod Ideas
wow, those eyes down there ... !! a woman with such beautiful eyes should not hide her face - my personal opinion, as i am not religious; i could make stuff, but i won't - it's not my taste ;) greetz freddo -
yehaw :biggrin: thx, mate !! :thumbsup: greetz freddo
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1-hand-sword holstered on Back ??
humannature66 replied to humannature66's topic in Fallout 3's Discussion
nope, doesn't work; i used the Blender-option - i exported the nif on BackWeapon-position, and nifscope shows it as BackWeapon, too ... http://www.ld-host.de/uploads/thumbnails/50b7a41f69f270687489ec9f9a9a57dc.jpg but it appears ingame as usual sideweapon :wallbash: have i done anything wrong ? greetz freddo -
1-hand-sword holstered on Back ??
humannature66 replied to humannature66's topic in Fallout 3's Discussion
kudos for that ! i'll try that once i'm home from work! thx mate! greetz freddo -
hiya folks; thatz the question i have: is this possible: a one-hand-sword, that is used with all one-hand-melee-animations (well, what else :laugh: ) - but is holstered on the back like a two-hand-sword ... anyone with a good idea? or even the solution ? :smile: important: putting a 'dummy' -sword on the back, just to have any sword there, would be a fake, and therefor not wanted; i remember i had that question before, but thatz one year ago or so, and i couldn't find it again; thx in advance; greetz freddo
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speedmult works perfectly, exactly what i was lookin 4! ... my NJ's running speed is now at 1.15 - a little faster than that *slomo*-vanilla-running; :biggrin: THXXX greeetz freddo
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...actually he is The Helping Hand ... that is more than just a moderator :tongue: thanx Quetzl ... once more :thumbsup: and thx Nadin, too :happy: greeetz freddo
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@Nadin, if u have nothin of worth to tell me - shut up; where i *search(ed)* (but didnt find) is my own business; to everyone else, my question again, maybe anyone knows how to increase the running speed of the playerChar by 1.2 or 1.3 by esp ? thx n greetz, freddo *sigh* ... Nadin, thank u for ur second advice; those links u postet, are for every NPC too, and i already knew them, but thank u; ... how to increase the running speed of the playerChar by 1.2 or 1.3 ... i guess i have to live with that; greetz freddo
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@Nadin, if u have nothin of worth to tell me - shut up; where i *search(ed)* (but didnt find) is my own business; to everyone else, my question again, maybe anyone knows how to increase the running speed of the playerChar by 1.2 or 1.3 by esp ? thx n greetz, freddo
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the console-command fmoverunmult only works til the next gamestart, then i need to type it again; is it possible to make it permanent? i use the perk *quick footed* from the *Vault Dwellers Survival Perk Pack* (http://www.fallout3nexus.com/downloads/file.php?id=3212), that should encrease the running speed 10 percent; however, it doesnt work, dont know why, other perks do work; how can i create an esp with the GECK, that encreases the running speed? anyone with an idea? greetz freddo
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distorted Texture after mesh-modding
humannature66 replied to humannature66's topic in Fallout 3's Mod Troubleshooting
thx to all who answered, i will try to correct it; ... just had thought there would be a simply function in Blender, to correct the texture by seperating it from the distorted mesh, relaxing it, then bind it again in correct shape to the mesh; whatever, i will have to experiment a bit and learn about UV and that stuff ... THX anyway !!! for the moment i avoid the problem by using a more muscular tummy - the sixpack is a good replacer, at least until i solved the problem :cool: http://www.ld-host.de/uploads/thumbnails/2df7eea2815877ac23bd49ea5258498e.jpg greetz freddo -
distorted Texture after mesh-modding
humannature66 replied to humannature66's topic in Fallout 3's Mod Troubleshooting
ok i had thought the problem would have been obvious, but how could u know, ur right; so, second try ... helloo? ... no one with an idea to *relax* the texture? greetz freddo -
unique Race wanted! (GECK)
humannature66 replied to humannature66's topic in Fallout 3's Mod Troubleshooting
if it were that easy, i would have done that before :) that copy-paste does only work between NPC and NPC, not between NPC and Player-Char; greetz freddo -
HOW can i create in the GECK a unique race with *raceAsianF04* as base? ... by copying a race, renaming it etc. i can get any individual face, but: i want to use that preset of *raceAsianF04* , to have the same face as i use now, but with individual textures; i hope anyone can help me with that?
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distorted Texture after mesh-modding
humannature66 replied to humannature66's topic in Fallout 3's Mod Troubleshooting
ok i had thought the problem would have been obvious, but how could u know, ur right; so, second try ... -
mesh editying with blender
humannature66 replied to CherryKunoichi's topic in Fallout 3's Mod Troubleshooting
the boots are from AEV, the suit is a retex-mod of my own; no need to get the converseĀ“ off, just get those boots over them :) ... i did it the same :D but i know what u mean, of course its possible to cut off the converse, thatz what Blender is made for; greetz freddo u r talking about this i guess: -
distorted Texture after mesh-modding
humannature66 posted a topic in Fallout 3's Mod Troubleshooting
i guess its simple to solve, but bad if u dont know how ... please HELP after altering a bodymesh a bit (in Blender), the texture / the tattoos are distorted ... how can i fix that? thx in advance, grretz freddo -
hi all ... who knows what 200 years of radiation would do to the world ... maybe even Palm Trees would be able to grow near D.C. :) i use GreenWorld and i would love to get a few Palms between the usual Trees ... i tried to exchange some, but i only was able to get some Palmtree-meshes to work, no correct textures tho; but the impression to run around beneath Palms ... yum :) Can anyone help? create an esp for that maybe? or tell me how get it to work? greeetz freddo