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Posts posted by Mekii
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As davycrockett^ have mentioned, FNIS have caused problems for plenty of its users.
Recommended is:
- Update FNIS (I don't use it so I can't tell if they have made a fix yet)
- or Remove FNIS
- Update FNIS (I don't use it so I can't tell if they have made a fix yet)
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That seems to have worked!
When I used the placeatme command, Jordis did indeed appear with a BaseID that started with FF.
When I saved the game and reloaded, Jordis appeared to her original RedID again! Hoorah!
I'm glad it worked out for you :thumbsup:
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Forgive my ignorance, but what's the appropriate console command to respawn an NPC?
It would be:
player.placeatme <BaseID> <#*>
# equals to any number (preferable 1)
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Jordis the Sword-Maiden
Ref ID 000A2C95
Base ID 000A2C8F
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there's another cool mod that adds the paper map as an item you hold.
Saaaaay what? o_O
Does it show like player location and such too? o_O
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Interesting, I'll go and check it out at once.
And thanks for the tip and heads up.
Now I have to figure how my search could not find this guy :psyduck:
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I am currently in a early planning stage of an mod that I want to create. Now I have this idea of that the world map shouldn't have the ordinary 3D look when coming to and traveling this new world space. I have this idea of whenever entering the map an hand-made (drawn) map should be shown instead of the ordinary looking map.
Since I, at this time, have no bigger clue how I'd do this, I am wondering if someone might have an idea of how and/or if it is even possible to make such a change of the map?
Early sketch of the map I want to use.
http://i1270.photobucket.com/albums/jj619/xSyncrozx/Worldmap-Sketch001.jpg
I will probably have to adjust it over time.
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I heard FNIS may cause some issues (such as animations issues )due to the 1.8 patch (I don't use it, so I don't know if they have made any updates or so by now). In most cases removing FNIS, would solve such things as Animations issues of various kinds.
I have also read that animations mod that haven't been updated for patch 1.8 might also cause some errors.
But I'm just making guesses now out of what I seen and heard.
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~ tfc and then scan around in free cam mode - seems to work
Ah yes, that works as well.
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There is a option to reduce HUD visibility in Settings. (Settings > Display)
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It could be a mod causing it have you tried deactivating
your mods and load a earlier saved game?
Edit: if it might be a game bug waiting about
24 hours or so sometimes seem to fix these
kinds of bugs. Whole Riverwood became
hostile for no reason at a point- I loaded a earlier
saved game and waited 2 days by resting and
doing other things. No more hostility).
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Does the problem repeat itself if you spawn her yourself?
Similar thing have happened to me, in my case a re-spawn of the missing NPC have fixed it for me.
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Have you tried verifying your game cache via Steam or maybe an re-install of the game (backup saved games)?
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It could be FNIS, seen some threads here in the forum and elsewhere that it have
caused one and another glitch (such as animations glitches) due to the 1.8 patch (but not just for 1.8 ).
Personally I don't use FNIS, so yeah, just another guess
on what I've read in other threads.
Do old people use a separate animation set?Good questions, I stick to vanilla mostly.
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Have you updated the game to 1.8?
Could be that any of your animations mod needs to be
updated, or deleted if there is no update for them.
It's just a guess, 1.8 seem to mess with animations in
one or another way as far as I have read.
Though, that just old women seem to be affected... could
possibly be another cause.
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I have heard that animations mods that haven't been updated
for 1.8 may cause this.
Might not be enough to just deactivate the "outdated" animation mod, an complete update
of it (if it have gotten an update) or deletion of the files for
the animation mod(s) should do the trick.
Edit: May add that also FNIS seem cause this issue, but it's a guess from what I've been reading.
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I would like seeing any armor coming in parts so you can blend and mix as in Shogun 2, but I wouldn't mind solid sets either. :sweat:
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I did patch my Skyrim to 1.8 some days ago and since then I've had various
animations issues (i.e blocking and weapon swings doesn't show, from time
to time there's no character animations while running/sprinting).
Have done some googling on the subject and plenty of answers pointed on
animations mods (in overall) would be the rat. In my case the animations are
all vanilla. Have had some posing mods, but they have been deleted since long.
At most I sit on CBBEv3, ~55 armor/clothing mods and 2-3 weapon mods.
So, I'm rather clueless about the cause and how to fix it at this time.
Anyone that might have an idea? :ermm: :unsure:
Could any of the armor/clothing/weapon mods be the rat?
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I'm pretty sure that's copyrighted. The mod author would have to get permission from Relic or THQ to use the sound, I think. Or does that only apply to music and dialogue clips?
Umm, no, I don't think that is the case. I'm working with Skree on his mod and I don't think he have needed to ask for permission
for the sounds/music used (I'd need to get a hold of him and ask to have a clue about that). I think it would get a bit of hell if we claimed that
we were behind it all, which we ain't.
Lotta credit to those behind BF2142.
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I've seen some Tau Armor around, and one or two weapons.
The Tau Commander armor I believe I have seen as an modders resource but nothing finished.
Just cause I'm nice:
This would be most of the Tau stuff on Nexus.
But as Tony points out: it is an good idea to use the search at Fallout3Nexus to find mods.
PS. Tony, you better save some arrows for me, don't waste 'em all!
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Hi!
I can't get any of my mods to run at all and I have no clue of why.
The files is in their right folders and so (i.e Oblivion/Data/Meshes - Oblivion/Data/Textures etc etc.)
I ran the Archive Inv. in OBMM and Launched OB from there (by advise from Skree).
I'm missing something, though I can't put my finger on why it doesn't work.
I don't need to do any edits in the Oblivion.ini or something too, hmm?
do not launch oblivion using OBMM.launch it the normal way or if you have OBSE dependant mods then launch it using OBSE
Ah, I'll try that out then and see how it ends up. *crosses fingers* I wanna go to bed >.<
Edit: *sniff* Didn't work any better with the OB launcher either... :unsure:
Oh well, I'll figure on this later, now I need to get some rest.
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Hi!
I can't get any of my mods to run at all and I have no clue of why.
The files is in their right folders and so (i.e Oblivion/Data/Meshes - Oblivion/Data/Textures etc etc.)
I ran the Archive Inv. in OBMM and Launched OB from there (by advise from Skree).
I'm missing something, though I can't put my finger on why it doesn't work.
I don't need to do any edits in the Oblivion.ini or something too, hmm?
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You could try to google for Opacity map tutorials, I found a few nice written once a while ago, though I'm not at the same computer now
so I can't post any links.
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The BF2142 items isn't in a School locker, but in 2 footlockers at the entrance (where the cage with a corpes on top is), on the left side of the entrance door, standing on the floor.
So, when you have got FOMM up and running, look there instead of the ordinary school lockers.
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Shotgun, shotgun... I could pop an shotgun sketch later, tomorrow or so, though I'd rather see the rifle I've been sketching on for a while in game.
But well, an "shotagunno" it is. :thumbsup:
tomHoorsery
in Skyrim LE
Posted · Edited by Mekii
The horses are made to move in the direction you are looking at, or opposite
direction depending on what key you press. Though the vanilla
horses doesn't have the ability to walk backwards.
There's no issue or bug, it's made that way of some odd reason :confused: