Jump to content

Mekii

Members
  • Posts

    300
  • Joined

  • Last visited

Posts posted by Mekii

  1. The horses are made to move in the direction you are looking at, or opposite

    direction depending on what key you press. Though the vanilla

    horses doesn't have the ability to walk backwards.

     

    There's no issue or bug, it's made that way of some odd reason :confused:

  2. I am currently in a early planning stage of an mod that I want to create. Now I have this idea of that the world map shouldn't have the ordinary 3D look when coming to and traveling this new world space. I have this idea of whenever entering the map an hand-made (drawn) map should be shown instead of the ordinary looking map.

     

    Since I, at this time, have no bigger clue how I'd do this, I am wondering if someone might have an idea of how and/or if it is even possible to make such a change of the map?

     

     

    Early sketch of the map I want to use.

    http://i1270.photobucket.com/albums/jj619/xSyncrozx/Worldmap-Sketch001.jpg

     

    I will probably have to adjust it over time.

  3. I heard FNIS may cause some issues (such as animations issues )due to the 1.8 patch (I don't use it, so I don't know if they have made any updates or so by now). In most cases removing FNIS, would solve such things as Animations issues of various kinds.

     

    I have also read that animations mod that haven't been updated for patch 1.8 might also cause some errors.

     

    But I'm just making guesses now out of what I seen and heard.

  4. It could be a mod causing it have you tried deactivating

    your mods and load a earlier saved game?

     

    Edit: if it might be a game bug waiting about

    24 hours or so sometimes seem to fix these

    kinds of bugs. Whole Riverwood became

    hostile for no reason at a point- I loaded a earlier

    saved game and waited 2 days by resting and

    doing other things. No more hostility).

  5. It could be FNIS, seen some threads here in the forum and elsewhere that it have

    caused one and another glitch (such as animations glitches) due to the 1.8 patch (but not just for 1.8 ).

     

    Personally I don't use FNIS, so yeah, just another guess

    on what I've read in other threads.

     

    Do old people use a separate animation set?

    Good questions, I stick to vanilla mostly.

  6. Have you updated the game to 1.8?

     

    Could be that any of your animations mod needs to be

    updated, or deleted if there is no update for them.

    It's just a guess, 1.8 seem to mess with animations in

    one or another way as far as I have read.

     

    Though, that just old women seem to be affected... could

    possibly be another cause.

  7. I have heard that animations mods that haven't been updated

    for 1.8 may cause this.

     

    Might not be enough to just deactivate the "outdated" animation mod, an complete update

    of it (if it have gotten an update) or deletion of the files for

    the animation mod(s) should do the trick.

     

    Edit: May add that also FNIS seem cause this issue, but it's a guess from what I've been reading.

  8. I did patch my Skyrim to 1.8 some days ago and since then I've had various

    animations issues (i.e blocking and weapon swings doesn't show, from time

    to time there's no character animations while running/sprinting).

    Have done some googling on the subject and plenty of answers pointed on

    animations mods (in overall) would be the rat. In my case the animations are

    all vanilla. Have had some posing mods, but they have been deleted since long.

     

    At most I sit on CBBEv3, ~55 armor/clothing mods and 2-3 weapon mods.

     

    So, I'm rather clueless about the cause and how to fix it at this time.

     

    Anyone that might have an idea? :ermm: :unsure:

    Could any of the armor/clothing/weapon mods be the rat?

  9. I'm pretty sure that's copyrighted. The mod author would have to get permission from Relic or THQ to use the sound, I think. Or does that only apply to music and dialogue clips?

     

    Umm, no, I don't think that is the case. I'm working with Skree on his mod and I don't think he have needed to ask for permission

    for the sounds/music used (I'd need to get a hold of him and ask to have a clue about that). I think it would get a bit of hell if we claimed that

    we were behind it all, which we ain't.

    Lotta credit to those behind BF2142.

  10. I've seen some Tau Armor around, and one or two weapons.

    The Tau Commander armor I believe I have seen as an modders resource but nothing finished.

     

    Just cause I'm nice:

    Tau Ghost Stealth Suit

    Tau FireWarrior V2 armor

    Tau Rail Rifle

    Tau Pulse Rifle

    Tau Pulse Carbine

    Tau Drone Companion

     

    This would be most of the Tau stuff on Nexus.

    But as Tony points out: it is an good idea to use the search at Fallout3Nexus to find mods.

     

    PS. Tony, you better save some arrows for me, don't waste 'em all!

  11. Hi!

     

    I can't get any of my mods to run at all and I have no clue of why.

    The files is in their right folders and so (i.e Oblivion/Data/Meshes - Oblivion/Data/Textures etc etc.)

    I ran the Archive Inv. in OBMM and Launched OB from there (by advise from Skree).

     

    I'm missing something, though I can't put my finger on why it doesn't work.

    I don't need to do any edits in the Oblivion.ini or something too, hmm?

    do not launch oblivion using OBMM.launch it the normal way or if you have OBSE dependant mods then launch it using OBSE

     

    Ah, I'll try that out then and see how it ends up. *crosses fingers* I wanna go to bed >.<

     

    Edit: *sniff* Didn't work any better with the OB launcher either... :unsure:

    Oh well, I'll figure on this later, now I need to get some rest.

  12. Hi!

     

    I can't get any of my mods to run at all and I have no clue of why.

    The files is in their right folders and so (i.e Oblivion/Data/Meshes - Oblivion/Data/Textures etc etc.)

    I ran the Archive Inv. in OBMM and Launched OB from there (by advise from Skree).

     

    I'm missing something, though I can't put my finger on why it doesn't work.

    I don't need to do any edits in the Oblivion.ini or something too, hmm?

×
×
  • Create New...