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BinakAlgo

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Everything posted by BinakAlgo

  1. No, I did not move Steam from the original location in C:\program etc, etc. I found this very weird, especially because I think all this started when I tried to run the TTW app. That time I uninstalled NV from D: (as it is an SSD and I have most of my Bethesda modded games there) and moved it to another drive, F: (SATA) as the instructions said it shouldn't be run on solid drives. The procedure failed, uninstalled NV from F: (but not FO3). Then, this year, I installed NV on D:, and I just noted that LOOT did not identify automatically, in fact, I remember that LOOT marked the game as TES: Oblivion, I had to direct it manually to the git archives for the master list updates. Then, sometimes it ran and sometimes it didn't. So finally I gave up and installed everything in F:, now everything works, I even installed the New California mod, all runs perfectly So, the solution was to install everything back in F: again. I don' know what to make of all this. Anyway, thanks dubiousintent, I needed to be reminded of the basics all over again. :thumbsup:
  2. Just by looking at it, you have surpassed the 140 plugin limit. Try to merge some or ditch them completely until to reach 130-135.
  3. Thanks a lot, I'm going to read deep those pages. Albeit I don't think the C:\program files is not exactly the problem as I install my games in a separate physical drive. I'll post again if I found the cause if someone has the same problem in the future.
  4. Hello people, first, thanks for any help you can provide, I'm running desperate and I have no idea of what is going on. First, some background. Around a year ago I tried to install Tale of Two Wastelands, the thing went horribly wrong and suddenly I wasn't able to play New Vegas at all. I uninstalled the whole thing and install it again on another drive. I got tired of all of it and I let it sleep for a while. Now I'm trying to run again New Vegas, now with MO2. I uninstalled again and installed back on the previous drive on the same steam directory. The game unmodded ran fine, then I started to add mods one by one to test how they were and all seemed fine, I also installed the 4 GB patch. I go to sleep and the next day I try to run the modded game and it freezes on startup. I made a new profile and started to add mods, but as soon as I enable any ".esp" file the game freezes. Also, this message appears: I have no idea of what that means, but I click yes. If I run from a profile with nothing activated, the game runs, but there is no music in the loading or the main menu and once I open a file the UI is messed up: As soon as I activiate any mod with an .esp the game freezes again. Also of note, if after a failed attempt to run I run LOOT, the game doesn't identify any plugins but the base game and DLCs, like it doesn't detect them at all, even clicking "refresh" does nothing. I'm running in Win 10, with a Nvidia 970, 32 DDR3 of RAM and Intel i7 - 4970 at 3.60 ghz. I'll gladly give... uh... kudos? to anyone who can help me.
  5. Mihail will be remembered always as one of the greatest modders around, and indeed, one of the few that actually worked in new monsters. I congratulate you and also, what a life story!
  6. It is interesting to read about modders who started with no knowledge of the tools and ropes of the modding world and see how they managed to become excellent in doing so. Encouraging to those of us who do not have a programming or graphic design background.
  7. Personally, I'm amazed by this kind of works, it is almost unbelievable that a group of volunteers is basically making a new game with only the engine and mechanics of a previous game as a base, it is mind-blowing how much they are able to advance with so little. We've been waiting for a new TES for at least 6 years from a professional, fully paid and experienced developers companies, and here we have people trying to make a name for themselves or just wanting to create something, creating quests, maps and such in just some years. Despite the unavoidable shortcomings that these projects have, I want to congratulate all the team of Beyond Skyrim, your efforts are highly commendable. I don't understand why people are so rash and criticize project like yours so much, I don't know they think that create a playable are like Solthsteim it is just like telling the CK to do it and wait a few hours. If anything, I would suggest delivering more footage so people know that you all are still going forward and even incomplete parts so people can realize how hard is to organize and execute projects of this magnitude. Again, you have my admiration and I wish you the best for this project.
  8. I was waiting for this interview, wondering that if it was going to happen. expired6978 is one of the most important modders around, his work is invaluable and once he retires we are going to lose a huge part of what made mods great. Thanks for the interview!
  9. Great mod, great modder, and a great message. Thanks for all and thanks for the interview.
  10. Thanks, hothtrooper44, your mods are a must-have for me, and I think they should be a must-have for anyone who wants to mod their Skyrim.
  11. As always, a very well made interview that really gives an insight of the complex world of... world creation. Adding that game to my wishlist right now, whatever it will come out of it it will be an interesting experience, I'm sure.
  12. Sim Settlements is the reason I played FO4 again after the huge let down that I felt when I saw that all my effort put into creating settlements were for naught at the end game. So, to rme, this is the best mod made for Fallout4 ever made, thanks Kinggath and all the team behind, you do a terrific job and we all love you <3
  13. Thanks for the interview, I wasn't aware of this project, but heck, now I'll be waiting for it and just maybe I'll even buy the DLCs to make it work.
  14. I'm far more excited about this mod project than for Fallout 76, and no, I'm not exaggerating. These guys share the same view of the Fallout universe that I have. Great interview too, thanks to all you guys.
  15. Thanks for the interview, quite interesting and gives some recognition to the great authors that publish their sites here. I find kind of funny that even successful and recognized mod authors still battle against the Creation Kit, haha.
  16. Modding challenges, now that's a good idea to give an impulse to the communities.
  17. Serious question, is there real possibilities to win this outside of the UK, Europe or USA? I ask because of I get confused with the pricing policy of Steam sometimes so I don't know if it allows this kind of transfer.
  18. In response to post #61784387. #61812257, #61814812, #61900507, #61918022, #61932277, #61933412 are all replies on the same post. The problem with Elianora's house (IMO as I haven't asked her) it is about copyright and legal issues. She can't use her models and textures because those are "hers" so Bethesda can't make a profit from them or they'll have to pay her (and anyone) extra for their product, even if it was made with Bethesda tools like the Creation Kit. Also, compatibility is paramount and Bethesda (and basically all western big developers) are having problems with Sony's Play Station 4. For some reason (I can only guess that it is a good one), they don't like the games to be modified, so in the case of Skyrim SE they put huge limits of how much the players can modify it. For comparision, the X-Box allows users to install up to 5 GB of content and 150 plugin files (compared to whatever you want and 256 plugins for your PC), but for Sony's PS4 the situation is terrible, the mods players use can't have any external assets (Elianora's house example above) and only 100 plugins. Now, about paying modders, yeah, we got used to not pay a dime for anything from the internet and we know how that went. Newspapers started to write for their add contracts, not for their readers, so we ended up with fake news, eye-catching headlines full of nothing and "you won't believe what X politicians said!" but I digress once again. As Enai points out in the interview, modding back then was basically a cheat code or a small tweaking for a game. Something that one single person could do in mere hours. The more complex ones in the mid 90's maybe took a weekend. But nowadays we have projects like Beyond Skyrim or Dragonborn Odyssey that take months or years, need all kind of experts in level design, meshes, textures, storylines, gameplay... they are basically making a brand new game from the Skyrim platform, for free or just to catch the eye of big developers and get hired! So, for that kind of work, sooner or later normal people are going to need to get paid for it. I would love it to be via direct donations to the authors, but that's not happening, so I guess that it's going to be CC with the prices adjusted.
  19. In response to post #61784387. #61812257, #61814812, #61900507, #61918022 are all replies on the same post. I think it is "bad" because, for me, that's labor exploitation. Of course, this is an intrinsic part of capitalism and the modern world and we must deal with it, but the defense against extreme forms of exploitation were formal employment contracts. I do think that is precisely the sector of people who work at arts and designs are of the most exploited sector of the workforce as the value of their work is highly subjective, so I'm not sure if the whole ordeal works fine when an artist has to work hard, receive nothing and see the company report an increase of income on their books, but I digress. I accept that I'm speaking with a lot of ignorance here because I don't know the nature of the CC contracts with the creators. I've tried to get information about it but I'm informed that all participants must sign a non-disclosure contract about it, so I don't know if Bethesda is paying them in a "per project" basis, paying them a percentage of the earnings of their creations or if they are paid a flat rate for an expected amount of creations. About the modding scene you are completely right, people not only never donate but sometimes we even demand and complain about with weird entitlement that sometimes it just hurts to read. Then you visit the Patreon pages of the "great" and famous modders like Elianora, Chesko or kryptopyr and see miserable amounts of money being received, while you see the amount that people receive for making videos about said masterpiece mods and, well, I just get kind of angry but that's how things are. I do believe that modders should get paid or get some other kind of compensation if they want, I don't think that the CC will kill "free modding" because there are a few modders out there who insist into making "free content" because I guess they sustain themselves by other means or really believe in the freeware, I do think that the CC content will get better quality and more reasonable prices, but I'm really afraid that so many young talented and enthusiast people that try to get into this are going to get ripped off their work for a few coins.
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