Jump to content

BinakAlgo

Members
  • Posts

    96
  • Joined

  • Last visited

Everything posted by BinakAlgo

  1. Modders do something that defy the idea of eternally and unversally selfish humans. Thanks to all for the great work that you do in your spare time. Believe me that everytime that I can I try to donate. Thanks for everything.
  2. Seriously? Wow, do I have to directly download something or comes with the automatic updates? this changes everything for me.
  3. Have you tried to change the difficulty to novice just to see what happens? Maybe you can finish those dungeons and return to normal later.
  4. Well, the "Skyrim Beyond" team will try to make Tamriel and they have already finished Bruma, but as everyone has said already, trying to make all the Tamriel provinces "Skyrim-Oblivion" sized and fill it with quests, characters, voices, treasures, secrets... it would take years for a major studio with an almost unlimited budget to complete in less than 5 years. Look TESO, they have been working on that for... more than a decade? They have finished a lot but there is still a lot of things missing. So, despite I desire the best of the Skyrim Beyond team I seriously doubt they will accomplish their goals unless a millionaire funds them out of kindness. Personally, I would love to see Fallout 1 and Fallout 2 converted into FO4 gameplay. Those games had excellent stories and a pretty nice world, I would actually buy them if Bethesda decided to sell them as new prime top buck AAA games.
  5. But there was a problem with memory management with win 10 with 32 bits Skyrim, wasn't? The limit of vram and ram memory to use was less than4,000 KB? If the SKSE64 works and you'll be using the Special Edition I guess that won't be a problem, but I just wanted to mention it.
  6. Man, I have thought the same thing for years. Dozens upon dozens of dance mods to dance modern techno j-k-pop and it seems that not one single replacer for the clumsy vanilla dances.
  7. "No Elder Scrolls for you" Now that, after what happened with Fallout 4 story, maybe it'll be for the best.
  8. Interesting, thanks for your opinion. I really didn't think about more "marketing" for Nexus and modders themselves, but that would work, along with making it "easy" to pay. For example, because currency market instability and my lack of an account in USD or Euros and problems with PayPal, I can't give direct donations, or support anyone on Patreon. If I could use a "universal" payment method like PaySafe Cards or something similar I could give donations in my currency right now. Heck, that's the only way that I could actually bought games, before that I had to pirate them because if they were imported they were too damn expensive or inexistent as there is little market for them here.
  9. I do think that both ways to make mods could work. There are several modders that are not interested in payment at all. But considering that most of us need to currency to sustain our life, I have the feeling that most the of people who develop are going to at least give a try to the Creation Club, I'm not sure what is going to happen then. About the hiring/payment, I went with 25% because I think that's what Uber charges the drivers for each travel/service. In that experience, people thought it was a nice arrangement, but slowly they realized that they have to cover 100% of the costs, vehicle, driver, gas, oil, repairs, insurance, fines, accidents. Uber only gives the platform and for that, they cut 1/4 of what all drivers make and also "punish" drivers if they got a bad rating. Also, drivers had no employment benefits at all, no health insurance, no antiquity, no pension fund, etc. I do think that "work from home" modalities are going to take similar approaches, and being everyone so desperate for work nowadays, people are going to accept those conditions. A "freelance" employment would seem like a better option but cuts a lot of the innovation that "free modding" gives. Maybe someone wants to make a mod to form a court system in the settlements of Fallout 4, but Bethesda could say that they don't think it will work and won't green light it. So, at the end, Bethesda would tell modders what to do and that's missing the whole point. Maybe the best would be a "fixed" amount of money depending on the success of the mods, like level 1 = $100 USD, level 2= $200 USD (it's just an example), and if devs don't produce enough material in a set time their contract could be terminated. But there is also the risk that, once again, being the devs pressured to deliver something, will do tons of "new swords" for skyrim mods, and none of the giant new lands or the difficult to program gameplay changes. Maybe the "Valve" way could be better, buy a very popular and successful mod and give it the support and professional voice acting and acquiring all the rights to it and then sell a "much better version" of the mod that they can get for free. But things could get complicated if that mod uses open assets like textures and meshes. What ever it happens, this is going to be very interesting, but I hope no one get's screwed up.
  10. If it turns out to be excessively one sided and exploitative then I think we can be reasonably sure that the non-disclosure agreement will be broken. In fact even if it's a good deal it will probably be broken - there will always be someone who is disgruntled or feels hard done by, or on the other side someone who wants to brag, and threats of legal action aren't always effective or believable. The problem is that maybe they won't note it, or maybe people will accept it. You see, right now, most modders are making $0 even if they would like to see some money for their work, because, well, we all have needs. I've visited several patreon pages, and famous and well-established modders like Elianora and Chesko are making $400+ USD the month. I don't know if that's good or bad, but assuming that they are living in developed countries, that's several dollars below minimum wage and poverty line. Other modders who work I like have patreon pages that would be funny if it wasn't a tragedy, $1, $5, $11 USD month, with files that have been endorsed 10,000+ times. I have my hypothesis about how this whole thing will be going, but I've my feeling that modders will do all the risks, all the investment, 90% of the work and they'll have to share 25% of the profit with Bethesda.
  11. Hahaha, thanks, but I'm not good at it, I have to use things as STEP or even the /tesg/ page to learn how to get my Skyrim running. But it is very interesting that. Even if I could apply to it, that nondisclosure agreement would prevent me to write about it. I'm afraid that devs are about to get exploited in a 19th-century England scale.
  12. Hello, I'm not a modder and I'll never be, my field is social sciences and I play video games. Right now I'm studying about modern work and labor markets and I got interested in the "Creation Club" of Bethesda and their proposal to pay modders for content. I'm pretty sure most of you know what's this about, you all know more about than me, probably. I wondering if any of you have applied to become a "Creator" because while there is plenty information about how "this is totally not paid mods guys, srly", I haven't found too much information about how the payment will be delivered to mod developers or what kind of contract they'll have to agree on. Is there going to be a contract to deliver a certain amount of content? Will the payments be "on demand" depending on content bought? What percentage will keep the dev? I would like to apply myself but as I'm not a modder, I have no content to fill the full form and so far they have not replied my inquiries about it. I'll glad if you can share your experiences with me in this thread. Thanks in advance. If this is not the board to make this questions, I apologize.
  13. In response to post #52403913. #52404128, #52428538 are all replies on the same post. Be careful, remember "Brook's law" : "adding manpower to a late software project makes it later"
  14. I would love to use GOG but they insist in not accepting my country's currency :(
  15. posting just if someone stumbles with the same problem. Re-installed Skyrim and added all the mods like MOD, almost exactly the same mods that I had before the problem, except those that overwrite the same NPC as snelss0 recommended. No more null active scripts on new games. About the old game save, it seems to be losing the active the scripts as I travel around, but I must keep cleaning the game save, so I'm not sure if It will be better to just start from cero. So, if you have the same problem than me, Null Active Scripts even without mods, you have to reinstall the game.
  16. Well, things went from bad to worse. I tried to remove several of the mods that affect NPCs and animals but in new games, in less than 5 minutes I already had 60+ active scripts, most of then of the NULL variety. So I went to try to test them all 5 by 5. Except for the "Live Another Life" mod because it is needed to avoid 20 minutes of my life in Helgen for everyone. Well, after one test, now every time that I hit the bed for any destination except the arrive by ship at raven rock the game crashes. Went to check the faq at LAL page but it says that this only happens with females (I don't bother with changing the sex so it's always nord male) and with skeleton mods, which I deactivated all. So I thought that maybe LAL was the culprit of everything so I swallowed the Helgen beginning, but as soon as jumped out of the inn and Alduin attacks, the game crashes. Loaded mod profile with the game that I had problems with. At first no problem, then crash. Tried again, exited to main menu, crash. Am I going to need to reinstall the whole thing, right?
  17. Wow, thanks a lot, I'm going to experiment a little on this. Again, thanks.
  18. Hello, I come humbly to ask for your help with a game save. PROBLEM The problem, simply put, it's that I've 10,000+ active scripts when my second to last character only had like 33. I've tried to pinpoint the culprit but as you can imagine not sure what I'm doing, also, even after removing some mods that I thought were responsible, I run save clean but only a handful of them are deleted (those scripts doesn't become "broken"). SYSTEM DesktopIntel Core i7-4790 CPU @ 3.60GHz 3.60 GHZRAM: 16.0 GB64 bitsNVIDIA GeForce GTX 970 at 4 VRAMSSD: 500 GB Right now, about 80 GB of free space. GAMED:\Steam\steamapps\common\SkyrimLegendary edition so All DLCMod Organizer SKSE - 1.7.3 PLUGINSLoad order, here: http://pastebin.com/UnP75SLjComplete LOOT... something, here: http://pastebin.com/HN8Bx91h (It has a lot of that "false, order" and stuff, I guess it's important...) HELPING PROGRAMSSave CleanTSEdit5 (But I only know how to remove ITM and other automatic stuff)Wrye Bash (I only know how to use the bash.esp patch) OTHERI removed the "Interesting NPCs" mod because I thought it was the main culprit, played a little and I think that the Active Scripts went down a little. Then I went to another character/save where I didn't have it installed and besides I barely used that character 1 hour, it had already 800 Active Scripts, so it most be another mod or a combination of mods, or maybe mod order, I don't know. Thanks for your attention.
  19. Thanks to all the staff for your great efforts. You really do a great, great, superb job. I don't know what we would do without you. Thanks again.
×
×
  • Create New...