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SickleYield

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Everything posted by SickleYield

  1. Nice tutorial! I didn't know that about the PF_Editor_Visible when I did the RMF3 and UF3 conversions. I kept having to redo from scratch to fix the meatcaps being visible inappropriately. Well, now I know. :D
  2. [[OOC: Sorry, I didn't mean to startle anybody if I did that, and wow, thanks, Cyberweasel. :D I wasn't sure whether or not out-of-character posting was allowed, I didn't want to disrupt the flow for everyone, and I wanted to keep up my end with the required three posts per week. And, um, did I break one of the rules? Which one? Sorry? Anyway, I'm looking forward to playing with all of you. I've been stalking this topic so hard, you don't even know. ;) ]] Meanwhile, Stubs continued to snuggle up next to her warm rock, clinging tightly to her med kit.
  3. Downloading to try. Thanks for this! I'd been missing my mash and bash. :)
  4. Wait... Apachii Heroes Store is unsexy? Sample pic: http://www.tesnexus.com/downloads/images/2...-1236353551.jpg
  5. Click my sig. I do non-sexies only. They're for UFF and Robert's males. The undead shop in particular has quite a few horror-themed outfits and accessories, for those interested.
  6. Oblivion with mods requires a PC able to play it. If you're high school age or younger, odds are good most people at your school who game are console gamers. And of those, most will not be playing a sandbox fantasy game, they'll be playing Modern Warfare 2. The other thing is that Oblivion is a solo game, and most high school-age gamers who do any PC gaming do it socially. A lot of us who are seriously into the modding community are older and used to flying solo.
  7. This. I modded Oblivion for three years (still do a bit ). In all that time, I did not have to disable comments on any of my mods due to rudeness. My few mods for FO3 earned so much instant flack that I backed off it quite quickly. While I do still occasionally work on things for my own game, there's not much chance I'll release anything original (conversions possibly). Initially I was very excited about Fallout's possibilities for armor and clothing mods - it has some neat features Oblivion's engine lacks. That was before I learned that the Fallout community has a much higher turkey quotient by and large than the ES community does. I really admire the toughness of folks like Breeze and Dimon99, but I decided that if I was going to swim with sharks anyway I'd try it over in the Poser/DAZ community where 1. I own the copyright to my artwork and 2. I at least have a small chance at getting paid for my trouble. If you make mods, you're doing it for the feedback and the cred, not for money. If the cred is minimal (as it is for all but the huge or elaborate mods) and the hassle is enormous (which it always is), there's really no point.
  8. She changed position slightly, adjusting the straps of the backpack that held her medical bag and the first aid kit. She was reluctant to take it off. It was the only thing she owned, and that only because she had stolen it from Dr. Lesko. The fabric of her lab coat was already starting to wear at the ends of the sleeves, where she generally kept it pulled down to hide her hands like an awkward set of mittens. She shifted nervously as she leaned against the rock. Too close to town for raiders, she thought, and hoped it was true. She'd run into a pair of them once. They'd shot bullets at her feet for a while, making her do an awkward little dance, and then come after her with knives. They should have just shot her in the head from out of reach. She would never have been able to get a gun away from either of them in time to save herself, and if she had, would not have been able to use it. Fortunately for her, they hadn't known that. That was how she'd come by her sunglasses, in fact. Everything else they owned had been too dirty for her to want to keep it.
  9. It was cold. The boulder was warm. One part of her mind registered only these two things, and noted also that she was hungry. She felt faintly irritated that she could not do very much about this, but the six-legged ones would not let her come home with them. She smelled wrong. She missed the ones she had known back in that over-bright underground place that was her first memory, missed touch without demand or hostility or the dangerous misinterpretations that made her interactions with humans such a mine field. She noted more coolly and coherently that, judging by the scent, something large and reptilian had been sunning itself on the rock earlier in the day, which had no doubt led to the heat retention which now made it a reasonable spot for her to consider spending the night. It was too cold for there to be a high probability of threat to herself from whatever-it-was. Anything ectothermic should be nearly comatose at this temperature. She was far more concerned with the lights of the town she could see, dim and blurrily, not far off. She squinted with nearsighted eyes over the tops of her sunglasses. If she tugged the wide-brimmed hat off her head, she caught the strong scent of human bodies (washed and unwashed), hot food, alcohol, oil, rust, rubber, what was to her a dangerous and frightening tinge of tobacco smoke, and all the other things that meant people were living there. She shuddered and pulled the hat back down, although this was not very comfortable. There would be warmth there, and food. It was just possible she would be able to barter her few bottle caps for one or both. The trouble was that it didn't seem like a very big town, and that meant people would notice her. She'd almost got shot last time. Maybe one of the traveling merchants would pass by on their way to or from the town. Sometimes that happened. They would sell her things without asking questions. The hat muffled her sense of smell - she had hardly any sensors for that in her flat little nose - but she knew from experience that the vibration of anything so large as a brahmin approaching would certainly wake her. With this cold comfort, she tucked herself up as small as possible. She was a medium-sized person, and not very flexible; half the time she felt herself a prisoner in her own stiff skin.
  10. Looks like some nice meshing you're doing. :)
  11. Yep, looks like a hackpaste of Assassin Elite. The slave bracelets look like a Kikai mesh to me, though, which means permissions may not have been sought (in which case the armor probably is not available publicly). Your best bet is to find the screenshooter and ask.
  12. I think new meshes and textures are very nice to have (obviously - I make them), but they're not what makes a quest good; they're the icing, not the cake. Story, characters and mastery of the Construction Set and its features are what make for great quest mods. If you have those things, you can set it absolutely anywhere and it will be enjoyed by many. (Hoarfrost Castle is a good example.) If I go through the whole long thing, though, I do NOT want just another unresponsive dull companion and a house made from default Oblivion stuff with no scripts or staff. At least give me some gold or a sword or something.
  13. I use both. I don't know that either has a "this is your house" command, although one does have a mark/return to mark feature (sadly I forget which, you'll have to check the descriptions). Both will let you tell a companion to stay in a location and make themselves at home, which would probably have the effect you're wanting. I really like the scripting and AI on Stoker Wolff, and there are some other male and female solo-scripted companions with nice features out there.
  14. I repeat: Usually if you just make the color map black and white, you'll end up with some high/low points you don't want. I generally do texture synthesis in layers in an .xcf in GIMP. Then my process can go: 1. Make texture as .xcf. Save to .dds. Close .dds. 2. Reopen .xcf. 3. Make all layers grayscale (image--mode--grayscale). Lighten/darken as needed; make patterns/stripes invisible if I don't want them bumpy. 4. Merge layers (image--merge visible layers), creating displacement map. 5. Run normal map plugin. You're not usually going to get good results making your own normal map of a game texture, because you don't have access to the developer files. Instead of tweaking layers to be brighter or darker you'd have to use the lighten/darken tool, and that is easy to screw up.
  15. I'm not saying it can't be done, just that it hasn't been. It would take a pretty committed team of people with different skill sets working without quitting over a long period of time, and that's hard to get together on a mod-type project.
  16. Nope. NifSkope will not render normal maps in the same way Oblivion does. Perhaps this might be of some help with your normal map synthesis? It is sometimes useful to make a displacement map first and then run a normal map plugin (GIMP or PS) on that. The disp. map is a black and white version of the texture that is darker where you want the map to be low and lighter where you want it to be high - if you had a dark/light striped or spotted texture, for instance, you would leave the stripes or spots off the displacement map, because you don't want that to show up as height difference.
  17. I don't think there are any finished TC at all. It's not exactly easy to do.
  18. A scabbard tutorial? Egad! Learn something new every day. :)
  19. What version of GIMP are you using and what version of the runtime environment?
  20. Merge them either way. Unless they were incompatible to begin with, it won't hurt. Just don't try it with two separate ways to rebuild Kvatch or like that.
  21. It doesn't require nifskope, it can be done in the CS. Look at the CS Wiki.
  22. Um.. TFF body uses the regular skeleton. I'm not sure where that one is from, but it's not part of the Team FF original release. And if the clavicles are that far off, it may not be an Oblivion skeleton at all.
  23. .dds is not a model format, it's for textures. If you're wanting a world object, what you want is a .nif. In any case, if nobody makes it for you you could always attach the script to a resized statue model (one of the city ones has a guy with a sword IIRC).
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