Morrowind had a ton of choices. You could even kill the main quest key character, rendering the questline uncompletable! Or after looking at the questlines you can see that you have a lot of choices. It was like a tree where you could follow different branches to different results. Also, in morrowind you had so many dialogue choices for people. You collect words you hear, you can ask people about them. Why cant i do that in Skyrim? In fallout 3 I had so many choices for topics. It is amazing - I can be smart, sarcastic, weak, sly, tough or influence people through dialogue. No wonder I was maxing out my speech. I could be a good guy, or a bad guy. I can help these people or I can shake them down of cash. I could shape my character and my progress through the game with dialogue. Skyrim is "yes" or "ill say yes later". It is very blank and dumbed down. I want to ask people and guards for directions, I want to say no to the blades, I want to use the speech skill for actually something... Bethesda said Skyrim is more like fallout 3 than oblivion... they missed out this key detail, leaving linear questlines for us to go through...