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Omeletter

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Everything posted by Omeletter

  1. I'm working on a mod, nearly finished, and all I need to do is to have this perk change a couple global variables. I have no idea how to do this, and I didn't find much help on Google. This perk is the vanilla's "Green Thumb". I think it would work like this - "Perk -> Run Script -> change Global Variables". I already created the needed global variables, and they worked, now I just need a script that changes the global variables to the numbers I need, if I have got the perk. Remember, the script needs to change multiple global variables at the same time! I think that this script needs to run when you first install the mod, to check if you already have green thumb perk (and if you have the perk it would change the global variables), and the second time when you get the green thumb perk, e.g. if you level up your alchemy skill and take the perk with the mod already installed.
  2. I can't believe I forgot, but what is that pretty new mod that increases FPS by compressing or doing something to the textures? I cannot find it! :confused: Found it. http://skyrim.nexusmods.com/downloads/file.php?id=12801
  3. Ok, this is probably the only logical place to get moonstone from. After quest, it becomes a harmless mine with 5 moonstone veins that respawn every 10 days. There is no cleared tag, therefore 10 days. Problem is, I've been waiting for 16 or more days now, in my savegame. Last time i visited was 2nd of the month in it. Now it is 18th. I did check on the mine once, by saving in my house and then fast travelling there. No ore, so i loaded the save. I then also tried waiting another week or so and saving another savegame and going there again. Still no ore, been about 25 days. Does it actually reset? Anyone else mines ore there, or somewhere else?
  4. Huh? I'm not raging, just very confused as to why this tool is exactly the same in layout, usability, and function as the CS took this long to release. I'm also wondering why we couldnt use the CS (since it is very similar to this CK) to mod the game earlier.
  5. I downloaded it, at the first look it is exactly the same as the previous editions of the tool, e.g. the CS, or GECK. The difference in the game engine is unnoticeable for me. I don't think the engine is that new or made from scratch if the CK is the same. Were there reasons for bethesda to release this tool after this time, when its exactly like CS? Also, did anything stop us from using the CS or GECK to mod the game? what did we use before CK was out? Edit:Whoops, the title is too long.
  6. I hope not... if yes, that's gonna be the 5th year they reuse the same engine, gameplay, and graphics from 2004.
  7. So that's how I will respond to the teacher next time they tell me to stop doodling...
  8. I will rephrase my post, as I think I didn't make sense at all even for myself. Just like elvinkun used the quote, I would too. Well, yeah. They aren't completely focused on the work. Even if they are looking up stuff they need, they are not as concentrated. Don't blame the internet for this, blame the user, or yourself if you are that user. There are lots of things on the internet, useful and not useful. It's up to you whether to waste time on not useful things or do something better than that. I agree with elvinkun. -
  9. Why should I play anything?
  10. They are called Shadowmarks. They are related to the Thieves Guild. Have a look - http://www.uesp.net/wiki/Skyrim:Shadowmarks
  11. Now, we all know that Todd lied a lot about Skyrim, but I remember he promised that each town and city will have its own economy. For example, chopping wood or selling stuff to the shops will have an effect on the economy. I heard that some cities will have cheaper goods than others, and selling stuff (weapons, armor, misc, food) will make the town have more of it, making it cheaper. Is that true? I have over 90-100 hours on Skyrim and I do not see it taking place.
  12. Morrowind had a ton of choices. You could even kill the main quest key character, rendering the questline uncompletable! Or after looking at the questlines you can see that you have a lot of choices. It was like a tree where you could follow different branches to different results. Also, in morrowind you had so many dialogue choices for people. You collect words you hear, you can ask people about them. Why cant i do that in Skyrim? In fallout 3 I had so many choices for topics. It is amazing - I can be smart, sarcastic, weak, sly, tough or influence people through dialogue. No wonder I was maxing out my speech. I could be a good guy, or a bad guy. I can help these people or I can shake them down of cash. I could shape my character and my progress through the game with dialogue. Skyrim is "yes" or "ill say yes later". It is very blank and dumbed down. I want to ask people and guards for directions, I want to say no to the blades, I want to use the speech skill for actually something... Bethesda said Skyrim is more like fallout 3 than oblivion... they missed out this key detail, leaving linear questlines for us to go through...
  13. Elevator music is for elevators. Not counting Smooth Jazz Nyan cat, though.
  14. Happy Holidays, brokenergy!
  15. 35.12 posts per day!? Merry Christmas, you crazy spammer :D
  16. Was it a nice omelet? Not that yucky one with Chinese vegetables in it?
  17. Merry Christmas and happy new year! I remember when you had a bouncing sheep as your pic!
  18. Merry Christmas and happy new year!
  19. I have a very important announcement to make-
    1. Omeletter

      Omeletter

      Merry Christmas and Happy new year! Oh, wait that wasn't that important... I know!

      Happy hanukkah! Nah, that didn't work either. Anyway, happy whatever you celebrate and look forward to 2012 as well!

    2. CheeseyBall
    3. vvk78

      vvk78

      All celebrations are very important events.

       

      Life without celebrations is like Skyrim without a sky, a car without a carburetor, or a bike without a bikeburetor.

       

      :-D

       

      HNY 2012 to you too!

       

  20. The Elder Scrolls games are probably the most immersive game series out there. Modded Oblivion lasted me about 200 hrs, modded Fallout 3 lasted me 40 hours, then Skyrim came out. So far I played around 80 hours. I have 2 characters. It happens, yeah. Nothing else draws me in like these games. I listen to post rock sometimes, yeah you're right about that!
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