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NewThalos

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Everything posted by NewThalos

  1. Hello Lionelch! 56 conflicts is not unreasonable. I have a great many mods with conflicts, but I want to explain what exactly that means-- A conflict does not mean functions of a mod that will interfere and keep them from working at all, it just means you have 2+ mods that alter the same file, most commonly textures and meshes. In some cases, the files are exactly the same in both mods, such as framework requirement files that a mod author thoughtfully added to their mod to ensure the mod functions even if you forgot to install the framework files ahead of time. This looks daunting, but it's really not. It doesn't take much time at all, you just need to think about it as a load order adjustment, with greater flexibility. Do you know how to filter out just unresolved conflicts in your mod menu? Also, do you know how the load before/load after overwrite system works in Vortex yet? You dont need to drag the mod over to the other, you just need to click the red lightning bolt symbol to look at all conflicts for that mod, and it even shows you exactly which files are in need to priority adjustment too. Let us know if you need help.
  2. Interesting. Any thoughts on a workaround? BTW, I'm really enjoying Vortex, it took a small learning curve, but it's a nice inclusive platform for the Nexus. Thanks!
  3. The vanilla ESM's have dirty edits, which are not typically a problem unless you play a modded game. When modding, it is important to streamline and remove any potential conflicts that might cause issues.
  4. Admittedly though, he's right. I would prefer a much more condensed and cleaner theme as well. The Compact theme is a good start however, it's just not quite there yet.
  5. I run in compact mode typically, doesn't change anything. I've since started working on creating my own custom theme, but I've not had much time to work on it. When it's done, it would be considered a "cleaner" version of the compact mode, removing any superfluous information from the menus.
  6. Am I the only one that this bothers? lol Anyone know a workaround?
  7. Lifetime membership is totally worth it, assuming you're here for the longhaul. Highly recommended.
  8. Long time MO user ever since pretty much the beginning, never cared for NMM, but I've since decided that I'm going all in with Vortex and I'm committed to it's development. I've been neglecting to really customize and organize my category section of my mods like I used to for quick sort/swap management because of the way Vortex displays them, making it a bit tedious to quickly shotgun through and adjust on the fly. Can we please hide the 'Game Section' flags from the Category drop-down menu? Or have an option to toggle them off? Can we also force them to sort alphabetically? This extra word-wrap clutter makes it very un-enjoyable to micro manage my categories now. :sad: Another function I miss with MO was the ability to mass change category designation for multiple mods at once. This function is replaced by individual category management, but is made tedious because of the superfluous information added to the Category drop-down menu. Thanks for the great new Mod Manager, looking forward to more continued updates! :smile:
  9. Thanks DragonbornMonse! This step-by-step instruction helped me convert the hdtHighHeel.esm for my new hdt physics build. Worked like a charm!
  10. Ah, actually I did find the block tag section of my account settings page. It's just incomplete and/or doesn't work 100% for foreign mods that are not tagged accurately. Would be nice to add tags for the following however: Non-English VR Content
  11. Not sure if the new website has this function or not, but it's really annoying seeing a bunch of VR and non-English mods on the Hot Mods and the new Daily/Weekly uploads section of the main Skyrim SE page. I could have sworn there was a way for me to not see non-English mods and/or other filtered out content, but can't for the life of me remember how to do it. Any insight would be welcomed. If we can't yet filter from the Hot Mods splash page, can we implement it? Thanks! Wish List of Hot Mods Filters: VR Content English Non-English Adult Content Likely other stuff that I can't think of.. :smile:
  12. Currently, I have to download a mod via mod manager, install the mod, and the open up the metadata file to see what the category ID is. Wasn't there an easier way of doing this? Isn't there a definitive mod category ID list somewhere to be found?
  13. Maybe, but Dark0ne says in the OP of that section the following: "Any questions related to Morrowind, Oblivion or anything other than Nexus sites should be posted in the other relevant forums." The different games have different categories, so perhaps this is the appropriate place to post this, hard to say.
  14. Does anyone have an export of what the actual Skyrim SSE category ID's are supposed to be for the Nexus? I see some category.dat files to download from users, but they're so subjective, and it feels like so many mods are erroneously placed under the wrong category simply because nobody knows what to categorize anything by anymore. I'm looking for a definitive list of what the category codes ID's are, so I can write a custom dat file. Thanks!
  15. I'd recommend a couple best practices for your PC environment, assuming you've not already done so. It may seem like an indirect remedy to the situation but sometimes our PC gets confused about what to do with some files due to conflicting information. In this order: Clean & Optimize your Environment DiskMax <-- Clean, zero adware, created by Microsoft employee Absolutely zero downside to using this. Clean Registry CCleaner <-- My go-to registry cleaner. Free version, no adware, lots of tools. Great additional tools such as Startup control, etc. Zero downside to using this. Getting rid of unused software, programs, and other tools that you don't use anymore. This is pretty good practice, this is often a culprit for why active programs like Steam et al don't work properly because we have some old program that is set to use certain files (DLL's etc) by default which inhibit the software that we actually do use from working efficiently or properly. I use Revo Uninstaller, but I use the Pro version, I've never used the freeware version, but I assume it rocks just as much. Check it out. Revo is great because it does a scan of all leftover junk files after uninstalling, including erroneous leftover registry entries. Clean Registry again! Always clean your registry every single time after uninstalling/deleting/removing programs from your computer. This is often one of the #1 reasons your PC slows down, runs into conflicts, and other issues ranging from hard-to-get-rid-of adware, spyware, scamware bits on your computer. It's almost always a registry entry hidden. Not bad practice to clean your registry once a week, along with the above DiskMax. Once you've done the above, and we have a good starting point to work with, we can dig in a little deeper into your issue. You might find that the above practice fixes your Steam issue as well. Looking forward to hearing your results! Cheers!
  16. Sorry guys, original authors are not available to grant permissions to re-upload new SSE versions of the Temptress Race mod. This thread should be closed.
  17. I like the new hover-over features when looking at mods, allowing me to track, add to favorites, viewing the gallery, etc-- without actually clicking on the mod and opening up its page. There are lots of little features such a these that I find very appealing. Takes a small bit getting used to, but overall, I love it. One piece that I don't like? Not enough contrast on the color scheme for some elements, specifically the top dropdown menus; i.e. GAME, MODS, IMAGES, VIDEOS, UPDATES.... etc. That soft black text font on top of off-white gray.. might just be me but I find that scheme to be too soft, and I'd rather have a far bolder, contrasting color scheme to help bring my eye faster to the tabs that I want to find. I would prefer that soft black font to be brighter and bolder so they stand out in the gray background better.
  18. I was thinking about changing my Nexus name to something else, maybe something that doesn't have the trademarked name "Skyrim" in it, what are the chances I could request a name change in order to retain my post history, kudos, etc? Thanks!
  19. I had a dream last night that Dark0ne sent me a PM asking if I wanted to participate in the closed testing for the new Vortex mod manager. Then I woke up and went to work, resigning myself to continue patiently waiting. :( My birthday is in October, if Vortex releases, or I'm invited to join the closed alpha/beta testing on or before October 14th, I'll subscribe to a lifetime membership on the Nexus. Would be an awesome birthday present, hehe. :)
  20. I was directed to the Vortex thread at one point but now can't for the life of me find it. Can we get it stickied somewhere obvious so those hopeful vortex tester trolls have a thread to troll? I'm waiting on Vortex before I start modding again, and would like to have a forum thread on the subject with updates (when available) to read. Thanks!
  21. I know I'm not the only one who is super excited for the new Vortex mod manager. It's pretty much the only thing keeping me from playing some of the games in my queue, like SkyrimSE and others on my to-play list. I'm hoping that after closed testing begins, we can get some teasers here for us loyal non-complaining community members, hehe. Any word on closed testing? How does one become a closed tester? Do I need to know the secret handshake to get selected? When will we get some teasers from the dev team? So many questions and more! Thanks for working on the new Vortex, we eagerly await it's release.
  22. I shelved SE pretty much within the first 30 days of it's release. I tried to get into it, but always just in the back of my mind kept telling myself that if I was just patient for a bit longer.. just a couple more months... Almost a year since the release of SE and I've still not gotten into it. I have decided however that I'm done waiting for SKSE64, despite really missing some minor convenience mods that required a script extender, but will continue to hold out until Tannin's new Vortex is open for public use. I miss MO2, and just wasn't convinced it was running my SE all that great, so I'm waiting for the next mod manager before I bother playing SE. Maybe SKSE64 will be out by then, who knows. This-- I'd like to chime in and say that I was super surprised just how horrible my SE ran on my system that used to play Oldrim flawlessly with 50+ FPS, using max number of plugins, best-in-class ENB's, all settings pushed to the max, predominantly 2k+ textures, etc etc.... and Oldrim still out-performed SE. Maybe I was just doing it wrong, or MO2 had conflicts, etc etc. SE looks better however, I'll give it that much.
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