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BlahBlahDEEBlahBlah

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Everything posted by BlahBlahDEEBlahBlah

  1. Building a new settlement and, for thematic reasons due to the location of the settlement, I would like to add a Vertibird that can be used to fast travel out of it. Edit: To be clear, I'm making a new settlement that is not in the vanilla game and I'd like to supply a vertibird at this settlement (because, thematically, it should have one) so the mod is not dependent upon another person's mod to to supply what should be there from the start. So, I've read through few threads and found some useful info, but at this point, I'm still stuck at getting the vertibird to give me a prompt to hit "E" for entry/mount. I've created a duplicate of the MQ101Vertibird and added what I believe are the correct scripts: hoveringvertibirdscript vertibirdturretscript (made sure "can player activate" = "true", and the rest filled out according to vanilla BoS examples) Keywords: p-AttachGunner ap_AttachPilot CanUseFurnitureForCombat CutNavmeshWhenLanded FurnitureForce1stPerson hasPassengerMounts isVertibird isVertibirdFastTravel NoAttackDogCripple NoAttackDogHold NoDisarm NoRicochet p-AttachCopilot p-AttachGunner Added AIPackages: REVertibirdLandPackageIgnoreCombat VertibirdLandedPackage Anything else needing to be added to the map? Am I missing a reflink or "linked From"? Allow for my character to use it? (have affiliated with no factions yet in the character used to test the mod, fresh out of Vault 111) I don't believe a quest would be needed, as It's stationary and not being called in from somewhere else or being made to act as a companion...but maybe I'm wrong? Am I missing that I need to create a custom pilot? Should I have used the LvlVertibird instead? Etc.? Anywho, I'd appreciate the help. Thank you. P.S. I do suppose I could just make it static, and one could role-play that they *assume* they are using it to travel from the location...but that's kinda lame. =/
  2. You 2 have had better luck than I. I can't even board the thing yet. ...yes, I'm fishing for pointers here...I'm ashamed...but still would like a pointer or 2. =)
  3. Can you show the script? Screenshot, printout, etc. somehow? ...otherwise, without that, no idea.
  4. Can't just do a "...mineprojectile" that has a 0 timer and whatever radius that encompasses the area you want, with "can be disabled" and "can be picked up" turned off (maybe "penetrates geometry" off so it can be placed below ground, and thus, unseen)? No scripting needed. Edit: Was said thinking you wanted it up close. However, would work fine for a distant explosion, I would think, just need a wide enough radius.
  5. Anyone know how to export terrain geometry from a cell (or a larger area if need be) so that it can be imported into another mod? Example: Created a mod. Raised a bit here, lowered a bit there. Started over from scratch. Would like to not have to "Raised a bit here, lowered a bit there" again from memory. =/ Seems like it should be pretty straightforward...so am I just missing the function somewhere? Thank you.
  6. Accidentally added a few things from another mod into mine when I loaded up some other mod with mine for a short time in Creation Kit and didn't notice until I was a few versions past. I don't really know how I got them (selected the wrong item/link ref in a drop-down list or what-not probably), but ended up with an edited Mystic Pines location reference and deleted patrol from there (or Cambridge Monsignor la la la, can't really tell). This one is mine: http://www.nexusmods.com/fallout4/mods/13329/? Originally Wilderness 0000DDFC SO, long story short, I'm now in FO4EDIT (thanks to a suggestion from Swampfox92), but not making much headway on editing out the errant ref's. Was going to copy/paste the errors...but they don't seem to lend themselves to well to single lines of info. Any ideas? Other preferred info I can provide? A better way to post said preferred info? Mine works fine, but I'm worried those broken looking references may cause trouble somewhere else/with compatibility with another mod, OR if it's just the way I did things wrong and want to correct it now before I do the same thing on something larger down the line. Thank you. P.S. To reiterate, it's not really a pain in this particular case, since I purposefully started out with a small mod, but if I did this on something big or my understanding was flawed at the core...hrm. =/ Well, then I'd be upset...so still like to clean it up and best to clear up any misunderstandings now.
  7. You could always offer your services to these users that have poorly written info. There are a few here on Nexus whose main contributions are to write descriptions for other peoples work (and get credited for their involvement, of course). Just like in sales/marketing, could always benefit from having a copy writer on hand. If/when I start my own project, I'd surely have to involve said person(s). Not to say you don't have the right to complain, we all do (I just did in an earlier thread about directional sound...OMG it's lame in this game!!! How? By the simple fact that it doesn't exist!). As I said, why not be one of those contributors I've mentioned...helpful and actively trying to solve the problem (and getting some of their own much needed name/brand recognition/exposure/awareness in the process) by providing a description writing service to those people obviously in need of some guidance and assistance? Just an idea...never know, could maybe even make a name for yourself.
  8. I'm not sure I'd agree that it's an industry wide horrible down-slide in quality, but I fully admit I haven't played every game out there. Of all the games I have played and so can be used as a benchmark...this game is just bad (in that respect)! I cannot count the times I've heard the dog barking, try to find him and he's nowhere in sight. Or a supermutant that sounds right on top of me, but is 2 floors away. =/ *Tick* of a trap, subsequent turret activation, and no idea which way to turn in response...I've run 'towards' (the general direction of) the turret accidentally! Distant fighting...somewhere? A vertibird...somewhere? Sneaking...OMG sneaking. Effectively sneaking without knowing where an unseen enemy might be when he/she kicks over a can? Largely given up on sneaking anyhow, so I guess I don't really care. ...anywho. Thought I might find a mod, but it seems that without outside support, there won't be much luck there.
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