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alonsomartinez

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Everything posted by alonsomartinez

  1. Hey. Haha, sleep deprived. Summer isnt letting me sleep! And you?
  2. Doubt it. I have seen 1 or 2 more. On another note, did Ethre disappear from Earth? Is he living on an asteroid belt somewhere? I haven't seen him in a while.
  3. Already got 5 stacks of Redstone from a supplier :P
  4. http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif That sounds more unfair than *insert unfair thing here*
  5. I need red stone. Massive amounts of it :P If anyone has some, I will buy it! I have tried looking for it, but I never find any. I find more diamonds than redstone >.>
  6. Would this do it for you? http://img641.imageshack.us/img641/9160/medkit23.jpg Its a bit suckish because I made it quickly >.<
  7. *makes an identical character model of Rowan*
  8. Check out CraftyBits http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif
  9. I will make it tomorrow. http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif
  10. Newbie not knowing what it does I guess. However, the amount of lamps and cameras did not cause the massive 200 MB size...the torus did. The default on mine (2.49b) is: Major Radius: 1.00 Minor Radius: 0.25 Major Segments: 48 Minor Segments: 16 This yields a donut that has 768 verts. The one I uploaded used 50 major segments which yielded an 800 vert donut. In Blender 2.57, adding a default torus yields a 576 vert donut. I am using 2.49 as well. http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif So would the moral of the story here be , use the default settings for the cylinder and torus? http://www.thenexusforums.com/public/style_emoticons/dark/tongue.gif
  11. Heh, never even saw that option. What explains the 15 lamps and cameras then...? http://www.thenexusforums.com/public/style_emoticons/dark/blink.gif Edit: It seems you did the same for the cylinder. The default cylinder is 66 verts and yours is 1000..?
  12. I took a look at it and I think I know what your problem is. Judging from the fact that there was a ton of lamps/cameras I think you duplicated your mesh. Using append, I saw two torus's listed. I loaded them both up and they are the same exact thing. I also saw the poly count of the torus and it was at 1.5 million. Delete one and that will cut your poly count in half. Also, why is it that high? How many subsurfs or multires did you apply. i think you should read through the Blender Noob to Pro guide before continuing this model.
  13. If you want a specific hammer made, I can model it for you http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif
  14. In the buttons window, (F9) there should be a little box that says 1 mat 1 or 1 mat 2. Underneath that there should be another box that says delete. Click it and it will remove the material. http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif
  15. Send me the file, I can take a look at it.
  16. Save as _g.dds. Add it into the texture property in Nifskope.
  17. LHammonds made this hammer... http://www.thenexusforums.com/index.php?/topic/377665-wipz-thors-hammer/page__p__3104077__hl__thor__fromsearch__1&do=findComment&comment=3104077 :D
  18. Thats a sexy texture pack! Which one is it?
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