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metaton

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Everything posted by metaton

  1. Of course. I meant extended:) Are your followers use YOUR body? :tongue: Because if she has got custom body, she will use her default body. If that body is not HDT enabled, then you can put as many objects on her as you want. For collisions you need HDT all in one, if you have jiggliness that is cool, system is working. Then you just need HDT havok object equipped, and the collision anim installed , because just by default your "valuables" won`t collide. You need the animation for it.
  2. It is either your vram, or just Skyrim being Skyrim. As I said it is happened with me, and I have 2x R9290X in crossfire. What is really strange, that I think now i have more 2k-4k textures compared to what I had when that black texture problem occurred. It must be something which is eating up your ram, maybe some kind of error, which send your GPU into an endless loop, or just overload it.
  3. It is simple. You need HDT system http://www.nexusmods.com/skyrim/mods/53996/? You need XPMSE skeleton (latest is the better) You need HDT enabled CBBE body. You need HDT all in one with havok object. After all of this it should work. Then you can start to play with custom made xml if you want to (optional)
  4. Textures can be glitched out, it happened with me too, I just reinstalled almost all of them, replaced 2K textures with 1K ones, that sorted the problem. You don`t have to re-do the bashed/merged patches for textures as they not part of them anyway.
  5. Hi Foomix. Forget all the manager programs. Just use Mod Organizer. http://www.nexusmods.com/skyrim/mods/1334/? Important steps: Safety load download from Nexus. Need change settings -----> just to work on load set it true in the (ini?) file. Skse download from it`s website. ------> very important, it`s got built in mempatch, which will prevent crashes. Skse.ini need to be made, (you can make a .txt file, and just rename to skse.ini) edit it, put these lines in: [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 General] ClearInvalidRegistrations=1 Now you are ready to mod. Install mods in Mod Organizer, learn to use it. Read about it. It is a very effective mod manager program.
  6. I did a bit of research, there was a mod in 2012 called face shop on the nexus. It added new complexions to the racemenu. They had the same problem, so the mod was not successful. Is anybody knows this is what the engine doing? Is there any way to bypass/ trick it to keep the complexion? http://forums.nexusmods.com/uploads/av-1574905.png report caleb680 kudos11 posts I found out what its doing, its not that its losing the complexion, its that its ignoring vital parts of the complexion like the normal mapping after loading the save. Not sure how to fix that. posted @ 1:50, 29 Dec 2012 Reply http://forums.nexusmods.com/uploads/av-1574905.png report caleb680 kudos11 posts I'm losing face changes everytime on reload, i've tried changing the load order of mods but with little effect. have all your followers installed, and Apachii Hair far as ones editing the lists. not sure why its losing the data, even with this one set as the last loaded mod. perhaps you should try doing the same method as Apachii hair uses for its hair models? just a thought if you haven't already. Great Job on the textures, just getting tired of typing using 'showracemenu' to reset the face. posted @ 10:02, 24 Dec 2012 Reply
  7. I tried this with absolutely NO mods, started without SKSE, and all, just plain skyrim. Other (original) complexions stay on the character, like wrinkly face, even after load, or console command. This "new" complexion however revert back to vanilla face. HELP please, why is this happening? Is there is any way to keep this "face"?
  8. Hi Folks, I found a new racemenu complexion, which has been added by a cosmetic npc mod to my racemenu accidently but I love it so I would like to use it (takes place number 5 on the slider). However when I want to apply it it works fine, but then it will disappear when I change the area / load up a new area / or use racemenu command again. Am I right to think it is being overwritten by something? What kind of file can overwrite a face complexion? Where these face complexions being stored?
  9. Enhanced animations ---- no proper walk anim without weapons Immersive animations ----no proper walk/run anim just anims for weapons. ndh`s Animation OH ----sprint animation is not that bad, but the rest of it...i am not sure it is even better than vanilla, it is not realistic/ good looking at all. This is what I am talking about. Butterfly animation (idle, walk /run )for females is awesome and completely realistic. The first two animation is mainly for weapons and the last one...well I don`t think anybody would walk/run like that... So anybody could make a good quality walk run animation which is at least a bit realistic? Edit: Immersive animations contains an optional run/sprint anim, which looks good, I will test it, but still, no walk/ idle like butterfly for females...
  10. Do the wide/biggest one with large fins please:)
  11. Would be nice to have it...:)
  12. Hi guys. We desperately need male animations. Nexus is full with female animation replacers while for men there is just ONE, which is not that good quality. Someone could make a proper man walk/run/idle animation with and without weapons? At the moment vanilla running/walking animation is unnatural and ridiculous, the only one mod what we have just a little bit better, but still the character looks like if he would have serious stomach pain, maybe "arrow in the belly problem" and turning around like if you would play as a terminator-legowarrior-transformers-grandpa with serious arthritis- machine. please male animations....for the sake of MANkind. (it is a bit funny that we have animated backpack, animated swords, animated eating and animated fart, but yet the main character who supposed to be in the game (male dragonborn) lacking something... very basic?)
  13. Hi guys, I experiencing something rather strange. I had a struggle with archive invalidation so I read somewhere that I need to go to the archives tab and untick everything, load the game and then tick everything again that would help. That was the moment when I realized NOTHING is ticked on that tab, just some options which are greyed out,so I cannot tick/untick them anyway. Yeah I thought, this is very straightforward, I just need to tick them, cos they for some reason remain unticked. Suprise: The perfectly working game with 130+ mods started to crash from startup. Yeah. I did not have other mods there, just the main files and lings, and nevada skies. I tried to start the game with just ticking the main and DLC files, nothing else. Crash. Ok, so that means that DLC and some main files are not activated, and they should not be in the game. but...THEY are in the game. I tried to tick on JUST Nevada skies and Anthony Lings, the game started up, but there was no difference at all. With or without it...still the same. So now currently I am playing with the game with unticked dlc /some main files, and everything is fine. Just I cannot understand what is going on? Somebody could enlighten me?
  14. Hi guys, I just wondering I have seen somewhere an effect which if you entered a radiactive area gradually turned the vision to greenish, so there was an actual visual effect of the radiation at irradiated areas. I could not find a mod which is doing this, somebody can help me with that? Is anybody knows mods which changing the environment or the visuals if you are venture a radioactive area?
  15. Hi, Would be really good to see a complete magic overhaul, but not like some spells a bit cheaper, some more expensive kind of stuff, overhaul for real! Spell levels. Just like in AD&D. 9 spell levels, with tons of new AD&D like spells, you need to memorize them, for that you will need a spell book. If the book is not in your inventory, you won`t be able to memorize spells. Spell book could be made really nice, and artistic. All the learned spells could turn up in it. Memorizing would take a good hour, then the character needs to sleep at least 8 hours. (portable bedrolls YAY) New spells can be learned from scrolls, with a success chance, if it fails, then the scroll is destroyed, and the spell hasn`t been learned. Specialization: for real... not just cheaper spells, if you are specialized in Necromancy, you can cast higher level necro spells (than your current level) but your level or numbers of the spells for memorizing will be less for all the other schools and you cannot learn spells at all from the opposite school (for ex. illusion) you can memorize a number of spells (depends on you level and magical knowledge) for each spell level. If you used them all, you need to memorize again and sleep again. High level mages would have more spells, and more powerful spells. Redesign spells, as there is no mana. More powerful spells, and more versatile as the character won`t be a fire spitting magic fountain with unlimited magic. Like in AD&D. It would need at least 100 of new spells for the overhaul, and block/delete /get rid of the old ones as they not fit. Or...all the spells from mods could be used and distributed to levels (Apocalypse, colorful magic, Spectraverse Midas magic etc...) Of course for that it would need permission from these mods authors, and still some new and interesting magic would need to be designed like acid arrow, angelic host, desintegration, etc...) Separate places for the young mages to learn the school: Necromancy, and old ugly witch in a swamp, and the char needs to do quests for her... Ilusion circus magician, quests with the circus. etc. this would require a new quest overhaul as well (new locations, new quests, new npcs) I know it would be a huge mod, and difficult to do, but just imagine...
  16. Hi all, I have an idea, what if there would be a mood mod? We have skyrim expressions, so somebody could create a special mod, which would be modular and with scripted expressions would be hooked to these mods: Stage 1 Needs mods ------> Hungry. ---->sad expression. Thirsty -----> exhausted(?) I am not sure there is anything like that Tired -------> sad/exhausted/ look down:) dirty --------> disgusted If all needs are fulfilled ----> smile. (just a small one not a grin) If some needs are not fulfilled ----> sometimes fear/sad expression if needs are seriously needs addressing -------> fear Sickness mods ------> depending on the stage ---------> sad/hurt expression ------------------------------------------------------------------------------------------------------------------------------- Vanilla skyrim features combat power attack --------> anger? hp loss -----------------> pained/fear / suprised persuade somebody ---------> grin/ evil smile/ happy New quest objective ---------> puzzled eating stale food -------------->disgusted drinking alcohol ----------------> smile/ happy stage 2 Special expressions if could be created to suit the mod: evil smile, hurt, high and mighty /bravado type smile sceptic look evil face delighted/satisfied stage 3 Full body animations: Needs mods: Hunger -------> hold the belly/stomach painfully Thirst----------> exhausted look and pose Tiredness ----> exhausted walk, if sitting then bobbing head, sometimes dose off Sickness ------> weak miserable walk and run animation, idles. ---------------------------------------------------------------------------------------------------------------------------------- Vanilla Skyrim combat --- great hp loss -------> the character touch the wound with a suprised/ pained expression and stagger animation with hand on the wound. New stagger animations for injuries, new animations for injured walk (limping, holding the side, holding head) Lot of blood loss (massive hp loss) fainting/collapsing animation) Unsuccessful persuasion ------> shrug Successful persuasion ---------> leaning to the "victim" talking and smiling Shaking head, nodding (accepting quest objective special lines of dialogue (recruiting follower, they can nod.) Completing quest objectives ------> evil/ big /happy smile ------------------------------------------------------------------------------------------------------------------------------ Stage 4 Voices hooked to the animations / voice recording by voice actors Laughter sound/ animated laughter. (jokes head, drunken, certain comments in game, like arrow in the knee) or killcams (evil character) Crying / sound and animation: follower killed, character defeated (hooked to mods like death alternate/ capture) Coughing sound and animation hooked to sicknesses. pained sound/voice moan, groan, whining etc... hooked to sickness, injuries. Yawn sound and animation for need mods when the char goes to sleep/ waking up. So this would be my idea, it could be a small project just to hook certain mods/vanilla features to facial expressions (stage 1) or could be bigger (stage 2/3) but for that animators are needed. (to make new animations) Or could be a massive overhaul of expressions/ poses (stage 4) but for that script writers/animators/voice actors needed. It is a shame that I am not good in modding as this would be awesome to do, but I hope some of the big almighty modders will find this interesting and a mod would be made out of this.
  17. Hi guys, There would be somebody(a talented modder) who would make a conversion from cabal online sets(mainly battlesuit for force archer or force blader) to CBBE tbb/tbbp or manga body? The following sets would be awesome: mitril, osmium, maybe silk or titanium. If the cape(epaulette) could be made for it as well I would be the happiest person in the world. Please.
  18. Everybody keeps saying that, but to be honest fallout is really behind in graphics compared to Skyrim. Also all of the Skyrim mods, like female bodies, or companions are far better looking and also unique, you would loose all. I played with both games, animations in fallout inferior compared to Skyrim. If there would be a Sky-fallout, like Skywind, or Skyoblivion, that would be perfect. But won`t be, as it is not even in plan, and it would take a good 5 years to come out. So if you got used to skyrim and it`s well made mods, you won`t go back to Fallout just play in the future. You will play Fallout if you want to play Fallout.:)
  19. Skyre user here. Requiem is awesome. Really. I looooved it, especially the silver arrow-undead etc. features which really made it to be roleplaying. My problems were: 1. It is too slow. If there would be a way to make skilling faster, would be awesome. It took 3 days just to achieve level 4. I liked the difficulty, this is the level what I recreated with skyre (and a couple of additional mods.) 2. Levelling. Not real. Especially with asis and high level enemies. Walking in the forest bamm dragon level 60 you are dead. Ok...I understand that, it is a dragon, but a single troll massacring everyone because he is high level he is invulnerable. Bandit fort, oh they whimps cannot even scratch me I am invulnerable... what will be with endgame? My must have mods: all the texture replacers. I thought it is frost fall...and maybe...I am using Hypothermia now. Real needs and diseases. Honestly Ineed is ten times better. Water from the wells? Waterfalls? From buckets and barrels if it is raining? Followers eating too and hungry too..even your horse. Diseases not a big deal, you can set them deadly and give yourself debuffs... so Ineed, body replacers, face to face, grim and somber enb:) IMMERSIVE CREATURES. Skyrim creatures are a joke. You can walk around skyrim without meeting a single monster for hours. Skyre, Asis, Dual sheath redux, revenge of the enemies.
  20. I did not changed the Ugrid settings (it is on default value, I have been there done that..not again...)and I haven`t set it to anything. Just using the cellstabilizer.dll file. The reason why is: premiumGlanzer11 kudos1211 posts I've used this mod with ugrids set to 5 with no problems. I read several places that this mod helps even if you don't change ugrids and that's why I've used it. I have a VERY stable skyrim and I have many mods (315 mods, 248 plugins).report posted @ 16:13, 14 Sep 2014 Reply premiumRichardPellets11 kudos610 posts Yup, this mod helps for sure = ) even with 5 In safety load settings I set onload=true
  21. Hello, I just made a completely new setup, and it is running smoothly with 200 mods installed, no problems so far, all the utilites are installed, like SSME, stableUgridtoload, SKSE 1.7 (memory allocation patch not implemented, did not work, this is why I use SSME ), safety load (configured to not to work just when loading.) etc. My only problem is that I get occasional CTDs when I enter a new area, for example I got CTD when I entered riften from outside, same happened with Whiterun as well. Riften was `clean` unmodded at this time. However I won`t get CTD always, most of the time I can enter without problems, let just say once from 15-20 loads I get CTD. This is not occurs when I loading up saves! So this is not a typical savegame corruption issue. Also because my game is quite fresh, these are new saves anyway. It is also really hard to pinpoint what is causing it, because it is happening occasionally. Any ideas what could be wrong?
  22. Hi guys:) A couple questions which are bugging me for a long time, the most persistent errors: QUOTE[10/12/2014 - 01:09:21PM] ERROR: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 6 on (FF000923)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 I know it is ultimate combat, but what is wrong with it?(reinstall did not help.) I am CTD ing when the combat starts. I am using it together with Locational damage, and I got sometimes errors from it too.. Also I got random dustfx errors as well, but I am using the Unofficial skyrim patch, so I don`t get it why I got it... Edit I found this post somewhere else: " Hi, I'm trying to get to the bottom of frequent random CTDs I've been running into lately. I found this threadhttp://forums.nexusm...-your-solution/ and it says that mods that change the beginning of the game might be responsible. Quote: You may also find that the following script names: -HelgenRandomSoundScript.psc -lvlpredatorscript.psc (sometimes captialised at the beginning of each word) -fxDustRandomSoundScript.psc may appear instead of "dunBluePalaceArenaSCRIPT.psc". The problem relating to the "HelgenRandomSoundScript.psc" is that you are either using a mod that alters the scripts as you press New game and start a game (i.e. a good example is Live Another Life, Altered Beginning) or you loaded a save game that pasts the Helgen stage. The solution is to REMOVE ALL MODS that are related to altering the beginning and not to use savegames that skip the Helgen sequence. This is so that the scripts in your savegame allow a certain sound effect to be played. Is there a crash problem with this mod? " soooo...this is means, if I will make an unmodded savegame in Riverwood which won`t started with altered beginning, (just the normal cart- execution-Helgen-escape the fort) and use that every time when I start a new game would help me avoid this problem?
  23. So basically I just need to have the latest SKSE and implement those 2 lines in the ini and I am good to go (mem patch will be in effect)?
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