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Drone456

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Everything posted by Drone456

  1. Sorry I'm not exactly sure what you're asking for, but will try to accommodate based on the ways I interpreted your request :) http://www.nexusmods.com/witcher3/mods/205/? - Would allow you have potions and food last much longer than vanilla, thus resulting in less refills. http://www.nexusmods.com/witcher3/mods/634/? - If you want beer to be able to heal you. Thus putting less emphasis on swallow, just food, and Suns and Stars. http://www.nexusmods.com/witcher3/mods/475/? - If you want to just be able to heal, kind of like Suns and Stars. Feel like this might be more what you're after. http://www.nexusmods.com/witcher3/mods/212/? - If you just want an overhaul of a lot of aspects. Including potions, and spells. http://www.nexusmods.com/witcher3/mods/633/? - Another overhaul should you not want the one above. http://www.nexusmods.com/witcher3/mods/467/? - Specifically a combat/scaling overhaul, instead of the others above which touch other elements, like potions, spells, etc. I believe I've also seen mods that allow you to meditate on higher difficulties as well, if that's something you're interested in. Hopefully some of those help man, let me know if need any more help on something :D
  2. This would be a godsend of a feature, hopefully somebody knows how to do this.
  3. Bump, just in case somebody knows how to do this, and didn't know people wanted it done. :)
  4. I think this could be a cool addition as well. Hopefully somebody can find a way to do this. A little more randomness is never a bad thing :D
  5. I'm a bit confused, as I've noticed ragdoll on every enemy except wolves, wargs, and dogs. However even they ragdoll, if you happen to execute (stab finisher on the ground) them. However I have noticed the "jump" thing sometimes. Especially when doing a finisher. I don't believe I'm wrong, since I tend to care a lot about this particular topic lol, but there's always the chance I'm misremembering. Sorry if that is indeed the case, although I really do feel like it isn't. Regardless, good luck on someone fulfilling your request man :)
  6. Never personally had this issue, so I cannot attest to the validity of these solutions. However, hopefully one of these might solve your problem, since it sounds like what they're purporting to fix. https://www.reddit.com/r/witcher3mods/comments/3h44vx/for_anybody_having_script_compiler_errors_using/ http://www.nexusmods.com/witcher3/mods/527/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fwitcher3%2Fajax%2Fmoddescription%2F%3Fid%3D527%26preview%3D&pUp=1 Not sure if you want to just try one, or the other and see if that works. Or both at the same time. Good luck man, hopefully that helps you, and allows you to enjoy some of the great mods this game already has being made.
  7. So there are several quick/instant cast sign mods out there. Gonna link you to a bunch of them, don't personally use them sorry, so that's why I'm kind of link-dumping you. That way you can peruse and pick the one you want. Sign mods: http://www.nexusmods.com/witcher3/mods/50/? http://www.nexusmods.com/witcher3/mods/81/?http://www.nexusmods.com/witcher3/mods/126/?http://www.nexusmods.com/witcher3/mods/138/? Same thing with unrestricting skills mods. Sorry :D Skill mods: http://www.nexusmods.com/witcher3/mods/496/?http://www.nexusmods.com/witcher3/mods/453/?http://www.nexusmods.com/witcher3/mods/546/? Hope that helps ya somewhat man.
  8. I believe you do have to put every mod you're running in there, since it overrides the mod order. Thus if a mod isn't in there, it's deemed lowest in the mod order I think, which will cause all other mods to have priority over it (not necessarily breaking the mod though). This could be incorrect however, but that's what I noticed I believe when I tried it very briefly. However the reason for my post, is an alternate method to deal with conflicts in case you weren't aware of this tool: http://www.nexusmods.com/witcher3/mods/484/? It makes this significantly less painful/faster. I have about 50 mods, and all are seemingly working fine thanks to this tool. Hope that helps man.
  9. That's due to the toxicity yeah. Luckily a mod for that already exists, here you go man: http://www.nexusmods.com/witcher3/mods/254/? Enjoy :D
  10. Ah alright. Good :) No problem man, although you should thank him. Hope you enjoy it.
  11. I personally don't use quick attack that often (more a heavy attack person), but when I do. I agree this can be quite annoying, wouldn't mind a fix as well if it's possible.
  12. Just in case you haven't seen this mod uploaded: http://www.nexusmods.com/witcher3/mods/586/? It's seemingly only a 100% version, but at least it's something.
  13. Ah ok then, hopefully somebody manages to make that a reality for you. Since you don't seem to be alone in wanting this request. As for the Hairworks mod. That's interesting to hear, I've been using it for a little bit currently (in order to have the Short Hair Geralt mod work), and it's been running fine. Both performance, and stability wise. You would think that CDPR would introduce an option for this, since a lot of people are clamoring for it. Sorry I couldn't really help ya man, good luck on getting these requests filled :)
  14. For your request on Hairworks for everything but Geralt: http://www.nexusmods.com/witcher3/mods/165/? Unless you meant something different? Not sure if that actually applies to Roach as well or not though, so that could potentially be a problem. As for the wind physics, I remember hearing that people were able to disable it through console commands. If that's an avenue you feel like exploring, it could be worth a Google perhaps. Hopefully that helps you somewhat man, good luck on your search(es). EDIT: Tried searching myself for any reference to a console command to disable the wind physics, to no avail. I swear I heard someone mention they did this in the comment section of some mod, sorry that I can't help further. If you do choose to try yourself, hopefully you have better luck than I lol.
  15. Couldn't agree more saint240. I love that talented/driven people play these games, and are willing/passionate enough to release mods out to us scrubs who don't know C++ from Javascript :D Hopefully we'll live in a world where every game has a modding community. It adds so much longevity, and diversity that a developer can't fathomably accomplish. Thanks modders :smile: EDIT: Btw billyro, that is a fantastic signature lmao. Thanks for the thumbs up of victory :D
  16. Couldn't agree more saint240. I love that talented/driven people play these games, and are willing/passionate enough to release mods out to us scrubs who don't know C++ from Javascript :D Hopefully we'll live in a world where every game has a modding community. It adds so much longevity, and diversity that a developer can't fathomably accomplish. Thanks modders :smile: EDIT: Was going to suggest moving it to the off-topic section, but saw it was already there. So going to copy/paste this there as well. I think all modders should know they're appreciated.
  17. Would definitely like if this didn't happen as well, it's highly irritating. However I have a suggestion that could potentially work for you hopefully, which is that if you use the debug console enabler and activate free cam, you can press X (on an xbox controller, not sure if there's one for keyboard) I believe to teleport to wherever that free cam is. I had a small crate that I wanted to loot, and wasn't able to normally. Using this method enabled me to get a weird angle that allowed me to finally loot it. This took a little time/frustration though (also think it was just a mug or some s#*! lol), so be prepared should you wish to do this. It also might not work, since yours is laid out differently than what mine was. Good luck man, and hopefully somebody can fix this issue from even ever happening.
  18. This mod already has a grey colored version, that is pretty close to the white pictured above: http://www.nexusmods.com/witcher3/mods/376/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fwitcher3%2Fajax%2Fmoddescription%2F%3Fid%3D376%26preview%3D&pUp=1 However the mod creator seems like he would be amenable to making a white version should you ask for one. Good luck man :smile:
  19. CabooseNor is correct. A link showing a discussion on this issue, which was informative to me. http://forums.2kgames.com/showthread.php?160751-Hit-Chances-are-pre-determined-in-every-single-turn-or-not A quick quote from it if you don't feel like reading it lol. I would like a true random hit chance generator as well though. Although if you're not save scumming I don't think it would really feel different from what I understood of what I read.
  20. Yeah I actually do use FO3edit a lot, and got the miax's tome thing, but I don't know quite how to do what the plugin does, plus the FO3 plugin is a lot simpler and easy :) thanks for the suggestion though
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