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Multiple Plugin Options Not Showing Up
WastelandGeographic replied to WastelandGeographic's topic in Vortex Support
Thank you for your help. -
When I install certain mods, I expect to be shown some options. (Example: The Running Dead). In most cases, Vortex gives me these options. If it does not, how can I force it to? It only givers me the "enable all" button. Thank you.
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So the Creation Club just launched...
WastelandGeographic replied to Deleted631007User's topic in Fallout 4's Discussion
I was one of the people cheering for the Creation Club. It's garbage. It is poorly thought out, poorly executed, and some assistant producer needs to be slapped. The project had potential, but what has been offered and the pricing are so ridiculous as to be insulting. This is like EA level of crap on your fan base. I have disappoint. -
With sugar on top.
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1.5 missing Structures menu tab
WastelandGeographic replied to gejgoke's topic in Fallout 4's Discussion
I have the Structures tab, but not the Barns and Warehouse categories. Do these automatically appear in the menu with the DLC, or do they have triggers that make them appear? edit: nvm, I found em. After I uninstalled Contraptions, saved, and reinstalled, all KINDS of stuff appeared.- 17 replies
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- 1.5
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Contraptions is Out - First Impressions
WastelandGeographic replied to RaffTheSweetling's topic in Fallout 4's Discussion
Again, Bethesda baffles me. I just built the Food Processor, AutoLoom, and Builder. . With the exception of one of them giving me Lunchboxes, they seem pretty useless. Why even bother including them to clutter up the DLC with? I would have been happy if the clothing one gave me things my settlers actually want, such as fatigues, farm clothes, and coveralls. We don't need 8 colors of dresses. And how hard would it have been to include a couple of interesting new clothing items? Or baseballs? Empty bottles? Yes, I get that the machines that require perks are more useful. I'm just saying these three are clutter. Did anyone find the Food Processor, AutoLoom, and Builder useful? Am I dense and missed something? Todd, please stop assigning DLC projects to the interns. -
Radstorms Reanimate Corpses
WastelandGeographic replied to WastelandGeographic's topic in Fallout 4's Mod Ideas
Bump. this is still the greatest idea in the history of gaming. -
1.5 = Tons of Settlement Attacks?
WastelandGeographic replied to WastelandGeographic's topic in Fallout 4's Discussion
Further observations. I have 18 characters cuz that's how I roll. They are all under level 15 except one who is level 55. It's only the level 55 that experiences this high level of settlement attacks. -
I have 18 settlements and all have adequate defense. I played for four hours today and have done nothing but respond to settlement attacks. And because I like the NEEDS aspect of survival mode, I have to walk all over the map to respond to attacks. I intended to spend the day confronting the Mechanist, but now I can't do anything but hike and respond to these attacks. is it just me?
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Who else hates the way synth armor looks?
WastelandGeographic replied to Fatalmasterpiece's topic in Fallout 4's Discussion
I refuse to wear it. I'd rather be shot dead. -
PC Win 7 Steam Hi Folks, I have a baffler. About a month ago my F12 screenshot key stopped working. I tried the following: Shut off all modsReinstall game (keeping old data folder)Check that the F12 key is setup in the Steam interfaceChange the shortcut key to "P"Swap out keyboards Nothing has worked. Any ideas?
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Title says it all. I would love it if radstorms would reanimate ghouls and other corpses and give them ghoul AI. I also think that each storm should have a chance to bring with it a pack of ghouls with a chance for a glowing one or two. If I was a ghoul and was healed by radiation, I'd follow the storm. Wouldn't you? I think reanimating and possibly spawning new feral ghouls would make radstorms something to truly be concerned about. Right now. they are just decorations. I also think it would be cool if radstorms had a chance to damage generators and anything that needs electricity. Just a chance. Maybe they should give settlers radiation too and you would have to give them radaway or mutant hound chops. Radstorms could turn your purified water into dirty water, too. And make regular monsters and animals legendary. Or scale up 2X. So many things that could be done to make em interesting.
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Oh, you guys. Obviouslt the Children of the Atom painstakingly inserted lead into every pencil in the Commonwealth. Why else would they even be there? :dry:
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FO4 reloading deleted save files
WastelandGeographic replied to WastelandGeographic's topic in Fallout 4's Discussion
Beeeeeeeeecause I didn't know it was there. Thanks.