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Lummina

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Everything posted by Lummina

  1. Thank you both much. I was mostly concerned with any patches/fixes that might address fatal flaws/major irritations in the core of the game. Since there doesn't seem to be any of great concern I think I'm good to go! And yes, I plan on playing through unmodded the first time. I always do. But when I'm not in the mood or don't have a chunk of time to play, I hunt down mods that improve aesthetics--at least from my point of view--or tinker with things that irk me--leveling up too quickly always seems to be one of my biggest problems. (I'm a rather pragmatic player and I think that compounds the problem.) So I was asking for mod suggestions in advance and I appreciate the help. Thanks again and now I'm off to...to...well, exit the Hinterlands post haste evidently!
  2. Hi all, I'm preparing to play DA:I for the first time. This will actually be the first time playing any of the Dragon Age series. Would you folks advise me as to what patches/fixes I will need after installation? I'm most concerned about a stable game of course, but I'm also looking for opinions/options for mods that improve the game and enhance the experience. I've played Morrowind several times--vanilla and lightly modded--and Oblivion even more--vanilla and heavily modded. I've learned (or would "tamed" be a better word?) Wrye Bash so I have a bit better than basic knowledge of managing mods. At least for Bethsoft games. This is my first shot with a Bioware game. Advice and warnings are greatly appreciated. As far as my game play style--thinking this will influence what mods you might suggest--I tend not to be in a hurry. Heck, I played Morrowind for 4 1/2 months before I got to the end the first time! So visual detail and immersion are important. I enjoy side quests as much as the main quest, sometimes even more, and I lean toward lore-friendly but won't exclude a particularly good mod simply because it tweaks the legend a tad. I've played as various characters but strongly favor a stealth mage role. Thanks for your thoughts and help!
  3. Okay. Am I numb and supposed to figure this out on my own (search is no help) or does nobody know the answer? Thanks again and as always.
  4. Hi all, I am playing a modestly modded game (GOTY version) with current patches plus OBSE, Script Extender, BOSS, and Wrye Bash. Problem is I can't seem to equip more than 2 rings at a time. I believe I have ticked the correct boxes within the Bash to allow use of wearing multiple enchanted rings. But it isn't working for me. Yes, I have made sure that "rings showing" is unchecked as it may conflict--if my reading is correct. I've unchecked anything showing. (I don't play in vanity mode so--eh?) Any thoughts? Help? Thanks as always! Ohh...If this should have gone in Mod Troubleshooting--Admins--please move me!
  5. nuska, From one forever Dunmer to another, thank you. I am not a supra-heavy lore driven player but I now understand what/why you decided to create the face(s) as you did. Reading was interesting. My best to you. (And thanks to you too, Ike, for leaving 2 beers in the fridge!)
  6. fikula, A gentle suggestion: Post your request as a new topic. People looking at this topic are wondering about the tattoos' on the faces of Dark Elves with the OCO mod. They are probably not going to be in a position (or disposition) to reply to you. Do this--and I hope you get help with your issue!
  7. I have finished the tutorial. After a number of useless efforts I found that I had to (VERY quickly) dash out of the wall and run like a dark elf on fire past the Emperor and guards into the middle of the fray taking place with the Dark Brotherhood. No waiting/watching allowed. Must jump in and have at it. For me, I cast my puny fireball spell, made some sort of contact, the guards finished up things and the conversation trigger kicked in. I would imagine doing anything from a fist fight to an ax blow would work as well as long as one makes some sort of retaliatory action against the DB. Why? Dunno. Never had this issue in the past. And that ... is all I can say about it. Thanks to those who looked and suggested help.
  8. Thank you for replying. I appreciate your suggestion but I think I will continue to figure out why this "loop" is happening. Best to you!
  9. I make it though the tutorial to the part just before the Emperor should quiz me about my birthsign. However, after I jump out of the hole in the wall and the guards yell "Here comes another one"! (or something along those lines), I don't get the "trigger" conversation from the Emperor to make my attribute choices and such. The dialogue is stuck on "There's trouble ahead" and "I've told you to stay out of our way". I have reloaded back several times but no joy. I'm confused. Anyone else have this happen? This isn't my first time playing Oblivion (by a long shot) but this is a new one to me? My mods all seem to be happy together, Wrye and OMM, lovely patches and extenders in place. I don't want to detail this to death---it seems like it must be a simple hiccup...I hope... :blink:
  10. :laugh: Fridge is right over there--> Only leftover roasted chicken and some "iffy" lobster chowder--beer is on the second shelf. Please wipe your feet when you come in as I just did the floors this morning. I am excited to play Oblivion again, modded I believe, correctly. Finally. However.... Now I'm (sadly) off to post in another topic as for some reason I am "stuck" near the end of the tutorial. Can't get the Emperor to talk to me about my birth sign and such :confused: Meh. Thanks again for your help dear!
  11. Thanks IkeCoast, the tire tracks do vanish when I move the age slider. The male doesn't show the marks when he is first generated but they do show up when moving the age slider. It's odd though; I didn't read anything about this rather radical addition to the race face in the read me or other material. Do you have any notion as to why the author decided to add this feature to the dark elf race? I think this is a very good mod. Perhaps the chins are a bit "pointy" for all races but it is such a huge improvement from the original, I am picking at nits. Thank you again for your help. (I am still and always amazed that folks from so far away can be at my doorstep in minutes to help me in such a friendly way... :smile: )
  12. I just installed OCO and all seemed to go well with all races except the Dark Elf female. She has tire tracks across her face. The male does not. All other races seem fine though I haven't check each gender. Any thoughts as to why this is happening? I have checked my other mods and don't see anything that should conflict. During install I did get a "foot" override (I allowed it). I have Blockhead installed and installed OCO via OMOD. I have a very good Wrye set up running with no issues pointing to this mod. Thanks for your help!
  13. Thank you for replying. I will ax the ghost and see what shakes. A question regarding your comment about 'accidentally' creating a ghost patch when rebuilding. I'd like to know how one "makes" a ghost patch when simply restructuring an existing patch? Again, just wondering. Thanks for your time. L.
  14. Hi Eric, There are 2 in C:\Oblivion\Data. One is ghost esp. I didn't get a patch on initial install.
  15. Hello, I am playing Oblivion after a long while away. I am working with Wrye Python 304, libraries updated. Should BOSS be showing 2 instances of an active bash patch when it sorts? Both are in the unrecognized category. I ask out of curiosity and just because. Thanks for reading. L.
  16. Hello, I am playing Oblivion after a long while away. I am working with Wrye Python 304, libraries updated. Should BOSS be showing 2 instances of an active bash patch when it sorts? Both are in the unrecognized category. I ask out of curiosity and just because. Thanks for reading. L.
  17. Solved. ??? Thanks for looking (those who did) I just tried starting the game from the desktop rather than Wrye and it started from my last save. If it frells from here, well, you'll hear from me again...(snoork) !! Best, L
  18. Hi all. I haven't played in a while. Started a new game last night. Tried to come back to it this evening but it wouldn't start up or resume but got this message: See the log file 'C:\Games\Oblivion\Mopy\WryeBash.exe.log' for details I did and saw several rows of (without quotes) "already started" ??? Great, but what should I do? Thanks as always for your help. Lummina
  19. Hello Tidus, Thank you for weighing in on this. I've been playing Oblivion for ages--I'm slow but thorough--and this has bugged me since the get-go. The gardening mod--and I agree it is one of the best--came as an add-on with the Armory Lab. Perhaps that may be the issue. I did try moving the gardening esp. to the end of my mod load and re-built my Bash Patch but sadly, corn is still waay taller than I and watermelons could be used as bombs. Inside the lab or out of doors, no difference. Suppose I'll just live with it but I thought I'd give the bigger brains a shot. Note: I did try looking on the web but found nothing of any use. Guess I'm "special" *LOL*. And yes, my mana blooms are also wickedly huge so that must simply be a silly glitch in the mod itself. And Tidus, If you haven't checked out Tom Spergan's Armory Lab mod I strongly suggest you do. It's not just for fighters--I'm certainly not one--far from it! It has a ton of features for the gardener and chemist. It's on the Nexus file site (I'd put in the link but I forgot how to do that...no surprise to the folks who know me...sigh...) There is a new version submitted by someone (not Mr. S.) that I personally didn't care for so you may want to look for the older modular versions. Just my opinion. Thank you again for your thoughts. And your farm sounds really nice. Currently I'm covering the shabby shack on the waterfront in the IC with everything I can spare to spruce things up. If ya' can't paint it, at least you can plant it! Best regards, Lummina
  20. Bump. Sorry to resort to pushing in line, I know it's a bit rude, but I've got 6 foot tall flax plants and the harrada is a beast to deal with at best. Anyone? I've tried several ratio's but it doesn't seem to make much if any difference at all in the plant size. I'm bewildered... Thanks again, Lummina
  21. Hi all, I have the wonderful gardening mod (I believe it was created by SurferApe?) installed but am having a problem setting the ratio portion so that the plants grow/appear at a normal size. I've tried the recommended setting and a few others but my plants all come huge! I'm using the Armory Lab so I have an indoor garden and am trying to make my plants to scale with the plants already established. Anyone have a number I can use to make this happen? Thanks very much, Lummina
  22. Your avatar looks like a member of the band ZZ Top (nice compliment btw & funny as heck just because!). Thank you for doing this job.

    Best regards,

    Lummina

  23. Thank you Tony, I have a difficult time telling when things are working properly or not...it's not like someone gives you a benchmark, guidebook of easy reference, or even a quick start manual. I also run 64-bit. I will re-post the "blurry" question next day I have off. Thanks again, Lummina PS: Nice avatar. "Sometimes human places, create inhuman monsters."
  24. Hello, Running "O" on a Win 7 OS. Should BOSS be allowed to install itself in C:/programs or in the games file under programs where Oblivion is installed? Told you it was a simple question but after 20 minutes of on-line searching/reading I found everything you'd ever want to know about the program except where to put it in Win 7. (And we all know W/7 has it's...quirks...therefore the question.) Also--and unrelated to this topic so please forgive me for not starting a new one but I've found that most folks who reply to my many ???'s know so much about so much more I thought I'd save us all a bunch of time--I have my video textures set at small but am still getting blurry images in unexpected places. For example: The Armory Lab--my ingredient "card catalog" bins icons are all out of focus but everything else in the room appears to be clear and fine. Any thoughts? (fyi: my rig shouldn't have any video or memory or whatever issues. She is a pretty reasonable beast.) Hope all is well and many thanks to you who help, per usual, Lummina
  25. Bebe, you up for a M/D tonight? It's 11:10P on Friday...
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