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mccrab

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Everything posted by mccrab

  1. If I remember correctly that problem is caused by shaders not working properly. You can try replacing your shaders with the official ones found here. http://tesnexus.com/downloads/file.php?id=20348
  2. Nascosto isles 3 and Elsweyr deserts of Anequina
  3. Or you can use form ID finder to tell you wich mod adds that mesh. http://tesnexus.com/downloads/file.php?id=16704
  4. I have made a model and I want to add a effect shader to it to make it look better. The thing is, I have no clue how to do it. I have tried to search for any tutorials but can't find any. Any help would be appreciated.
  5. You can get Elsweyr the deserts of Anequina here: http://www.tesnexus.com/downloads/file.php?id=36303
  6. Thanks. At this point it does seem like a better idea to buy a new mainboard. But since I'm in the army now, I think I'll buy a new one when I get home in the summer. And maybe a new gpu for Tes V.
  7. I did find a BIOS update and it says that it adds support for newer processors. That is the only possible update and is dated to February 2006. When is says newer, how new processors can we talk about?
  8. Thanks. Now, how do I find out if my mobo supports FSB 1066? I just found a couple of years old topic where someone had the same mobo as I, and wanted to change his processor to a Core 2 Duo (2.13 GHz, 1066 MHz). The answer for him was that maniboard, voltage regulators or BIOS may not support it. Is this the case for me too? Just checked and my BIOS date is 5\24\2005.
  9. What CPU would you suggets if it doesn't support Core CPUs, maybe something between 100-180 euros.
  10. It is socket 775 LGA. If you mean processors name, it is Intel pentium 4 630.
  11. I recently installed Club3D radeon HD4670 and now my step dad told me that the processor in this computer may be bottlenecking it. I currently have an Intel Pentium 4 3Ghz processor, and I was thinking of getting a Core 2 Duo E8400. The problem I'm having is that I don't know if my motherboard supports it. The motherboard I have is Dell 0G9322. I have spent last few hours looking for the answer but found nothing.
  12. This page should have all the information you need. http://cs.elderscrolls.com/constwiki/index.php/Main_Page
  13. I'm not completely sure but he should have all the needed meshes and textures as I packaged the mod with tes4files. The excessive amount of polygons shouldn' cause it because I use my laptop to mod and it can barely run oblivion with 10-20 fps, and I have heard the my friend uses QTP3. I'm sure that it's not AI packages as we haven't made them yet. I have to ask him and check if he has everything.
  14. I'm working on a mod with couple of friends. We combine our plugins to our masterfile from time to time. Now the problem is that whenever my friend goes to a location I have modded, his cs crashes. We both have same game and cs version. I have used Tes4Gecko to combine our plugind to our master file. Is there any way to make the file work on my friends computer?
  15. I think I may have found an answer. When copy pasting, copy the NiTriStrip you want and select the object you want to modify. Then select its NiNode and paste the copied NiTriStrip. I'm not 100% sure if this will work but on the mesh you posted it worked.
  16. Yes I set it to OL_ANIM_STATIC and it is not working. It only changes the collision model from red to blue. I saw a guide that said that bhkRigidBody has to be set to bhkRigidBodyT and Motion system to MO_SYS_KEYFRAMED and motion queality to MO_QUAL_KEYFRAMED. It's still not working. I'm hoping for a fast solution as my weekend holiday from army ends on Sunday and I can't use my laptop there.
  17. I created a simple display case and I wanted to create a similar door for it as Vanilla display cases have. In Blender both the door and collision mesh moved. I exported the case and the open and close animations and it looks good in Nifskope except that the collision mesh doesn't move with the door. I found a tutorial in construction set wiki that said that I have to change certain values for the collision mesh to move. I changed them but it still doesn't animate. Are there any tutorials for creating animated doors or something else that works.
  18. If I remember correctly that is caused by shaders being messed up. You can find the original Oblivion shaders here. http://tesnexus.com/downloads/file.php?id=20348
  19. In constructionset.ini change bAllowMultipleEditors=0 to bAllowMultipleEditors=1
  20. Here Activity points Edit: Ups didn't notice that LHammonds already answered.
  21. I just discovered a fast way to add items in cs object list. What I did was first add one item manually to get the folder in the list of object window. For example static\architecture\mymod. Then click the item in mymod (or the directory you used) so that the subdirectory is open. Then go to the folder in Oblivion data where you have the files and open it, then select all the files (except the one you added) and hold right mouse button and drag the files to cs object window. Make sure you have the right subdirectory in cs so the files are placed in right place. I hope this is understandable. If not I can try to explain it again or make a video.
  22. I don't know if there is a specific skeleton you have to use. When I made my first piece of clothing I used Full Human Male and Female Topless ImportReady Body. If you have a body mod installed and if it had a skeleton with it I think you should use it.
  23. I once had the same problem. You could try the following. Open your mesh with blender (or other 3d program) and delete the skeleton, save and exit. Re open blender and open your saved mesh, then re import the skeleton and make the parenting and weight painting and then export it. It should work now. If it doesn't... well then I don't know.
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