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Herculine

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Everything posted by Herculine

  1. Given the location of the main game, I'd expect to see something new develop south of the border in Mexico.
  2. I feel your pain. Believe it or not, until a year or so ago I never had an ISP. Didn't need one. But lately so many game publishers are turning to Digital Rights Management as a requirement to run their games that it does indeed feel invasive. Granted, Fallout New Vegas can be run without the internet once you get it all installed and registered, but other single-player games like Assassin's Creed 2 for example cannot be played off-line without resorting to illegal means. I actually own two computers, but only one is connected to a router because doing so with the other would cost me extra. Even though I have purchased a game legally, if I were to want to install said game on the second PC so my significant other can enjoy it simultaneously I would be a criminal unless I bought the game twice? Publishers might argue that they are resorting to DRM because of pirates, but the DRM is in turn creating more pirates. It's a vicious circle. It all just sounds to me like another way for game publishers to make more money and control us, but I like being within the bounds of the law so I guess all I can do is complain and learn to live with it. It's a sign of the times that we'll all just have to get used to I suppose.
  3. ...or could be completely reversed through magical means in "The Elder Scrolls VI: Morrowind Resurrection".
  4. It's true that setting the next sequel in another country would change the atmosphere, but if every sequel is nearly a carbon copy of the game before it then why bother making the sequel to begin with? I think seeing the post-nuclear world of the Fallout series from the perspective of another culture, perhaps the Communist Chinese or Russians, for example, in the next sequel would be a logical development.
  5. Now for the real question: how to get the developers to hear this suggestion and take it seriously?
  6. Since this family of sites maintains an adamant stance against piracy, this really may not be the best place to ask such questions. Not that I'm comparing DLing a mod that way to DLing an entire game from a torrent; I'm just saying that many members are likely to be very reluctant to discuss the topic or even reveal that they have knowledge of such things.
  7. I loved the show and love the idea of a Serenity complete with crew for Fallout 3 and New Vegas. Unfortunately I lack most of the skill and knowledge necessary to making such a thing, so all I can do is sit here and hope that someone far more talented than myself will answer our wishes. If there can be a TARDIS in Oblivion and Fallout, I see no reason why a Firefly isn't at all possible as well.
  8. 1.) Doom 2.) Doom II 3.) Final Doom 4.) Oblivion 5.) Morrowind 6.) Fallout 3 7.) Fallout New Vegas 8.) Doom 3 9.) Doom 3: Resurrection Of Evil 10.) The Suffering 11.) The Suffering: The Ties That Bind 12.) Diablo 13.) Diablo II 14.) Halo 15.) Halo 2 16.) Prey 17.) The Witcher 18.) Dragon Age: Origins 19.) Quake 20.) Heretic 21.) Hexen 22.) Wolfenstein 23.) Marathon 24.) Duke Nukem 25.) Daggerfall 26.) Dark Messiah Of Might And Magic 27.) Two Worlds 28.) Myst 29.) Riven 30.) Descent
  9. This should work, but if you're really not sure it would be best to try it with a single save first and then check to see if it will load properly in the game.
  10. I agree that perhaps the easiest and most effective way to prevent lost weekends reinstalling 200+ mods is to copy the game folder to another drive and then after the reinstall simply copy it back. (But then, experience has taught me to be a frequent file-backer-upper.)
  11. Judging by this statement I'm guessing that you are not from a blue-collar, middle-class background and thus would be surprised by how many households these days do not have such TVs and game consoles. There are also many families that cannot afford personal computers or the internet. Sure, the media these days depicts children as emerging from the womb with Bluetooths and BlackBerrys already equipped, but the truth is that keeping up-to-date with technology is something that common folks just can't afford if they still want to have enough money for rent or food. I apologize if that sounded like a personal attack because it was not intended as such. I merely happened across this thread, saw the post and felt a need to respond with my opinion.
  12. I've recently installed The Suffering (the first one) on my PC. When the game starts all the characters are invisible. I've searched several forums etc. looking for a solution and have found none, the explanation being given that my rig running Windows 7 64 bit is too modern and the game will only work with older machines. I've tried setting different compatibility modes and such, but nothing resolves the issue. Does anyone know how to get this game to run properly on a "modern" computer?
  13. Morrowind was the game that got me hooked on Bethesda games. Up until that point I had played only linear RPGs like those of the famous Final Fantasy franchise, games that were less like playing a game and more like just watching a bunch of animated sequences. Then I discovered this open-ended adventure and this entire world to explore, and I've never gone back. Though some of today's players might criticize its graphics in comparison to Oblivion and the like, I still recommend that anybody with a computer or an XBox and a love for gaming play it at least once. It will always be a part of my video game library.
  14. It's my understanding that the moderators are able to see the IP addresses associated with each account so they know if they are all coming from the same place. Ha... I typed too slow!
  15. Australia. Lots of rugged and interesting terrain. Plenty of potential for colorful characters. Mutated Kangaroos and Koala Bears ripping us to shreds...
  16. I have to agree that New Vegas lacks the enjoyment of exploration to be found in earlier games like Oblivion and Fallout 3. Not only have the developers used tough monsters to keep low-level characters confined to specific routes, but they've also placed a ridiculous number of invisible collision barriers all over the map to prevent us from crossing dunes and hills that in any other game we could have easily walked across. But I'm not the first to notice or mention these things; I just wanted to note that I am in agreement that these details are very annoying and in my opinion evidence of very poorly planned world designing.
  17. I think these are great suggestions and also wonder if they are possible to implement. Soon I will have uploaded mods on three of the four Nexus sites and I also visit the Forums regularly, so such features would certainly make keeping track of things smoother.
  18. I had to vote "yes" because I have occasion to use console commands while creating and testing mods. But the real gray area is what other than the console would be considered cheating? Some mods might more obviously fit the bill if they add "god" items or weapons and armor, while others can be debated. I use custom companions which makes combat easier at times and lets me carry more stuff, so they could easily be considered cheats in a way. But on the other hand, the vanilla game provides us with companions, so (supposedly) the developers have taken companions into account when balancing the game, in which case companions would not be considered cheats.
  19. They're called Deathclaws instead of Fluffybunnypaws for a reason. Now they live up to their name. I'll admit I'm used to a more leveled experience as opposed to a static and linear experience, but it's not so bad once you get used to it.
  20. I agree that you shouldn't try to jump in head-first and do everything at once. Start with one or two mods that interest you the most and learn how to install those. Once you've figured out how to get them working properly, then pick one or two more. It shouldn't take too long to get the hang of it this way. When trying to install multiple mods simultaneously, if something doesn't work or there are problems as extreme as the game won't even load, it's extremely difficult to determine which mod is causing the problem and why.
  21. I'm considering it. I just need to find some interesting content to keep them busy. I'm thinking it's time we turn the desert of Elsweyr upside down. I have three companions already, maybe I can build an army. So do all CM companions interact like the HOD ones do? I haven't played through much of HoD yet so I'm sorry I can't give a truly informed answer to that. I can however tell you that most of the ones I've created use the same base companion scripts, but I make them with variety such as different classes, spells, abilities and so on, so they aren't all identical.
  22. Well, I recommend using CM Partners anyway. There are a ton of companions to choose from here on the Nexus, including a few I've made up myself.
  23. This sounded very odd to me and aroused my curiosity, so I opened the Heart Of The Dead plugin with the Construction Set to see what was up. The first thing I noticed is that the file header lists the CM Partners master file as a requirement. Usually if you try to launch Oblivion without all the required masters for any installed plugins activated, the game will immediately crash before it can get to the menu screen. Since your game is running and the companion is working properly, I have to assume that you do indeed have the CM Partners master activated in your load order and perhaps just didn't realize it. The only other explanation I could come up with would be that the author of HoD, Brian Freyermuth (MidDark), copied the scripts etc. from CM Partners into his plugin. Otherwise this shouldn't be working for you.
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