-
Posts
79 -
Joined
-
Last visited
Everything posted by lucasjose501
-
[WIP] Daughters of Ares - Beta
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Hello everyone. I'm changing some things in the mod, now I'm focused on creating perks. As I want this mod to be accepted for all, I think it would be interesting to have the opinion of you, and create a similarity between the choices. If you have an idea then please complete the form below. Very simple and fast. Thank you. https://docs.google.com/forms/d/1N96wa0Yf4sH1JqWrU9aErJEkYvhnnIOzmArxQwnrAXw/ -
[WIP] Daughters of Ares - Beta
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Which hair mod you suggest to implement in DoA? -
[WIP] Daughters of Ares - Beta
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
About the Businesswear: http://i.imgur.com/Ey38CjLl.jpghttp://i.imgur.com/WsbbxNFl.jpghttp://i.imgur.com/AEUQQnWl.jpg -
[WIP] Daughters of Ares - Beta
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Holly.... Didn't notice too... Fixing! About the face, no success until now. I've been looking at forums, made some attempts, but always happens: Marks on the face, or.Does not change tone with the body. -
[WIP] Daughters of Ares - Beta
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
List of converted armor added in the first post. -
[WIP] Daughters of Ares - Beta
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
I turned all the mod into a single file. Better stability and will be better for me further ahead to avoid complications with the geck. The only difference is that now don't need the dlc "CaravanPack". I will send to anyone who had problems with the DLC, just let me know. Others may continue normally, nothing else has changed. -
[WIP] Daughters of Ares - Beta
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Andrea's body in T6M? Who I need to kill to get my hands on it? :tongue: Obama? I would not mind converting everything again to have something better. PS.: I think i'll need to merge the esps =/ -
[WIP] Daughters of Ares - Beta
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Hmmm, that was my attempt to leave her face cleaner, unmarked. I tried to modify the EGT, without success. So I thought, "What if I remove it?" PERFECT! But not so much, now I realize this problem. Look at the comparisons: With Vanilla egt: http://i.imgur.com/X2z27yw.jpg With Vanilla egt: http://i.imgur.com/KctoTrw.jpg Without the egt: http://i.imgur.com/w9Jikw1.jpg Well, i'll try to fix it. -
[WIP] Daughters of Ares - Beta
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
It's only for the lightweight leather armor. I'll make one without it and send to you. -
http://i.imgur.com/6WPJdGT.png Screenshot by Eiries. http://i.imgur.com/QfT1i19l.jpg Description Daughters of Ares adds a playable race to New Vegas with exclusive functions and combinations. She is an android based on the mod "The Ares Project" created by DizzasterJuice. Her Body automatically change the color according to her HP, Combat mode, Sneaking Status or fixed Color. There is 10 color options for each condition and her spine can be used as a HP Bar. Everything is customizable by MCM Menu. http://i.imgur.com/otr5F0X.gif Main Classes * All the classes and Perks are optional * Everything here will be changed in the next update. War Machine +10 Guns, Explosives+15% Weapons Damage+2 Strengh+1 Endurance+10 DT With Heavy Armor-10 Medicine Repair-1 Luck-1 Agility-15% Speed MultSpecial: Slowly regenerate health when standing still. -------------------- Scout Machine +10 Guns and Energy Weapons+10 Sneak+2 Agillity+1 Perception -10 Explosives, Melee-1 Strengh-1 Endurance-10 Damage ResistSpecial: 20% Critical Damage and Range -------------------- Tracking Machine +10 Guns, Speech+10% Speed Mult+1 Perception+1 Agility+1 Inteligence-10 Melee, Science-1 Endurance-1 Strengh-10 Damage Resist Special: Night Vision -------------------- Rogue Machine +15 Lockpick, Science, Sneak+10% Critical Chance+2 Charisma+1 Perception+10 Repair-10 Weapons, Medicine.-1 Strengh-1 Inteligence-10 EWS ResistSpecial: +20% Damage With Melee and unarmed. Sub-perks for each class: War Machine Software UpgradeFirearms FirmwareBig? Better!Scout Machine Lazer IntegrationZax IntelligenceSoftware UpgradeFirearms FirmwareInstall Windows 98Tracking Machine Zax IntelligenceSoftware UpgradeFirearms FirmwareEWS FirmwareMotion DetectorInstall Windows 98Rogue Machine Master of MetalGo for the CoreOverdriveSoftware UpgradeUnarmed FirmwareNo Class Selected Master of MetalLazer IntegrationSoftware UpgradeFirearms FirmwareInstall Windows 98PERKS DESCRIPTION [/line] Changelog
-
Import Export/Blender Problems
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Well, everything working perfectly now. Thanks to everyone who helped me, and good luck to you. -
Import Export/Blender Problems
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Jesus! I got a whole day trying to fix, and that was it hahaha Thank you Nivea! worked! See the result :D http://newvegas.nexusmods.com/images/56708/? *_* Taking advantage of the topic, I think the function: "Remove Doubles Vertices" in blender does not interfere with anything and leaves the file more optimized, right? -
Import Export/Blender Problems
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
I give up, I'll leave it for a while. -
Import Export/Blender Problems
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Tested using the "Sculpt Mode - Smooth" still does not work. Detail: The original body was created in 3ds. Does this affect anything? "press 'ctrl + a' and choose 'scale and rotation to obdata'." << Nope too. Omg Oo -
Import Export/Blender Problems
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Checked here, Everything is 1.000. Continues the same way =/ http://i.imgur.com/dqs1GDH.jpg -
Import Export/Blender Problems
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Returning to the topic ... I have a problem. When I export the body, appears some distortions in illumination. Does anyone know the reason? image showing comparison: On the left side of her breasts. Original: http://i.imgur.com/XYXG9TQ.jpg Exported: http://i.imgur.com/AE9qXSG.jpg In these images I imported and exported it right away, without any modification using the settings in another post above. -
Import Export/Blender Problems
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Sir... You made my day! worked like a charm, thank you so much! -
Taking into consideration that the wiki.tesnexus.com does not open here... I used the settings of the images below, just changed some vertices and move a little things around in a body that I'm working, and when I enter the game I take a beautiful CTD :sad: Something wrong? Already tested a few things, but the majority of posts in forums they say to enter the wiki, but it is off! :confused: :confused: import: http://i.imgur.com/Hf4ieLP.jpg export: http://i.imgur.com/KqABNVv.jpg
-
Armor by race and Dynamic Textures.
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
I think I found a way to alter her body. If I create two races, one with a body, and another with a different body, but the rest all the same, I can change her race by script in the middle of the game, right? -
Armor by race and Dynamic Textures.
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
It only changes the diffuse map? That's unfortunate. The only time I've ever dealt with glow maps is when i duplicated the Stealth Suit Mk II to apply different texture sets for optional Legacy of X13 support in LCWE. Let me do some more testing and see if I can make this work without having to use body suits that swap. I had a prototype all templated out and scripted only to have the compiler throw an error and crash the whole GECK, so give me a bit to stop raging and do it all over again. In case, if you need help, just let me know. I've searched a few things about changing the meshes or glowmap ... without success so far :( Anyway, Good luck. -
http://www.areadevelopment.com/images/gold-shovel-12/slides/tenn.jpg
-
Armor by race and Dynamic Textures.
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
I found a problem in this command. It does not change textures in the first person. :sad: I would still be using this command by placing a limitation to not alter anything in the first person, so when the player change his camera she would change the texture. But still could not make him change glowmap I'll try to figure out how to swap entire meshes, in this case, change the character's body by the script. -
Armor by race and Dynamic Textures.
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Hmmm, nope! SwapTexture player "Upperbody:03" "characters\aresandroid\upperbodybasedroid2" UpperBody:03 = NiTriShape for my body, and It contains 3 textures, but the command only changes the main texture. I tried to put another glow map, "upperbodybasedroid2_g", but he uses the original and only change one texture. :( -
Armor by race and Dynamic Textures.
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
YAAAAYY! I Did IT! But... Now i just need to know how to change the glowmap from green to red.. Oo Sugestions? -
Armor by race and Dynamic Textures.
lucasjose501 replied to lucasjose501's topic in Fallout New Vegas's Discussion
Thanks to everyone who responded, I'll see what I can do, and then post the result :D