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About JimmyRJump
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Mass Effect series
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Fallout 4 freezes when certain creatures go aggro.
JimmyRJump replied to GarnetSan's topic in Fallout 4's Discussion
Never dig-up an old thread when that thread doesn't have a solution. If you have a problem, start yer own topic. In this case, everything points towards not having enough RAM. Both system and GPU RAM. Sometimes mods can cause your computer to no longer flush the available memory and as a result, there's no more space left to load new artefacts. And the game won't load completely until it has everything needed in the RAM. -
How to start in console a quest in "dormant" state
JimmyRJump replied to ferppo's topic in Fallout 4's Discussion
I use close to 700 mods, never ever used the mods you mention for the plain and simple reason those mods cause problems. I regret to say that, from here on, you're on your own and I wish you all the best... -
I've had the same issue, but can't recall the resolve. Oh, by the way, you've been around here since 2009, so, hey, you should by now know how to use the "spoiler" tags so that large additions of text don't make us scroll down forever and a day. The problem has something to do with a mod that hasn't got all of its assets installed. Like, some of the "Textures" got installed alright, but some of the "Meshes" are missing. If the game wants to load any of the textures, all's okay, untill the game wants to load the meshes that go with everything. If those aren't installed properly, the game crashes. Why? Because textures aren't important to the game. If textures can't be found, the game shows them as pinkish-purple. If meshes aren't there, then the game can't render parts of the game and the game itself goes belly-up.
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A "BluePrint" only copies the exterior with any container you added, but never the content of a container. The reason for this is that the content of a container is part of another cell, unless if the container can be opened withouth the game having to switch cells. I'm not a modder, but what you should do is replace the existing container with a new one that is part of the cell you're working in. All of the above with the thought you are working inside the Creation Kit. But if not, it should work flawlessly with xEdit as well.
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How to start in console a quest in "dormant" state
JimmyRJump replied to ferppo's topic in Fallout 4's Discussion
You need to look around the net for the exact code of the quest and its sub-divisions or stages. Once you have those, you can enter the code and its subsequent stages into the console to advance the quest. So, what's the EXACT name of the quest(s) you're talking about, please? -
The higher your reputation gets (meaning, the rep of your character) the less you're disliked by, say, scavengers and the like. So with a high level and a very good rep, most of the NPCs you encounter don't dislike you and won't attack on-sight. They will still attack when you get too close (most will give a warning saying so). It has nothing to do with belonging to a faction or not. Tampering with codes for factions can only cause problems in the long run and those codes are better left alone until you're sure the factions are the problem. Half of you guys don't know what you're doing and messing with the developer's console will only aggravate the problems you're having. Those problems you've created yourselves are the main reason you're here, asking for help.
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One word: bollox.
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The "Documents" folder contains the "My Games" folder, which in turn contains a lot of the folders for the games you've installed. Among them is the folder for Fallout 4 that has the ini files and your save-games folder. So, yes, changing the location of your "Documents" folder has an influence on how your game behaves. The game probably crashes every time there's an auto-save going on since the folder the autosave has to go to can no longer be found by the game because you've changed the location.
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Reinstalling "All Settlements Extended"
JimmyRJump replied to MrManovar6's topic in Fallout 4's Discussion
If you're already using the mod, overwriting it with an update won't harm your game, unless the version of the mod has some significant changes regarding placement of certain fix items. I've never used the mod you're talking about (I use Build High - Expanded settlements) so I don't know what the mod does exactly. When in doubt, open the game, make a new save, close the game and install the update of the mod so that you can load the old save should things have gone wrong with the update.. Before you install an update of a mod that has an esp, first check where that esp is sitting in the load order of the mod manager you're using, because installing an update will add the esp at the bottom of the load order. I'm using NMM (Nexus Mod Manager) and that's how NMM does things, anyway. Knowing where the original esp was sitting will allow you to manually move the updated esp into the spot the 'old' esp wa sitting, so you don't need to run LOOT again. -
Looking for an specific unique weapon: MK14
JimmyRJump replied to ZxAsriel's topic in Fallout 4's Discussion
Use the mod-page specific search function. Typing-in "MK14" gives fifteen results. Hopefully, your heart's desire is in there... -
Disabling mods doesn't necessarily do away with their respective effects. For a mod to not have any influence on yer game you need to un-install it. I have never used any of the mods you mentioned, so, I don't know of their intricate influence on the game and as such am unable to give you any form of helpful intelligence. And being a person who runs vines, you being of a "certain vintage" might mean I've plucked you, trampled all over youn and drank you many years ago. Note: I'm a person with a murky Germanic descendance (Germanic Keltic, aka Flemish) and as such would like to be addressed in impeccable Ancient Vlaams. I also have my tastes, you see.
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Looking for a highlighting objects mod
JimmyRJump replied to charwo's topic in Fallout New Vegas's Discussion
Not to my, limited, knowledge. -
There's games I re-install ever so often that nowadays, under windows 10, don't work any longer. Need For Speed Underground and Underground 2 can be installed, but the exe doesn't do anything. Giants, Citizen Kabuto can't even be installed as you get a platform error right at the start of the install process. A pity. Juiced (the 2005 race game) can also no longer be installed on Windows 10. Bloody annoying.
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Reshaders are not mods, in the sense they don't add anything to the game. Reshaders just change the way a game's lighting looks. If a reshader has your game stuck in a loading loop, that usually means you haven't got enough RAM, either system RAM and/or Video RAM (amount of memory on yer video card), because the loading of the re-shader makes your computer 'forget' to flush RAM, or the re-shader asks for more RAM than the game has allocated. If you have access to an ENB that more or less has the same visual result than the re-shade, try the ENB instead of the reshade. Which re-shade are you trying to use, and, more importantly, for which game? Also, did you install the reshade correctly, in the right spot with the extra files also installed in the correct folder? Re-shades are often rather finicky and don't like other mods that also change some of the files the re-shade changes.
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Scrap Everything scrapped Overseer Barstow
JimmyRJump replied to teresatiger's topic in Fallout 4's Discussion
I personally (as opposed to 'inpersonally' I guess) have never used any kind of mod that influences Vault88 in any way. The reason for this is many-fold. First-off, the Vault88 content is a bugfest, like, it's full of gamebreaking bugs. I seriously dislike the Vault 88 content and the involved 'quests', and as such disregard every link or mentioning of said vault. The Quincy quarry was okay as it was. The adittion of a vault while at the same time changing the perimeter and name of the location was a poor move, while at the same time breaking any other mod that has a root in the vicinity of the changes been made to the core of the game. Oh, by the way, stop using a mod like "Scrapall" and instead use "Spring Cleaning" in combination with "Scrap Everything". This will allow you to scrap stuff not intended to be scrapped without screwing-up yer game. There's other advantages which I don't immediately recollect since I've been using both aformentioned mods since they were released, almost six years ago. And as far as 'experience' goes, aka "do you bloody well know what the bloody 'ell you're talking about"? Errrmm. Yes and no. I have close to twelve-thousand hours in FO4 while using around eight-thousand mods in a period of six years. Does that make me an 'expert'? Nope. Does it make me someone to listen to? Maybe. Just. I'm not now or ever pretending to possess all knowledge. I've just tried a gazillion combinations of mods with differing results and strange outcomes. I've always said that the amount of mods or plug-ins doesn't matter, as long as you don't overburden the game's engine. I've had a lot of folks going against me because of my perceived "arrogance" in knowing 'better' than what 'they' said. But, I was right in the end, most of the time. Not bragging here. Just warning you of the reputation I might have gotten wrongly. Or rightly. I can be somewhat of an arsehole, sometimes. But we've all been there at one point, haven't we. Haven't we? And to make sure we're more or less on the same page here; I'm currently 44 hours into my latest effort, with 680 mods enabled, of whih 465 have a plugin.