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Everything posted by mimada
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It's hard to see features like a pile of rocks in the render window of the CS. The engine doesn't draw the smaller rocks until you are fairly close to them. Perhaps you could find the location in-game, get the reference number of a nearby rock or tree then locate the object in the CS.
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Those are the game's hard-coded variables. You can change the value of them at your own peril. If you want your own variables, create them in globals. You can access the variables through your own scripts.
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Do you mean the global variables list? Right-click in the field to create a new variable or to copy an existing one.
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Try this: Open the CS and load "xulPatch_AY_AC.esp". You don't need to set it as an active file. In the Cell View form, select "Tamriel" as the World Space. Sort by location and find coordinates 22,20. The editor ID will be "Wilderness". Double-click on that. The render window should show you an overhead view of a bridge spanning a small north/south creek. If it does, then the CS is properly displaying a UL area. If there is no bridge or creek, then UL is not being displayed. I'm trying to isolate the problem with this process. Let me know how it goes.
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I don't think such a mod exists but it certainly is possible to do. I suggest you do a search for "hotkeys" here.
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Just to make sure; do you have Oblivion patched up and do you have the latest version of the CS? Also, does UL appear in-game? I'm just trying to cover all the bases.
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You need to have OMM installed. After it's installed, double-click the OMOD. That will install it into the manager. Then you'll need to double-click it within the manager to activate it.
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Need help with MMM For OOO
mimada replied to blueandwhite87's topic in Oblivion's Mod troubleshooting
Monster spawn is level dependent. The more exotic creatures appear when you're at a higher level. -
I opened the region in my CS and it comes up. Have you experienced this issue with other mods? What's your OS?
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Frequent yellow glow propably from UV?
mimada replied to Psyence's topic in Oblivion's Mod troubleshooting
I found that the Hammerfell mod causes this effect. -
Actually, you can have as many as you need so long as you don't duplicate records. For example, say you create a custom race companion or NPC. You can have the custom race mod as a master and if you want to pre-equip the companion or NPC with modded armor, you can make a master file for the armor. You just have to be careful about masters containing alterations to cells or worldspaces.
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Are you stuck in the scenery or do you just want to get back to Cyrodiil? If you're stuck in the scenery, open the console (press ~, it's just below the Esc key), type "TCL" (Toggle Collision), close the console (press ~ again). You'll be able to move away from whatever is trapping you. To re-enable collision do the same process again. If you want to get back to Cyrodiil, the console command is "COC CheydinhalMagesGuild".
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Yes.
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I'm guessing you're using CM Partners. If you are going to use a custom race, get TES4Gecko (http://tesnexus.com/downloads/file.php?id=8665) and convert the Mystic Elf esp to an esm. Once it's converted, you can delete the esp from the data folder (otherwise you'll have two instances of Mystic Elves if you do a char gen). When you load up CM Partners, remember to also select the Mystic Elf esm. The race should appear in the drop down in the NPC form.
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Are you opening the UL files in the CS? They begin with "xul". For the Colovian Highlands, the plug-in is "xulColovianHighlands_EV.esp".
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Here's something to try without having to disable your installed mods: Back up your save files. Make a copy of the save that's giving you problems. (This is redundant but I'm paranoid.) Open Wrye Bash and click on the Save Game tab. Select the problem file. You'll see the list of mods the save is dependent on in the lower right pane. Experiment with disabling the mods in this pane to see if you can find a problem mod. Remember, don't break the mods that have dependencies on other mods. Load up the altered save and try re-saving to see if there is any improvement. I know that your game will still load up all your installed mods but perhaps this method will clear up whatever is slowing your saves. Good luck!
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Need Help/Recommendations: Overwhelming Amounts of MODs
mimada replied to unknowngst's topic in Oblivion's Discussion
You don't need to worry about it. Apply the patch(es) if you want, they shouldn't cause any problems. If you use OMM, it will warn you that you are about to overwrite the contents of another mod. Just overwrite them. (Be sure to install QTP first.) I also recommend Real Lava. Install this after QTP. I use a save game manager to keep different player characters organized. It's a good idea to make a test character to use when trying out mods. Make it a point to test each mod as you install them. That way, if you find one that conflicts with your setup you'll know right away. -
Need Help/Recommendations: Overwhelming Amounts of MODs
mimada replied to unknowngst's topic in Oblivion's Discussion
COBL has the denock functionality built in as well as a number of other useful capabilities. Currently, the ultimate overhaul mod appears to be FCOM but it's a bear to install. I really recommend that you play vanilla Oblivion before installing an overhaul just to get an appreciation of all the changes. Scenery wise, I recommend Unique Landscapes and Better Cities. Also, Really AEVWD for seeing things from a distance. Again, I recommend playing a little vanilla to get an appreciation for these mods. Be aware that some of these mega-mods will kick your PC in the groin even if it is "high end". Have fun! -
Custom CM Companions not showing up...
mimada replied to RandomArt's topic in Oblivion's Mod troubleshooting
Wrye Bash has the capability to change an esp to an esm or an esm to an esp but you can also use TES4Gecko. I like Gecko just because it loads faster. You can also use Gecko to merge the files if you want to go in that direction. -
Custom CM Companions not showing up...
mimada replied to RandomArt's topic in Oblivion's Mod troubleshooting
Integrating the race into a companion esp is untidy. Let's say that you create a Cute Elf with its race merged within the esp. Another modder does the same. A novice downloads both esps but also has the Cute Elves installed as a playable race. If you and the other modder forget to uncheck the playable race option, the novice will have three different instances of Cute Elves when they create a new player. Even if everyone who creates a custom race companion remembers to make their instance of the race non-playable, every custom race companion installed will use more system resources than if the companion was designed to use a single esm. It gets more confusing if the custom race comes with its own resources. You run the risk of overwriting or duplicating the resource files (meshes, textures, etc.). If the novice installs two Cute Elf companions, both will come with resources for hair, eyes, ears, etc. Uninstalling one may remove the resources for the other especially if they are packaged as OMODs. -
Missing mesh in Better Cities in the Arcane University
mimada replied to Diabeasty's topic in Oblivion's Mod troubleshooting
Better Cities comes with two resource files: Better Cities Resources and Resources Update. You must activate the resources before you activate the update. If you are prompted to overwrite the existing files, select "yes". If you are using OMM, hold down Ctrl when clicking on "Yes". If this fails, try deleting Oblivion.ini and let the game make a new one. -
Missing mesh in Better Cities in the Arcane University
mimada replied to Diabeasty's topic in Oblivion's Mod troubleshooting
Looks like you're missing a Better Cities (BC) mesh. If you are using the Oblivion Mod Manager (OMM), click the Utilities button, select "Archive Invalidation", and the "Update now" button. If that doesn't work, download BOSS and run it. If that fails, you probably didn't install BC properly or the resource files are corrupted. -
I've gotten this far. Can you help?
mimada replied to Freakhaloman's topic in Oblivion's Mod troubleshooting
Open Cities is in the BAIN format. The easiest way to install it is to use Wrye Bash (http://wrye.ufrealms.net/Wrye Bash.html). If you insist on using the Oblivion Mod Manager (OMM), you're going to have to make your own OMOD file. Because there are so many options for Open Cities, it's going to be pretty complicated depending on what mods you currently have installed.