So, accruing cash hasn't been a problem for me, this has led to quite a few developments that feel pretty early game to me. I find, however, that I am low on Alloy all of the time, the alloy needed to develop new technologies always trumps the alloy I allocate to producing equipment, and this has led to some stupidly preventable deaths. A single crit from one of those crystal dudes in a downed ship killed a sgt who was at full health with nano-weave. I have quite a few unused resources, currently I have two Sat-Nexus structures and the additional nav-computers are piling up, but despite all these successful ship raids, I'm still low on alloy. I notice there seems to be native support for purchasing goods from the grey market, yet you can't, so a simple solution to this problem would be to add items to a world inventory that you can buy. I'm sure some military action has yielded scraps other than just XCOM's encounters. Preferably, to keep with the game's overall vibe, I'd like to see a way to convert alien hardware into alloy or weapon components, maybe even convert weapons into weapon components. This, I think would yield more than you get from a single weapon on the field, but less than it takes to create a weapon. So on and so forth. To make things interesting, something could be added where hardware has a chance of failure, so it just becomes a damaged version. This could then be converted with a lower yield or sold off.