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zuckerjr

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Everything posted by zuckerjr

  1. Thanks for the reply! Very interesting about immersive armors. That would be a damn shame as I like a lot of them. Never even occurred to me. Perhaps I will try without that and just download a couple of the armors I like separately. I have subsequently had some problems -- I've really gotten down into the weeds. First of all, I made sure all my old mods got updated. Then I did a clean reinstall of Skyrim (the "nuke from orbit") and tried to reinstall mods in an intelligent manner. I also trimmed my mod list down a lot. There's definitely quite a few on the post above that do overlapping things, so I got rid of a lot of the redundancies. I'm down to 217 mods, which is at least approaching reasonable, 184 active plugins. So it's a little frustrating, because at this point I feel pretty good about my mod list and most of the mods are ones I've used before without issue. For laughs I'll post my current mod list in case anyone else wants to take a look. I unchecked my skeleton XPMSE and that seemed to make my game a little more stable. The crash behavior, despite paring down my mods and all that has remained pretty similar; no specific location, indoor, outdoor, etc. I trimmed enough crap off that it lasts a little longer now but we are talking a CTD after about 1-3 minutes of gameplay. Here's the current mod list: (And yes, since I decided to get all hardcore with my animation and skeleton stuff, I'm trying to do it right, and I've been running the FNIS.exe file all the time. That also reports no errors or warnings.)
  2. Greetings Gentles, Looking for any comments or words of wisdom. I'm working off of a relatively old skyrim install so I'm afraid I may need to nuke from orbit and restore vanilla skyrim and kind of start over with installing mods but before I do that I want to see if anyone sees any obvious red flags in my mod list/papyrus log. Papyrus That's the end piece where the game actually crashes. This firewood thing is new but I whenever I was crashing before I was geting the bloodFX message. Load order is attached but also: LOOT gives me 0 errors, 0 warnings, and shows 0 dirty plugins. Any thoughts?
  3. Welp! Nevermind. Interesting development. It seems opening the steam launcher can have some effects on your mods. It turned on a mod that was dependent on something else turned off. I corrected that in NMM and now I am good. So, word to the wise for those with a similar issue! If you run the steam skyrim launcher, you may need to check your mods carefully after.
  4. Alright folks, wondering if anyone has any insight into an issue I am experiencing. I had a completely stable game. Everything was peachy keen. Decided to delete a few saved games. I ran the Skyrim launcher in steam (JUST the launcher) so that my save game deletions would stick. I exited the steam launcher, and started my game up through SKSE via NMM like normal. Gets past the splash screen and blammo, CTD before the menu loads. Anyone have anything like this happen before?
  5. Good news everyone! /farnsworth I ran the save game cleaner tool by Hadoram for totally unrelated reasons, and that magically fixed my map camera issues. All hail Hadoram! Super stoked. Issue: RESOLVED
  6. Well, to follow up with anyone who has been viewing this thread, I have poked and prodded everything I can find map related. I've screwed with my skyrim ini file, uninstalled/reinstalled A Quality Map, attempted to just undo everything and go back to the vanilla map, and I have gotten nowhere. Whenever I open the world map, the camera pans up quickly and I see nothing but a cluster of icons on the top left corner of the screen. http://i60.tinypic.com/23r1qtj.jpg That is actually a screenshot of my world map. Hard to tell by looking at it but you can kind of see the piled icons. The one on the top of the heap is Dawnguard, and I can successfully click on it and fast travel. It hasn't always been Dawnguard; for a while it was Solitude. Let me cast a wider net: what things affect or can potentially affect the map camera in Skyrim beyond [MapMenu] settings in the Skyrim.ini folder, or added textures like A Quality Map's?
  7. Thanks Huntress! I'm using two, but they don't have any .esp files associated, they just overwrite some textures. A Quality Map and then some similar mod that shows Hold borders. But even if I uninstall both, what should now be the vanilla map doesn't work either. So I managed to screw something up somewhere. I appreciate your comments though! Thanks for the reply. The game is otherwise running pretty stably, so I am just making due without the map. Kind of interesting working that way, actually.
  8. Any ideas, oh learnéd in the ways of modding?
  9. Greetings and salutations: I'm wondering if I can tap into some Skyrim vet's wisdom here. I recently decided I was in a Skyrim-y mood and went through the usual DL of mods, installing them, CTDs, fixing CTDs, etc., etc., that whole joyful phase we are all familiar with. I wound up with a Skyrim that runs great, something BOSS is completely happy with, no dirty edits hanging out in certain mods, again, totally smooth and peachy keen. Then I open my map. The camera kind of tilts upwards as I open it and I get basically gibberish on the world map view (local map view works fine). Just looks like a blank blue screen, only I can see the icon for Solitude way in the NW corner, but that's about it. Can't seem to navigate around in it or do anything useful. Running A Quality Map, tried uninstalling/reinstalling, tried installing another map mod (World map hold borders) in the hopes that would fix what the issue was, no dice. My skyrim ini looks clean to me, map wise. So. Here I am. Anyone have any suggestions? Ini contents: And my load order:
  10. This is really great. Thanks for putting this article together. Kudos and mucho karma to you, Dovahkiin!
  11. Greetings Folks, So I'm encountering an issue I hope someone from the community might be able to shed some light on. Please and thank you, in advance! :smile: I'm not posting in the mod troubleshooting section, because I don't know that it is a mod causing the issue, though it probably is. Sorry if that's incorrect. Here's what's happening: I'm getting substantial freezes (5-10 seconds) on occasion if I quicksave, whether indoors or out. Loads, whether a save game load or an area load seem to be taking increasingly long amounts of time. Sometimes I get slight delays if I equip an item or weapon, or if I draw a weapon. I also encounter "sound delays", meaning, for example, I'll draw my weapon with no delay in the animation, but the sound won't show up until a few seconds later. In more extreme cases, several sounds will "stack" and play all at once a few seconds down the road. Additional context -- ever since I got a stable mod load and started my most recent playthrough, I've had occasional sound delay. The severe delays on saves and the more frequent delays to equip an item are new, however. The sound delays are more frequent. The first two issues may be entirely unrelated to the third; I don't know. Also, I've historically run everything with out any significant framerate drops or lag of any sort -- I tried to choose mods that would not overtax my hardware and do not believe this is a hardware issue, as it is a new issue. (Well, at least the first two things: the long loads and the save/equip delays.) My initial guess was save game bloat, plain and simple. However, even on the main menu now I get sound delays and even freezing when I click on buttons like Load or Options or what have you. So, any ideas, folks? In case you feel like taking a look, my mod list and load order is below: Finally, I sort load order using BOSS, I've cleaned edits where appropriate, and my Papyrus scrips are showing some random bloat and b.s., but nothing that seems to be greater than ambient.
  12. Alright, I will give that a whirl. Thanks very much for the help, I appreciate it.
  13. Ahah! I have found the source script. Thanks for the directions. So it is indeed clearly from the VMSF. Interesting stuff, I'm kind of delving into depths I haven't explored before here. What are my options here? And a side question -- this was simply in the source folder, but is there a way to tell which mod is associated with a given script?
  14. Alrighty, I will do some digging and post once I've found that. Thanks!
  15. Thanks for the quick response! How do I locate the source script? Is that also in the log somewhere or do I need to do something else to find that out?
  16. Hey guys, I'm running a fairly heavily modded Skyrim, but I've gotten it stable. However, recently, I've had some CTDs anytime I go anywhere in the SW quadrant of the map, i.e., riverwood, mixwater mills, falkreath, etc. I checked my papyrus log there is one script being activated that is failing and spamming up the works until the game crashes, and it is referencing some sort of mannequin. Now, the mixwater mills mod I have installed does have a custom non-vanilla mannequin present with some pose scripting. So when I had this problem the first time, I loaded a game before I interacted with mannequin at all, made a clean save, left it alone, and had no problems afterwards. However, I'm running into the same problem now, once again. I tried removing mixwater mills and making a clean save from that point, with no luck. I'm aware that perhaps my save files are all just too gunked up at the point and I am maybe out of luck; however, my initial diagnosis may be wrong as well. So, I'm hoping someone can shed some light on my issue, and I'd love to hear some recommendations. So, first of all, my mod list: And secondly my most recent script log, taken after a crash: I have a hard time reading these script logs -- if anyone can point out based on this info or previous knowledge what the problem may be, that would be great. However, now I'm extra confused. You can clearly see my save at the very end, nothing afterwards. I saved right before I tried to fast travel and CTD'd. (Incidentally, if I try to go on foot into that area, towards Riverwood from Whiterun, it still crashes. So maybe that script is actually innocuous. Damn.
  17. Okay. Tentatively looks like I have this resolved. I think the Trainer's guild mods were causing the problem. When I deactivated them, everything seems to be okay. Alright then. Good job self!
  18. Okay, I further tweaked some things and shut down a couple mods that seemed to be stinking up my papyrus log. I'm left with these mods: And this log: I have a bad feeling I may need to ditch convenient horses for the time being. Game is stable and runs much more smoothly, but if I try to exit to an exterior it hangs up without quite getting to the loading screen, ominously right where the convenient horses scan takes place I guess.
  19. Update 2: Welp, I tweaked a few things, reinstalled Convenient Horses (apparently, that one you shouldn't clean according to BOSS), removed a couple mods, and generally tried to clear things up a bit. I put back the official skyrim DLC to their original specs as well. My current mod list appears here: Also, my current log, for the masochists among us: Finally, yay! I learned how to use the spoiler tag so I don't spam up my own thread. So basically things seem to be a bit cleaned up but I still get these crazy script errors. This most current test run, I was getting weird audio glitches, where the audio would mute/get delayed, and then if I quick saved, it would all rush back at once. Good times. The script code is actually a bit easier to read in this format, so I'll see what I can dig up there. The quest continues!
  20. Update: I'm getting a ton of script errors related to scripts no longer containing properties. It's unclear to me what scripts are corresponding to which mods, but I wonder if this could have anything to do with overly aggressive edit cleaning? Not sure if that's related or not.
  21. Hello, fellow dovakhin -- Looking for a couple of comments/advice on my current loadout. Now, somehow, amazingly, I put together a bunch of mods and Skyrim ran pretty much out the gate with no CTDs or what have you. I've applied BOSS and cleaned up edits, and so far at least the game appears to be stable. I should get some kind of a prize for that, or at least start playing the lottery more. But I digress. Anyway, the game is playable, with excellent frame rates, no stuttering etc., (with one exception, which I'll get to shortly) only every now and then the game will kind of hang in place. First time it happened, I thought it crashed. It actually didn't -- something just took a while to load or whatever and after a pause of, say, 15 seconds or so, the action resumed no problem. It also takes quite a while, I notice, to perform a quicksave, and a longer than usual time to load a game. This happens fairly frequently, and is very annoying, to say the least. The exception to the frame rate occured indoors ... the fancy clothing shop in Solitude. There are a bunch of light sources there, and my framerate dropped a TON in there while facing them. No noticeable drop in framerate in any other interior so far, though, so kinda odd. So my initial guess was just that I'm having some performance issues, despite typically having no stuttering or frame rate issues. My rig is actually semi-decent even now though, and is quite good relative to Skyrim requirements: 8 gigs of RAM and a 1 gig video card, a radeon HD 5700, and a 3.4 ghz quad core AMD cpu, just for context. My question is, for those of you with a lot of mod experience, is there anything in your experience that I'm running that's particularly resource intensive I should consider cutting? Do you think maybe that's not the issue after all? I guess my next step is to fire up papyrus and check to see if any scripts are going crazy while running, but I was hoping maybe someone had seen something about this before. Thanks for your time! GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Falskaar.esm=1 3rdEraWeaponsMoS.esm=1 JSwords.esm=1 Lanterns Of Skyrim - All In One - Main.esm=1 moonpath.esm=1 SPIKE.esm=1 Vigilant of Stendarr Quests Master.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 KillThemGenerals.esp=0 Unofficial Skyrim Patch.esp=1 Unofficial Dawnguard Patch.esp=1 Unofficial Hearthfire Patch.esp=1 Unofficial Dragonborn Patch.esp=1 Unofficial High Resolution Patch.esp=1 Weapons & Armor Fixes_Remade.esp=1 Chesko_Frostfall.esp=1 Better Dynamic Snow.esp=1 Morning Fogs.esp=1 BWS.esp=1 Clanking Armor.esp=1 Improved Combat Sounds v2.2.esp=1 Rooster At Dawn v1.0.esp=1 RemoveAmbientInteriorFog.esp=1 fantasy music overhaul.esp=1 StaticMeshImprovementMod.esp=1 StaticMeshImprovementMod-DragonbornTernFix.esp=1 StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1 TradeBarter.esp=1 AThievesTreasure.esp=1 Prometheus_BeastSkeletons.esp=1 FullyEquippedBlacksmiths.esp=1 I5K Treasure Hunt.esp=1 JK Crafting Breakdown.esp=1 Lost Art of the Blacksmith.esp=1 More Craftables.esp=1 moredragonloot.esp=1 Moss Rocks.esp=1 Realistic Wildlife Loot - Reduced.esp=1 SabreFurBag.esp=1 sanctuarycleanup.esp=1 SkyrimsUniqueTreasures.esp=1 StormcloakArmorVariety.esp=1 Underwater_Treasure.esp=1 Convenient Horses.esp=1 Auto Unequip Ammo.esp=1 IMAGINATOR - Visual Control for Skyrim.esp=1 SkyUI.esp=1 Cloaks.esp=1 Cloaks - Dawnguard.esp=1 Craftable Arrows.esp=1 Dragonbone Weapons.esp=1 Dragonbone Weapons - Faster Arrows.esp=1 Immersive Weapons.esp=1 LeftHandRings.esp=1 LeftHandRings - Dawnguard.esp=1 3rdEraWeapMoS-lvlList.esp=1 Smithing Perks Overhaul_Remade.esp=1 Lock Overhaul.esp=1 Gildergreen Regrown.esp=1 Hunting in Skyrim.esp=1 KRZ - Better Archmage Quarters.esp=1 moonpath_questdata.esp=1 Riften Small.esp=1 Run For Your Lives.esp=1 SBT Smal3.esp=1 SBT Smal2.esp=1 SBT Smal1.esp=1 Vigilant of Stendarr Quests.esp=1 Dawnguard - Vigilant of Stendarr Quests Patch.esp=1 AchieveThat.esp=1 armored-horses.esp=1 ArtifactOverhaul.esp=1 Babette.esp=1 BetterQuestObjectives.esp=1 Headbomb's Better Sorting - Ammo.esp=1 Headbomb's Better Sorting - Books.esp=1 Headbomb's Better Sorting - Food (Normal Weight).esp=1 Headbomb's Better Sorting - Ingredients.esp=1 Headbomb's Better Sorting - Miscellaneous.esp=1 Headbomb's Better Sorting - Potions (Light Weight).esp=1 Headbomb's Better Sorting - Soul Gems (Ranked).esp=1 Headbomb's Better Sorting - Spells.esp=1 Better Skill and Quest Books Names - BS.esp=1 BetterQuestObjectives-BSaQBPatch.esp=1 Bounty Gold.esp=1 FasterArrows75.esp=1 FasterArrows50.esp=1 FasterArrows100.esp=1 FasterArrows.esp=1 GM-CookingRebalanceFinalHearthfire.esp=1 Guard Dialogue Overhaul.esp=1 Headtracking.esp=1 Increased Arrow Damage.esp=1 LegionArmorVariety.esp=1 More Salt Please.esp=1 MorrowindImports.esp=1 NeutralHjerim.esp=1 OpenFaceGuardHelmets.esp=1 Proper Aiming.esp=1 SkyTEST-RealisticAnimals&Predators.esp=1 dD - Enhanced Blood Main.esp=1 Thieves Guild Requirements.esp=1 AIMP - Antz in my Pantz.esp=1 BFT Ships and Carriages - HF.esp=1 SoS - The Dungeons.esp=1 SoS - The Wilds.esp=1 SoS - Civilization.esp=1 EnhancedLightsandFX.esp=1 ELFX - Exteriors.esp=1 ELFX - Moonpath.esp=1 ELFXEnhancer.esp=1 Realistic crime report radius.esp=1 DeadlyCombat.esp=1 Locational Damage.esp=1 dD-No Spinning Death Animation.esp=1 HeartBreaker.esp=1 Beards.esp=1 Brows.esp=1 TheEyesOfBeauty.esp=1 3DNPC.esp=1 RealisticNeedsandDiseases.esp=1 RND_Dawnguard-Patch.esp=1 RND_HearthFires-Patch.esp=1 RND_USKP-Patch.esp=1 RND_Dragonborn-Patch.esp=1 HothFollower.esp=1 UFO - Ultimate Follower Overhaul.esp=1 UFO - Dawnguard AddOn.esp=1 UFO - Heartfire AddOn.esp=1 BetterQuestObjectives-UFOPatch.esp=1 My Home Is Your Home.esp=1 Better Followers - P.esp=1 FollowerWander2.esp=1 CerwidenCompanion.esp=1 Spousetocustomhome.esp=1 zzz_Jenassa_MAKEOVER_by83Willow.esp=1 Alternate Start - Live Another Life.esp=1 BetterQuestObjectives-AlternateStartPatch.esp=1 Height Adjusted Races with True Giants - Smaller Giant Edition.esp=1 DeadlyMutilation.esp=1 dD - Realistic Ragdoll Force - Reduced.esp=1 WATER.esp=1 WATER Plants.esp=1 WATER DB Waves.esp=1 WATER Falskaar.esp=1 Waves.esp=1 Blacksmithforge water fix Vanilla.esp=1 Blacksmithforge water fix DG.esp=1 Blacksmithforge water fix DB.esp=1 RND_Water-Patch.esp=1 Unmarked Places - Dragon Mounds.esp=1 Unmarked Places - Shrines.esp=1 Training Dummies & Targets - Falskaar Edition.esp=1 HerbalTea.esp=1 Better distant LOD waterfalls V1.esp=1 SkyFalls Plus SkyMills - All DLC and Falskaar.esp=1 Trainers Guild.esp=1 Trainers Guild v5.4.esp=1 Trainers Guild v10.1.esp=1 WATER DG.esp=1 Dragonborn - Dorethi.esp=1 Malkavs_Collection_V21.esp=1 ADS.esp=1 Sexy_LoadScreens3.esp=1
  22. Yep. As I mentioned, I procured the non-dawnguard version. There are many, many points in the install process where something could potentially go wrong. It may be impossible to trace what went wrong where, I was just hoping that there was potentially a way to do that. I *shudder* may need to just start over again with a clean skyrim install and attempt *twitch* to install Skyre. Or I could just give up and stick to my regular mods. Oh well. Anyway, thanks for responding.
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