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RobCoPublicReassurance

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Posts posted by RobCoPublicReassurance

  1. I want our choices to affect the world, but with less scripting, and more simple logic. Warehouse owners have an item in their schedule that makes them order new items for their warehouse everyday. Delivery people will pick up supplies as part of their schedule, and deliver those supplies to stores. If you kill the warehouse owner, they obviously can not fulfill their schedule. This means that no new items come to the warehouse, harming trade in the area until a new warehouse owner spawns, or just permanently freezing trade in the area. A script would have to recognize when you kill someone and then stop crates in the warehouse from respawning items, and stop the delivery people from picking up supplies. There is no need for this script if ordering more items is simply part of a warehouse owner's automatic AI.
  2. N'Kvaka:N'Kvaka rests calmly in his home on Isla Chrunus. He places his hand on one of the seeing crystals in his bag and murmurs a short spell. The robed skeleton before him seems to become more aware, and swings its feet off the table, lifting itself on to the floor. The Sload controls it easily, although its movements are jerky and unsure. It walks like a toy soldier, swinging its legs out and pulling itself forward purely by friction. As N'Kvaka becomes more used to the proxy, it moves more easily, going through the motions almost fluidly. Some movements seem jerky, but not too noticeable. When he speaks through the crystal his voice has the same sound of molasses dripping out of a bottle, but echoes slightly, from being inside the skeleton's now hollow skull.
  3. My perfect world would be a transhumanist perfect world, where everyone is uploaded onto a computer and can exist without any need for sustenance (Except power, provided by some clean source :P), and utterly immortal. Everyone is free to perfect skills, take on new shapes, or pursue whatever takes their interest without any need for suffering.
  4. N'Kvaka: N'Kvaka chants a short spell and links himself up to the seeing crystal within the skeleton's body. His ability to control the robed skeleton is somewhat clumsy, and he would need some practice to utilize his new proxy properly, but it would be quite a tool when he is able to control it properly.
  5. N'Kvaka: N'Kvaka traces strange characters on the bones of the vendor in multicolored powders with telekinesis. Each rune glows brightly as it is completed, imbuing the corpse with life and basic resistances to magic. The joints are bound with Daedra Silk, allowing them greater range of movement than the normal skeleton. The Sload carefully cuts out the back of the skull, and places a seeing crystal in the hollow of the vendor's head, allowing him to see, hear, speak, and cast spells through the crystal. Carefully, he covers the body in a thick robe which obscures the face and the entire body of the skeleton, so it appears as no more than a mysterious hooded figure. Then, with a burst of blinding silver light, he imbues the skeleton with unlife, allowing it to carry out its master's will.
  6. N'Kvaka: N'Kvaka works slowly and deliberately, removing the flesh of the vendor, either with a scalpel or with low-power fire spells. He carefully preserves the organs in jars, each labelled with the name and date of extraction. Soon, nothing but a skeleton of slightly charred bones remains. The thick smell of burnt flesh and boiling comberries permeates the villa, but the Sload seems unaffected by the eye-burning odor. He takes the bones of the vendor, and bathes them in the comberry juice. Taking the ash and void salts from their vessel, he anoints the Daedra heart, and places it in the center of the skeleton's chest.
  7. N'Kvaka: The Sload stares blankly at the bloodied corpse of the merchant, and begins to help himself to the vendor's wares.

     

    "It seems you made many enemies, vendor."

     

    A few minutes later, N'Kvaka floats off with his platforms piled high with money, ingredients, and runic supplies. He leaves remainder of the wares for the street ruffians, but keeps the corpse of the merchant for his experiments.

     

    He heads off to his villa in the outskirts of Isla Chrunus, where he begins to combine the Ash Salts and Void Salts, and boils the Comberry juice.

  8. N'Kvaka: N'Kvaka's slow voice rolls into the merchant's storeroom. It is suspicious, and has a hint of knowing sarcasm.

     

    "You are slow, vendor of magewares. This one grows impatient. Bring this one's order immediately, or it shall take its business elsewhere."

  9. N'Kvaka: N'Kvaka floats about a meter above the ground, gliding through the market of Isla Chrunus. He is accompanied by a cluster of levitating silver platforms, some carrying bags of supplies, other carries N'Kvaka himself. He turns his head from side to side, surveying the area around him. The Sload's glazed eyes are covered momentarily as his bloated eyelids slide over them, and he exhales loudly. When he opens them his attention is drawn by a robed vendor waving his hands in the air, calling everyone near him to take a look at his exotic magical wares. The Sload directs his platform to the vendor, and begins to speak with him.

     

    N'Kvaka's voice is deep and slow, with a strange gargling accent to it. It gives the impression of molasses being poured out of a jug. "This one desires a small satchel of Void salts, a bottle of crushed Comberries, a jar of bonemeal, and a packet of Ash Salts. How much money will you require?"

     

    The vendor seems a bit put-off by N'Kvaka's impressive girth and his method of transportation, but is used to having strange customers, and recovers quickly. "Of course! Although, I think I lost my Ash salts somewhere in the shop... perhaps if someone gave me something to jog my memory..."

     

    "This one tires of this process. 10% will be added to the total cost of the purchase if you will come back with this one's ingredients in the next 2 minutes."

     

    "Smashing! Right away, of course, of course!"

  10. Has anyone noticed we start talking about game scripts and stuff when we talk about stuff like this? lol

     

    I have a possible explanation. He enchanted it to float near his neck so he wouldn't lose it, but he technically isn't wearing it :P

     

    Maybe he superglued the ends together? How is it going to "slip off" then? That's what I wanted to do when the game wouldn't let me wear it. :P

  11. In my opinion, the death penalty is not wrong. Someone who has willfully and knowingly committed murder without proper motive (Proper motive being self-defense and all that), should die. Otherwise, they are getting a life sentence, and therefore are a drain on society. A person trapped away in a prison for their entire natural life is only going to take resources from society, without giving any back.

     

    I have to disagree, it cost far more for capital punishment as it commands SO many more resources for the levels of appeals and such. So in a way the people are paying twice. Here is one of many links I have found regarding the cost of capital punishment.

     

    http://deathpenalty.procon.org/view.answers.php?questionID=001000

    And if the legal system worked the first time there wouldn't have need for the appeals process... And if people didn't have so many moral hang-ups over killing another human, they wouldn't need to use expensive means to kill people. A couple bullets and some CCTV coverage for witnesses is all that is needed.

     

    Or perhaps a guillotine? Seems cruel and "primitive", but it is cheap, quick, and (mostly) painless.

  12. In my opinion, the death penalty is not wrong. Someone who has willfully and knowingly committed murder without proper motive (Proper motive being self-defense and all that), should die. Otherwise, they are getting a life sentence, and therefore are a drain on society. A person trapped away in a prison for their entire natural life is only going to take resources from society, without giving any back.
  13. By the Nexus' definition, yes, circumventing Steam is indeed pirating. So, it would be against the Nexus ToS to make a mod that works for someone who is circumventing Steam.

     

    I'm not as opposed to pirating as the Nexus is, simply because if I pirated, I wouldn't have ten million overzealous lawyers all trying to shut down my forum. I've always taken a pirate sort of the way I take someone who does marijuana. I just steer the conversation away from that subject, and never talk about it again. I don't immediately go running to the police, I just don't get involved. :P

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