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Beefyh

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Posts posted by Beefyh

  1. Vanilla Modified :). Official and unofficial are just included in my vanilla status.

    But yea, I have a slow PC. However, bringing up the menus that run fast run just fine, and was thinking if there was a way to pause all scripts that aren't needed or whatever the inventory/escape menu does.

     

    It probably isn't worth it. :/

  2. You're in the wrong section mate.

    One of your mods is messing with your scripts - so, I suggest you post in Mod Troubleshooting.

    If you have any mods that enhance your messageboxes (menu mods shouldn't cause this, but you never know) I suggest you turn them of and see if that fixes it. If it doesn't, posting your LO will help probably.

     

    Naw, I wanted to see if someone could make something that could fix this. I suppose if it can't be done then it can't be done. Inventory is in the middle of the game so I don't think it would mess up anything. I wonder if when a messagebox pops up the escape menu could come before it? I'm probably going in circles.

     

    This is in vanilla Oblivion btw.

     

    Thanks for the reply. :)

  3. Whenever message boxes pop up, It is very laggy for me to try to click anything. However, when I level up, a message box pops up, but I instead get 65 - 70 FPS. Same with hitting escape and getting a menu and my inventory. It gets yellow tinged and then goes faster. What is different? Does it not run any AI or scripts or anything at all except for that message box?

     

    Edit: oops. I forgot the main reason :P

    Can someone make or inform me on how to make every messagebox this way? Or would it cause many CTD's and not be worth it?

  4. Is there something I'm doing wrong? That last thing is a placeholder, the "Then you can't choose anymore!". The script for setting your eyes isn't done yet btw. But it says invalid block structure on line 29, which is the "End". Also, the messageboxes are messed up cause of formatting.

     

    I tried to fix it:

    (NOTE: Probably, there are still some errors)

     

     

     

     

    scn BurstOrbScript

     

    short buttonpressed

    short pressed

    short whichMessage

     

    Begin GameMode

     

    if GetIsRace Argonian == 1 && pressed == 0

     

    if whichMessage == 0

    MessageEx "Burst Mode Eyes","Glowing Aqua and Lilac","Glowing Azure and Cerise","Glowing Crimson and Pink" "Glowing Fushsia and Saphire" "More..."

    elseIf whichMessage == 1

    MessageEx "Not one of those? How about one of these?", "Glowing Gold and Aqua","Glowing Lemon and Lime", "Glowing Lilac and Indigo", "Glowing Pink and Violet", "Even more..."

    endIf

    Set pressed to 1

     

    EndIf

     

    if pressed == 1

     

    Set buttonpressed to GetButtonPressed

    If buttonpressed > -1

     

    set pressed to 0

     

    if whichMessage == 0

     

    if (buttonpressed == 0)

    MessageEx "Your corrosponding spell will be leveled and added to your inventory."

    elseif (buttonpressed == 1)

    MessageEx "Your corrosponding spell will be leveled and added to your inventory."

    elseif (buttonpressed == 2)

    MessageEx "Your corrosponding spell will be leveled and added to your inventory."

    elseif (buttonpressed == 3)

    MessageEx "Your corrosponding spell will be leveled and added to your inventory."

    elseif (buttonpressed == 4)

    Set whichMessage to 1

    endIf

     

    elseif whichMessage == 0

     

    if (buttonpressed == 0)

    MessageEx "Your corrosponding spell will be leveled and added to your inventory."

    elseif (buttonpressed == 1)

    MessageEx "Your corrosponding spell will be leveled and added to your inventory."

    elseif (buttonpressed == 2)

    MessageEx "Your corrosponding spell will be leveled and added to your inventory."

    elseif (buttonpressed == 3)

    MessageEx "Your corrosponding spell will be leveled and added to your inventory."

    elseif (buttonpressed == 4)

    MessageEx "Then you can't choose anymore!"

    Set whichMessage to 0

    endif

     

    endIf

     

    endIf

     

    endif

    end

     

     

     

     

    - GetButtonPressed: after you call it the first time, it reset itself. It's better: memorize the value in a variable; while "GetButtonPressed" reset itself once called, the button has been safely stored in the variable, and you can use it multiple times. Also GetButtonPressed return the button with some delay in frames.

    So each time store the value of GetButtonPressed, then ask if the variable is > -1 (No button pressed). Repeat this until it return a higher value (0 for the first button, 1 for the second one etc...).

    - Use "pressed" to store if the messagebox is already appear and you press one of the buttons (Otherwise the game show it each frame)

    - Use "whichMessage" to store which messageBox must appear (The first list or the second list of choices)

     

    I fixed it :) . Not really. Can you still select options in generic messages?

     

    Edit: Wow that doesn't show up well. I changed the 'box' to 'Ex'

  5. I have a method of doing this

     

    Triggerboxes !

     

    I wil place one on the gorund in ICsomewhere and once the player triggers it I will enable a dead corpse above the player and a DB assasin at the top of the building who will disappear after a couple of seconds with a simple disable/enable script

     

    This is the only problem I have had when I read readmes or the like. Now I know how it happens. :P It ain't magic anymore :)

  6. man, do i have to explain EVERYTHING....

     

    RULES OF THE THREAD-

    1. All ideas are posted to the thread for anyone to take. You are welcome to take it and use it. Just include me in your ReadMe

    2. You may post ideas as well! This is SolarFire's Idea thread! Its for mine and your use as well!

     

    ....thats about it.

     

     

    New Idea! This one might actually be made! its very simple actually...

     

    Burst Mode

    Using the eyes here

    http://www.tesnexus.com/downloads/file.php?id=5098

    You can cast a spell that can buff you up will energy and change your eye color for the duration of the spell! Like from gray to vermillion (glowing)! their will be a spell for each color. here is the key:

     

    Burst Mode

     

    I think this would be cool to add because it gives the player a whole other persona! just think... you, locked in the heat of battle with your enemy, and you're on the verge of defeat...

     

    ...but then, you feel your anger welling inside you. you need to get it out. you have to lose that negative energy on your opponent...

    Then you enter Burst Mode.

     

    At first, you will only be able to go Burst Mode by having your health drop to only 30 hp. then you will automatically enter it until you exit the battle (meaning no one there wants to kill you now). At level 5, you can force a Burst Mode, but it will cost a little bit of your health to do it... id say about 10 hp? and it will be a greater power, so you can only use it once a day (for immersion purposes, you can say that you need to rest.) at level 10, you can accsess it as a lesser power and only -5 hp. at level 15, you can accsess it as a normal spell, butit will still hurt you for 5 hp. at level 20, however, all negative effects are gone, and you can go burst mode as you please.

    Spell Key

    Level 1-4: Only accsessable by hitting 30 hp

    Level 5-9: Greater Power spell; -10hp on cast

    Level 10-14: Lesser Power spell; -5hp on cast

    Level 15-19: Normal spell; -5hp on cast

    Level 20+: Normal spell

     

     

    To get a certain color, set your eye color to that of the color you want to see in burst mode. for example, if your eyes are crimson, you will get the Crimson Burst Mode spell, etc with all the other colors in the link above.

     

    So there is no confusion, yes, i want this mod made, along with my trainer clothes mod.

     

    In Werewolf the Awakening, the Hybrid form has eyes that change color on condition. I think it is in OBSE 19.

  7. Not sure if this is still present in your build, but when Lucien bites me the first time, he casts paralyze or whatever, then gives me a friendly 'Hi!' before ripping my throat out :)

     

    I noticed a repeating script in the console called 'Let error in console' or something to that extent. While it is probably meant to be there, it loads almost 4 times a second and noticeably drops my FPS. Is this fixed or is it my side?

  8. I forget, can you jump into water and live? I think you can in Fallout but I'm not sure.

     

    Yes, unless you stay underwater long enough that you drown (unless you're an argonian).

     

    I mean if you jump from a high height? Or is this what you answered? :P

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