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363rdChemicalCompany last won the day on June 30
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N00b question about ‘dlc’
363rdChemicalCompany replied to Syjak9090's topic in Fallout 4's Discussion
But the DLCs that you actually will want are Far Harbor and Nuka World. If you buy the game of the year edtion they are included. I have a low opinion of "enclave remnants, Halloween workshop", especially since you are spammed with them out of the vault with no reason why you should know or care about those. And they do unbalance the game. I recommend the NixGen series to either postpone those (for when you have long beaten the main quest and are starting to get bored) or disable them entirely : https://www.nexusmods.com/fallout4/mods/82311 https://www.nexusmods.com/fallout4/mods/82345 many people prefer to stay on game version .163 and have found ways to lock their game on that version (but that would be a seperate thread) -
- Atomic World 2.0 ( adds 100 plus locations, freindly, neutral and hostlle. all fit well into the world as if they were from the Devs). gives u a reason to explore the former empty area north of vault 111 - a vegetation mod. Such as "A forest 0.8" or "Another Pine tree mod" - Have to leave for work so cannot type more examples, will be back later
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What is wrong with some people?
363rdChemicalCompany replied to 363rdChemicalCompany's topic in Fallout 4's Discussion
I reported it ( though I dont like to report things if it can be helped, but since he said he blocked me I could not message him for an explanation so I felt I had no choice). Post disappered, so either its been moderated or the guy thought the better of it. -
What is wrong with some people?
363rdChemicalCompany replied to 363rdChemicalCompany's topic in Fallout 4's Discussion
Sage advice. I will take it. -
What is wrong with some people?
363rdChemicalCompany replied to 363rdChemicalCompany's topic in Fallout 4's Discussion
You are probably right.. -
What is wrong with some people?
363rdChemicalCompany replied to 363rdChemicalCompany's topic in Fallout 4's Discussion
How would one even do such a thing? I have no idea. And why? (shrug) I had no idea what he was even going on about. Yes its a huge number of views for as short as it was up, but other pics randomly get those too (I looked around) for no reason.. and have no more endorsements than mine ..and why was he hostile about it? I was very happy with getting those 4 endorsements I did, that's a big number for any pic thats not pretty NPC girls in skimpy outfits . -
This is fair. I also agree the big weapons should be PA only for normal humans but SMs can use them.
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I want to reenagge some general points. As fraquar said single player games are our own sandbox. I do however try to keep my mods grounded and not go too crazy with over-the-top mods that will make it harder to suspend disbelief. This is important to me, to make suspenion of disbelief easier. So Luxors texture improvements are a no brainer, I am fortunate enought to have what is likely top 10% hardware, so I have no issues with running 4k anything. No TVs for helmets, No flamboyant over the top outfits for my character or NPCs. Who would have the resources to create those in this poverty stricken wasteland and except of being an official in large settlement, a suit and tie would be completely out of place in the wasteland. The Firearms in this universe are a bit odd. The Devs involved either did not understand Firearms, or did not like Firearms or likely both. Otherwise cannot explain the WW1 style waterjacket on an "Assault Rifle". So replacers for oddities like this, are mods I am willing to spend a plug-in slot on. DC Security outfits are also quite odd. So yes, "Loaded Bases" mod has attmepted a, IMO good, explanation for those in a dialogue, , but these outfits pushing right at the line for me flirting with fantasy rather than SciFI Post-Apoc. So I use a fast equipment mod to requip the DC sec men with Army fatigues, complete sets of Light and/or medium ceramic Lvl IV plates (aka "Combat Armor" in this game), Sunglasses, and Neeher's "Select Assault Rifle". This is a rifle mod I add to a lof of folks in the game, settlers too,. it looks like a Vietnam Era CAR15, "falloutisized" with thicker receiver, much more weight and a left side charging handle rather than a rear one. Quite plausible for this universe IMO. The DC security get a slightly leveled version to reflect greater resources that DC has. Most settlers just get the basic one which performs exactly as a Short Combat rifle in the game. And of course settlements , I avoid the TFBs that create thse beautiful perfect cities and prefer a more gritty style (one can check my mods section for pics of my own TFBs) so it fits the Fallout universe but still sets my settlers up for success. I am also not a huge fan of these oddball legendary effects on weapons, too much magic involved for my taste and there was none of that in Fallout 1 and 2 and I guess thats the style of universe I like to steer my Fallout 4 set-ups towards. So to get combat power I use a mod that un-nerfs the minigun and use that (supplied by easy ammo crafting mods). In a world without magic, (this is not Skyrim), heavy weapons is where firepower is at. I also added a mod that adds a version of the M2 Browning HMG to be carried/wielded by Power Armor. Resources I just cheat console myself on a large scale into Sanctuary . Why, isnt that unimmersive? I believe not, since I just got out of a giant uninhabited vault, who is to say I and my helpers can't do a multimonth scrapping effort on it? That would keep me in scrap materials for generations to come and this effort could not be visble to me as the player simply due to game and time limitations. (The only unrealistic thing I do, affects the bodies of women. Turning the gulag survivor bodies of the vanilla NPCs into beautiful hour glass figures via CBBE and clothing mods. Nothing over the top cartoonish mind you. Those figures could be possessed by real women, albeit perhaps only the top 5% of bodies on a large college campus perhaps. Back when I was young and good looking, I would date women like that and I treasure the memory.) So the bulk of my mods seem to go towards aligning the game with the spirit and universe Fallout 1 and 2: Monsters, yes, high end meds (stimpacks, radway) yes, magic armors and magic weapons no.
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I post, what I believe to be a decent pic of my uparmored Minutemen gathering at the castle, add a plausible lore-friendly caption, dutifully list all the mods used in the screenshots and I get a hostile reply of gibberish? Have no idea what the poster is trying to say, or what offended him or if we are just dealing with a psychotic episode. I guess I am fishing for an explantion, of what could be "bad" about my pic? The link gives a better view than the screenshot. I only took the screenshot in case he sobers up and decides to delete his post (probably the best solution, but I want to figure out what happend) https://www.nexusmods.com/fallout4/images/290037
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I know the Holy Grail, right? But I know this is possible since recently I tried, "Simple Enslavement" and it already does such a thing. There a person is knocked out via knockoutframework and on wakeup one can pick an option to convert to unique coded NPC to change her apperance via SLM. BUT there are moral issues involved IMHO with using this mod, plus its pretty involved. Plus knockout framework does not allow me to pick and choose at will, since knockouts are near impossible to accomplish on command. But even so this proves it can be done as the "knocked out" condtion clearly as a gaming feature of that mod and almost certainly not a neccessary condtion of the change of code in the software. I know some of the hard hitter modders often come on here sometimes so : Thank you for reading and considering
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This mod includes a couple of fantastic Enclave paintjobs for X-01 Armor: Urban Camoflage ( a mix of blacks and dark greys) and "enclave paintjob" just look great. BUT they are suppsoed to have extra anti radiation protection... As far as I can make out from the listed specs in two different parameters the author added, a rad reduction effect of 100 times via 2 different parameters each. Except an error was made and they were rad multiplication effects each by a factor of 100. So a total Multiplication factor for incoming Rad of 10,000 when wearing this armor with one of these paintjobs! In other words just passing by those radfioactive barrels that sometimes stand around gives you fast death before you can even touch your Radaway! (I tested it extensivly) But I'd LOVE to use those paintjobs.... so, anybody know how to fix this? https://www.nexusmods.com/fallout4/mods/42323