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363rdChemicalCompany last won the day on June 30 2024
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About 363rdChemicalCompany
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I do this routinely. Equipping and unequipped settlers ( and other NPCs like DC guards, even scavengers) with better weapons and armor. I use this mod to make it easier/faster, works even during comba,t but equipps entire weapon/ammo/and armor sets (but it has a lot of bugs which I descriped elsewhere in this forum, despite the relatively strong bugs I still use it a lot) https://www.nexusmods.com/fallout4/mods/68030 -----> I just hate it when in my settlement a 20 year old lookng 115lbs girl ( or even a weak looking male like June) grab 150 lbs machine cannons on thier own. I have taken to lock the most unimmersive heavy weapons that should only be used by power armor users up in containers. And only leave small stuff in the workshop.
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1)I use this to generate extra female settlers (it makes them unique coded so I can chnage their looks to hotties) They are all on game default level for settlers of Level 2 though and you DO have to "move them to settlement" after building. If the game thinks your settlement is full it will not accept them at that location. https://www.nexusmods.com/fallout4/mods/27969 Also to build my (female) settlers I complement the above with: This is more convienient and faster than the mod above. But only goes up to 7 unique settlers per sex (but u could build doubles, triples justdress them in different clothes). level 2. Full amenable to presets. And auto assigns to the location they are built in disregarduing any settlement population limit in effect. This is SUPER convinient. But it maxes out at 7 uniques, I went into the text file underlying this mod and changed a 7 to a 14 but it just crashed the file. maybe someday somone better than me could make this improvement) You must also download the optional "Settler builder female" file from this mod, to get 7 not just one. and this is the one I would love to change to 14... (hint at any mod gurus reading this ) https://www.nexusmods.com/fallout4/mods/63451 2) a) I use this cheat to spawn male settlers in a convinient way, I use it only on the male settlers as this generated level 40 or 50 settlers as I have "better settlers" installed and enabled. And in my mind this is not consistent with the young an attractive presets I use for female settlers. (If you look 20 yrs old you cannot be level 50 in my mind. Thats for my realism and immersion perception) "better settlers" seems to hook into the spawn mechanism of cheat console but not into the build mechanism in Unique spawnable settler linked above. I usually reject and respawn male settlers dont dont look seasoned or tough, except for when I spawn someone intend to be a doctor or trader, then I go for an intellectual look. https://www.nexusmods.com/fallout4/mods/13285 b)Also here is Better Settlers, has nothing to do with the settler numbers you asked for help above but is a cool mechanic so your guards are not longer folding like a wet napkin: https://www.nexusmods.com/fallout4/mods/4772 you can also use it to make them mortal PS: Sorry for typos. I type from a non US location and my browser wants to highlight nearly every english word as a mispelling, which is offputting
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usually i would agree since i want my guards to have everything. but I also prefer to have a degree of standarization and unifomrity in my troops. (I carefully equip them with this in mind) But to me it is unimmersive if my young and attractive (CBBE and preset SLMed) settler girls grab miniguns and 50 cal weapons . Its just too absurd a sight, to see to see a 110 lbs sprinting while wielding a 150 lbs machine cannon. Even June did this on the last attack, he is not built to make this believable. , but at least he is a guy, so it isnt quite as absurd, but still. I have a weapons strenght requirement mod, but either it only applies to weapons the game "knows" to mark as large, or it only applies to the player character. Maybe I need to play more with that mod to see if it has a funtionality that no 50 cal weapon can be used with a character of strenght less than 9 or in Power Armor. (its supposed to but i believe it does not apply to consistently to NPCs) On "paper" it has some of those gates but its just not working out for me unless the player character pics up something large. Then there are the modded large weapons like M2 Browning heavy machine gun and GAU autocannon that I guess the game doesnt know to classify as heavy weapons even though the autocannon for example weighs 145 lbs.
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Have you exceeded your settlement limits? There are mods you create settlers on the spot "build them in settlement" which would circumvent that. I have had settlments with as many as 60 settlers in the past ,using those tricks. I now stop at maybe 35 ish settlers, as above a certain number the load on your system can become a bit large. I have a very strong rig, but even I can feel it in a settlement of 60 settlers.
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You are correct. I did link one mod double.
- 3 replies
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- Fallout 4
- power armor
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I have used Power Armor paint job mods, but have yet to find one that does any color. Even thought it does not answer your requirements ask you cna have a lot of fun with paints here: https://www.nexusmods.com/fallout4/mods/39255?tab=images&BH=0 and here https://www.nexusmods.com/fallout4/mods/39255 and here https://www.nexusmods.com/fallout4/mods/31734
- 3 replies
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- Fallout 4
- power armor
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Check Your Steam Account Settings
363rdChemicalCompany replied to smr1957's topic in Fallout 4's Discussion
Been locking down my .acf file to read-only for this reason since April last year -
Keeping followers in power armor?
363rdChemicalCompany replied to azmives's topic in Fallout 4's Discussion
I use this to put NPCs into APower Armor (works not just on followers but any settler): https://www.nexusmods.com/fallout4/mods/10792 PS: On a slightly related note; I alao use https://www.nexusmods.com/fallout4/mods/37393 which optionally creates Minutemen patrols between settlements and sometimes those folks ar ein Power Armor (T45e) and at tiems they, unpredictably, step out of thier armor before they despawn after thier at a settlement. SO I have 2-3 T45e standng around which I cannot use since they are marked as stolen if I try, unelss I rescue the armor via console commands. But even then my Settler Power Armor mod will not recognize that frame. Only the PC can use that armor then. -
Thanks everyone! And I apologize I did not give you enough info: AMD7800X3D, Samsung 990 PRO SSD, 4080 Super, 64GB DDR5 RAM I know, yes, that almost looks like overkill for FO4 as it sits, but I run 300-400 mods active at the same time, I have a 4k Monitor and i run it with Luxors HD overhaul 4K version, with most ( but not all) settings on Ultra. Also I go in and out of the MCM and AFT often to manipulate NPCs in the world. Getting in and out of MCM, or picking up the NPCs "spec sheet" via AFT, there is a real lag, approx 1-3 seconds. For that I want a CPU with better productivity scores than the 7800X3D. My laptop with a 14900 HX is faster in these MCM jumps than my desktop even though its throttled a lot for being in a laptop With the CPU I been holding off until the 9950X3D comes out. My 7800X3D is still quite good and I doubt there will be enough uplift with the 9800 X3D, which is why I did not get it, especially since my FPS are good so I will likely get the AMD 9950X3D when it comes out. Already told the store to call me when their first unit comes in. So my reasoning is with the GPUs, well the new RTX 5080 seems to be minimal uplift over 4080S according to most comparisons. But I once I have a 9950X3D, maybe my GPU will be the bottleneck? I was toying with the idea of putting in a 5080 but comparisons say improvements are minor to 4080S but none of the published comparisons cover my use case: heavily modded FO4, with 4k textures most settings on Ultra. So that why I wonder which, if any of the new games, have a smiliar use profile on our machines to FO4? or to my particular use case?