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Everything posted by Xeivous
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@ Kieran They're not gonna stab themselves are they? wait.... *goes to level speechcraft, illusion and personality*
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And blood, they need blood. For when you stab them... multiple times... with their right femur... that is still attached to the rest of their body....
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Hehe.... nice
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Np, also the modeler will need to know the body types you use, if any. And kudos would be nice... ;)
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1. Pictures 2. Read my sig
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I was just showing for proof of concept. But pretty much you'll need a modeler to make the different variations, depending on what how many states of damage you want, then a scripter to set up the script for the armor to change as durability changes.
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Hmm Kinetic magic? Like force push sort of thing?
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Ahhh, well that is a lot more complicated.... So I'm as clueless as everyone else so far...
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The guard overhaul I used doesn't play nice with deadly reflex for some reason... soooo I'm with physic guards right now...
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This system will be not be much different from vanilla one. My request is delete all the other versions and keep just one with dynamic stats and enchantments. The script I described will do that. You have sword a, you are at level b, you cast the spell, sword a gets removed, you get sword b. That's as simple as I can describe it to you.
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http://img441.imageshack.us/g/ryill000.jpg/ this should work
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There is some stuff, there's a script here http://www.tesnexus.com/downloads/file.php?id=29751 for it. there's like one mod still up here http://tesnexus.com/downloads/file.php?id=31329 though the second link's modeler went with skimpy choices the models could easily be changed to what you want.
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First off, my eyes. Secondly, do you have permissions?
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Hmmm for the second you could make several versions of the weapon then attach a spell that removes the weapon, checks player level then adds the appropriate weapon. So for sake of explanation, at level 1 you have an iron equivalent sword, you level to 5 and cast the spell, the spell checks your level, now five, and gives you a silver equivalent sword (or something to that extent)
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I can do without pauldrons.
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... Where in my sig do I say that I will make it?
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The main problem with some of the warhammer mods is the giant shoulders of maybe compensating for something
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http://yfrog.com/j6instructionsfp better link http://tesnexus.com/downloads/file.php?id=18352 The clothing replacer for the body I use. should be helpful...
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Honestly, I'm not too hot on modeling, I'm unable to find a resource for HGEC. Could you base it off vanilla clothes? Because I know a replacer for vanilla clothes that uses the body size I use. Also, to get a full 3d look at it, on the little bar there will be an upside-down triangle, left click that then click view in 3d. http://a.imageshack.us/img690/809 I drew a picture for you
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1. pictures 2. see sig
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I don't have the items personally... D: but the view in 3d button is your friend. lemme see if I can find the meshes... http://tesnexus.com/downloads/file.php?id=17924 this should be it...
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This should be simple (I hope) http://www.wowhead.com/compare?items=38160:38162:38161:38163:38286:38285 Use view in 3d for reference, you can also click on the items to view them individually (takes you to another page). I highly recommend doing so for the head-band. Keep everything as separate pieces if you can. Body: HGEC D-cup, M lowerbody. A batch of fresh baked kudos for helpers ...so delicious and moist..
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You could dump the place at that old burn down "All things alchemical" not much use of a place, not really an easter egg... Think that there's enough room... I don't know of any mods that mess with the area... edit: Also, parodying some of monty-pythons stuff could be fun... hehe and now for something completely different! *explodes*
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Maybe some quests to join the theater, based off personality, speech-craft, and mercantile skills.
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http://my.imageshack.us/v_images.php this should get you to the screens I've taken...