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capella6707

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Everything posted by capella6707

  1. I can't figure out how to change physics settings for SINful CBP. In the MCM on the mod's main tab there's a place to use a preset. I select Firm (the characters' breasts and butts are way too "jiggly"), hit Tab to exit out. The setting stays on Firm for a couple of seconds and then clears. Also, on the breasts and butt tabs I can't change the values.
  2. First, TAWOBA: So, I got the book for the armor that I want to craft (Ebony) and read it (don't think that's required, but just in case...). But at the forges I'm not seeing the Bikini Armor pieces - just the vanilla Ebony armor. Am I missing something? Second, Killer Keos: During this latest playthrough (just loaded and modded the game a few weeks ago after a few years' hiatus) all of the armors have been the skimpy versions - until I crafted the Ebony Armor - that's the vanilla version. Any idea why? I'm using CBBE with a custom Physics body, which looks as intended in-game. Load order as copied from LOOT: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 RSkyrimChildren.esm 6 6 Lanterns Of Skyrim - All In One - Main.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 BSAssets.esm 254 FE 0 AHZmoreHUDInventory.esl 9 9 AnotherSortingMod SSE.esp 10 a WhiterunHoldForest.esp 11 b MajesticMountains_Landscape.esm 12 c Forgotten DungeonsSSE.esm 13 d MajesticMountains_Moss.esp 254 FE 1 RealisticWaterTwo - Resources.esm 14 e BSHeartland.esm 15 f BS_DLC_patch.esp 16 10 Falskaar.esm 17 11 Apachii_DivineEleganceStore.esm 18 12 TravellersOfSkyrim.esm 19 13 FISS.esp 20 14 ApachiiHairFemales.esm 21 15 ApachiiHair.esm 22 16 LSFX-SSE-Audiosettings.esp 254 FE 2 FloraRespawnFix.esp 23 17 SkyUI_SE.esp 24 18 Blowing in the Wind SSE.esp 25 19 Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp 26 1a Reverb and Ambiance Overhaul - Skyrim.esp 27 1b Immersive Sounds - Compendium.esp 28 1c Obsidian Weathers.esp 29 1d SMIM-SE-Merged-All.esp 30 1e Immersive Wenches.esp 31 1f Blowing in the Wind - SMIM Merged All Patch SSE.esp 32 20 Gildergreen Regrown.esp 33 21 BSHeartlandFRF.esp 254 FE 3 Falskaar - Bruma Patch.esp 34 22 CASM.esp 35 23 No NPC Greetings.esp 36 24 FalskaarRSChildrenPatch.esp 37 25 RSChildren Patch - BS Bruma.esp 38 26 SMIM-Bruma-Patch.esp 254 FE 4 Falskaar_ASM-SSE.esp 254 FE 5 RSC Falskaar Patch.esp 39 27 Beyond Skyrim Bruma_ASM-SSE.esp 40 28 JKs Skyrim.esp 41 29 AI Overhaul.esp 42 2a Cutting Room Floor.esp 43 2b Skyrim Immersive Creatures Special Edition.esp 44 2c Dawn of Skyrim.esp 254 FE 6 JKs Skyrim_Dawn of Skyrim_Patch.esp 45 2d BlackthornManor.esp 46 2e JKs_Skyrim_No_Lights_Patch.esp 47 2f Helgen Reborn.esp 48 30 Solitude Expansion.esp 49 31 RLO - Exteriors.esp 50 32 MoreBanditCamps.esp 51 33 Skyrim Flora Overhaul.esp 52 34 goodbrother.esp 53 35 Blackthorn_SRB&LOS.esp 54 36 BreezehomeByLupus.esp 55 37 Immersive Encounters.esp 56 38 Immersive Encounters - RS Children Patch.esp 254 FE 7 BetterQuestObjectives.esp 57 39 BetterQuestObjectives-CRFPatch.esp 58 3a CRF_RSChildrenPatch.esp 59 3b RSChildren.esp 254 FE 8 RSChildren + AI Overhaul Patch.esp 60 3c Babette has Fangs.esp 254 FE 9 Blackthorn RSC Patch.esp 254 FE a RSC CRF Patch.esp 254 FE b JS Dragon Claws - Helgen Reborn Patch.esp 254 FE c RSC HR Patch.esp 61 3d HelgenRebornRSChildrenPatch.esp 254 FE d RSC Solitude Expansion Patch.esp 62 3e Skyrim Better Roads - The Rift.esp 63 3f Legendary Skyrim Crossbows.esp 64 40 Man Those Borders!.esp 65 41 Inns and Taverns.esp 254 FE e Blowing in the Wind - JKS_DoS_Patch.esp 66 42 Skyrim Better Roads - EastMarch.esp 67 43 Point The Way.esp 68 44 Immersive Music.esp 69 45 Diff. Radiant Raiment PUBLIC.esp 70 46 Populated Cities Towns Villages Legendary.esp 71 47 Goodstormcloaks.esp 72 48 Wintersun - Faiths of Skyrim.esp 73 49 ThiefEyes_SSE.esp 74 4a Skyrim Better Roads and Bridges - All In One - Merged.esp 75 4b Run For Your Lives.esp 76 4c HeljarchenFarm.esp 77 4d Tel Mithryn.esp 78 4e Skyrim Better Roads - Winterhold.esp 79 4f DragonbridgeSouthSide.esp 80 50 lakeviewdock1.2.esp 81 51 More idle markers.esp 82 52 WindstadMine.esp 83 53 Immersive Patrols II.esp 84 54 PopulatedCitiesRSChildrenPatch.esp 254 FE f RSC Dragonbridge SS.esp 85 55 AHZBetterDGEntranceSE.esp 86 56 TheAutumnOfWhiterunRemastered.esp 87 57 Skaal Village.esp 88 58 Bannered_Mare_Inn_Rooms.esp 89 59 Trees in Cities.esp 90 5a Shor's Stone.esp 254 FE 10 JKs Skyrim_Skaal Village_Patch.esp 91 5b Watchtowers of Skyrim.esp 92 5c Ivarstead.esp 93 5d Solitude Skyway SE.esp 94 5e Crossroads Inn.esp 95 5f SE - Skywalk Patch.esp 254 FE 11 JKs Skyrim_Ivarstead_Patch.esp 96 60 Readable_Shadowmarks.esp 97 61 Karthwasten.esp 98 62 00MarzWindhelmHome.esp 99 63 DiverseDragonsCollectionSE.esp TravellersOfSkyrim - Vanilla.esp 100 64 GIST soul trap.esp 101 65 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp 102 66 Female Mannequins SSE.esp 103 67 ogSplendorDragons.esp 104 68 Serana Hood Removal.esp 105 69 Potema Fix.esp 106 6a EbonyEffectRemovalUmbraShader.esp 107 6b WetandCold.esp 108 6c Footprints.esp 254 FE 12 SunDaytimeNorth_MM_default.esp 109 6d RLO - Effects.esp 110 6e Skyrim Immersive Creatures_ASM-SSE.esp 111 6f AlchemyAdjustments.esp 112 70 Bijin AIO.esp Bijin NPCs.esp Bijin Wives.esp Bijin Warmaidens.esp 113 71 Serana.esp 114 72 Legendary Artifacts.esp 115 73 Shiva's Vanilla Clothing Replacer.esp 116 74 Lightweight Scrolls.esp 254 FE 13 Cutting Room Floor_ASM-SSE.esp 254 FE 14 BetterQuestObjectives - Dark Brotherhood for Good Guys Patch.esp 254 FE 15 Radiant Quest Marker SE.esp 254 FE 16 Radiant Quest Marker SE CRF Patch for EBQO.esp 254 FE 17 BetterQuestObjectives-DBForevertoMisc.esp 117 75 MajesticMountains.esp 118 76 Apachii_DivineEleganceStore_Patch.esp 119 77 SkyfallEstateBuildable.esp 120 78 Dragon Bridge.esp 254 FE 18 JKs Skyrim_Dragon Bridge_Patch.esp 254 FE 19 JKs Skyrim_Cutting Room Floor_Patch.esp 121 79 Missives.esp 122 7a The Paarthurnax Dilemma.esp 123 7b BetterQuestObjectives-PaarDilemmaPatch.esp 124 7c TheAmazingWorldOfBikiniArmor.esp 125 7d Map Markers Complete.esp 126 7e AmazingFollowerTweaks.esp 254 FE 1a BetterQuestObjectives-AFTPatch.esp 127 7f RaceMenuHH.esp 128 80 Jennes.esp 129 81 LeftHandRings.esp 130 82 Intriguante's Wear NO.esp 131 83 Auriel's Bow Takes Any Arrow - Blessed Edition.esp 132 84 MA-DiversifiedDivines.esp 133 85 Legendary Shrines.esp 134 86 GIST-RusticSoulGems-patch.esp 135 87 Torch Brightness Radius - ELFX.esp 136 88 Better Harvesting (animal loot version).esp 137 89 CrittersAintSnitches.esp 138 8a Believable Crime Report Radius.esp 139 8b RichMerchantsSkyrim_x2.esp 140 8c MOD - Simply Better Movement Speeds (SSE).esp 141 8d Realistic-Voice.esp 142 8e Ars Metallica.esp 143 8f ashauryn ultimate dawnbreaker - medium power.esp 144 90 Improved Gauldur Amulet Locked.esp 145 91 HearthFire Display Case Fix.esp 146 92 Better Stealth AI for Followers.esp 147 93 DG-NoAttacks.esp 148 94 sandboxcylinderheight.esp 149 95 CureDiseaseSpell.esp 150 96 Rayg_NoBYOHAttacks.esp 151 97 BlockSteal.esp 152 98 Upgrade Potions.esp 153 99 DisarmlessDraugr.esp 154 9a AHZmoreHUD.esp 155 9b crimsonquestmarkers.esp 156 9c icepenguinworldmapclassic.esp 157 9d BarenziahQuestMarkers.esp 158 9e Customizable Camera.esp 159 9f BetterDoomstoneDescriptions.esp 160 a0 SignatureEquipment.esp 161 a1 ThaneWeaponsReborn.esp 162 a2 Dragonborn Delayed - After Dragonslayer.esp 163 a3 Dawnguard Delayed - Level 20.esp 164 a4 UnreadBooksGlow.esp 165 a5 Keepsakes.esp 166 a6 BikiniAscendVolume1.esp 167 a7 ThiefEyes_SSE - Book Chance 100.esp 168 a8 Warhammer Sorceress Robes.esp 169 a9 TAWOBA Level Lists.esp 170 aa TAWOBA LL No Chance Topless.esp 171 ab Bikini Ascend LL No Chance Topless.esp 172 ac Bikini Ascend Level Lists.esp 173 ad DHuntress.esp 174 ae FlameAtronachArmor.esp 175 af FullBootForKKSA.esp 176 b0 KKFur.esp 177 b1 KKSDGWeightSliderFix.esp 178 b2 KKSDrBWeightFix.esp 179 b3 JS Armored Circlets SE.esp 180 b4 Chesko_LoreBasedLoadingScreens.esp 181 b5 AMatterOfTime.esp 182 b6 SkyHUD.esp 183 b7 iHUD.esp 184 b8 TheEyesOfBeauty.esp 185 b9 KS Hairdo's.esp 186 ba Improved Eyes Skyrim - Serana.esp 187 bb Improved Eyes Skyrim - Vamp.esp 188 bc Improved Eyes Skyrim.esp 254 FE 1b SINful CBP.esp 189 bd RaceMenu.esp 190 be XPMSE.esp 191 bf RaceMenuPlugin.esp 192 c0 FNISSexyMove.esp 193 c1 FNISspells.esp 254 FE 1c FNISspells_ASM-SSE.esp 194 c2 FNIS.esp 195 c3 CBBE.esp 196 c4 RaceMenuMorphsCBBE.esp 197 c5 UIExtensions.esp 198 c6 AddItemMenuSE.esp 199 c7 RUSTIC SOULGEMS - Sorted.esp 200 c8 LeveledItemsLevelWithYou.esp 201 c9 Lightweight Potions English 2.0.esp 202 ca Legendary Shouts.esp 203 cb NoDisarm.esp 204 cc Ars Metallica - LSC Patch.esp 205 cd LrsamwaysExpandedSkyrimWeaponry.esp 206 ce TravellersOfSkyrim - Dragonborn Addon.esp 207 cf bs bruma corrections (pc).esp 254 FE 1d AI Overhaul - Cutting Room Floor Patch.esp 208 d0 Blowing in the Wind - Helgen Reborn Patch SSE.esp 209 d1 Whispers of Words.esp 254 FE 1e Wintersun - SIC Patch.esp 210 d2 Dawnguard&VolkiharArtifactsQuests.esp 211 d3 AK- Boethiah Alternate.esp 212 d4 My Home Is Your Home.esp 213 d5 HearthfireTrader.esp 254 FE 1f Falskaar - Fast Travel.esp 254 FE 20 Falskaar - Bug Fixes.esp 214 d6 DGE_PCIorLSC_Patch.esp 215 d7 MoreColorfulRobes.esp 216 d8 TES5SE NPCs Travel.esp 254 FE 21 AI Overhaul - Ivarstead Patch.esp 217 d9 Ordinator - Perks of Skyrim.esp 218 da TCBM.esp 254 FE 22 EvenBetterQuestObjectives - Thieves Guild For Good Guys Patch.esp 254 FE 23 Ordinator - Beyond Skyrim Bruma Patch.esp 219 db Immersive Citizens - AI Overhaul.esp 220 dc CollegeOfWinterholdImmersive.esp 221 dd Relationship Dialogue Overhaul.esp 222 de Whistling Mine.esp 223 df Settlements Expanded SE.esp 254 FE 24 RSC Settlements Expanded SE Patch.esp 254 FE 25 CWICRFSEPatch.esp 224 e0 Rorikstead.esp 254 FE 26 JKs Skyrim_Rorikstead_Patch.esp 225 e1 Dawnstar.esp 254 FE 27 JKs Skyrim_Dawnstar_Patch.esp 226 e2 Settlements Expanded SE - Blackthorn Patch.esp 227 e3 Serana Dialogue Edit.esp 228 e4 RDO - AFT v1.66 Patch.esp 229 e5 Convenient Horses.esp 230 e6 Settlements Expanded SE - Lanterns of Skyrim Patch.esp RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 254 FE 28 CWIOrdinatorPatchSSE.esp 254 FE 29 Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp 231 e7 Settlements Expanded SE - Inns and Taverns AIO Patch.esp 232 e8 Settlements Expanded SE - Whistling Mine Patch.esp 233 e9 Settlements Expanded SE - Skyrim Better Roads and Bridges Patch.esp 254 FE 2a AI Overhaul - Relationship Dialogue Overhaul Patch.esp 234 ea Settlements Expanded SE - RS Children Patch.esp 235 eb Alternate Start - Live Another Life.esp 236 ec BetterQuestObjectives-AlternateStartPatch.esp 237 ed Alternate Start -- New Beginnings.esp 238 ee RLO - Interiors.esp 239 ef RLO - CRF Patch.esp 240 f0 RLO - IC Patch.esp 241 f1 RLO - Illuminated Spells.esp 242 f2 RLO - VIS Patch.esp 243 f3 RealisticWaterTwo.esp 254 FE 2b JKs Skyrim_RWT_Patch.esp 254 FE 2c Dawnguard Map Markers.esp 244 f4 EzEWorldMapSE.esp 254 FE 2d Bashed Patch, 0.esp 245 f5 Modern Brawl Bug Fix.esp
  3. This worked for me. As far as "getting that file copied to Nexus forums", simply do the Copy Load Order in LOOT and then paste it directly in to your post in the forum or paste to Notepad (if you want to save the load order for yourself, for instance) and then copy/paste from there in to a forum post.
  4. Disregard... Sorry, quoted the wrong post.
  5. I'm having some mod issues, so obviously I need to provide my list of active mods, but I'm not sure how to do that, other than manually writing down each mod, and with nearly 300 mods, I'd rather not have to go that route! I'm using Vortex. Does Vortex provide a way to export the list of mods? I looked around in the program, but don't see anything that, to me, indicates it can do such a thing.
  6. Took me a bit to figure it out, but I had Profile Management turned off in the settings. I had to turn it on to be able to delete the game from Vortex. Maybe a feature request there to be able to remove a game even if Profile Management is off?
  7. I've removed the mods from the game, so as far as Vortex is concerned there's nothing "connected" to the game anymore. I just can't figure out how to remove the game from being managed by and listed in Vortex.
  8. I've been playing it off and on ever since launch, usually with several months in between stints.
  9. I should have mentioned this in my original post: Actually, what I initially did was I searched for "*.exe" in the Zenimax folder. It found, "eso64.exe", "Bethesda.net_Launcher.exe", and a bunch of other executables that were obviously not what I was looking for (uninstallers, C++ redistributables, setups, etc). I tried both the exo64 and Bethesda.net ones, but neither worked. However... This has really become a moot point for me, as the Nexus site has an abysmal selection of mods for ESO and all of the ones that I downloaded and installed were as old as three years ago. ESOUI.com is actually the best source of ESO mods/add-ons and the mod manager "Minion" is integrated with that like Vortex is integrated with Nexus. So I'm using Minion, now...
  10. Actually, I thought that was a good idea! So I tried it - actually, what I did was create the shortcut and then copied the shortcut's URL to Vortex's Target box for the Dashboard button. When I saw the target text was "steam://rungameid/306130", I was skeptical whether it would work, but I tried it anyway and guess what? I didn't work! :) Got an error about Vortex looking for an executable, which isn't suprising. Thanks anyway! Maybe someone will pop in here who's been successful...
  11. First, I have played the game starting it via Steam, so it runs fine. I just added ESO to Vortex and added some mods. I launched the game from the default launcher that Vortex added, but I got a login screen and when I tried to log in it said I need to start it from Steam. When I start it from Steam I'm automatically logged in and I get right to the character selection. So I want to add a custom launch button to the ESO dashboard in Vortex, but I can't find the executable that Steam uses. I've tried several in the Steam ... Zenimax Online folder and they all brought me to the login screen and the "must launch from Steam" message. Has anyone successfully set up a launcher button for ESO in Vortex?
  12. "His", actually. But no worries - there's no way you could've known that... ;) I agree, though - I've had to both reinstall on the same computer and transfer to another computer before. Now that there's a written, successful process, I'd be great if the steps could be preserved for future reference and tweaking by the community.
  13. Yes, two key points to a successful migration are 1) exactly mirroring the location of the source computer's programs and 2) running each installed program once before copying over the source folders and files.
  14. Makes sense in your case. I'm certainly not planning on going through this again any time soon, so hopefully someone will be able to give that a shot. Yeah - didn't think of that. I opted for the slow, check-by-check method without even thinking about if there'd be a quicker way. Anyway... SUCCESS! :thumbsup: :dance: :woot: :dance: :laugh: :cool: :dance: I fired up the game and played for a bit and everything's just peachy! So, below is the process that I followed. This is specifically for moving a Steam-installed SSE, Vortex, and all related files and tools from one computer to another, with the goal of not having to start a new game - to continue with your saved game(s). On the old/source computer Note all settings in Vortex Take screenshots of each tab/page, make notes, etc Note Steam\Skyrim install location Note Vortex install location Note WryeBash install location Note location of all tools in Vortex Dashboard (BethINI, FallrimTools, SSEEdit, etc) I re-downloaded these tools for the new computer, but they can probably be copied over to the new computer Purge mods in Vortex See step 16 below - I'm not sure this is necessary and may have caused some more work Vortex will say the Bashed Patch is missing masters Copy full SSE folder in My Games to the backup location For me, OneDrive was syncing this folder, so on the new computer it was there, but when I started SSE for the first time, the save location was created in C:\Users\<username>\Documents\My Games\Skyrim Special Edition, NOT the OneDrive location of C:\Users\<username>\OneDrive\Documents\My Games\Skyrim Special Edition. Why, I don't know - just be aware of that possibility Copy full SSE Steam install folder to the backup location Copy Vortex AppData folder (C:\Users\<username>\AppData\Roaming\Vortex) to the backup location Copy Vortex Mods Staging folder to the backup location This is the "Mod Staging Folder" path on the Mods tab in Vortex Copy the following WryeBash folders to the backup location The "Mopy" folder created in the SSE program folder The "Skyrim Special Edition Mods" folder at the same level as the Steam SSE folder On the new/target computerNOTE: As far as copying the backup folders and files to the new computer, I recommend deleting or renaming the ones created by Steam, WryeBash, and Vortex after installation, setup and first run to eliminate any possibility of files existing in the new computer's folders that weren't there in the old computer's folder Install Steam to the above location Install SSE to the above location Run SSE first time You just need to get to the launcher so the files are created in the Save folder Install and run Vortex Set Vortex settings as noted above Close Vortex Copy Vortex AppData folder from the backup location I deleted the existing one created when I installed/started Vortex Copy Mod Staging folder from the backup location These are the uncompressed mod files (30GB for my 270+ mods), so this one will take a very long time Install WryeBash Copy WryeBash folders from the backup location Install/place additional Vortex Dashboard tools Copy SSE backup from the backup location Again, I renamed the existing folder that Steam created before copying the backup over Copy SSE My Games folder from the backup location On the new computer, starting SSE created save folder in non-OneDrive location: C:\Users\<username>\Documents\My Games\Skyrim Special Edition, so I backed that up by renaming it and copied the OneDrive save folder to that location Since the previous copy tasks will take a long time, ensure all file copying is complete before continuing Start Vortex to make sure it runs as expected Ensure that it recognizes the mods that were copied over to the Staging folder Confirm tools start from the Dashboard shortcuts Check the Mods and Plugins pages and ensure everything looks okay At this point, in Vortex, for me, even though all settings files were copied over, I was perplexed to see that all of the Plugins were disabled but the Mods were still enabled. Deploying the mods did not fix this (purging and deploying again didn't affect anything, either). I resolved this by doing the following (this is the method that I followed, there may be a better way to do this) In WryeBash check all plugins If you have more than 255 plugins, check 254 and the Bashed Patch esp Rebuild the Bashed Patch, which will free up plugins Check the rest of the plugins and rebuild the patch again Checking back in Vortex, the plugins with checks in WryeBash were enabled and the plugins with pluses in WryeBash were disabled Fire up Skyrim and pray it works! (It should - it did for me!)Okay, gotta go play now - on my shiny new Lenovo laptop with 4GB GTX 1050Ti, 6-core i7, 16GB Ram, 500GB SSD and obscene resolution of 3480x2160! :smile:
  15. I think I resolved the disabled plugins issue: I'm sure you've noted that changes made in WryeBash and Vortex are updated as they happen when the programs are open. (Disable a plugin in Vortex and its box is unchecked in WryeBash) When I first opened WryeBash it was listing all plugins as disabled (unchecked) except the official masters. I was thinking that I should be able to check all of the plugins in WryeBash and then build the Bashed Patch, which will disable any of the plugins that are included in the Patch. In case it might fix the issue - or at least help, I tried copying from the old computer to the new computer the Mopy folder in the SSE program folder and the /Skyrim Special Edition Mods/Bash folders that WryeBash creates as well. I fired up Vortex then WryeBash, hoping that something in those folders retained the state of the plugins, but that didn't change anything - the plugins were still disabled. So I checked all of the plugins in WryeBash and built the Bashed Patch. (Actually, I found that I have 263 plugins, so I checked 254 of them, then checked the bashed patch, built the patch, checked the remaining plugins, then rebuilt the patch again). Viola! All plugins enabled in WryeBash, the ones included in the Bashed Patch have a plus in the checkbox, and the plugins are enabled/disabled accordingly in Vortex. Happy dance time! :dance: Unfortunately, at the moment I'm not able to fire up the game to test it (I'm accessing my computer remotely from work - if you tell my boss, I'll deny everything! o_O) I'll be able to test-run Skyrim tomorrow morning, but at this point, I'm pretty confident it'll work. Once I do that, I'll post my final migration steps here. I'm wondering if Purging the mods prior to copying the folders may have caused this and may not have been necessary. It'd be great if one of you guys that plans on doing a migration as well could try it without purging the mods first and report back on what the plugins look like when they start up Vortex after the folder copy.
  16. Okay, guys. Migration is in progress. I'm at the point where I started Vortex after copying all of the backup folders over to the new computer. When I started Vortex, I was thrilled (and relieved) that the Dashboard tools were all there and all of the tools worked. :) However, things aren't looking quite so rosy for the mods themselves. On the Mods tab, they are all Enabled, but I don't specifically remember what their state was when I Purged them on the other computer. Can someone confirm whether they stay Enabled after a Purge? The real "un-rosy" part is on the Plugins tab. They are all disabled - even after hitting the Deploy button. I tried Purging and then Deploying again, but that had no effect. I'm not really sure what to do about that. I certainly don't remember which ones were enabled! Suggestions, please!
  17. @zarantha, Looks a good plan. I'm glad someone else out there is working on migrating Skryim & Vortex, too. It looks like I'll be diving into this before you, though: I just got an email that my computer shipped! I'll post my results/experience here when I do the move.
  18. @NewThalos and MadeUpName92, Tannin's CSS does what I'm pretty sure you're wanting. A couple points: Vortex won't restart with the details pane slid out (perhaps there's a way to do that, I don't know) The details pane retains the same functionality: double-click on a mod's row and that toggles whether the pane is hidden or showing click on the arrow at the bottom of the box to hide it The columns resize accordingly with the pane showing
  19. I'm also getting a new computer and have come up with the below plan. It is my intention to exactly mirror the locations of Vortex, Skyrim and all related folders on the new computer such that I can just copy over all related files & folders and then run the game (installing programs as necessary for proper Windows installation, of course). I have a NAS on my home network that I will be using to transfer files from the old computer to the new one. On old computer Note all settings in Vortex (especially Mod staging folder & download folder) Note Steam\Skyrim install location Note Vortex install location (I think this is not customizable under normal circumstances) Purge mods in Vortex Copy full SSE folder in My Docs to the network drive (OneDrive syncing may put this on the new computer automatically) Copy full SSE Steam\Skryim install folder to the network drive Copy Vortex AppData folder to the network drive Copy Vortex Mods Staging folder to the network drive On new computer Install Steam Install SSE Run SSE first time Install Vortex Install 3rd party tools (WryeBash, SSEEdit, etc) Set Vortex settings as noted above Copy Skyrim game folder from the network drive Copy Vortex AppData folder from the network drive Copy Mod Staging folder to the network drive Start Vortex to make sure it runs as expected Deploy mods (un-purge) Fire up Skyrim and pray it works! There are a couple of caveats I foresee to this plan: If I recall correctly, when setting the Downloads folder in Vortex, it has to be empty - if this is the case, I'm wondering if it would work to temporarily move the archives in the Vortex Downloads, and then somewhere between steps 5 - 9 move them back, or would that be taken care of when the AppData folder is copied to the new computer? For that matter, if I'm mirroring everything and copying everything over to the new computer, wouldn't the AppData folder hold all of the settings, thereby negating the need for step 6 on the new computer?Any way you cut it, the more I think about this, the more I'm wondering the likelihood of this even working! But I'm going to try it, since, if it does work, that'll save me from having to reinstall 270+ mods! Comments on this would be appreciated. It'll be a couple of weeks yet until my new computer ships, so I've got some time to ponder this.
  20. Is there a customization feature within the Vortex UI? (I poked around but didn't see anything that seemed to me to be for that) Is the only way to customize Vortex by modifying the CSS files in the folder mentioned above?
  21. Oh, how I wish that everyone that comes here to complain about how crappy Vortex is would do exactly this. And if that doesn't help then come here to ASK for help. We're more than happy to help.
  22. Even if such a feature/service would incur an extra fee on top of my premium membership, I'd pay (within reason, of course) because being able to just download a bunch of pre-selected mods would save a LOT of time and headache.
  23. Great idea, Thalos, but as you said, I'm sure the load on their servers would be the reason that wouldn't happen (unless they limit it by subscription or something extra like that).
  24. My downloads folder is actually on a local NAS, so I just need to point Vortex to that on the new computer. Great point purging beforehand. Didn't think of that. That'd probably be safer. I will post my results here. Although it's still about a week and a half until I'll receive my new computer (custom order). Thanks, Augusta!
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