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capella6707

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Everything posted by capella6707

  1. And you can do just that. As I said in my answer, I have a downloads folder on a network drive, which is where, when I click Download with NMM on a mod page at Nexusmods.com, Vortex downloads the mod archive file to. Now, as far as the installation folder, that must be on the same drive as the drive that the game is installed on. But, don't forget, "installing" a mod is not the same as Vortext "deploying" it. The install folder is separate from the game's data folder. Deploying a mod is what puts the hardlink in the data folder. Perhaps this process is what you're referring to as far as not being able to specify folders? As I mentioned earlier, Vortex works a little differently than NMM and MO, but for very good reasons - and the result is a deceptively powerful mod manager in an easy-to-use package. You just have to take a bit of time to learn how Vortex works. Keep in mind that it may not be working the way you think it should, but that's different than it working a certain way for a good reason that you might not understand.
  2. Purely a matter of curiosity: I was scanning through my save games in Vortex - never visited that page until now - and noticed that in the list of plugins for every save file two particular mods are highlighted with an orange box. Those same two mods are that way for every save file. I checked for some distinction, such as they needed to be updated or cleaned or something, but I can't figure out why those two mods are highlighted.
  3. Thanks, guys, but I just opened up Vortex today to a notice that there's an update available to 0.16.5! /thread
  4. The Downloads folder can be anywhere you want, including on a network drive, which I do, as my computer is strapped for space. Just go to Settings -> Download, change the path and Vortex will move the files. The new path must be empty, by the way.
  5. I'm really sorry you're having such a difficult time with Vortex. I've used both MO/MO2 and NMM and, personally, I find modding games with Vortex very easy - although it does require some adjustments in thought processes while working with modding a game, as compared to MO/NMM. I'm currently running Skyrim Special Edition with over 260 mods and it's been crash- and bug-free (including no visual or gameplay oddities) for about 50 hours of playing time on one character. I'd like to respond to a couple of things you mentioned. "a way to just go to the selected mods nexus page" On the Mods tab, double-click any mod and an information window about that mod will slide out from the right. In there, scroll down and you'll see a link that says "Visit on www.nexusmods.com". Click on that and that mod's page will open in a browser window. "edit the name of a mod from within the client." I do this a lot, as some mods' names are quite odd/unhelpful ("Update 1.1", or (Part 1), etc). You can only rename a mod that is in Disabled or Enabled status. To do so, again, in that slide-out window, near the top, below the mod's picture you'll see its name in a text box. Just type in what you want to name it there. "A progress bar when it's loading or moving my downloads folder for four hours" - I agree on this one, and actually. I put in a feature request for this, so hopefully, that'll be seen in a future release. "download progress gets stuck and never, ever, updates" - While I agree that the current download progress feature is clunky, at best, in my experience it does update - even for 1GB+ files. However, Vortex does freeze up for a short time for me, too, on very large files. I'd just recommend asking why it seems you can't do something or why something is happening, or how to do something.
  6. By "atm" does that mean, by any chance, that such a feature is planned?
  7. I was using ECE while waiting for RaceMenu to be done for SE. I'm sure you know, there are some hoops you have to go through to get ECE running, but once it does, it works nicely. When RaceMenu finally came out for SE I was at a point where I was reinstalling everything for SE, so I made the switch then. It's easier to install (no nioverride, no skee, just SKSE - period) and works nicely, the presets are especially nice (not sure if you could do that in ECE). I do miss the vertices editor, but I'm fine without it, for an easy-to-install, easy to use tool, I'm good to go. I'd recommend making the switch.
  8. I have a smooth, crash-free, "perfect" (for me) install of Skyrim SE running now using Vortex v0.15.9, which is officially considered a stable version (Vortex Feedback thread "Current Version: 0.16.3 (testing) / 0.15.9 (stable). I'm just starting to mod Oblivion. I'm just wondering if I should "make the jump" to a more recent version - I'm seeing some nice features, fixes, and changes that I'd like to try out in the more recent versions. Has anyone been using later versions with little to no issues and has heavily modded games?
  9. UrizenDe, did that happen to you for Oblivion specifically? Every time I enable the Unofficial Shivering Isles Patch all of the plugins that I've added are just constantly being enabled and disabled non-stop - it's doing it now, as I type this. I have a bug report typed up, but I wanted to make sure maybe I'm not doing something wrong before I submit it. Maybe I'm installing patches that don't need to be? I don't know. Here's what I have: Oblivion GotY Deluxe via Steam Installed Mods: Kurt's Cleanup 0p56Engine Bug Fixes 2Unofficial Oblivion PatchUnofficial Oblivion DLC PatchesThose appear to be stable. I've also cleaned all of the plugins that Vortex says need to be cleaned. With Auto Sort enabled, when I enable the mod Unofficial Shivering Isles Patch, a persistent cyclic process starts in which, on the Plugins page, all of the plugins from the mods that I've added keep getting enabled and disabled. I've let it run for as much as 15 minutes and the process of enabling/disabling the mods doesn't stop.______________________________ Update I did some playing around and finally got the persistent enabling/disabling to stop when Auto Sort is on. With all non-official plugins disabled, I disabled Auto SortI then enabled the Unofficial Shivering Isles Patch modI then made sure all plugins were enabledI clicked Sort Now (Auto Sort still disabled)I created a bashed patch which included just the plugin for DLCSpellTomes - Unofficial Patch (not sure if that had anything to do with the issue, but just including everything that I did)I then manually sorted againI enabled Auto Sort and the plugins stayed where they were (the enabling/disabling didn't happen)Just - weird...
  10. Thanks! I didn't know that. But I have all of my tools linked in the Vortex Dashboard, so I'm good to go there. Thanks, HadToRegister
  11. Okay, so I need to install WB again and put that installation in the Oblivion folder, right?
  12. When I enabled/deployed the Oblivion Unofficial DLC patches Vortex keeps enabling/disabling the plugins non-stop and the spinning working indicator next to the Plugins name just keeps spinning. Do I not need that mod? What do I do?
  13. So, I've been using Vortex and WryeBash for Skyrim SE for a while now. With little forethought into possibly using WB for modding other games, I installed WB in C:\Steam\steamapps\common\Skyrim Special Edition\Mopy\ And I set up a link to the tool in Vortex's Dashboard under Skyrim. I just installed Oblivion and will want to use WB for that as well, of course. I know I can start WB either separate from Vortex or from Vortex (in the Skyrim Dashboard) and then switch to OB in WB's settings, but that's not very convenient, and as it is now, when I add WB to Oblivion's Dashboard it starts up with the Skyrim plugins showing. What do I need to do to start WB with Oblivion's plugins showing when started from the Oblivion Dashboard in Vortex? Will I need to reinstall WB to a directory outside of Skyrim's program directory? Is there a command line parameter I can use to start WB with Oblivion's plugins showing? [EDIT] I guess this question applies to TES4Edit as well, kinda. I'm using SSEEdit for Skryim SE. Can I use that for Oblivion as well, or do I need to download TES4Edit from the Oblivion Nexus and use that?
  14. Totally agree. When they revamped the site I was crossing my fingers that they'd improve mod posts section, but alas....
  15. You might think this is a dumb question (my mommy told me there's no such thing as a dumb question, so :tongue: ): I know Morrowind and Oblivion are both listed as supported games in the games list in Vortex, but I just wanted to make sure that it will support Oblivion GotY Edition and Morrowind GotY Edition before I buy them.
  16. Thanks for the explanation, Tannin. I haven't really had a need to use it to manage groups, so I've only looked at it as a matter of curiosity.
  17. Pretty much the thread title: Is there any way to tell if someone replied to a post I made on a mod's Posts tab? I ask mod authors questions about their mod on the Posts page and I have no way of knowing if a reply has been posted other than going back to that page and checking. That gets very tedious and unmanageable when you have a number of questions/posts on different mods.
  18. Did you try uninstalling and reinstallingVortex? You said you "think something happened"? What, do you suppose? An OS update? Could you have done something manually to affect Vortex's management of the mods? You said it "comes up with errors". What errors? There's no way anyone can help when you don't say what those errors are.
  19. That brings to mind a thought I've had several times when looking at that graphical representation of the groups: "Why are group points scattered all over the place with the lines crossing over each other?" I've seen two group points so close to each other I had to zoom in a ways to discern which lines went to which points. I'm a visually-oriented person when it comes to taking in information. The Manage Groups page is a great idea to visually show how the groups relate to each other, but there's got to be a better method of visually representing the relationships. At the very least - if this is even possible in this current implementation - make it so the lines don't cross each other.
  20. I think all/ALL/all (aw heck, I'll add this one too: all) of you are forgetting that the editor for typing posts has a "B" in the toolbar which is the established standard method of emphasizing words for phrases. It's very easy to do and there are multiple ways to use it (keyboard shortcut, highlight with mouse or keyboard/arrows, then click the "B"). If you need help figuring those out, let me know and I'll give you a hand. Just sayin'... :wink:
  21. I was having the issues with FOMOD installers in the previous version, but the current one, v.0.15.9, resolved that.
  22. Easy peasy! Thanks, Zanderat! (Going to be submitting a Vortex feature request, though...)
  23. Thank you for this. This is absolutely the clearest explanation of the differences between the purposes of each of the locations that Vortex uses - that I've seen, at least...
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