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capella6707

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Everything posted by capella6707

  1. Yup, Vortex always positions my bashed patch within the last 3 or so esps in the load order. But what might be below that is not affected by leveled lists. (icepenguin's map mod, for example) Me too: SKSE SSEEdit FNIS WryeBash Outfit Studio Body Slide Fallrim Tools Creation Kit BethINI (Used to have LOOT there, too, but never used it - thanks to Vortex's easy-peasy load ordering!) I'll say it again, though - and it'll likely never happen - oh, what I would give to have WryeBash and SSEEdit functionality (WryeBash, at least) integrated into Vortex! I'd actually pay for that!
  2. I've always just let Vortex do what it wants with the bashed patch. I've never had to manually set a position for it in Vortex. Yes, you'll still need WryeBash to build bashed patches. (Oh how I long for a tool that does it all - WryeBash, SSEEdit, BethINI and Fallrim Tools! Okay, BethINI and Fallrim Tools don't mess with mods, but still, for simplicity's sake!) Don't forget that it's the order on the Plugins tab that is your load order - not the Mods tab. If you have more than a few mods, and especially some mods combined in your bashed patch, you'll notice on the Plugins tab that a) the esps on the Plugins tab aren't always in the same order as they are on the Mods tab, and b) on the Plugins tab, mods that are in your bashed patch are listed as "disabled" there, and "Installed" on the Mods tab. With the exception of a few mods, I've always just trusted Vortex to determine load order and it hasn't messed up my mods yet. For a few mods, I've had to manually set load order as I've seen it acting wonky in-game - but out of 200+ mods I've had to manually set load order for maybe 3 or 4. I've used NMM and MO - Vortex is much easier than both of them!
  3. I'm sorry if I was not clear. I'll lay it out step by step: Prior to wiping/reloading the system I had Vortex's downloads directory set to a network folder, all of my installed mod archives were in there. As a backup, so I didn't have to re-download all of my mods when I was reinstalling everything, I copied all of my mod archives from that network folder to another network folder I wasn't sure how Vortex would react to having files in the downloads directory when I set it to the network folder after reloading everything, so I cleared that out - the designated downloads directory (I seem to remember something about the directory needing to be empty when the downloads directory is set) I then uninstalled SSE, Steam and Vortex, deleted the Vortex folder in AppData and deleted the archives in the downloads directory So at this point, as far as the game and Vortex are concerned, nothing ever existed (unless there are additional files/folders that I am not aware of) After things were back up and running I installed Steam/SSE and ran that once to the game's main menu I installed Vortex and set everything to how it was before, so at this point the downloads directory was empty (again, I think it has to be anyway) I then installed the Engine Fixes mod by using the Install from File option in the Mods tab in Vortex The downloads directory is still empty at this point and it is here that I copied over the Engine Fixes mod to the downloads directory I totally get that there would be two entries for this mod in the Mods tab per my screenshots, since it was already installed prior to me copying the archive file to the downloads directory. Really, I just wanted to verify that this was expected behavior Then, I copied the Elemental Eyes mod archive to the downloads directory - I did not install it - I just copied the archive file Then I looked at the Mods tab in Vortex after putting that file in the downloads directory and saw the two entries in the Version column as explained in the screenshotsIt's mainly the behavior in steps 9 and 10 that I am wondering about. Everything I provide prior to that point is to demonstrate that, as far as the game and Vortex were concerned, nothing ever existed prior to reinstalling them. I was under the impression that, after manually putting a mod file in the downloads directory that had not yet been installed by Vortex, that Vortex would "see" it there, listed it as Never Installed, and I'd be able to install it, as if I actually downloaded the file from the Nexus. If that is expected behavior: two entries in the Version column for a mod that had not yet been installed and manually put in the downloads directory, let me know and I'll be on my way. :smile: I hope that more clearly explains what I did and what happened. Let me know if you'd still like that application state file.
  4. Forgive me for this wall of text, but I'm not sure why this is happening and I thought I'd be thorough in case it's a bug and needs to be looked into in detail. I posted this on this thread late last week. Not exactly sure why it was never responded to, but I'm guessing it's because the initial question was answered (by Tannin) and then I wrote the below information, so probably it would be better to open a new thread, since it's really a new question/issue, not directly related to my initial question in that thread. Anywho, I am reinstalling everything (full computer refresh, not just Skyrim/Vortex) and I planned on just reinstalling/deploying all of my mods to Skryim that I had installed prior to wiping my system. So I had a bunch of existing mods in the Vortex downloads and mods folder. I have Vortex set to a network drive for the downloads folder to save space on my limited 250GB SSD on my laptop. (Just the downloads folder - the deployed mods folder is my AppData folder on my C: drive). Before I wiped my system, I copied all of my downloaded mod archives from the Vortex downloads directory to another directory. After I restored my computer I installed Skyrim & ran it once. Then I installed Vortex and set it up just like I had it before. My assumption was that all i had to do was simply copy the archives back over to the designated Vortex downloads directory, start Vortex and it would find them all and list them as "Never Installed" in the Mods tab. That's not what happened. To test moving the archives to the Vortex downloads directory, I just moved one archive file that I had already installed using Vortex, plus a mod that I had not yet installed. After opening Vortex after copying those two archives to the Vortex downloads directory, I went to the Mods tab in Vortex here is what is shown: http://www.eventidewebdesign.com/public/Mods%20tab%20showing%20mods%20added%20to%20downloads%20directory.png The Engine Fixes is the one that I had already installed with Vortex and Elemental Eyes I had not. Here is what is shown when I click on the down arrow for Engine Fixes: http://www.eventidewebdesign.com/public/Dropbox%20in%20Version%20column%20for%20Engine%20Fixes.png Clicking on the top minus symbol gives me this message: http://www.eventidewebdesign.com/public/Message%20for%20Top%20Minus%20Sign%20for%20Engine%20Fixes.png Clicking on the bottom minus symbol shows me something similar: http://www.eventidewebdesign.com/public/Message%20for%20Bottom%20Minus%20Sign%20for%20Engine%20Fixes.png And this is what I see when I click on either minus symbol for Elemental Eyes (which I have not yet installed): http://www.eventidewebdesign.com/public/Elemental%20Eyes%20Message%20for%20both%20minus%20signs.png I was especially surprised getting two minus symbols for the mod that I had not yet installed. My expectation was that upon Vortex starting it would check the downloads directory and bounce what is there against what it knew was there the last time it ran and then list mod archives appropriately (a dropdown for different versions of the same mod, or just list the uninstalled mod if it's never been there before). An important note: Before reinstalling Skryim and Vortex, I know there was nothing left over from before the system restore - No Skyrim game directory, no Skyrim saves directory, no Vortex program directory, and no Vortex directory in my AppData folder. So nothing could have been carried over from my previous installation setup. Is this expected behavior, a bug? Enlighten me please!
  5. I changed the folder no problem. I also have a bunch of downloaded mods that I had in a backup directory. They are mods that I had previously downloaded via Vortex from the Nexus site, so they were in a Vortex download directory before. I thought I'd try to move those other mod archives to the current Vortex download directory but some odd things happened. I copied the archive files to the download directory with Vortex closed, thinking it would read the directory and "register" those as well. Here's what I found: To test, I just moved an archive that I had already installed using Vortex and a mod that I had not yet installed. Upon opening Vortex and going to the Mods tab here is what is shown http://www.eventidewebdesign.com/public/Mods%20tab%20showing%20mods%20added%20to%20downloads%20directory.png The Engine Fixes is the one that I had already installed with Vortex and Elemental Eyes I had not. Here is what is shown when I click on the down arrow for Engine Fixes: http://www.eventidewebdesign.com/public/Dropbox%20in%20Version%20column%20for%20Engine%20Fixes.png Clicking on the top minus symbol gives me this message: http://www.eventidewebdesign.com/public/Message%20for%20Top%20Minus%20Sign%20for%20Engine%20Fixes.png Clicking on the bottom minus symbol shows me something similar: http://www.eventidewebdesign.com/public/Message%20for%20Bottom%20Minus%20Sign%20for%20Engine%20Fixes.png And this is what I see when I click on either minus symbol for Elemental Eyes (which I have not yet installed): http://www.eventidewebdesign.com/public/Elemental%20Eyes%20Message%20for%20both%20minus%20signs.png I was especially surprised getting two minus symbols for the mod that I had not yet installed. My expectation was that upon Vortex starting it would check the downloads directory and bounce what is there against what it knew was there the last time it ran and then list mod archives appropriately (a dropdown for different versions of the same mod, or just list the uninstalled mod if it's never been there before). Is this expected behavior, a bug? Enlighten me please! :)
  6. Thanks, Tannin. Yes, I'm just using the network drive for downloads.
  7. I had to reinstall everything and after installing Vortex I forgot to change my download path. I need to move the download path to a network drive to save space on my main drive. Can I change the download path while in the middle of installing mods without messing anything up?
  8. Ditto here, rmm200. Kenulous, I've used NMM and MO previously. I now manage over 200 mods for SSE with Vortex and have a rock-solid, stable game. Mod conflicts were always a pain to understand and address for me with the other managers, but Vortex makes it very easy.
  9. I am in the process of getting ready to refresh my computer - clean reinstall of everything. One thing I do NOT want to have to re-download is my 200+ mods for SSE. Here are my path settings in the Settings --> Mods tab in Vortex: Base path: {USERDATA}\{GAME} C:\Users\<myusername>\AppData\Roaming\Vortex\skyrimse Download Path: M:\Backups\Other Backups\Vortex\SkyrimSE\Downloads (M: drive is an always-connected NAS and will not change as a result of the computer refresh) Install Path: {base}\mods C:\Users\<myusername>\AppData\Roaming\Vortex\skyrimse\mods Can I just install Vortex and set the same above settings and they will show up in my list of Mods on the Mods tab on the sidebar? (This is my sincere hope, as that will mean I will just have to start reinstalling the mods once I have SSE installed again) I'm assuming, with the mods staying on the NAS drive that installation of a mod will be a matter of it being moved from the Download Path to the Install Path and then deploying it. UPDATE: So, in a nutshell, the answer to my question, "Can I just install Vortex and set the same above settings and they will show up in my list of Mods on the Mods tab?" is, "Yes". However, when I was setting up the paths in the Settings --> Mods tab, there was a message next to the Apply button that said something about the target folder being empty - I think, something to that effect. So before hitting "Apply" I copied all of the mods from that directory to a temp directory, then hit Apply. When I did, it said the downloads directory needed to be empty. (Good thing I copied the mods over). So here are the steps that I took to keep my downloaded mods so I didn't have to re-download them: copied all mods to a temp folder (in retrospect, moving them from the downloads directory to the temp directory would eliminate a couple of the below steps) closed Vortex deleted the mods in the downloads directory (make sure you have them backed up in another folder first!) opened Vortex set the desired downloads directory closed Vortex again moved all of my mods back to the downloads directory opened Vortex and viola! All of my mods are listed in the Mods tab now!I'm not sure if it's possible to retain installed mods using a method similar to this, but I'm re-installing everything anyway. Hope this helps someone else!
  10. Yesterday I started Vortex for the first time in about a month. I got the notification that there was an update so I started it. However it crashed when it tried to restart. I reported the crash, but now, there is no Vortex.exe. As far as I can tell, the rest of the installation folder is intact, although I'm not exactly very familiar with what should be in there, but I'm assuming any given update would just replace the exe and a few other supporting libraries and files, depending on what's been changed. I'm thinking I should be okay just downloading the install file, and reinstalling from that should retain all of my settings, but I wanted to check here first to see if anyone might foresee any issues I might experience.
  11. 100% agree, sopmac. I've been watching the conversations in the Vortex Development from time to time and it seems there are plans to add features that will enable people to have quite a lot of control over their mods. But just because they're there doesn't mean they'll need to be used by everyone. I've been using a bashed patch, so I'm using WryeBash, but beyond that I've just let Vortex do everything. I've learned a lot since about using Vortex since I originally started this thread. I was having issues with Lightweight Potions and Poisons and Rich Skyrim Merchants not working, I learned that simply by setting their global priority value to -5 and -10 respectively, they work like a charm now. I have Auto-Sort on and manage the occasional conflict, but Vortex is a lot simpler to use than both MO and NMM.
  12. Hey, Baron I basically solved the whole issue by not putting the Potions mod in the bashed patch and then forcing it to load right before the bashed patch in Vortex. But, I thought I'd look at your instructions and learn something, so with the potions mod not merged, I loaded both that and the bashed patch in SSEEdit and took a look at the Ingestible data. I came up with a few questions: Your instructions apply to either if the problem mod is merged in the bashed patch or not, correct? It seems to me the answer would be yes, but I wanted to make sure. Also, making changes to a specific item in a particular mod (item value, weight, etc) in SSEEdit will be overwritten if the mod that I made changes to is updated (a new version of the esp replaces it), correct? Thanks again!
  13. As of 8:00 am Central time on 5/17 mine still says 0.14.3 Oops - just saw Tannin's post about the two channels. I'm set to the stable channel.
  14. I agree with you capella6707 .... after too many headaches ( errors from myself ), I kind of know what to do with Vortex now and on my last fresh Skyrim SE, I applied what Tannin and Grestorn suggested to me and it has been easier to handle it. I am running only 65 mods and what I did was only to set my rules in the MODS tab and let Vortex to auto-sort my PLUGINS and voila. I am not using any merge plugins or anything like it, except to clean master files via SSEEdit when I installed my game. I still have FALLOUT4 in NMM because I was testing Vortex with SkyrimSE only ... I had to start it several times till I got to the point to feel comfortable with Vortex. Now that we are in Beta stage, I am going to start playing Fallout 4 via Vortex. NMM is gone for me and regarding MO, I do not know anything about it since I never used it. """The plugins section could do with an info box explaining how the sort, priority, global/local depencies, master flag, all fit together. I was looking at it, and don't understand why USSEP is always sorted last. Also the order properties pops out covering up two useful columns, and if you say lock a mod to index 09, it sorts to 08. Just a bit confusing, but haven't had much need to mess with these."""" >> I do also agree with your above suggestion. Even though Vortex is easy, it should have some information added to the MOD and PLUGIN tabs to make it even easier for new users to manage it. Extra information will never hurt ! :cool: Yup, at first there was some trial and error for me using Vortex, but it's much much easier to use than MO - which I have used in the past.
  15. You bet! (I didn't know Vortex was officially in Beta now - great news!)
  16. Thanks, Quagaar Is there any way to tell WryeBash to ignore a mod for merging so it doesn't have to be checked every time I go in to rebuild the bashed patch?
  17. From your second screenshot, I've actually seen a situation where the dropdown for mod versions showed the same version. (I think I mentioned that earlier in this thread) I don't remember how it happened, but I wasn't sure which to keep or if either one would work, so I ended up just removing both archives and re-downloading the mod to make sure I had the right one. Glad to see I helped someone out! :smile:
  18. Demonstration of my level of modding (mod user, that is): I don't have a clue what any of that means! :tongue:
  19. Thanks, guys for chiming in! I have RSM merged into my Bashed Patch by WryeBash and it's working fine. Odd that mine works merged and yours doesn't. Must be load order... How do you "no longer allow it to merge/disable plugins"? Do you simply uncheck the mods when it lists them? Or is there a way to tell WryeBash to ignore them completely whenever it's run? I agree, Baron. Probably the vast majority of issues and ways to fix them in these games is load order. The only thing I know how to do with SSEEdit is to Resort Masters and Clean mods when LOOT says they need to be cleaned. How do I use SSEEdit to look for possible issues? That may be a big answer, so feel free to point me to a good relevant walkthrough/tutorial if it's not a matter of "do this, do that, do another thing and you're done". :)
  20. Not sure what you mean, Vortex tells you that you can replace the existing mod or install alongside, unless you downloaded the mod outside vortex in which case vortex has no way of knowing that they are the same mod. I agree that the update/upgrade procedure could be made a bit smoother. I've had a situation where there was a dropdown in a mod's version column that showed the same exact version number. Unfortunately I no longer remember what the exact circumstances were that made that happen, so I'm not sure how helpful this will be, but in the end my only recourse for that was to remove both the mod and the archive for both listed versions of the mod and re-download it. That was early on in my experience with Vortex, and I've done upgrades since that have gone smoothly, but it still feels clunky. My current method for updating a mod is: Download new version In mods tab remove old mod (the mod, not the archive) Install/enable new version Remove old archiveIf I'm making that more complicated than it should be, let me know! :)
  21. I have most of the mods in that load order screenshot and I didn't get anything nearly that complicated. Odd...
  22. I agree, whoisrich. I'm liking Vortex a lot. I only mod one game: Skyrim SE, and while I have nearly 200 mods, I don't really have a need to manually merge plugins and to a lot of post-mod-loading manual stuff, so I have a relatively easy-to-manage setup. I'm sure that, as it is now, MO/2 better serves the needs of those who need to do a lot of manual management of mods, but for me, Vortex is extremely easy to use and I've been recommending it over NMM for sure.
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