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pokkla

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Everything posted by pokkla

  1. Nimarus, your fix worked for me too. With jop off, I simply reinstalled XP (v4.71) and now the arrows fly true. No need to mess with folders or animations. Thx!
  2. For what it's worth, I use MO2 to manage TW3 mods. The MO2 programmers added support for TW3 in Feb 2021 with version 2.4.0, so the list of features and abilities is in its infancy. It is sure to grow over time. I have been using MO2 for Skyrim, Oblivion, Fallout, etc for years, so it was an easy setup process for TW3. What I like is the clean install for the majority of the mods. It's easy to understand and a mod is in or out with a check mark in the box. I also like that I can save profiles, with profile-specific INI files, for testing or reverting back to a working setup when mess things up. MO2 has a "backup" feature, which creates a list of the mods and whether they are checked or unchecked. Good for reverting to a working set of mods too. I also like that the Witcher Script Merger (WSM) can be put on a one-click icon (has to be manually setup first, but then works great). I also like the direct link with Nexus. Downloading mods is easy, though I imagine the other mod managers do this too. The issues I have with MO2 are the ones sc0urge mentioned above. MO2 can't, yet, handle files that go into \bin and \DLC folders. Those need to be done manually and can be a pain to uninstall. I save original copies of any \bin or \DLC files overwritten so it helps. Same as sc0urge, for me most mods don't have \bin or \DLC files, so it's a minor irritant at this point. I also recently came across an issue with files the WSM can't merge. MO2 does not indicate who the "winner" is when two mods have the same ".w2ent" file. Well, WSM doesn't appear to definitively say either, but I am testing out the "set priority" feature in WSM to see if that is the answer.
  3. To others reading this thread, I have been using Steam Oblivion, with OBSE for nearly a year. I use MO2 (v2.3.2) and had not heard of "GOG.com" until I read these comments. So, a second copy was NOT essential to get it all to work for me. I also use vorpX and once tuned, that works great too. Per MO2, once OBSE is properly installed, the launcher is no longer needed. Just run the Oblivion program. If I try to run the OBSE launcher, I get a "you have a steam version of Oblivion, run it directly" sort of message. I believe it's because MO2 force loads the OBSE library, though I'm not totally sure. The only issue I have is the first time I run Oblivion (each day), that run is essentially a Steam login. OBSE does not appear to load, but the game does. However, once the game is ready, at the main screen, I quit the game and rerun Oblivion again. On the second run (once I'm logged into Steam) the game runs fine, including OBSE. If I quit the game and come back hours later, Oblivion will run, with OBSE, right away again (no double running).
  4. I was having this problem too. Once I put Nifscope as an executable into MO2 and added the paths, it worked. I'll also add, even with the fix, it does not work if I'm opening a nif directly from MO2's 'data' tab. I like the folder view, like the data tab, so I find it easier to go into 'Explore Virtual Folder' and find the nif how many ever folders down from 'meshes'. Plus, it allows me to open multiple instances of nifscope so I can do side by side visual comparisons. Either way, opening a mesh from nifscope or the virtual folder, it's really nice to see the textures compared to the wireframe. Thanks.
  5. Got Oblivion running under MO2 v2.2.0b8. This was one of the bugs and your solution helped after all these years. Thank you.
  6. Adding of the bsa's, sLanguage=ENGLISH and editing SkyrimEditor.ini did not work for me to get rid of the "BGSLocalizedString.cpp" file and CTD error. That error was the one that also included "Line: 2871" in it. But I found something that did work. I found an obscure tip on a forum (http://forums.bethsoft.com/topic/1400601-so-dawn-guard-is-out-for-pc/) referring to the extraction of scripts as a possible solution to string errors. Because CK was loading Dawnguard at the time of the CTD, I went into the Dawnguard.bsa file and extracted just the script files into my “\Data\scripts” folder. When I reopened CK and reloaded my project, only the usual “Yes to all” errors came up. No CTD, and the project loaded fully. In trying to figure out just which script was the culprit, I then deleted batches of a dozen of those newly extracted scripts, reloading my project in the CK between each batch, until all Dawnguard scripts had been removed. Unfortunately (fortunately), my project still loaded, and reloaded, to completion through the removal of all the extracted scripts. There must be a string file written somewhere, but I no longer get the "BGSLocalizedString.cpp" error.
  7. Had the Whiterun infinite load screen going from an interior to an exterior. No problem COCing into any interior. Safety Load worked for me. I did not have to unpack any of the BSAs. http://www.nexusmods.com/skyrim/mods/46465/?
  8. When I entered Robco Sales, nearly all of the walls were invisible. The solution was to uninstall Scrap Everything. It was not good enough just to uncheck the boxes to remove the mods from being loading. I had to uninstall it/them. Since I didn't figure I'd be scraping anything in the place, I uninstalled All of the Scrap Everything mods. When I did (via NMM), I noticed Scrap Everything replaced meshes. That had to be the answer. I like Scrap Everything and will reinstall after the Mechanists demise. Update: After finishing the DLC, I reinstalled Scrap Everything. But, instead of installing the core and the individual mods, I installed the Ultimate Edition version. All the walls were good. Then I went back to the original savegame with the invisible walls and reloaded it. All the walls were now solid. All is good in the Commonwealth.
  9. Setting bMultiThreadAudio to 0 worked for me. It was 1 originally. Had to change it in both Fallout.ini and FalloutPrefs.ini.
  10. I had the CTD when entering Vikki and Vance too. It turned out to be the "alteredjasmine.esp" from the Jasmine and Anklebiter v5 installation ( Used NMM to install originally. Then unchecked the esp (after an hour of trial and error) and it worked. No more CTD. For me it was not related to any of the sound settings at all. Yee Haw.
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