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carywinton

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Everything posted by carywinton

  1. @Solokazama Excellent post and really appreciated, this works great for setting up new default outfits for NPC's. Thank again for this.
  2. For me the downloading from here has vastly improved and I have experienced no problems at all with the new CDN system, great work Nexus folks!
  3. https://mega.co.nz/#!UFt0lZ7Z!YMhcR0lp00--p8ImnbKa5Af0VV9DHhVskAnu_LabJPo
  4. I too am running into this problem with Apachii Hair does not matter what version, it seems especially prevalent with any Caucasian Races, Nords, Brenton, Etc, having this severe skewed eye problem. I can replicate it over and over so I know it is now Apachii Hair doing it.
  5. Same issue, try to enter the police station and it immediately crashes the game, like a direct conflict would cause with an out of order *esm of a mod. I have tested this with and without companions, no change, no mods install and no NVSE installed, pure vanilla game, no change.
  6. Yes there is a Race in the Shojo Mod called "She" but it is basically just an Adult race that had a few minor face tweaks, not anything like the Shojo at all.
  7. Some textures just will not match no matter what you do, this is based on the tone choice of the developer or modder, the only way to fix this is to open the GECK or GECK NV and manually adjust the head texture for each of the custom races to match the body. It can take quite a while to get it just right, but generally the most success I have had is adjust the tone and tint of allot of faces to get them to match the body, sometimes the body texture is so bad it almost looks grey. This is done by opening each character custom race, go to the Face Gen Data and select Texture. From here go all the way to the bottom of the in the window under where you selected Texture and look for Skin Tint Orange / Blue, Skin Tint Purple / Yellow and Skin Shade Dark / Light. This is the best that you can do to help adjust the skin shade and color to match the body, it will be rather frustrating at first, but once you get the hang of it, it takes just a few minor slider adjustments and "BAM" you nail it down. I usually adjust the colors (tint) first to get that close, then adjust the shade (tone). I hope that helps you, it's the only method I am aware of that is not extremely complicated and works.
  8. The only way I have found and it basically looses the facegen data is to create your own custom race. This will maintain the proper proportions, but loose the facegen data to a certain degree. I have yet to find the process of creating a race and using the face gen data of an existing CGPreset with that race, that did not end up with the "Elepahant Man" face afterwards. Another method that I have used is to basically turn a body into a body suit, clothes, and use that as their base body instead. This works to maintain the facegen data and does not alter the race or CGpreset. The only way to scale a head, that I am aware of is to load up it's mesh in Blender, 3DS Max, Maya, etc and change it's scale there. You would also have to remap the textures to it. That kind of thing goes way beyond my current abilities. I think the GECK is merely made for adding new content, using it's existing content and putting things together with that content. Being able to have the necessary capabilities to scale meshes is beyond it's ability, but I could be mistaken here.
  9. Are you using the 4GB Enabler? Found here: http://newvegas.nexusmods.com/mods/35262/? If not, then give that a try, I had similar issues like yours and the memory boost helped out a great deal, I would also look into any "Tweaks" that may have been discovered for improving the engine and graphics "threading" , etc. Often times these are just a simple insert of a line in your FalloutNV.ini file and an immediate performance improvement is gained. I hope this helps, I too am having FO3Edit and FNVEDit issues related to the errors it generates with records. As long as these errors remain a merged patch is not possible and I get to play load order sorting Hell for hours or even days to get it to fire up.
  10. I am not sure what plans the Nexus had for the New Vegas version, I do know there were some developer issues between earache42 and some of the folks who made parts of the content. In any event all that got sorted out and so the Fallout 3 version was re-uploaded. Lings Finer Things and Lings Pretty Things however did not , but can be found on the Internet , if you hurry. These files are all but disappearing so I suggest you "search" for them and acquire them. There is a New Vegas version available on 4Shared on my account and it is also available on several alternative game mod file sites. What you have to do is basically take the files and directories from the Fallout 3 version an use the Fallout New Vegas *.esp file in the LingsNV zip file. The instructions are usually in the text file with it. It's not too bad, basically the same as manual installing any mod, you just use two folder locations instead of one. Here are some links for you: http://www.fileplanet.com/217833/210000/fileinfo/Fallout:-New-Vegas---Anthony-Lings-Coiffure-Hair-Eyes-Lashes-Mod http://www.moddb.com/mods/lings-coiffure-nv/downloads/lings-coiffure-nv-v42 http://www.4shared.com/folder/qbjdbwst/Lings_NV.html
  11. I have not experienced this exact error, but I have had others like CTD at loading screen. The best way that worked for me was a manual install. I would recommend using NMM to uninstall it , if you used it to install to begin with and using the manual "copy and paste" installation.
  12. I see many aspects of why this has not come to pass. The most important one that comes to mind from a Developer point of view is the rights to the tools and software used to make The Witcher or The Witcher 2. From what I know and understand , The Witcher was based on the Aurora engine and that was provided through licensing and agreement with Bioware, even they were amazed at what CDProjekt.Red was able to accomplish on the little engine that could. So the tools and such were already present for much of The Witcher, hense out came Dejinni , granted not the worlds most new developer friendly interface, but it was workable. The Witcher 2 , to my knowledge was based on a new engine that CDProject.Red made themselves, so in my mind it is a total mystery to me if all the tools and engine were mostly in house, why not release them? The only explanation I can think of is there is some business reason why they are not able to as of yet. My money is on the funding sources being the hold up, not CDProject.Red, it is usually the "money" that causes the most problems throughout the developer and production process. Excelent post "BTW" Robin, but then I expected nothing less, you have done a fine job here. Regards to all. :geek:
  13. Verify your textures and meshes from your work in Nifscope are present in the data direcotry. If not then the GECK has no idea where to find them. That too could be another problem, make sure the GECK knows where to look for the textures and meshes.
  14. You are using a mesh and texture that are going to always be erect based on the information you provided here. ref; upperbody-erect.nif. If you want to be able to not be erect all the time than install the default undeware texture and mesh and make sure to install the extra "Bodies" when asked for it, I am auming you are probably using Breezes NV Males, since you didn't state the source. If you do a FOMOD install of this you will get the options added to inventory and you can change your body at will.
  15. It sounds like the two parts of the same mod or dependednt mod, the esm and esp have a conflict with sonmething else, so that would be where the conflict is originating. You are probably having yet another mod conflict with the esm and esp of the same mod and I bet it is over "Dialog". This is probably the single biggest mod conflict cause of anything I have dealt with so far.
  16. Is this a companion you made or is it a vanilla game one or from a mod? Usually when there is this kind of problem it means the NPC does not belong or is not in your faction, being either player faction or party faction.
  17. Bumping an old thread. Yeah Sofa for the bare wall upstairs next to the bedroom! Sofa, clean - 8D34F
  18. A good start would be to see if any of the mods you are currently using conflict with "factions". This would be one possibility and the other would be "God Mode" for them is turned on. The normal hunters in the waste, "Animal hunters" I can actually say I have never tried to kill. Maybe I will give it a try, I was just afraid that once I did, it would turn that entire faction against me, which if they are as tough as you say, would be a very bad thing. Also check your different mods and their load order using FO3 Edit, this can give you some indication with a scan and following the instructions on how to set it up and have the proper check boxes checked, to help find module conflicts.
  19. I have searched numerous forums and web sites, I am unable to find a program or method for extracting the Witcher 2 *.dzip format. If anyone has some idea of what will work I would be grateful, so far WinRAR and 7Zip failed.
  20. Do any other Mods add/change/rearrange or otherwise mess with the Museum? If so, there you go. I too am experiencing serious lock up behnavior with my load order and nothing I have tried thus far has helped. But maybe you will be lucky and know what mod adds anything near or around the museum and can elimate just that mod. My situation is near instant lock up shortly after the game runs and I have only a few interactions. I have tried FOMM and FO3Edit to try and set my load order so nothing conflicts, but that seems nearly impossible. So I just set them as close to non-essential conflicts as possible. But apparently Mesh and Commands seem to have the biggest share on mod conflicts. I hope this helps you some.
  21. I have not seen a version of FO3Edit for New Vegas yet, hopefully it will be released soon, not that I see a great deal of differences between FO3 and FNV in regards to this type of work. I open up Geck, select "interiors" in the cell view window, I select the interior I am working in with the LootAmmoBox308, "right" click the container, choose edit, then edit base, In the "Container" window I am choosing the three "..." box next to "Script" just under ID and Name. The Script Edit window is then opened. I click script and new, use cntrl + v to paste the new script data in the window, making sure the script type is "object", click "save", then I am presented with the window I mentioned earlier, Save Current Script? Do you want to save the current script? Current = If you click yes, and try to close the window you get the same message. If you try to look through the available scripts, the one we just made is not available. So, I am thinking the Geck cannot do this, and you must make the script with something else, then import it into the resources somehow. Seems a might frustrating either way.
  22. Thanks BadPenny, I shall give it a try and report my results. I had a feeling OnActivate was right, so at least I was on the right track. I see you use the "short" version for the ScriptName. :o) I just happen to have some 308 ammo boxes set up in the scene. Ok when I try to save the script, I am getting a message box asking do I want to save the script? Current= There does not seem to be a "save as" option, how odd...
  23. I am new to scripting in the GECK, and I have reviewed a great deal of the tutorial available on the subject, but I am having trouble determining how to put a script on a loot ammo box which will cause the box to respawn ammo after it is empty. Any assistance would be appreciated. Once I can see how this works, I am sure I will understand the scripting better.
  24. The link you provided dealing with the missing scenes is for a mod called AP-WIP, if you are looking for the content which seems to be only available on the Consoles, "darnit go figure", You would need to know what those resources are called, then use the "filter" box in the G.E.C.K. object window to find it. If it does exisit in the G.E.C.K. for the PC? You should be able to implement it.
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