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Posts
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Joined
Everything posted by fftfan
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This is what happens when you support console modding.
fftfan replied to Mitigate's topic in Fallout 4's Discussion
This is the thing a lot of people are just ignoring. There's no reason really simple things like texture swaps, companions, new items, settlement additions, etc can't be on console too. Other than just spite. I understand if someone can't test it themselves due to being on PC only, but reach out to console people and ask them to test or just flag your mod as untested. People on console would be more than happy to take a chance with something than not have it at all, I think. Stuff like ENBs, mods that need script extender to work, that's not going to happen on console. People will have to deal with it. And I think they will, it's just the idiot Dewritos crowd harassing right now. They'll all drop off for the most part once mods are out and they realize it's not going to happen. But I think forsaking consoles from having even the simple stuff completely, just to spite people, is completely childish and it honestly disgusts me. I can agree with this for the most part although I feel strongly that the default recommendation for console players griping about no script extender based mods, no high res armor/weapons basically not having the full complement of visual enhancements available to a strong PC should remain the same: If you want the complete mod experience you should invest in a custom build PC. The picture is more clear than usual for building a PC right now because we're right at the launch timing of Nvidia Pascal 1000 series, AMD Polaris, Intel's next gaming processors won't be out for a while(they're currently launching Enthusiast 6/8/10 core processors). In just 2 minutes I made a complete guide right here. Pick your GPU, based on your budget: Full Experience: $599 = GTX 1080, Latest and greatest GPU Mid-High Tier: $379 GTX 1070 Lower to midrange: AMD R9 480X $199/$250 Mid range: Wait for GTX 1060 Processor: Full experience: i7 6700k = $339 Mid range: i5 6600 = $230 or maybe wait for an AMD Zen Lower: Wait for AMD Zen or buy like a 4690k. Monitor: 4K if you bought a 1080 or 1070 1440p if you bought a 1070 and can't stand to play around with the settings or if you bought an R9 480. Get a motherboard that's compatible, a 512GB SSD like Samsung EVO, 1-2 TB HDD for like $50, 16GB RAM with DDR4 for ideal and DDR3 for cheaper, power supply unit with enough power, a case, KB+M, maybe headset and you're done. -
Same issue here but all with all Oblivion Nexus files getting timeout. Just tried Skyrim Nexus including the file you linked and it worked for me.
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Steam and Bethesda remove paid modding from Skyrim Workshop
fftfan replied to Dark0ne's topic in Site Updates
In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584 are all replies on the same post. @jfisha "Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them. I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam. Calm down, man, for the love of God" I hope not, though I think it's a good sign they were so fast to remove the system. And that they even refunded everybody who bought mods from it. Bethesda/Valve could easily have just waited a number of months before considering removing the Paid option and/or not refunded anyone. IF they do actually bring it back for TES VI/FO4, I simply won't be buying the game. I oppose micro-transactions on principle. I'm a huge fan of Elder Scrolls & Fallout but I was and still am willing to say goodbye to both if the Paid Workshop returns. -
Steam and Bethesda remove paid modding from Skyrim Workshop
fftfan replied to Dark0ne's topic in Site Updates
In response to post #24732344. #24732604, #24732704, #24732709, #24732774, #24732869, #24732879, #24733044, #24733464, #24733739, #24733824, #24733844, #24734224, #24734679, #24734879, #24734924, #24735019, #24735179, #24735629, #24736304, #24736494, #24736934, #24737124, #24737349, #24737389, #24737689, #24737719, #24738774, #24739954, #24740119 are all replies on the same post. @phantompally76 "Very well said. I too have noticed this behavior by mod authors more than one time and I thought that they should be ashamed of themselves. Who are they, to treat people like that? They are making mods, they are no gods!" Other than cases of a user trolling a mod's comment section, I've always been saddened by the sight of a mod author being abusive to a new user's honest questions. Both by the vitriol of the abusive comment and by the probable result being that the new user who might otherwise have greatly enjoyed the creations of the community(and maybe inspired to mod themselves) may instead quit modding the game, leaving Nexus forever. -
Steam and Bethesda remove paid modding from Skyrim Workshop
fftfan replied to Dark0ne's topic in Site Updates
Thank you Bethesda & Valve!! *Citizen Kane clapping Gif* After the Paid Mod Workshop opened, it called into question whether I would actually be buying the Bethesda game(Fallout 4 or TES VI) we're sure to hear about at Bethesda's first ever E3 press conference. I was so dissatisfied with Paid mod system and by extension the potential idea of mod distribution for Bethesda's next game becoming completely exclusive to Steam Workshop that I was going to pass entirely on Fallout 4/Elder Scrolls 6. I even planned to build a gaming rig specifically for FO4/TESVI. I've needed a new gaming rig for 2 years, but I've held off just so it'll be totally ideal for the next Bethesda game. -
If someone steals an existing mod's content and puts it together with their own for sale on Steam Workshop, can the author or someone else complain to Valve to take it down? Ex. Let's say a Nexus user finds popular Top-100 armor mods, listed on Steam Workshop in a pack of "new armors" for sale. Could that user, or the original authors of the armors who uploaded to Skyrim Nexus get Valve to take down the file? This is my worry.
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Quick updates to the site, money money money edition
fftfan replied to Dark0ne's topic in Site Updates
"Users can not use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms" This box is ticked by default. Thank you very much!! If I ever upload files here, my one main demand is that the assets never be stolen for someone else's paid mod. -
Oh I should have clarified, I'm more referring to custom models and textures. My big problem with the Paid Workshop is freely shared mods being packaged be someone besides the author for sale and blatantly stolen mods being put for sale. I heard there's an option for DMCA Claim on the steam workshop pages, if you find your stuff stolen. I'm not sure if we need to have something like GNU license in our file to be able to ask Valve to remove their paid mod or set it to free. It would be nice if it would even allow people from Nexus to notice stolen mods, show Valve that it has this license therefore it should be removed. I have many plans though I'm generally working far too often to give them a proper effort for proper quality. If I do make a custom armor(I want to go from scratch, no Bethesda or other mod author's stuff used) I want to make it very black and white that I don't ever approve of my stuff. Even if my armor would appear only in a Paid Mod's screenshot I want to be credited and my file's Nexus link included so anyone who wants it can easily find the link to it for a FREE download. Would it be enough to include it on the file page on the nexus, that I don't want my files being included with a separate mod that the author intends to sell.
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There is an approval process? I thought all the author has to do is set a price option and it instantly becomes a paid mod? If only..
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Which disclaimer restricts others from sale of product including your content? I thought it was GNU General Public License but seems like I'm wrong? https://tldrlegal.com/license/gnu-general-public-license-v3-(gpl-3) Summary of GNU General Public License Quick Photoshop showing what I want, and would suggest for use by others who don't like the new system. Basically a license that would say "Anything I make, cannot be included in a paid mod: Either as a direct/indirect incentive, if it's a mod for sale I forbid any of my content from use or even being present. Including anything at all I make at all in a mod for sale violates terms of use, hence I would be able to request takedown on Steam(DMCA Claim). Screenshots of my content may not be present unless a disclaimer is present at the top of the description stating that my content is not affiliated with said mod for sale, and a direct Nexus link to my For-Free mod."
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Valve/Bethesda announce paid modding for Skyrim, more games to follow
fftfan replied to Dark0ne's topic in Site Updates
In response to post #24591304. #24591559 is also a reply to the same post. Yeah I added a "Do not Recommend" review of Skyrim on Steam. Now I'm wondering if Bethesda will promote the paid mod at E3. -
One thing I'm concerned about: Playing the Market. Would it be possible for someone to buy exclusive ownership rights from mod creators, and then be able to list it for sale it as their own? Could it be possible for a wealthy person buy the rights to all the top mods in a category, effectively establishing a monopoly of sorts? And then list all of them for an inflated price? Could they potentially buy the exclusive distribution rights to vital resources like SKSE, SkyUI or OBSE?
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I've been thinking about this, and I'd say that charging for mod content might be ok if: The mod is on the level of a small scale but high quality and well received official DLC. An example of a mod I would be willing to buy would be this, a FF XV Combat overhaul: Outfits for each main party member in FFXV, each member available as an NPC partner, some of their well known weapons recreated and their special abilities recreated through scripting. Warp strike, Armiger, Knightsguard, Armiger special warp strike combo. Relevant particle effects recreated. Very high quality.
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Hello! I'm thinking about building a PC probably in the late fall or winter. I'd build sooner but I can probably get by on console between Witcher 3, Arkham Knight, Evolve + DLC, MGS V: TPP. My budget is sort of flexible, depending on what performance I can get for what price. I'm considering going for a high end build. Main question is which GPU & Processor are good options? Targeted performance: 4K, 60FPS: Oblivion & Skyrim(fully modded + ENB), Evolve 4K, 30-60FPS: Witcher 3, Arkham Knight, Star Wars Battlefront, Assassin's Creed: Victory, Bethesda's Next Game 1440-4K, 60FPS: Metal Gear Solid V: The Phantom Pain I'm thinking about getting Titan X & an i7 4790k. What do you think? Edit: I saw a pcpartpicker list which looked good, pretty close to what I'd imagine I'd get. Edited it to put in titan x instead of sli 980 & added monitor. http://pcpartpicker.com/user/KobetheDogg/saved/ZVtscf
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A "Cash Shop" for mods is a very unpleasant scenario for me, as I've never been able to get into any Free 2 Play/Micro-transaction based game, MMO or otherwise. They always focus on a subset of the total player base who are willing to pay far more then is reasonable. I admit I am not highly knowledgeable about these games as I always opt-out when I see what I'd describe as unfair. Such as(in an MMO like SWOTOR) paying for the ability to use a mount, paying for more bag space, paying for items that give faster experience points. If I'd see these in a game, that's the point when I go to uninstall. I just generally avoid micro-transactions. I'm totally opposed to Steam Workshop selling mods unless it's like 0.1% or 0.01% of major mods. If in effect it was going to allow anybody on Steam to upload any mod to be put for sale for any price desired, I think we would to see 2 things happen: 1. Other people's mods getting downloaded, renamed, readme edited, uploaded for sale. Effectively a stolen mod getting put up for sale. It's likely that as long as the culprit doesn't use the same name here as on Steam that they'll remain totally anonymous and get away with it. 2. Existing mods being taken down by the author to instead be put for sale. If it were to be a totally open market, even very simple mods could end up for sale for a $1. More complex mods may then have an inflated price. Similar to Free-2-Play Cash shops, maximum earnings would be sought after via the 80/20 rule aka Pareto Principle. "80% of your sales come from 20% of your clients." I'm just concerned about the possibility we may see insane "premium" prices like in Diablo 3 PC during 2012 where Legendary Weapons on the Real Money Auction House could sell for over US$100. Or mods that have different prices for 256, 512, 1024, 2048, 4096 textures. It probably will depend on how hard it is for a mod to be accepted for the store. If it's quite tough and kept to a tightly limited amount, it will be more feasible to have a verification process to prevent stolen mods being put for sale. It's probably best if the people at Valve who check the mods also help decide the price, hopefully to keep it reasonable. It should not be as high as DLC content of the same category by full-scale triple A developers. At this point, would Valve take issue with the Nexus as it would be interfering with the workshop's revenue?
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In response to post #23604199. #23605849, #23609884 are all replies on the same post. I definitely agree that we need more people like you! Perhaps I may PM you for help, I've never really understood texturing beyond basic recolors/combine image layers. I can make stuff in Blender but don't really know about UV maps for complex meshes.
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In response to post #22959109. #22992779 is also a reply to the same post. Would be the biggest E3 ever, I think
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So it should be pretty much all but guaranteed that we'll see either TES 6 or Fallout 4 here right? I'll be equally happy if we get either TES 6 or Fallout 4, though I'd want TES to get a new engine. It would make sense to me to do FO4 first with 64bit CK, and modify that 2013 trademarked new engine to be ideal for TES 6. They wouldn't want an E3 spot just for Doom, another Wolfenstein, Dishonored 2, ESO right?
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I would like to second this request, and add to it by suggesting that more of the character's animations change depending on health and fatigue. Would be interesting if the game had tired/injured animations that affect combat
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Is it possible for OBSE to be used to modifiy the damage from an arrow based on where it hits(Headshot), perhaps arrows could also do more damage from hitting exposed skin on the target(revealing armors)? Could it detect if the arrow hits the skin texture? If possible I'd like to experiment with this.
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"File doesn't exist" -Can't download any Nexus Oblivio
fftfan replied to DremoraJoe's topic in Oblivion's Mod troubleshooting
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I wonder if it'll be there in Elder Scrolls Online. ESO takes place in the 2nd Era but maybe it's been there even longer
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XV's engine still in development, it might be possible to add some form of mod support still. If they release on pc and give powerful mod tools, and a Final Fantasy Nexus went up to support the game, that could benefit both SE and the Nexus by creating the best modding capable JRPG. As a result many Final Fantasy and JRPG fans would join the Nexus community and the people in the community could get a really good game create mods for until TES:VI and Fallout 4 are released. I think due to the size of the Nexus community, maybe all it would take would be to make SE aware of the Nexus to get them interested in supporting modding.