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k361

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Posts posted by k361

  1.  

    Well sadly my concept has to be rebooted. I got too many building mods so it started ctding everytime I accessed workshop so I decided to simply ditch everything and build up new mod base, yes I erased everything including saves:(

    Is there any mod that skips the whole vault 111 scene right after character creation?

    Other than save files? No.

     

    And remove building mods? Why didn't you scarp stuff then remove the mods?

    Well I am sure I simply had too many of them, so I ditched most of them installing only keywords, ssex and homemaker for now.

     

  2. Well sadly my concept has to be rebooted. I got too many building mods so it started ctding everytime I accessed workshop so I decided to simply ditch everything and build up new mod base, yes I erased everything including saves:(

    Is there any mod that skips the whole vault 111 scene right after character creation?

  3. This is the Discussion Forum, not the Spoiler Forum. Please place confidential info into a spoiler bracket.

     

     

    Like this.

     

     

    But yeah, if anything the Brotherhood has regressed from the progressive policies of Owen Lyon. Their little Codex also makes it difficult to enact the kind of long-term change one might hope for. To me they lean more towards neutral than good, but that still makes them better than most groups in the Wasteland. It's just that on this matter I have some difficulty reconciling their stance with my choices.

    Technically each chapter of Brotherhood seems to have slightly different agendas.

    Oh my apologies I was under impression that this is spoiler forum thread, cause it certainly looks like one.

  4. What Cyrus said I too believe (while I may not agree with everything institute does) that player storywise has bigger chance to actually change something by replacing Shaun on his throne.

    Brotherhood is Brotherhood, they won't change as they technically didn't change much over years.

  5. Quite a setup you have there. My character personally is but a female version of Kellogg.

    A scavenger / mercenary driven by greed mostly but doesn't shy away from noble acts, if they pay of course. Has a thing for synths though, so guess covenant became a quiet place after her visit. To her life in the wasteland is but matter of survival and she is hopelessly terrible at following orders or accepting authorities, she hangs out at Goodneighbour mostly dreaming about her own manor once she has enough money. To serious claims she usually responds in sarcastic manner to lighten up the mood, overconfident at times perhaps, she knows she means business and doesn't think twice about accepting offered price, haggling with her is quite tough at times. Oh did I mention she collects all sorts of things? Yes she does, she will need the manor soon.

    As for the cryogenic stasis, Ashley never had a child nor was married so main quest is omitted. As to how a bank robber made it into cryo vault remains a mystery.

  6.  

     

    Not really, Institute isn't inherently evil I am more prone to dislike BoS this time seemingly acting like the old enclave for once.

    And I personally deem RR quite naive, true their goals are noble but naive, they obviously forget about the paranoia, people will not accept synths as RR envisions it.

     

     

    In my personal opinion, you are an evil person.

     

    Pragmatic, not evil:) That's how I see Institute.

  7.  

    Well I am definitely hoping Millenia will be back with the weaponsmithing among other things.

    They are really well mode models and textures.

     

    Ah but there are great gun and armor models even know:)

  8. Anyone who plays an Institute playthrough is a bad person.

    Not really, Institute isn't inherently evil I am more prone to dislike BoS this time seemingly acting like the old enclave for once.

    And I personally deem RR quite naive, true their goals are noble but naive, they obviously forget about the paranoia, people will not accept synths as RR envisions it.

  9. Not talking about the player, this is kinda going to uncanny valley at the moment, but given the fact we pursue the institute for revenge the whole game...what would the character in question gain from siding with organization whom is directly responsible for the murder and abduction. Because you know, no matter how as a player may see it, the character is biased towards the Institute.

    But let us drop this matter cause it is the player that makes the choices.

    Yes let us set aside the point that Shaun was better off with Institute to begin with, much like his parents whom were omitted, that's fine.

    Hmm about Vault-tec, I believe they are somewhere cause majority of vaults were set up as experimental interface areas rather than fallout shelters.

    So I think there is someone whom must be evaluating them or there was someone at least. Fallout Tactics isn't canon, but is it really that weird to think that there is Vault Zero somewhere? Oh by the way I am not criticizing the Institute as I normally select that faction by default simply cause according to their technological level they have highest chance to survive, given the reactor won't go big-kaboom. I am rather trying to find some more in-depth meaning behind the whole set up. Though I am of course aware that if it wasn't for "What could have been done better" thing we would have played some different characters.

     

    Also Mama Murphy reminds me of a character from Vampire Masquerade Bloodlines, whos name I forgot of course, but you meet her cca during first hour of gameplay and her ramblings will start to make sense once you delve deeper into the game, kinda like Mama Murphy she tells you crucial points of the game.

  10. Yes well that is one part I didn't really understand. Shaun has been taken away when was but few months old, so there is no connection to his parents whatsoever given he doesn't even remember them, the only relation is DNA, so why would he even be bothered convincing someone like his biological mother, regret and "What If" honestly sounds like a whimsical moment decision rather than anything else. On top he chooses an incompetent and heavily biased person as his successor which equals the utter destruction of the institute no matter from what angle you look at it. Given how many lives were taken only to reach him, raiders etc etc I highly doubt he would expect his mother to actually listen to other scientists and rather taking the

    "You object, you'll regret it" path. As hinted on first page F4 misses one more ending "When I look back what WE did in Commonwealth so far, perhaps it is time to let go finally." Though this ending is impossible to implement cause A - The PC would have to give up their search and B - In order to do so they would need to be aware of how much time has passed. Technically this is what Kellogg asks of you in Fort Hagen. But I know that's only me perhaps wishing for such alternative given that in many games when forced to choose from few options I tend to choose neither if I don't like them.

    So, save for minutemen my option would be, dispatching RR, BoS and The Institute leaving the Minutemen and venturing onwards much like in original Fallout series. Besides given the PC knows the true perpetrator I'd focus on them...Vault-Tec.

  11. I think I search through whole University Point and one holotape or note piece states that it was him whom grew impatient and ordered the wipe.

    I actually always pick Institute at the end, not sure if out of habit by now, originally I rushed the game on first playthrough only now discovering things and searching through wasteland as I did ever since first Fallout:) In the beginning I picked Institute ending cause it sounded most logical to me, father has some solid claim and reasonings.

  12. There ARE people who have been replaced by synths in the commonwealth, their original human version murdered. There is an event in downtown Boston of a man randomly fighting... himself. You can find synth parts on one of them.

     

    The Institute is actively murdering civilians and replacing them with synths. It's not obvious but rather hush hush in the game.

     

    Hmm kinda doesn't make sense, claiming their goal is noble contradicts with what they actually do it seems. As to why would they murder people to replace them is beyond me, apart from rather twisted theory that Institute actually wants to populate the world with synths which is nonsense cause scientists wouldn't live long enough to enjoy whatever goal they set for themselves. I mean it won't take long for synths to take over given they are better than humans.

  13. Actually there is a way, I just seen on YT (Thanks Emma), basically you do this, oh and hardly to happen in Sanctuary as Sanctuary is essential.

    Here goes, you pester settlers with VATS checking them, which doesn't do anything apart from small detail, if it's a synth they are likely to enter panic mode and remain in such, once this occurs you dress them differently and wait for possible attack, if you see your picked settlers among attackers, bingo. Killing them while they panic or acting cautious (weapon drawn) counts as combat kill and may yield synth components. Otherwise it is a failure.

     

    @Dante. Given "humans" in the institute do not go outside apart from field agents it is indeed considered as dissapearance.

    Though so far there is only one occurence you actively partake in I reckon and that's if you became Minutemen general, Shaun asks you to order your men down and convince the recruit peacefully.

     

    I know about Warwick and Mayor as well, though biggest shock came in when...wait...I shouldn't spoil if you haven't done BoS questline before.

     

    As for motives, BoS were always paranoid, since the beginning of Fallout Series I view them as somewhat watered down Enclave, but that's fine.

    Railroad is kinda naive in their efforts as from what I seen, they are "killing" original subjects of the rescue efforts replacing them. Though I could be wrong.

    And Covenant? Well...That's another story which I haven't fully covered yet. Yet I still see nothing wrong with Institute's efforts to an extent, I mean they try to walk whatever path they chose to no matter what the surface people think, narrowing it down, it all begun with Mister Carter and infamous massacre I guess. Every faction has it's pros and cons and yet their goal is perhaps the same. Though Minutemen at least go with the most humane way perhaps.

     

    Although regarding Shaun I completely understand the dismay, to the PC it all happened "Yesterday" though Shaun spent more time in the institute technically having no memory of his parents. Though the reason why he released the PC from the stasis on his deathbed still eludes me as it is kinda too late. Normally the PC neglects everything and carries out their revenge completely given the memory is still fresh. Though important question based on choices and quests done prior...are we any different from Kellogg?

  14. I agree with Poppa, though rather than main story I used to pursue storylines that weren't even storylines and still found them more immersive than the whole "My child was kidnapped, I survived for no apparent reason, cause either Kellogg didn't want to kill me or he was told not to." I remember my attempts to dig up a way, any way to get on friendly terms with Gunners for example as that group runs pretty tight operations seen in many locations pursuing whatever agendas they have on stock (hallucigen for example). The wolrd has lot more possiblities than it actually offers, another example that was quite a discovery for me were the three missing minutemen in Lexington's mart, kinda pity the game doesn't offer an option for Preston to acknowledge their retrieval like Danse does with Lost Patrol. Then reputation should return and play major role in interactions and decisions, I mean this time it could have bigger meaning right? The game evolved from simple rpg into strategic rpg given settlements and whatnot, throughout the game I did many things that could change the Commonwealth for good (Hopefully they did.). Honestly I would be more content with "At the end I never learnt what happened to Shaun, but overtime as I looked back to what We achieved throughout the journey, guess it's about time to let go." I know that once the main story ends theres not much left, but honestly why would you choose institute ending if you weren't hoping to see how your unbiased view into matters could influence what they do real time?

     

    Oh forgot about Combat Zone, remember the boxing tournament in FO2 or even better The Thorn or Legion Arena in New Vegas?...So?

  15. if you want to see if any synths have infiltrated your settlement make a save then kill everyone. Make note of who has synthetic parts and load your save.

     

    Splendid suggestion, though my point is to try explaining Institute actions and myths on psychological level rather as I highly doubt Madison Li would sign herself into some cyberpunk-ish hell.

    But regardless Institute is rather shrouded in mystery, some parts at least.

  16.  

    Kellogg ordered the massacre at University Point. Synths given their programming carried out his order. So I find it hard to believe the institute actually condones such actions, given most of so called atrocities were orchestrated by impatient and ruthless outsourcing mercenary.

    So, color me stupid if this was discussed at some point already, but there's been a bug in my head ever since I finished F4 for the first time. I noticed few things that bothered me for a while.
    Firstly I thought the institute to be major adversary comparable to Enclave.
    Though technically even Enclave meant good according to their ideals.
    But secondly there are several cases throughout Commonwealth that can be explained quite easily.
    A - Recruitment, yes Institute actually recruits people with outstanding decree of an scientific ability. This could count as The Kidnapping, not taking Shaun into consideration, cause the operation in Vault 111 was sloppy at best in my eyes.

    B - Replacements, not sure what to think about them. The only case I came across was a farm, but I had my suspicion that the entire family is actually composed of synths on a remote experimental farm with few Human helpers around.

    Personally I never witness of any replacements, so could be just THE boogeyman.

    There is lot more to discuss but I am more interested what others think about the whole Boogeyman issue, personally I see factions claiming to be fighting the institute more ruthless and manipulative than Institute seems to be.

     

    As for the Institute main goal, I highly doubt they actually know what it is.

  17. Umm the intro movie takes place in Goodsprings cemetary aye. But courier could have been ambushed anywhere and dragged there for whatever purpose maybe. Also I am led to believe that courier isn't really familiar with mojave and the chip delivery is 1st job he / she took after delivering the detonator to great divide missile silo. So if they didn't know about Sloan's problem it's cause they are not familiar with mojave (since they ran deliveries elsewhere).

    Also following the main road is usually the most logical solution.

  18. Watchguard of the reaching, you have to collect all notes first I believe, holding TAB if you are on pc will help you highlight items and books / notes.

    As for the statues, stand in center of the hall facing the statues. After you've collected all notes that is. Now...Statue holding the bowl is the first one.

    Statue with sword pointed up is second, statue with sword pointed down is third and statue with shield which is in the hall with abomination boss and two tranquils is the last one. Then return to hall where you met Wynne and click on basement door.

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