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Corehound

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Everything posted by Corehound

  1. Hey every1 :) Mid way finished with a project something strange has happened to the "cell" I'm building :confused: In GECK everything looks fine, but in-game when I enter the "cell" everything was all over the place and allot of the stuff was bundled up in a pile :wacko: One of the bundles: http://www.fallout3nexus.com/imageshare/supporters/images/1680733-1301438572.jpg Anyone know how to fix this, or do I need to build the whole thing all over again? :( Any help would be greatly appreciated :happy: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png
  2. Okay I found out how to solve it, all I had to do was kill the "Directional Lighting" :happy: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png
  3. Did you try adjusting the radius of the light? Sadly it's not a light source per say, the light seems to be a part of the cell itself :( I'm building the cell in the orbital space setting of the Zeta DLC and apparently there is a light source build into the space dome that makes up the scenery :confused: I think that is the ImageSpace, then. It appears as if the light is generated from the spot where the destroyed "Mothershipe" crashes into the Earth, even after the FX has been removed :P Haven't checked to see if there might be another "space" "cell" :unsure:
  4. Did you try adjusting the radius of the light? Sadly it's not a light source per say, the light seems to be a part of the cell itself :( I'm building the cell in the orbital space setting of the Zeta DLC and apparently there is a light source build into the space dome that makes up the scenery :confused:
  5. Hey everyone :thumbsup: I'm working on an interior "cell" in GECK and for some reason the light in one room actually effect the opposite wall in the next room, even with a wall between the rooms :confused: Is there some sort of "field" or "plane" you can add between the rooms to block the light source? :unsure: Any advise will be much appreciated :thumbsup: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png
  6. Btw if it seems like I'm having trouble following you, it's because I'm a bit sleep deprived xD

    Apparently 4 hours of sleep a day is not enough ^^

  7. Which of the links do you refer to?

    The last post from the "Bethesda Softworks Forums" is for FONV and the rest appears to be outdated :P

  8. Good good, all looks good and also interesting, wish I had more time on my hands to get involved ^^
  9. Sure.

    But only if it is used in a way that will not offend or disrespect the person or persons my comments was directed at, this will also be required should you use the text to comment on someone other then the person or persons for whom it was originally intended :0)

    So bottom line, as long as it is used in a constructive way, you are more then welcome to it ^^

  10. http://www.fallout3nexus.com/imageshare/images/1680733-1297788757.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297883579.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297883601.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297883655.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297883673.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png
  11. Hey everyone :thumbsup: This is just what it says, "A Short Quick Simple FO3Edit Override Guide" :happy: The guide is very simple and please note that I don't take any responsibility for any problems that might occur by following this guide, so please use at your own discretion. The guide was made and intended to server as response to a specific request, which is also why it is showing the creation of a particular override, but the method is universal and can basically be used to make any type of override, so I just decided to make it a public post :happy: http://www.fallout3nexus.com/imageshare/images/1680733-1297788581.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297788595.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297788628.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297788643.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297788659.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297788688.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297885451.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297883739.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297788726.jpg http://www.fallout3nexus.com/imageshare/images/1680733-1297788742.jpg
  12. Awesome thanks :thumbsup: Makes it so much easier to test my creature replacer mods if I can just spawn them next to me :laugh: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  13. Any1 remember the console code for spawning monsters / NPCs next to the player? :unsure: And how to use it correctly? :happy: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  14. Actually I found it to be very easy to make the collisions with 3ds Max, for static objects anyway :happy: , which was what I needed atm, but the explanation on how to make the other types of collisions seemed to be straight forward once you understand the static part :thumbsup: But thx for the reply :thumbsup: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  15. Hey every1 :thumbsup: I wasn't able to find an answer for this in the search :unsure: How do I create a havoc on a static item? More specifically, is there an easy tool that will let me load a .NIF and create a custom havoc for it? EIDT: No longer require help for this, I figured it out on my own :happy: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  16. Tbh I still haven't got this problem solved, though I have also moved on to FO3 :tongue: The big problem as it was back then when I first made the post, is that making the Toolset from DAO work, isn't possible for about 10-20% of us :wallbash: No tech-supports have been able to figure out why this is :wacko: Anyway, happy holidays ppl :thumbsup: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  17. Oh gully it actually worked :laugh: Thx again m8ie :thumbsup: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  18. Hehe unusual but I'll give it a go :happy: Thx for the reply :thumbsup: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  19. Hey every1 :thumbsup: As part of an expantion of a mod I'm hosting, I am planing my first ever attempt to create a follower from scratch :happy: But my GECK have always been very unstable and creating a follower with it, appears to be more difficult then anything else I've tried :wallbash: Every time I try to create the quest for handling the "Dialog", GECK will crash as soon as I try to add the "Info" to a topic :pinch: http://www.fallout3nexus.com/imageshare/images/1680733-1292603623.png Any help on this would be greatly appreciated :blush: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  20. Hehe nah not atm ^^

    I've gotten really busy on some of my public projects, so I haven't been working on it for awhile now, I quickly loose interest in stuff if I can't find the logic in the functions of the mechanics that makes it work :D

    But I keep learning new stuff, so it's only a matter of time before figure out a way to make it work xD

  21. Hey every1 :thumbsup: I'm currently hosting a mod which occasionally experience problems with placed interactive objects, causing the game to crash when "mousing-over" them in the game world :wacko: So far all attempts to figure out on my own why this happens, have been unsuccessful, so I could really use some advise on this matter :smile: The strange thing is that sometimes I can just enter GECK, move the item in question a pixel or two and the problem is solved, but usually only until I make the next change to the .ESP and the problem returns, even if the changes is nowhere near the object causing the problem :wallbash: I'm starting to wonder if the problem could be with the saving of the changes I make, sort of a "save-bug" within GECK itself :blink: Please if anyone could help me I'd be most grateful :happy: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  22. Hey every1 :thumbsup: I'm trying to create a script that will make a custom "Rifle - Automatic (2 Hand)" type weapon be held in a different way then other similar weapons of that type :confused: I think I have most of it figured out, but I'm not sure which animation to target for this particular action :mellow: The only animation that needs to be special is the "drawn weapon" i.e. "weapon out-" standing still / moving / crouching, but mainly the idle with "weapon out" while standing still :smile: Can anyone tell me which .kf to target?, or maybe point me in the direction of a link that will give me more info on the matter :happy: Any help will be much appreciated :thumbsup: With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
  23. Thank you to the both of you for your replies :thumbsup: I went with the "how-to-use-fose-with-the-geck" way as it is the fastest :happy: and it worked like a charm :thumbsup: Thanks again :) With Best Regards Corehound http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif
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