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manlyMAN0890

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Everything posted by manlyMAN0890

  1. Bump* up the jam. Seriously...does no one else think this is a good idea? We wouldn't have to open up the skill menu again and again. Someone maybe want to suggest who I could pitch this to in PM's, or should I just dig 'em up myself?
  2. He's right. I convinced Private Edwards to give me his dogtags and then killed the radscorpions, told him they were dead and then told him I'd convince Astor to let him back in. When mentioning Edwards to Astor, he'll say that Edwards should be killed, but the speech or intelligence check doesn't come up, and you're taken straight back to the original dialogue menu. The dialogue lines exist, they just don't get prompted. It is a bug. The bug is explained on the Fallout Wikia page for the quest.
  3. Thanks, I knew it wasn't just me. So, I see you take requests... Have you thought about taking this one?
  4. I think it would be cool to watch the skill meters of your character's skills fill up as they increase. For example, say I'm sneaking near a bandit hideout. Whenever my sneak skill's meter starts to increase(fill up), I would like to see the skill bar slowly filling up on the left-hand side of the screen; to appear when this is so, and to disappear when skill increase is idle, or not progressing. This should work for multiple talents, too. E.G., when I take a shot at an enemy while in sneak mode, I would see not only the sneak skill bar(labeled) appear and show me the increase, but so would the archery skill bar, simultaneously. Same with combat: when my one-handed weapon connects with an enemy, the one-handed skill bar would appear as the bar increases, and when an enemy's attack connects with me, the appropriate armor increases would show(this has to work to show both armor skills increasing if I'm wearing heavy armor and light armor) as well, and the same goes for if I'm blocking and my enemy's attack connects with my shield. Basically, take the meter of the skill being increased(again, dynamically--not just when it gains a point, but when the meter is being filled up), and show it on the HUD. I know that the skills are constantly increasing in the skill menu, so it would be as simple as taking the meter in the menu and causing it to appear while it is being put into practical use, etc. See, this way I wouldn't have to open up the menu, then select the skill menu to see how much further a certain skill needs to progress; I can just look over at the left-hand side of the screen. This would make the wait more bearable when, say, I'm waiting for an armor skill to increase as an enemy attacks me, while I use a restoration spell(which is also increasing) to let them do so repeatedly. It would be preferable if each skill had their own preselected section to appear, instead of appearing from top to bottom in the order that they are being used(I should also mention that the entire skill increase section would be underneath the general messages at the top right, e.g. "you are feeling well rested," or "you are carrying to much weight to run." I'm not using any UI mods or HUD mods.
  5. Would anybody be willing to make a mod that adjusts hair to move when appropriate, IE when a character with very long hair is running, it gets caught by the wind, or for characters with less hair, say in a windy environment it gets blown around by the wind? I'm certain it would be possible. That doesn't mean I think it will be easy. I imagine you'd have to do something with making hair skeletons for every hairstyle(or beard style) and possibly new meshes for individual strands, not to mention an insane effort into hair mod compatibility, or even just new versions of other mods' hairstyles. I don't know whether or not a team effort would make it much easier. If this is a tall order nobody wants, I understand.
  6. Rented it. Looked pretty. Combat was juicy. Surprisingly linear and demanding, plotwise, despite being a sandbox title. That's what let me down. I didn't feel motivated to go up against the government, rather I was pushed around by the game. The game was telling me, not asking me. Not even a please. And nobody "tells" Boxy Brown. Just wanted to let you all know I used to care if Dark0ne liked it enough to make a mod page for it, now I just don't care about the game at all.
  7. Please, Dark0ne. We hunger for Rage. It's coming out with it's own tools. We hear so many good things about it! I heard from a rental customer assistant that some have described it as a FPS on steroids. Be a sport and check it out, yeah? Woo, sounded like I was pleadin' the devil there. Nearly scared meself.
  8. What often confused me was whether I should pick Eastern or Western when it came to religion. "Eastern," "Western," You can't lump such things into just two categories. I'd rather answer a question that asked me if I say "tom-ay-toes" or "tom-ah-toes".
  9. So, I took it again, and got something different. Lawful Neutral(Good) Human Cleric/Sorcerer. On Law and Chaos, I scored just one point higher than Neutral for Law. In Good and Evil, I scored no Evil, but tied with Good and Neutral. I'm gonna just break that and call myself Good. On alignment: Lawful Good and Lawful Neutral were tied, Neutral Good and True Neutral were tied, Chaotic Good and Chaotic Neutral were tied as well. Guys, what the hell am I?? :laughing: Strength 12 Dex 12 Const 12 Intel 13 Wisdom 11 Char 10 My highest score was Cleric and Sorcerer both at 4. Kind of feel pathetic. Lowest Score: Barbarian at -23.
  10. If I don't find the mod I want with the search engine, I make a request for one to be made. That's what this is.
  11. I said I don't play with companions, but it was great to have Veronica around! She can kill most enemies in the game with just one hit from her power fist. For having a karma level, it is a huge dilemma for me to find an appropriate ending for being the good guy. I want all of the factons, most of them anyway, to just "get along" when I'm done! Benny's tribe used to kill each other in fights to the death for the right to lead the pack, but then he turns around and say Mr. House doesn't have the right to rule for saving Vegas from the holocaust. And then Mr. House wants the Brotherhood destroyed, but they also want to harness technology for weaponry. I just want the good guys to have a happy ending, kill off the Legion, tell the NCR to f--- off, and for Mr. House to step down. I believe Alistair said it best, "I love how the Blight just brings people together."
  12. I want a giant, muscular model for my character to wear. As tall as an ogre, only with the inverse of their fat bellies. The pictures show how I want it to look, but without the mask and modern clothing. I have a confession to make--I have Splatterhouse fever. Since I've played that game, nothing looks more badass. I just really want to take that muscular, gorey, f*** you theme with me wherever I go. Also, if anybody's able to put in some literal hands-on gore animations, I'm gonna just throw that out there as a different mod quest. They could be triggered by dealing the final hand-to-hand blow to an enemy, slowed down in VATS time?? EDIT: Basically an Imperial body, but hulked out. If it's possible to make a model that ajusts to the player character's skin tone, or an inventory option that helps you do that. Idk.
  13. No. I want to be a good guy, right? So I want a way to be one of the exceptions. What better way to make a well thought-out quest in which eventually authorities realize you are a werewolf, but recognize you were a key person in shutting down the antagonist(s)? Then I realized becoming a public spectacle was the cheesy way. I just don't like my idea now.
  14. OMFG! Your lorecraft is amazing, except for one small detail: the clan leader of the Brecillian Forest Dalish Clan is supposed to be a man, right? Who's this old shrew we're talking about? EDIT: Whoa, forgot I'd actually posted here! That was a response to the thread starter. Ooh, got something to add on the subject of the male commoner's romance with Bella. Following the unfortunate slaughter at Ostagar, the Warden's friends have had a falling out. The sobering death of the drunkard the night before their friend left, as well as the news that he may have died in the battle, was enough to take away their upbeat spirit, and they began keeping to themselves most of the time. Without the five bouncers that worked on pints to keep the order for him, Lloyd's bad days become stressful, and his job only gets more tiresome being the only one around to man the tavern. To add insult to injury, his hair thins out some more, as if he couldn't get any balder. Besides kicking out the troublemakers himself, Lloyd's only method of relief is the bad touch he gives Bella. When the Warden returns to Redcliffe, he recieves a new "quest" to have a merry reunion with his friends, Bella, and Lloyd. The Warden will head off to the tavern, only to find his best friend in relationship with Bella. If the Warden conveyed feelings of affection for Bella(whether he slept with her or not), he will confront the two of them. Bella will make the obvious argument, that she thought him dead or long gone. If he didn't romance her, and didn't sleep with her, no one will bring up the topic of her relationship. If he didn't convey feelings of affection, but did sleep with her, Bella will say something along the lines of "I hope you don't mind," to which the Warden can respond by saying "I thought we had something," and have his pathetic response shot down. He can also reply by saying that he understands her position. The only other option is simply "Not at all. Everyone has needs." This option, when chosen, will be like telling Leliana that sleeping with Morrigan was just a fling, so she may have her say. Bella and the Warden's best friend will outright tell him what life has been like since he's been gone, and he can either ignore their obvious cry for attention or attend to their problems, sorting out Lloyd and telling the rest of the gang that he's still alive. There are a few different ways of going about this. 1. Lloyd first, then the gang. 2. The gang first, then Lloyd. 1. Lloyd will swiftly apologize and admit that what he is doing to Bella is wrong, and promise the Warden he will never do it again. The manner of his apology will depend on the tone the Warden uses with him. Lloyd will tell the Warden what he already knows about his friends falling apart, and the Warden can choose whether or not he goes to see them. If the Warden goes to reunite his friends, they won't be all together. He will have to seek them out, then tell them what he will/has told the others: that Lloyd needs help. He can either intimidate them into bouncing, or persuade them by saying that without them to help out, Lloyd's days are getting stressful, and that he's resorted to groping Bella. At the end of it all, they'll ask to meet him in the tavern where they are all reunited and exchange words. If the Warden hasn't finished defending the city, he can return to the tavern to say his farewell. 2. Like the first path, seek out the gang and tell them to help out Lloyd. Go talk to Lloyd next, when he will talk to you for the first time, saying something like "I knew it was you when I saw your ugly mug! Welcome home, lad!" He will thank you for getting the gang back together and helping out. Then go talk to any of the others to start the reunion right there in the tavern. In the reunion, they will say that it was great to see you. Bella will thank you for bringing the boys back together, and comment on how Lloyd kept his distance the last two times he walked by her, as if bringing the boys back together has ended his bad habit. Again, I feel the need to stress this: I am not a modder. Or a voice actor. I merely have ideas to present.
  15. If you think it's unfair Captain, you're in the clear in my book. If you think it's unfairly balanced(and it certainly is), you can use that as your solo justification. At least that's the way I see it. I play it like I told you in pretty much every rpg/rp-action game, aside from the ones that don't require much effort. In Oblivion I use the bow. If somebody could buckle down and make some fisticuff gore-kill animations for any of the rpgs on this sight I'd be switching to hand-to-hand easily. Srry, I got my hands on the Splatterhouse game. Although repetitive, I haven't been able to get the interactiv splatterkill animations out of my head since. In a good way.
  16. Yeah, didn't figure that out until New Vegas. I guess I have 4-Perception! :P
  17. I'm pretty frustrated with the fact that nobody will like me if I decide to go feral. The karma system is nice, but it doesn't mean much to me if I can't be a werewolf and go into a blood rage with bystanders around. It means I'd be forced to pick which fights in which I can transform. There are fights in the game in which it isn't possible to avoid being seen by guards or civilians. I'm a good guy, sure, but the guards and the general public don't know that. I don't want people to shun or attack me, but I want the mod to be lore-friendly. I want it to be a quest. I'm not sure how the quest would go, but I want it to be long, by mod standards. I've thought about what this friend-or-foe status would behave, and here's what I have: First off, it should be an unofficial upgrade/add-on compatible with any of the werewolf mods. If that's too much work, the "Legends of the North Mod" will do fine. -The regions of Cyrodiil are to be divided into physical "regions" by invisible lines, small enough to allow for one, complete "wilderness", that would separate every one of the regions from the others. --Whenever the player is in werewolf form, he will be attacked on sight by guards. However, the player has the option of yielding to the combatant, ie. trying to talking to the enemy while blocking(like normal). When the player yields, the fight ends, and everyone in the region recognizes the player as, essentially, the one who completed the afformentioned quest. During their visit, the player is just like any normal citizen--except for being recognized as a werewolf. ---The recognized status is only temporary. It is removed whenever the player leaves, and he will go have to repeat the scenario every time he is attacked for being a werewolf after leaving whatever region happens to be his temporary sanctum. ---Alternatively, at the end of the quest, the player acquires a special "spell" to cast whenever they come across the first guard--in an area--he just entered. It shiouldn't cost magicka to cast, and have a small area of effect. As long as any guard is inside the area of effect when the "spell" is cast, it will enforce the same consequences as the afformentioned friend-or-foe method. ---Alternatively, as long as the player transforms in front of anyone upon entering a region or the wilderness, this would no longer be a problem. Thank you, and have a wonderful day at TESNexus!
  18. I play on normal. suck it. I do whatever I want, as a merc or a good guy. In dialogue, if what I perceive to be the best option is a skill check, I load the save or the auto and find ways to level up just to get that extra oomph. My bread and butter is guns. I carry a gun for every situation, and I take the time to make sure I have the latest when I have the caps for it. Aside from Aid and non-weighted items, I pick up whatever cost money. Miscellaneous items are a bit iffy, I tend to weight the pros and cons of picking up a sensor module. But if I can sell it for fat stacks, I grab it. I tend to carry a lot in weight until I make a drop off at one or a few vendors. I eat heavy food when I get injured to make way for inventory space, And I cook food items whenever I have the pit and the items for it. You'd think from this information that the barter skill is a must. It's not. Money's always needed, but barter is just a speech check with monetary gain. I raise it only when I need it. I carry clothes that boost my stats, excluding combat skills like explosives, guns, or melee. Handyman suit, naughty nightwear, roving trader hat, you name it. My armor is recon. I don't do companions. I work alone. I let companions with quests attached come along for the ride, but only until they have what they need. When I want to start a fight, I sit back from a distance and scope out targets until I'm noticed. Then it's VATS time. When I'm out of points, I get up close and personal. Oh Baby! But when an NPC tries to start a fight, I make sure I'm the first to draw. But when an enemy makes me mad, really mad, I pull out a shotgun and blow up every one of their limbs. I choose perks that have to do with accuracy, such as Concentrated Fire. Finesse is a good one too, coupled with silent running. I want to hit them first, and hit them hard, and the fewer the shots the better. At 20 I'm going to pick out the Grim Reaper's Sprint. Strong Back is a good perk, too. I like to feel comfortable knowing I have space to rent. I would pick Fast Reload and Quick Draw, but I'll be saving those for later. I play with the cap raised to 60. I also pick Night Friend for vision. The more damage I can do to it, the better. I have the Entymologist, Wasteland Purifier, and Hunter perks so far. Restricted to perks that raise damage against types of enemies.
  19. That's cool. I'm getting very annoyed by the invisible light on my player that causes intensly bright reflections on reflective surfaces.
  20. You know what burns me? I went to a vendor to sell some bighorner meat, and it got me 3 caps. Some other time, I cooked some bighorner meat into steak, and went to sell it. It was still 3 caps! That ain't right, especially if it has a STR +2 effect and its health restoration is a +30 points than just regular meat. This goes for most of the food items! Everything edible that comes off a corpse is 3 or 4 caps, whether you cook it by itself or combine it with other stuff. This is very wrong. This has to change! I'm wandering the wastes right now eating my bighorner steak every time its effects wear off, and the STR +2 doesn't do me any favors since I have like 20 to begin with. This is a riot. Someone help a brother out.
  21. Nevermind. I figured out that it was just DT, and I was using a varmint rifle. I'm dumb.
  22. Anyone out there who could get into this? I would like to see some better vats animations for melee and unarmed. Basically, I'm thinking that a strike made in vats, any strike that is supposed to kill the enemy, could be switched with a quick animation that shows you goring the enemy in some fashion. It shouldn't be any longer than the time it normally takes for the camera to switch back, but with no slow motion. I'm not a modder, but If you need ideas I can come up with some on this thread. Just ask.
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