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manlyMAN0890

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Everything posted by manlyMAN0890

  1. Yeesh, okay. Let's just call this my new guy thread. It's been about a year since I joined, but you gotta introduce yourself at some point, right? So hello!
  2. Ooh, yeah. I forgot that most of you use the keyboard. I probably should have mentioned this, but I play with a 360 controller. I'd have to switch between them, and using the keyboard as a controller is a bit awkward for me, especially since I don't have a mouse. Forget the handmirror, that just sounds gay now.
  3. What really annoys me is that "special" enemies need special ammo to die. This one time, I was shooting up a giant radscorpion with a sniper, near that tower monument by Goodsprings, and the thing wouldn't die no matter how many times I shot it. I had to figure it out by hearing it from a fellow player, and it majorly pissed me off. Even if a robot, eg., dies faster and with lesser shots if using armor piercing ammo, it shouldn't be invincible to lead. It may take a lot more shots, sure, but it still ceases to function after enough damage. So I want to request a mod that would disable that. As far as I'm concerned, that radscorpion should have died at least nine times.
  4. Killed an Omerta thug in Gomorrah. Can I just leave the club and come back when they're not hostile? Steam said I'd be able to "download games via the internet". It appears that even though I installed the game from them, the only file I have is the launch. What can I do about that?
  5. For what I understand of DA2, the chantry are pretty big in the free marches. The Templars almost ruling the place. Maybe you hail from Tevinter instead? Thou maybe you do hail from the free marshes and are on the run from the Chantry. Excellent backstory thou. Another way to go is an non apostate mage that have already passed the harrowing and as a boon been allowed to visit ones family. You get a templar "guardian" attached to you and are then dropped into an new or old origin. If human noble you do not get a free dog thou since they do not allow those in Circle tower, the templar will fight for you instead of the dog in this case. One may point out that mages do not have a family but I understand it that this is more a question of your family abandoning you of some reason, as a human noble mage you cannot inherit you family holdings, but your family does not need to treat you like dirt if they do not want to. Let me add to that. Say you and your sister are from the Free Marches as I said before. You were discovered to have the powers, and your family rejected you. The Chantry found you, and you were taken in. A Templar on the inside sympathizes with the Mage's Collective, and as a friend, decides to plan your escape and aid you as you leave. Unfortunately he perishes in the attempt, while you an your sister escape. As an elf or a dwarf, there were dialogue options that allowed you to choose a stance in sympathizing with another race or showing emnity toward it. Your Grey Warden status wards you from being captured or pursued by the Circle; Therefore, you can choose to reveal your status as an apostate to mages trained by the Circle, and if you want to flaunt it and say "f*** the Circle and/or f*** the Chantry"-- in a nutshell.
  6. I want to change my name, and my voice. Very simple. On a sidenote, I'd like to be ale to change the name for the sword dubbed "Starfang." It was forged for me, I should be the one to give it a name.
  7. I'm gonna add my two cents and come up with backstory for a human commoner. As a city elf, you were the one who as bullied all the time. Now, as a human, you're the one picking fights with royalty - in Redcliffe! You, just a year past the coming of age, and your four drinking pals are looked on with disdain by a handful of knights, one of them being notorious for his condescending attitude. Now you and the guys(you being "like one of them" if you're a girl) are Lloyd's bouncers, and you do it for free - and free drinks, of course. At least your friends do, if you're not the drinking type. Your father is a drinking man himself - a drunkard, specifically. He used to beat you as a kid. Your mother propositions men at night. Yep, she's a prostitute. It's a secret though, and only your best friend knows. You spend a day or two beating the tar out of drunks who get out of line or won't leave Bella alone. Your friends like to verbally rough up nobles whenever they see them. You too, that's up to you. It's the second night that Duncan s in town, and he happens to look your way when you're taking care of a bigger lot of particularly bullyish dunks. Eventually, out in the square, one of the knights backhands your best friend across the face in defense of a particular noble's honor, knocking your friend off his feet and on his back. This turns into an all-out brawl between you and your friends and a few nearby knights, unarmed of course. When you win, Lloyd kicks them out, and the rest of you for starting the fight. Later that night, you're taking a stroll, and your options are: As a man: Either Bella or Tomas from the bunch, of whom either are available for romance the night before. As a woman: Either Tomas, Gwynn, or a man who later becomes the Redcliffe Doomsayer; or another woman. You'll be taking a leisurely stroll with whomever you've romanced the night before; if you haven't had a tumble with anoyone, it will be the one among them you've been the most positive toward. If you've been positive toward both of the options equally, the game will choose for you. Again, whoever you are walking with is a possble romantic interest, and possible romance partner the night before. It is when you are walking with them that knight from earlier, now drunk, gets close enough to assault you with a dagger. You easily catch his wrist, and accidentally kill him with his own blade. Shocked at th situation, you run off to your parents' house. Later the next day the knights approach you on the pretense that you should be punished for manslaughter. Duncan steps in and invokes the Right of Conscription. Congratulations, you are now ready to join the battle at Ostagar. As for the barbarian: Chasind, perhaps? And you definitely have to give the player a dwarven companion in the origin who teaches you the art of a Berserker.
  8. If you want, you could start out as an apostate in the Korcari Wilds as a human. Let's say your backstory is you're a nomadic orphaned mage, traveling from the Free Marches to Ferelden, with your twin sister, also an apostate. Little did you know that the official association of Magi forbid magical practice without proper training. The player takes control of an aposate on the run from Templars. The apostate and their twin have been able to evade the Templars for a few days, having taken shelter with Morrigan and Flemeth. You've traveled from the Coastlands to the south, having ignorantly made your first hostile encounter with the Templars within the Bannorn. Already near the southern edge of the Bannorn by that point, you retreat futher south past Lothering and into the Korcari Wilds. So far, this is behind the scenes to the player. You assume the role of the apostate in the Wilds. You and your sister are playing in the wilds when you separate, and your sister encounters a desire demon. Entranced by her, she willingly makes a deal with her, receiving knowledge of forbidden magical arts in exchange for the demon to take possession of her, the "fine print" underneath the fancy words. You end up having to hunt down your sister and save her(fill in the details for me, would you kindly). You travel through the Wilds futher south only to be ambushed by Templars, who were initially hunting dow Flemeth and Morrigan(hint at it in the Templars' dialogue). Your sister uses her deep, intimate knowledge of Blood Magic gained through the deal with the demon to protect you. However, she suffers a slip-up in the casting, and the ritual fails. Your sister dead, and you nearly there as well, the Templars drag you off to Lothering. It is in that village were you were meant to be executed. With a noose around your neck and a pyre nearby, they intended to kill you painlessly before cremating your corpse. Duncan takes the initiative to step in while the mage spokesman is denouncing you for your crimes. He invokes the Right of Conscription. Unable to dissuade Duncan, the mage reluctantly lifts the noose from your neck. You and Duncan then set off to Ostagar. Dialogue options would certainly be difficult to change, you being apostate and all.
  9. Oh I don't know :D I just want to be able to do it. Voice would be nice, but not really necessary.
  10. Ooh, that's gotta hurt! When there's a will, there's a way. If modding is possible on an alleged simpler scale, it can most certainly be implemented on a mega level. They're just trying to hurt confidence. Not that I'm hopeful. It just might not be possible anytime soon.
  11. SPOILERS ABOUND! TURN BACK NOW, IF THOU VALUEST THINE VIRGIN EYES! In short: I've always wanted to be able to convince Cammen to enter the forest with me to protect him. That is my request. Read on if you are either a modder or don't care for the spoiler. What if we convinced Cammen to come with us to hunt down an animal and set him up for a clean kill? Here's how I would propose it: First the Warden suggests that Cammen enter the forest and do it himself. If it says "Less" it means the check is less challenging. Same for "More." Options that would lead to the Warden's involvement as a protector. Not all dialogue options are displayed. A Less(Persuade)Surely the Keeper wouldn't mind if I were there to protect you. I am a Warden, after all. More(Persuade[lie])I spoke with the Keeper about it. He said he wouldn't mind. That's too bad. I could come with you.{Leads to B} B Less(Persuade)Surely the Keeper wouldn't mind if I were there to protect you. I am a Warden, after all. More(Persuade[lie])I spoke with the Keeper about it. He said he wouldn't mind. Less(Intimidate)You would turn down the protection of a Warden? Geyna is right. You will never be a hunter! If I can convince the Keeper, will you hunt with me then? Talking to the Keeper: A Cammen has been thinking of going into the forest to hunt on his own. You should speak with him. Cammen wants to become a hunter. You should let him enter the forest.{Leads to B} B More(Persuade)I could take him with me. I will ensure his protection from any werewolves. Less(Persuade)I have been through the forest before. Fewer werewolves will pose a threat.{Only available if the Warden has gone through the forest to the region where the Mad Hermit resides} If the Warden succesfully persuaded the Keeper, he can return to Kammen and inform him. Upon informing him, Kammen will follow. His behavior as an NPC will be the same as Levi Dryden's in Soldier's Peak. The quest will set up a cutscene when in the forest. When hostiles have been eliminated(if any are encountered before the dead end where there are bears), Cammen and the Warden will sneak up on a few bears. Cammen will nail the clean kill, alerting the bears. The Warden defends him. Upon elimination of all hostiles, a cutscene of them returning to the camp will be shown. Cammen and Geyna will be standing together as they have been if the Warden had convinced Geyna to bond with Cammen without him first completing hs rite of passage. She will complement on his completion of the rite, and Cammen will return with reverence for her acceptance. If Morrigan is present, her approval will go down by 10 instead of 5 since the Warden went out of his way to make it possible. When Geyna and Cammen thank the Warden by giving him the book, he can ask for an additional reward in the form of a pelt, which can then be given to the Hermit in exchange for an object for value, as well as the book. Any takers?
  12. And now I'm gonna take the time to explain my theory. [-_-] Ever thought about what it would be like to have a good/evil points system for Dragon Age? Unfortunately, there is no good or evil in Dragon Age, and they do make a point. Different individuals have a different moral system. I started to wonder when I was typing a comment in response to the Slap Morrigan Mod, and decided to cut and paste my idea. What I really posted doesn't contain the following marked by underscores at the beginning, and the hyphens at the end. _______________________________________________________________________________________ Dialogue alone should be a points system that could sway her opinion of you. One should wonder, "is my character going t be hardened, or soft?" This could be determined through dialogue alone, up to the point where you complete the game. If the points system detemines you are "hardened," Morrigan WILL slap you if your approval with her is below "Adoring," or if you have a romance with her at "Adoring" or higher. If you are determined to be "soft" by the points system, Morrigan will not slap you if your approval is below "Adoring," since it will catch her off guard to be striked at by someone she considered to be a softie. If you have a romance with her, she will slap you back in spite of her approval of her. So I guess no matter what, she WILL slap you back if you are in a romance with her. There are two different ways of looking at it for her to retaliate: If you're hardened, she'll reason that you can take it. If soft, she'll reason that you're not in your place. And other than the points system, there's the major choices to consider. These choices, once made become the ultimatum and override the points system. When you first make a choice, the way you handle it determines your hardness. Let's say you are about to make your first major decision, and you decide to poor dragon blood into the Urn of Sacred Ashes. This decision nets you one out of one(1/1) choices being made with a hardened conscience, and the game determines that you are of a hardened character. As the game progresses and you continue to make major decisions regarding moral consequences, these choices will be added and divided inside your pool of choices. For example, you've made seven choices, and three(3/7) are of a hardened moral perspective. This leads the game to determine that you are a softie, a status which then plays a part in determining the reactions from your party members when you slap them, or someone else in the immediate party. There would also be sub-major choices. Unlike major choices, these sub-major choices are not directly reflective of your moral perspective. The outcome of these choices determine hardness or softness by the decision you make when you determine the judgement of a man by what he has done. For example, how did you interact with the bandits at the Lothering highway? If you tricked them into thinking you would spare their lives in exchange for gold only to attack without mercy, you made a decision in a sub-choice that granted you a point for hardening. If, afterwards, you decided to spare the remaining bandit's life(and the others, if they did not die), you again earned a point, but for softness. These sub-major choices also override the dialogue points system, but the major points override the sub-major points. What about a stalemate? Let's say you have made 10 major choices, and they are split between "hardened" and "soft" evenly. While sub-major points do not override major points, they do serve as a tiebreaker. If the sub-major points are split evenly as well, say 3 to 3, the dialogue points system will be the tiebreaker. If the dialogue points split evenly as well(which would rarely be the case), say 91 to 91, the character's party members will be indifferent to his moral perspective, and their approval rating alone will determine how they interact with you. ------------------------------------------------------------------------ Now, I know what you're thinking. I know it would be much like the points system in games like Mass Effect, Fable and so on. I'm simply proposing the same feature in a way that promotes moral relativism. Because let's face it: Some people believe a true, moral deity(ies) exists and that others who don't are arbitrarly destined to suffer in Hell for all eternity and that they must personally see to it*, and others believe that moral deities are a lie and that all religion should be wiped from the face of the planet*. Day to day as individuals we are forced to interact with a multitude of people with different beliefs and/or perspectives, as well as people who have none. Applying the game feature in such a way that deals with the reality of relativism would make it more real than giving it a theme of Good and Evil, because in order for every person in the universe to believe that something is evil it has to be evident, it as to be factual. Factual proof of an evil thing, whatever that "thing"(action?) might be, would promote the existence of a higher, more refined(or raw) evil, which would then promote the existence of a higher, more refined good**. So what do you guys think of that? Please share your thoughts. * = I'm not trying to generalize or form stereotypes, it's merely an example of a religious/atheistic extreme. ** = This is my personal reasoning, and I thought it would be important to explain in relevance to why I think the theme for the feature I'm promoting is a good idea. I do not wish to start a debate, there are other threads for the exchange of ideas, or debating, or flaming(which, specifically, is against the rules), and fiercely express my opposition of any debate. We will stay on topic here. EDIT: Woopsee, WAY too many hypens and underscores. Let's get rid of some of those.
  13. It's been poking around inside my head. I want to request a mod that would cause my character to undergo an explosive bodily growth when activating Berserk. Not ambiguously or gaudily so; within constraints. I don't want him to look like Bruce Banner's freakout, but more like the change witnessed in Fable TLC. Not exactly lore, but I was thinking it would fit with the lore at Soldier's Peak.
  14. I would appreciate a nexus made for id software's upcoming RAGE game.
  15. Let's say you're looking forward to game "X". The pre-order content seems worth it, but you don't know if the SDK allows for extensive modding. So my question is this: is it possible to find out early?
  16. What, no level? Like you're afraid to say you're a virgin? It was a long quiz, but... Neutral Good Human Cleric/Sorcerer, 1st/1st level (I'd definitely be a higher level if I knew I was potent). I'd lean more to sorcery. You know.
  17. I'm 19. Says it right on my profile anyway. How does one rate how old you feel? If you feel 80, what, does that mean you have six more years left until your feeling dies? Everyone mentally matures at unique and varied paces, so you can't just label 8 as a childlike mental age. Can you imagine, being age 90 and still feeling like you're 16? I mean, that's a long time to be asking, "what's wrong with my body?" So let's cut the crap. My body's age 19, my brain's age is 19. I'm not in a candy store, I don't have Alzheimer's or have brittle bones, I cetainly am not experiencing fluctuating hormonal doses, and I most certainly am not thinking about my first, age 50 colonoscopy as though it's going to happen tomorrow. I'm 19. End of story.
  18. Why are you gathering this? What does the community stand to benefit from it?
  19. Sign in! Use Windows Live ID to log in and start posting on threads of the right subject at Lionhead.com, the official website. When you have everything you need/want, there's health potions you're going to want to buy up every five in-game days or so. So sell all your property again, then (1) waste gold on whatever food you want and just eat, eat eat; or (2) donate to beggars; or (3) buy weapons and hand them around town(you can give them to child NPC's too! For good points, no joke!); or (4) help single moms, 10 gold(and a different bed) every time(works well with option 2 or 3); or (5) drink, drink drink; or (6) commit a dozen crimes and pay them all off, moving from city to city; or (7) all of the above!
  20. Right now there are a billion "Hi I'm new" threads. There are probably going to be another hundred more by the end of the year. I mean, I dunno what the stats are, but I figure this place is big, and still growing, right? So we're going to get tons more pages of tons more threads with new people telling everybody how new they are. That's a lot of threads. Dedicating a section to it just allows everyone the option to make their very own new guy thread. So... Right now, we make one, one thread. Then they can all flock to that one thread, cutting down on the other posts that keep flowing in. You know, like floodgates. Accept here, we're building a dam. Dedicating a thread changes things: a section is non-linear. A thread is post-by-post. And I think I can get more than a few people to agree that it is way easier to navigate a thread than it is to navigate a whole section. It's not about a problem. Just efficiency. EDIT: 'Hem. Sorry if I sounded rude with that first comment.
  21. I propose there to be an official thread in which people new to the community can post and say hello. Then, we lock/get rid of all the other threads out of the 89 pages in the newbie section that are plainly about a newbie's self-introduction. We've got a thread like this at the Lionhead website. Pretty neat, huh?
  22. So we've got mod file databases for the following games: Morrowind Oblivion Falout 3 Dragon Age: Origins So we've got some new PC compatible games coming out this year, and I plan on preordering... two. They are Assassin's Creed: Brotherhood and Fable 3. So, I want to know if the Nexus modders plan on starting databases for Fallout: New Vegas or Fable 3. This way I end up not wasting money on buying the game for the wrong platform. I admit, aside from the obvious conveniences, the main reason I bought a laptop was for the mods available to the game platform.
  23. One of my biggest bones to pick with Fallout 3 programming is that in order get a good look at myself I have to change hairstyles, edit my face, or look in a mirror. I want to be able to see me without having to go find a barber or Pinkerton. Unless I haven't noticed something, there aren't many mirrors in the Capital Wasteland left intact, and the ones that are reflect a blinding amount of light, making it pointless to try and find a reflection of myself. What I propose is the addition of seeing myself in mirrors in the Capital Wasteland, making some available in different rooms in different towns. I would also like to suggest a two sided mirror to carry around with me(not to be mistaken for a two-way mirror). I would like there to be spots I can activate to set my mirror up and look at myself. Don't you guys ever wish to see your reflection, see your character's face once in a while, outside of face/hair editors and V.A.T.S.?
  24. If it affected just the player, there wouldn't be a point. Your enemies would just run around whatever rock you're hiding behind and smoke the poo out of you. for this to be effective there would have to be a change in gun-toating NPC's AI to favor this new function. In shooters like GOW, cover system isn't there just to be an option. This function is vital to your survival in those kinds of games, and enemies' AI's are programmed to favor it just as much as you. As for hope, the way you explain it sounds plausible, and NPC AI modding is old news. I myself am no modder, but I think it can be done.
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