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quicksilverva

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Everything posted by quicksilverva

  1. not to sound like an ass, but if you are using FOMM, then why would you use data files on the launcher to load mods? anyway, it might be a bug in the launcher, as ive seen it happen to me, which is why ive always used FOMM
  2. ok. first and foremost, download and install Fallout Mod Manager or FOMM for short. it will help alleviate some mod installation and load order headaches. once you have FOMM up and running, click on fallout3.esm and drag it to the top of the list so that it loads first
  3. are you using the regular geck, or nvse-editor? the regular geck wont save scripts, dont know why if you are using nvse: -navigate to the exe in your steam/steamapps/common/fallout new vegas folder -right click, select send to desktop (create shortcut) -right click on newly created shortcut, select properties -in the target field, at the very end of the file path, type in -editor that will allow nvse to function with the geck to work with custom scripts
  4. Skyrim will use the Creation engine created in house by BethSoft, and its rumored that Fallout 4 will use the same engine. that is, if you believe The Vault, Fallouts wiki site....
  5. go to mydocuments/falloutnewvegas open FALLOUT.ini find and change bUseThreadedAI=0 to bUseThreadedAI=1 directly underneath add iNumHWThreads=2 save
  6. also, use some form of autosave manager, itll help reduce the probability of corruption from constant overwrites my reccomendation: CASM_NV
  7. press the E key when sneaking to bring up the inventory screen for the NPC you are going to pickpocket
  8. what OS are you on? fir vista, go to the data folder and see if theres a folder called "compatability files" where you get the options to change the file view. it might be in there
  9. try loading dlcs like this: anchorage pitt brokensteel lookout zeta
  10. i dont see the compatability patch for MoMod and AWOP. http://newvegasnexus.com/downloads/file.php?id=41361 also, best practice to place dlcs/preorder packs BEFORE mods while you can run both WME and WMX, use one or the other to save room and headaches (unless you make a compatability patch for the two)
  11. when you press the tilde key, does the background blur and the game pause??
  12. all it does in new vegas is allow you to change the appearance of you PC. nothing more
  13. falloutprefs should be almost identical to FALLOUT, so it should be there as for fallout_default, its in steam / steamapps / common/ fallout3
  14. in the geck after you loaded the mod in question, expand the miscellaneous tree, click on form list, and double click on the form list TheProfessionalWeaponsList. once you have the list open (move the popped up window over so that it doesnt become hidden by the object window), expand the items tree, expand the weapons sub-tree, and find the weapon(s) you want to add to the form list. click on the weapon in the object window and drag it to the opened form list to add it. the newly added weapon will be listed first. close all open windows save as a new plugin enjoy repeat process for Grunt perk
  15. go to My Documents / My Games / Fallout 3 open FALLOUT.ini find bUseThreadedAI=0 and change it to bUseThreadedAI=1 enter iNumHWThreads=2 directly below bUseThreadedAI do the same for FalloutPrefs.ini and fallout_default.ini
  16. run the game to generate the .ini and then use the disabler, or use the install xlive.dll feature in fomm if you have it (and if its still there)
  17. when you verified the game cache? did you delete the textures2.bsa and let steam reacquire it? if not, try that and see if that helps (be sure to back up textures2.bsa in case it doesnt redownload it)
  18. begin gamemode if player.getlevel == 5 mylockbox.setopenstate 1 endif end try that
  19. your rig doesnt appear to up to par to run fallout 3 not to sound like an ass, but your 1.9 ghz processor probably just isnt enough to process the game itself along with processing the audio. for more requirements on the minimum system requirements, please look here: http://fallout.bethsoft.com/eng/info/faq.html
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