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Everything posted by quicksilverva
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Unable To Use Mods Now
quicksilverva replied to Lateralizm's topic in Fallout 3's Mod Troubleshooting
ah. ok. no idea on this one brah. -
Unable To Use Mods Now
quicksilverva replied to Lateralizm's topic in Fallout 3's Mod Troubleshooting
not to sound like an ass, but if you are using FOMM, then why would you use data files on the launcher to load mods? anyway, it might be a bug in the launcher, as ive seen it happen to me, which is why ive always used FOMM -
"radio signal papa november" crashes game
quicksilverva replied to glebtemkin's topic in Fallout 3's Mod Troubleshooting
ok. first and foremost, download and install Fallout Mod Manager or FOMM for short. it will help alleviate some mod installation and load order headaches. once you have FOMM up and running, click on fallout3.esm and drag it to the top of the list so that it loads first -
"radio signal papa november" crashes game
quicksilverva replied to glebtemkin's topic in Fallout 3's Mod Troubleshooting
fallout3.esm should always be loaded first -
[Geck] Refuses to save Script
quicksilverva replied to Namorax's topic in Fallout New Vegas's Mod Troubleshooting
are you using the regular geck, or nvse-editor? the regular geck wont save scripts, dont know why if you are using nvse: -navigate to the exe in your steam/steamapps/common/fallout new vegas folder -right click, select send to desktop (create shortcut) -right click on newly created shortcut, select properties -in the target field, at the very end of the file path, type in -editor that will allow nvse to function with the geck to work with custom scripts -
welcome to the world of Fallout
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Developed a habit of crashing lots :/
quicksilverva replied to zorakkk's topic in Fallout New Vegas's Mod Troubleshooting
Skyrim will use the Creation engine created in house by BethSoft, and its rumored that Fallout 4 will use the same engine. that is, if you believe The Vault, Fallouts wiki site.... -
Developed a habit of crashing lots :/
quicksilverva replied to zorakkk's topic in Fallout New Vegas's Mod Troubleshooting
go to mydocuments/falloutnewvegas open FALLOUT.ini find and change bUseThreadedAI=0 to bUseThreadedAI=1 directly underneath add iNumHWThreads=2 save -
Crash on saving and quicksaving
quicksilverva replied to LethalThreat's topic in Fallout New Vegas's Mod Troubleshooting
also, use some form of autosave manager, itll help reduce the probability of corruption from constant overwrites my reccomendation: CASM_NV -
Pickpocket for Keyboard
quicksilverva replied to Nischel's topic in Fallout New Vegas's Mod Troubleshooting
press the E key when sneaking to bring up the inventory screen for the NPC you are going to pickpocket -
GECK plugins wont appear in game
quicksilverva replied to LightningII's topic in Fallout New Vegas's Mod Troubleshooting
what OS are you on? fir vista, go to the data folder and see if theres a folder called "compatability files" where you get the options to change the file view. it might be in there -
Mothership Zeta: Can't see Sally!
quicksilverva replied to mawarm's topic in Fallout 3's Mod Troubleshooting
or you can try that too :P -
Mothership Zeta: Can't see Sally!
quicksilverva replied to mawarm's topic in Fallout 3's Mod Troubleshooting
try loading dlcs like this: anchorage pitt brokensteel lookout zeta -
Plays for a bit then freezes/crashes
quicksilverva replied to duff0712's topic in Fallout New Vegas's Mod Troubleshooting
i dont see the compatability patch for MoMod and AWOP. http://newvegasnexus.com/downloads/file.php?id=41361 also, best practice to place dlcs/preorder packs BEFORE mods while you can run both WME and WMX, use one or the other to save room and headaches (unless you make a compatability patch for the two) -
FO3 GOTY freeze bug-something ?:S
quicksilverva replied to gulerodden's topic in Fallout 3's Mod Troubleshooting
falloutprefs should be almost identical to FALLOUT, so it should be there as for fallout_default, its in steam / steamapps / common/ fallout3 -
in the geck after you loaded the mod in question, expand the miscellaneous tree, click on form list, and double click on the form list TheProfessionalWeaponsList. once you have the list open (move the popped up window over so that it doesnt become hidden by the object window), expand the items tree, expand the weapons sub-tree, and find the weapon(s) you want to add to the form list. click on the weapon in the object window and drag it to the opened form list to add it. the newly added weapon will be listed first. close all open windows save as a new plugin enjoy repeat process for Grunt perk
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FO3 GOTY freeze bug-something ?:S
quicksilverva replied to gulerodden's topic in Fallout 3's Mod Troubleshooting
go to My Documents / My Games / Fallout 3 open FALLOUT.ini find bUseThreadedAI=0 and change it to bUseThreadedAI=1 enter iNumHWThreads=2 directly below bUseThreadedAI do the same for FalloutPrefs.ini and fallout_default.ini -
How do I fix this xlive.dll error?
quicksilverva replied to Integrater's topic in Fallout 3's Mod Troubleshooting
run the game to generate the .ini and then use the disabler, or use the install xlive.dll feature in fomm if you have it (and if its still there) -
I/O Device Error with FOMM
quicksilverva replied to Sepherose's topic in Fallout New Vegas's Mod Troubleshooting
glad it worked for you -
I/O Device Error with FOMM
quicksilverva replied to Sepherose's topic in Fallout New Vegas's Mod Troubleshooting
when you verified the game cache? did you delete the textures2.bsa and let steam reacquire it? if not, try that and see if that helps (be sure to back up textures2.bsa in case it doesnt redownload it) -
Leveled opening at locks
quicksilverva replied to mouzerball1000's topic in Fallout New Vegas's Mod Troubleshooting
begin gamemode if player.getlevel == 5 mylockbox.setopenstate 1 endif end try that -
The Common Radio Stuttering Issue...
quicksilverva replied to BigPhil95's topic in Fallout 3's Mod Troubleshooting
your rig doesnt appear to up to par to run fallout 3 not to sound like an ass, but your 1.9 ghz processor probably just isnt enough to process the game itself along with processing the audio. for more requirements on the minimum system requirements, please look here: http://fallout.bethsoft.com/eng/info/faq.html