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AeonsLegend

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Everything posted by AeonsLegend

  1. I'm using about 13 mostly non intrusive mods and I have no issues whatsoever after the patch. GameMode=Fallout4 Fallout4.esm=1ArmorKeywords.esm=1hidehelmets.esp=1hidehelmets-standalone.esp=1slootyVaultSuit.esp=1AzarPonytailHairstyles.esp=1DX Commonwealth Shorts.esp=1DX Vault Girl Shorts.esp=1BetterWeaponModDescriptions.esp=1Gorgeous VaultGirl.esp=1Crafting Workbench.esp=1ExpandedBallisticWeave.esp=1MovableWorkshop.esp=1CBBE.esp=1
  2. Actually a patch was released last night which is incompatible with a few mods.
  3. NP. Sometimes it's the easy fix :smile: The models are loaded when the game starts so if you make any changes to the files you need to restart to game to see their effect.
  4. Looks like missing textures. Could be an installation issue. Could also be GPU overheating if the tower is not built to get rid of the new heat it is generating.
  5. Uninstalling mods doesn't actually remove them from the save file. Check if this is the case with a clean install and a clean save game (start a new game).
  6. I have a weird problem that when I move around the texture of the night sky looks clear, but when I stand still some sort of texture clipping hue fills the sky that makes it look lighter than it's supposed to be. I don't have a screenshot right now, but I'll see if I can add one later. It's the same hue you see when you have the camera clip through a character for instance, which is fine. Now I don't have any sky mods installed, only body and workshop mods. I use ultra settings for everything.
  7. Maybe silly, but you have to restart the entire game for this to work. Did you try that?
  8. Maybe start NMM as admin? I do that because I use virtual folders.
  9. You would need to smooth out the triangles in Outfit Studio Cool thanks, I didn't know you could do that. Never tried the outfit studio, but after a bit of tweaking I managed to get rid of the corners!
  10. In NMM go to settings, then click Supported Tools Tab and then manually type your path in the Bodyslide 2 Path section. Mine was C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Tools\BodySlide. I also had to do this manually.
  11. Hi, I never really used the BodySlide tool so I'm just fiddling with it. I thought the CBBE body was a little bit over the top so I went ahead and fiddled with it to get it to my liking. I'm using the slim body as a base. now I'm using the vault suit mainly as under armor and I noticed something strange. I get a triangular shape both left and right sides of the back. See attachment for details. This doesn't show up without the suit on the base body (which I haven't altered because I don't know how). So I'm thinking this is an issue with the vault suit itself or the settings I used. Can anyone shed some light on this or is this what I have to deal with :)? Thanks!
  12. Found the hair style. It's part of SG Hair Pack 268, which has been removed from this site. I managed to find an "illegal" copy elsewhere on the net.
  13. Hi, I'm looking for something specific. I found a picture online of an elf mod and tracked it to an asian website: http://kp4068.tistory.com/m/post/701 You can translate, but it won't help much. The mod itself is I think packed in 7z files below the pictures. What I'm wondering is: 1. Does anyone here know this mod? 2. Where can I get the hairstyle in this mod, it's the most amazing hairstyle I've seen and it's not part of apachii. 3. Is this mod on the nexus. I can't seem to find it. Thanks!!
  14. Thanks. Looks like what I'm looking for. I don't really need many options other than letting me do the fighting. Frost just died on me, but I wager I can get him back with some codes. Ah well. Thanks again.
  15. I was browsing the mods for a specific mod concerning horses but haven't really been able to find what I'm looking for, but maybe I missed one. What I'm looking for is a mod that prevents the horses from going gung-ho and assaulting anything that moves (including trying to take an entire fortress of high level bandits you idiot horse) and getting killed in the process. Horses should be for horseback riding and enemies should not attack it nor should it attack enemies. So is there any such mod available? Thanks in advance!
  16. For those running into this problem it appeared to be the load order of the mods. After disabling the mods and enabling them it worked fine. Can't really tell you which mod was the culprit though.
  17. Hi, I have a strange issue where when I select the skin tone for my character it will revert back to the default setting if I enter or exit a building. Does anyone have this issue? I have a lot of mods installed: Helmless Warrior Better Females By Bella Natural Edition Temptress Race Quick Start - Skip The Opening Sequence ApachiiSkyHair Seductive Lips HD DIMONIZED UNP female body with HD map UNP Female Armors Immersive Armors TeraHair Everything else seems fine aside from the odd time some of the armors lose color or texture altogether, but I had that before and I never had issues with changing skin color. I have this issue when creating a new character or through using the openracemenu from the console. I can try switching out mods to see what happens, but before I delve into that I'm hoping someone is familiar with this issue and can help me out without having to do so. Thanks!
  18. The aversion to sunlight is in the basics if you actually bothered to read it. I just noted it should not be worsened while feeding which is logical, because blood is supposed to make one stronger, not weaker. I added a separate part that if one goes without feeding the HP and Stamina goes down, although this is not sun/dark depended, just lack of blood dependent.
  19. I'd like a mod that transfers the quest menu area to the user menu together with Items, Magic, Skills and Map. It's so annoying having to press a different button to go into the quest menu and you can't get there from the menu you're using the most.
  20. Yeah all I want really is a less tedious vampire and not an overpowered one. There's a couple of vampire mods, but many of them just tweak looks or a single stat. One of them is an overhaul, but it just overpowers your character so you can't efficiently roleplay within the games preset balance. The werewolf transformation already sucks and the vampire one is like what it's described, a disease with too many drawbacks.
  21. why they should be? They need only be there for looks, and for protection against winter :D If the cloak doesn't behave like a cloak it might just as well be another piece of metal clung to your body. Making them move probably causes a multitude of clipping issues, but the game already has so many of those it probably won't matter. If they don't move like the material they are made of they will just look rediculous. I think it adds to the atmosphere. Oh, and it needs cloak sound effects in the wind.
  22. Maybe make the horse stop assaulting castles on its own. I noticed the horse is afraid of magic, but a group of 50 melee enemies are in for it. Logical.
  23. Sounds like it could add something to the game. Don't know if they should be enchantable, because of balance issues. Maybe limit only a few types of enchantments that don't really make your character "tougher", but just add a little extra. Seriously if this would be added, they should move in the wind. (especically in snowstorms) If they don't then you might as well not add them at all.
  24. Ok, the vampire disease brings some fun aspects into the game, but the whole "need to feed" is just a pain. Here's some thoughts on how to improve it without overpowering your character. ------------------------------------------------------------------------------------------------------------------------- Have all basics of a vampire present (see "Effects across all stages" in http://elderscrolls.wikia.com/wiki/Vampirism_(Skyrim) ) Remove current "stages" completely and replace by: After feeding once within 48 hours: Add abilities of stage 1, after 48 hours these abilities disipate. Add stats of stage 1, after 48 hours these abilities disipate Do NOT add stat: Weakness to Sunlight - Health, Magicka, and Stamina do not recover while in sunlight and are reduced by 15 points. After feeding twice within 48 hours, but with 24 hours in between (must be different target than first): Replace abilities of stage 1 with abilities of stage 2, after 48 hours of 1st feeding time these abilities disipate Replace stats of stage 1 with stats of stage 2, after 48 hours of 1st feeding time these abilities disipate Do NOT add stat: Weakness to Sunlight - Health, Magicka, and Stamina do not recover while in sunlight and are reduced by 30 points. If a vampire does not feed then the following occurs: After 48 hours max health is reduced by 5%, max stamina is reduced by 5% After 96 hours, max health is reduced by 10%, max stamina is reduced by 10% After 144 hours, max health is reduced by 15%, max stamina is reduced by 15% ------------------------------------------------------------------------------------------------------------------------- I think the above makes the whole vampire business less tedious to play with and you can still basically stick to what the game offers. It's essentially reverse effects without too much stress if you dont feel like "feeding" because you're doing a quest. In this way you suffer minimally without feeding and actually are rewarded for feeding. Also the longer time it takes for negative effects to kick in is quite lenient. I didn't add the third or fourth stage abilities. Don't know if they are necessary or that much better than the ones in 1 and 2. Plus I wouldn't know how to link this to feeding without making it either impossible or too easy to obtain the abilities Thoughts welcome!
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