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AGreatWeight

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Everything posted by AGreatWeight

  1. Thanks, I'll take a look to see if I can spot anything unusual. Get back to you asap.
  2. That's certainly odd. What resolution are you playing at btw? Could you post a link to your mod list & load order, as well as your .ini files? (Fallout4.ini, Fallout4Custom.ini and Fallout4Prefs.ini)
  3. Try this tiny mod out Ultra Quality God Rays Performance Fix I'm using an R9 290 and it works. Hope this helps.
  4. Why in the name of Hades would you want a Fallout76 forum, when all you're going to do is moan, complain & attempt to propagate your obvious anti-Bethesda agenda/conspiracy theories?* The reason why your opinions are regularly lambasted by many is because they're sick of hearing your constant s**t.
  5. You'll need to go to the MCM mod page, download the latest version, uninstall the one you currently have installed, then install the new one.
  6. You'll need the correct file structure for your .json file before you wrap it up in a .zip file. Create each of these folders (outside of the Fallout4 directory, for example on your desktop) in this order 1 2 3 4 5 then place 5 in 4, 4 in 3, 3 in 2, and then 2 in 1 Finally, place your .json file inside folder 5 It should look something like this: Data/F4SE/Plugins/F4EE/Presets/ -your .json file- From there you can zip it up.
  7. That works out at approximately a whopping 1.5% of all the available content for Fallout4. :no:
  8. Is the user using a texture replacer for the ferals that is a different resolution to the vanilla ones? To the best of my knowledge, the UV's would depend on the vanilla resolution (2k) If you want to bump the textures up to 4k. you'd have to completely redo all the UV's beforehand. Is it just happening to the partially ghoulified one?
  9. Simple First Person Camera for Fallout4, but be warned, it's buggy and incomplete (and also long dead) It simply alters camera values via the .ini file which is a method that is fraught with issues. There's also this mod, but it also appears to come with the same limitations, for the same reasons as the previous one. Use at your own risk, and make sure you back-up your .ini files before you install - you'll need them for when you uninstall either of these. A fully-functioning first person camera mod, in the style of the ones for Fallout3/NV, Skyrim etc doesn't exist. Maybe it never will for Fallout4?... though the one for Fallout New Vegas came out around four years after the games release.
  10. Agreed. I still remember Todd saying it (Fallout4) was "our biggest and most ambitious game yet" when it was revealed at E3.... sigh :sad:
  11. I suspect that many potential players of Fallout76 have taken Todds words too literally regarding the world size:
  12. I generally believe that unless the changes you made were exceedingly substantial you wouldn't be able to upload your version. Would be best to check the permissions on the ENB in question, and to send the author a PM to clarify this, some authors might be fine with you uploading a 'tweaked' version of their ENB as long as you provide a link and credit, whereas other authors will not. As for what actually counts as substantial, simply tweaking an existing ENB's values wouldn't really count as a 'new' work, as you're using an existing preset as the base. You'd be better off creating a preset from scratch.
  13. Why is it that at the end of the pre-war sanctuary sequence, the bomb clearly detonates somewhere to the east (as viewed from the entrance to Vault 111) & in very close proximity to Boston city - however, the only area hit by a nuclear bomb is what becomes known as the Glowing Sea (which is nowhere near the city) For a while, I believed that where the bomb went off was somewhere in Canterbury, but after thinking about it since, that makes no sense as the area surrounding where the irradiated crater is (which is the only location it can be) isn't completely vaporized.
  14. The one uploaded to beth.net does pretty much the same as the one that was uploaded here (on Nexus) a few years ago. Both use what can only be described as a brute-force method, by altering camera values in the .ini file, which is guaranteed to come with a whole host of bugs/issues that cannot be fixed via the method that mod uses, hence why development on the pc mod (think it was called Simplish First Person Camera) halted rather abruptly... and also why numerous Xbone users are complaining of issues after uninstalling that mod over there.
  15. Welcome aboard Davie.
  16. If it is ENB related, then it'll show up regardless of the location. Switching the ENB off/on in-game will confirm this. I'd also check what anti-aliasing you're using via the game settings as this could be conflicting with ENB. (some presets can produce these kind of visual artifacts)
  17. Can't quite tell from the screenshot, but what ENB preset are you using? (I ask as I suspect this could be the cause, rather than a mod from your load order/mod list)
  18. It would be helpful if the OP actually stated which mod/s it is that they are having trouble with; would be a lot easier to provide advice that way.
  19. Purple would indicate that the filepath/s for those textures have somehow got screwed up whilst the assets have been archived into .ba2's during porting. You should contact Chucksteel about this (PM here on Nexus) as he'd be able to (at the very least) bugtest for you, + he has a lot of experience porting mods to Xbone on Beth.net.
  20. Off the top of my head, Final Fantasy VII main theme Finaly Fantasy IX title theme Final Fantasy X opening theme Silent Hill 2 Quake theme
  21. Ensure that you've manually installed F4SE and that you also have the Looksmenu mod (twistedfatal linked to it in his post) installed via NMM. You'll need them both to be able to select the preset you want to use. Don't start the game via NMM though, start it from the F4SE shortcut. Make sure that Fallout4, F4SE and Looksmenu are all updated to the latest available version. You might also want to make sure you're using the latest version of NMM, available via Github (it fixes an issue with NMM that can cause mods not to be installed correctly) The video below by Oxhorn will help you out: https://www.youtube.com/watch?v=VvakRyDvvr8
  22. Copy/paste the .json files for presets you've downloaded into Fallout4/Data/F4SE/Plugins/F4EE/Presets
  23. @LucidGamer137 In your Fallout4 directory, manually delete all the files that start with f4se_ Download the 7z archive version of F4SE, open it via WinRAR and doubleclick the F4se_0_06_11 folder, then select all the files and folders except for 'src' and simply drag and drop them into your Fallout4 directory. If asked to overwrite, select 'yes',
  24. The Add Mod from File function (via the green +) is for when you've manually downloaded a mod's .zip/.rar file, either from Nexus or from an external site. Once you've clicked it, you simply navigate to where the mod is stored & select it. From there it's added to NMM's mod directory, and can be installed in the same manner as you'd usually install mods. It's useful for when you've had to reinstall your OS on a new hard drive, meaning you have to reinstall all your mods (you can simply use your download history to find them, if you haven't already made back-ups of the mods you use) or in cases where you've downloaded a mod file/s that's hosted on a site external to Nexus, or other sites such as LoversLab etc. The Add Mod from URL I've never used myself, so can't comment on.
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