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Everything posted by TheGreatAndMightyWalrus
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I would look at other code around this for the missing parentheses. I notice this (winPosX, winPoxY)--, ImGuiCond.FirstUseEver) has an extra one.
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This mod would change the autogeneration of NPCs to 70% thin attractive women and another 10% women in general, leaving 20% male.
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Do not change your 2077 mod path!
TheGreatAndMightyWalrus replied to Aragingmonk's topic in Cyberpunk 2077's Discussion
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what kind of mods are these
TheGreatAndMightyWalrus replied to stylemyst's topic in Cyberpunk 2077's Discussion
basegame_NVag.archive is this mod: https://www.nexusmods.com/cyberpunk2077/mods/1869/ -
what kind of mods are these
TheGreatAndMightyWalrus replied to stylemyst's topic in Cyberpunk 2077's Discussion
LOD means level of detail, and typically refers to how much detail is shown at various distances. So you won't see textures in full resolution if the object is far away. This is used to strike a balance between performance and image quality. Also because sometimes the full texture actually looks terrible from far away due to rendering fewer of its pixels. From the name, increase LOD would let you see more of the detail of distant objects. -
A message and invitation from Sims creator Will Wright
TheGreatAndMightyWalrus replied to BigBizkit's topic in Site Updates
I, too, want people to work for me for free. -
microfreezen regularly!
TheGreatAndMightyWalrus replied to neptuneboy666's topic in Cyberpunk 2077's Discussion
The fastest way is to cut your mod list in half. Cut and paste half to a different directory, try the game. If it works you know it's in the half you cut. Rinse and repeat. Shouldn't take more than a few of these to narrow it down. -
Mod Request: More diverse advertising
TheGreatAndMightyWalrus replied to Merkhava's topic in Cyberpunk 2077's Discussion
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Whatever locations the player has killed humans and then comes back later there's a small chance for vengeful spirits to attack (a chance that decreases with the number of kills so it doesn't get tiresome)
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they just release official mod support along with recent patch even it's not easy to use like skyrim creation kit still need a lot of skill to navigate but yeah that's a good starting Not really, but it's a start. A full fledged creation kit may be too much to ask for but at LEAST we need: Image and wireframe locations, compression, and loading mechanism Animation loading Location and item manipulation Asset conflict resolution Complete quest information, including injection of all of the above
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You're looking for the Skyrim forum. It's over there --->
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It would be great if there was a repository of knowledge on how the game handles all the everything. Obviously a lot is going to change with the upcoming DLC's, so hex locations and such won't be useful just yet. But it could include things like: A comprehensive guide to injecting console commandsA description of image source selection for PC and NPC clothesItem data storage locations for inventory, NPC inventory, container inventory items and so forthData locations for game locationsData locations for NPCs
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Open all interiors mod
TheGreatAndMightyWalrus replied to Ilovecommonisum's topic in Cyberpunk 2077's Discussion
Unfortunately many, many doors and locations are unavailable just because they weren't made at all. It's going to be a LOT of work to fill up those giant towers! -
Mod request: More realistic Police
TheGreatAndMightyWalrus replied to llWFDll's topic in Cyberpunk 2077's Mod Ideas
If that's the lore, put it in the lore! But it still needs extensive modification to the whole police system. He hit someone with his motorcycle! kill him! -
Those unusable beds are positively a bug. As for the idea, the mod should optionally remove the health restoration effect from food and drink.
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There are lots of mods that fiddle with gamma, and adding a flashlight may be pretty difficult. In the mean time I would greatly appreciate a mod that somehow sets a minimum brightness for all areas of the game.
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This mod would let you designate a container for each workshop and put clothes and armor in it. Over time settlers there would start wearing the clothes themselves (chosen at random from the container) and the same number of items would be taken from the container. Possibly weapons and stimpacks too.