-
Posts
134 -
Joined
-
Last visited
Everything posted by draco1122
-
Script help Fallout 4 confused
draco1122 replied to draco1122's topic in Fallout 4's Creation Kit and Modders
Yea, that worked better only got this error now. Compiling "aaadREFIGMASTERSCRIPT"...C:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(41,10): IsInMenuMode is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(41,2): cannot cast a void to a bool to perform a condition checkNo output generated for aaadREFIGMASTERSCRIPT, compilation failed. -
Here is what I got for a new fallout 4 script. Trying to make it so when player activates a container it shows a menu and they can then select a container from the menu options. K, With Reneer help on original post learned out my mistake on activate function need to change to objectreference from activator. Now I am looking at this. With help from Reneer on my original post. Ok, I had a lot wrong thanks to Reneer tho this is final code that did compile in case it helps someone else. Thank you Reneer. End Product script now. Has to placed on Door. Scriptname aaadREFIGMASTERSCRIPT extends ObjectReference Message Property aaadContaineroptionsMessage Auto Message Property aaadtest Auto Message Property aaadtest2 Auto Message Property aaadtest3 Auto ObjectReference Property aaadPSC_ProvisionedMetalBox_Activator Auto ObjectReference Property aaadFood_Activator Auto ObjectReference Property aaadFoodDryAlt_Activator Auto Event OnActivate (ObjectReference akActionRef) if akActionRef == Game.GetPlayer() PlayGamebryoAnimation("open") PlayAnimation("open") MainMessage(akActionRef) endif EndEvent Function MainMessage(ObjectReference akActionRef) Int iCount = 99999 Int iButton = aaadContaineroptionsMessage.Show() If iButton == 0 ; Master Food Chest aaadtest.Show() aaadPSC_ProvisionedMetalBox_Activator.Activate(Game.getPlayer()) Utility.Wait( 0.5 ) While ( Utility.IsInMenuMode() ) Utility.WaitMenuMode( 0.5 ) EndWhile endif If iButton == 1 ; Dry Foods Chest aaadtest2.Show() aaadFood_Activator.Activate(Game.getPlayer()) Utility.Wait( 0.5 ) While ( Utility.IsInMenuMode() ) Utility.WaitMenuMode( 0.5 ) EndWhile endif If iButton == 2 ; Perishable Foods Chest aaadtest3.Show() aaadFoodDryAlt_Activator.Activate(Game.getPlayer()) Utility.Wait ( 0.5 ) While ( Utility.IsInMenuMode() ) Utility.WaitMenuMode( 1.0 ) EndWhile endif If iButton == 3 ; Exit Utility.Wait( 0.5 ) While ( Utility.IsInMenuMode() ) Utility.WaitMenuMode( 0.5 ) EndWhile endif PlayGamebryoAnimation( "close" ) PlayAnimation("close") Endfunction
-
Script help Fallout 4 confused
draco1122 replied to draco1122's topic in Fallout 4's Creation Kit and Modders
Thx you for reply. I looked for fallout 4 modding forum but some how I missed it. Thx you for link. Tried that and it failed with same errors on activate and wait not being a valid function. Will post in right place and see what I can come up with. -
Here is what I got for a new fallout 4 script. Trying to make it so when player activates a container it shows a menu and they can then select a container. More below wall of text. Scriptname aaadREFIGMASTERSCRIPT extends ObjectReference Message Property MainMessage Auto Activator Property aaadPSC_ProvisionedMetalBox_Activator Auto Activator Property aaadFood_Activator Auto Activator Property aaadFoodDryAlt_Activator Auto Event OnActivate (ObjectReference akActionRef)IF akActionRef == Game.GetPlayer()PlayGamebryoAnimation("open" )PlayAnimation("open")MainMessage(akActionRef)EndIFEndEvent Function MainMessage(ObjectReference akActionRef) Int iCount = 99999Int iButton = MainMessage.Show() If iButton == 0 ; All WeaponsaaadPSC_ProvisionedMetalBox_Activator.Activate(akActionRef)Wait( 0.5 )While ( IsInMenuMode() )WaitMenuMode( 0.5 )EndWhileIf iButton == 1 ; OneHandaaadFood_Activator.Activate(akActionRef)Wait( 0.5 )While ( IsInMenuMode() )WaitMenuMode( 0.5 )EndWhileIf iButton == 2 ; TwoHandaaadFoodDryAlt_Activator.Activate(akActionRef)Wait ( 0.5 )While ( IsInMenuMode() )WaitMenuMode( 1.0 )EndWhileIf iButton == 3 ; ExitWait( 0.5 )While ( IsInMenuMode() )WaitMenuMode( 0.5 )EndWhilePlayGamebryoAnimation( "close" )PlayAnimation("close")EndifEndifEndifEndifEndfunction Here is my compiling error.Compiling "aaadREFIGMASTERSCRIPT"...C:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(25,41): Activate is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(26,3): Wait is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(27,11): IsInMenuMode is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(28,4): WaitMenuMode is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(27,3): cannot cast a void to a bool to perform a condition checkC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(31,22): Activate is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(32,3): Wait is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(33,11): IsInMenuMode is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(34,4): WaitMenuMode is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(33,3): cannot cast a void to a bool to perform a condition checkC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(37,28): Activate is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(38,3): Wait is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(39,11): IsInMenuMode is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(40,4): WaitMenuMode is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(39,3): cannot cast a void to a bool to perform a condition checkC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(43,3): Wait is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(44,11): IsInMenuMode is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(45,4): WaitMenuMode is not a function or does not existC:\Users\scion\AppData\Local\Temp\PapyrusTemp\aaadREFIGMASTERSCRIPT.psc(44,3): cannot cast a void to a bool to perform a condition checkNo output generated for aaadREFIGMASTERSCRIPT, compilation failed. Problem is I am confused isn't activate and wait a valid function? I pieced it together from general stores skyrim scripts and creation kit wiki so is that my problem? I am still new to scripting. Just wondering is it my script or do I have a creation kit error.
-
Is the creation kit 2.0 only for select few in beta? Or is there a place to download it?
-
SkyrimSE what are your first thougths....
draco1122 replied to PeterMartyr's topic in Skyrim's Skyrim SE
All I really wanted was more stable and 64 bit so I am happy. -
I am not sure it seems that way tho or the dialog is blocking it.
-
CTD in game but BOSS and LOOT have no problems with my mods
draco1122 replied to niccolo52's topic in Skyrim's Skyrim LE
SkyTEST-RealisticAnimals&Predators.esm caused crashes for me. http://www.nexusmods.com/skyrim/mods/21392/? here guide to help and i see you have mult water mods but it sounds like you are hitting the memory cap to fix that use skse withthe skse.ini fix in guide -
Thank you for reply. Ok, I compiled the script ok selected the properity and added it to my actor. But doesn't seem to be starting the quest in game. I think it maybe due to he has dialog options i will play around some and see if i can get it thx for your help. I will let you know.
-
I am trying to make a script that when the player activates a actor it starts a quest I have this so far but it wouldnt comipile Scriptname aaadQuestStartuponAct extends Actor OnActivate Actor Property aaadKeyGiver AutoInt Property MyStage AutoQuest Property MyQuest Auto Event OnActivate() MyQuest.SetStage(MyStage) EndEvent Yes i am a noob lol
-
I am not sure how to turn on a parent with a quest. I am looking for some help. Does anyone know of a good guide or tutorial for this. I am tying to add upgrades that the player can purchase to a player home mod. I have the objects set to disabled i just was to enable them when the play talks to a npc. I think i just need the scripts to do it i have searched but i have found no guides or tutorials on this help please.
-
What is your load order I have found unofficial hearthfire patch was crashing my game. But if I have your load order maybe I will see something that i causes crashes. Here is a guide to help you. http://skyrim.nexusmods.com/mods/21392/? here Here is post on endless load screen errors I got that from vurt flora overhaul but their is a fix. http://forums.nexusmods.com/index.php?/topic/1029363-infinite-load-screen/
-
Found it Text Formatting Meaning Navy Blue The package contains sub-packages. Grey BAIN does not recognise the structure of this package so cannot install it. Orange Background The install is dirty. This will occur for packages for which the configuration has been altered (either by altering active sub-packages and esmps, or by altering the package itself). This can be repaired by running Anneal or Anneal All. Yellow Background The package has "underrides" i.e. some of its installed files should be overridden by higher order packages. This may happen after reordering mods that have already been installed. It can be repaired by running Anneal or Anneal All. Grey Background Some files present in the package will not be installed. This can be due to having a complex structure only partially handled by BAIN, or having file types that BAIN skips. This can sometimes be fixed by telling BAIN that the package Has Extra Directories by ticking that option in the right-click menu.
-
I am not sure what they mean but if you click on help in bash it takes to a web page that shows you all the colors and what they mean it is pretty far down the page if I remember right.
-
I am currently working on a new faction mod. That use some meshes from tyreals armor and light sword. I added outfits to fallen angel to kill but when you go to loot them the game crashes. I Googled this and it said to check the naiming of the mesh inside the nif. I do not know how to do that. How do I do that?
-
HELP NEEDED. Ok, I have tried all I can think of to find a guide or fix for the weapon drop and dagger not showing in right hand. Need some advice from some modders on how to fix these issues. Now I didn't make meshes just kind of took over for maker in fixing and up keep of the mod. I have two issues I have tried to learn how to resolve. First the items disappear when dropped. Second I rescaled the meshes in nifscope and for some reason the one handed version worked fine. But the daggers the right one doesn't show in game. Looking for some advice or help to fix these issues so I can move on to a quest for the mod. Here is link http://skyrim.nexusmods.com/mods/36129/?
-
I am at a crossroads and want your opinions. I want to make another mod so I am not really doing anything major with this soon. But, I have seen a few ask for more servants. But, I also had a comment saying the mod is unrealistic to have servants as the economic's of riverwood would never support a staff in the castle. So I will put up to a vote let know what you want to see the most comments win. Question do I add, remove, or leave alone the staff from the mod Castle Draco Riverwood edition? Here is Link http://skyrim.nexusmods.com/mods/30469
-
Gjalund wont travel to Solstheim goes to load and doesn't. I tried reloading and both options. I disabled one mod it loaded then it crashes when I hit start. Is their a list of mods that won't work with dragonborn expand?
-
Here is my mod. http://skyrim.nexusmods.com/mods/12792 Long story short, ever since update 1.77, 1.8 or hearthfire. My mod now crashes when exploring the exterior of the mod interior works fine. Any ideas how to fix. Yes, it is near falkreach and isn't their a known crash issue near falkreach?
-
I took a break from skyrim and came back to grab the hearthfire on sale on steam. I was using 1.7 before so of coarse my game updated to 1.8. My game was running perfect before. Now I crash all the time at random on load screens mostly near falkreach which is where my player home is I built. At first I was thinking mod conflicts disabled all mods and still crashes all the time. Verified file on steam still crashes. Cleaned and spend countless hour working on my mod thinking maybe it is the cause. Still crashes. Started new game still crashes. Rolled my game back to a 1.77 patch I believe. Now I crash on loads some but most of all the crashes stopped. So does betheadsa know they broke the game in 1.8? All I can hope for is an update or someone that knows what is wrong. Any ideas.
-
Skyrim Constantly Crashing at Start Menu
draco1122 replied to Strikecups's topic in Skyrim's Skyrim LE
Did this just start today? I two have been having some random crashes and here today it has been crashing 100 percent of the time. Did they just do an update? -
Since hearthfire / 1.8 my mod and many other mod now crash ctd. Yes their has to be a bug I crash all the time around falkreach. In 1.7 I was crash free only thing that changed was what bethesda did so far I have seen no response to the bug report I sent bethesda. But, if you google ctd in 1,8 or hearthfire you will find forums all over they place with people having crashes but no real answers yet just a few suggestions. I wish someone would fix it my mod is dead now and yes I cleaned it.
-
Help Fixing my since 1.8 and hearthfire
draco1122 replied to draco1122's topic in Skyrim's Skyrim LE
Last crash was smaller report. Here it is. [12/06/2012 - 09:41:06PM] Papyrus log opened (PC) [12/06/2012 - 09:41:06PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [12/06/2012 - 09:41:06PM] Memory page: 100000 (min) 6000000 (max) 505032704 (max total) [12/06/2012 - 09:41:16PM] Cannot open store for class "dlc1scwispwallscript", missing file? [12/06/2012 - 09:41:16PM] Cannot open store for class "chherdingquestscript", missing file? [12/06/2012 - 09:41:17PM] Cannot open store for class "DCRDynamisDBScript", missing file? [12/06/2012 - 09:41:17PM] Cannot open store for class "CBCSkullNoteSkript", missing file? [12/06/2012 - 09:41:17PM] Cannot open store for class "CBCCrossbowEquipPerkSkript", missing file? [12/06/2012 - 09:41:18PM] error: Unable to bind script PlayerHorseScript to (E5305EB8) because their base types do not match [12/06/2012 - 09:41:18PM] error: Unable to bind script CBCCrossbowEquipPerkSkript to (E8002FAE) because their base types do not match [12/06/2012 - 09:41:18PM] error: Unable to bind script CBCCrossbowEquipPerkSkript to (E8002FAC) because their base types do not match [12/06/2012 - 09:41:18PM] error: Unable to bind script CBCSkullNoteSkript to (E800F64E) because their base types do not match [12/06/2012 - 09:41:18PM] Cannot open store for class "LightSwitch", missing file? [12/06/2012 - 09:41:18PM] error: Unable to bind script LightSwitch to (A401FB45) because their base types do not match [12/06/2012 - 09:41:18PM] error: Unable to bind script LightSwitch to (A401FB44) because their base types do not match [12/06/2012 - 09:41:18PM] error: Unable to bind script LightSwitch to (A4020B76) because their base types do not match [12/06/2012 - 09:41:18PM] error: Unable to bind script LightSwitch to (A4020B77) because their base types do not match [12/06/2012 - 09:41:18PM] error: Unable to bind script LightSwitch to (A401FB46) because their base types do not match [12/06/2012 - 09:41:18PM] error: Unable to bind script LFQScholarScript to (CC00405E) because their base types do not match [12/06/2012 - 09:41:24PM] warning: Property Alias_SolitudeBackDoor on script QF_HousePurchase_000A7B33 attached to HousePurchase (000A7B33) cannot be initialized because the script no longer contains that property [12/06/2012 - 09:41:25PM] error: Property EscapeManagerMarker on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E50345D1) is not the right type [12/06/2012 - 09:41:25PM] error: Property LightEnableMarker on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E50345D0) is not the right type [12/06/2012 - 09:41:25PM] error: Property EscapeTriggerDoor on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E5034596) is not the right type [12/06/2012 - 09:41:25PM] error: Property steam on script dunMzinchaleftPuzzleCompletionScript attached to (E53009B2) cannot be bound because <NULL form> (E5002618) is not the right type [12/06/2012 - 09:41:25PM] error: Property steam on script dunMzinchaleftPuzzleCompletionScript attached to (E53009B1) cannot be bound because <NULL form> (E5002618) is not the right type [12/06/2012 - 09:41:25PM] warning: Property markerToPlace on script PortableCampsitePLCR attached to Item 3 in container (1D001D9F) cannot be initialized because the script no longer contains that property [12/06/2012 - 09:41:25PM] error: Property PreDA05EnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DD) is not the right type [12/06/2012 - 09:41:25PM] error: Property BloatedManEnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DA) is not the right type [12/06/2012 - 09:41:25PM] error: Property QuestStartedEnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DB) is not the right type [12/06/2012 - 09:41:25PM] VM is freezing... [12/06/2012 - 09:41:25PM] VM is frozen [12/06/2012 - 09:41:25PM] Reverting game... [12/06/2012 - 09:41:25PM] error: Unable to bind script PlayerHorseScript to (E5305EB8) because their base types do not match [12/06/2012 - 09:41:25PM] error: Unable to bind script LFQScholarScript to (CC00405E) because their base types do not match [12/06/2012 - 09:41:25PM] error: Unable to bind script LightSwitch to (A4020B77) because their base types do not match [12/06/2012 - 09:41:25PM] error: Unable to bind script LightSwitch to (A4020B76) because their base types do not match [12/06/2012 - 09:41:25PM] error: Unable to bind script CBCSkullNoteSkript to (E800F64E) because their base types do not match [12/06/2012 - 09:41:25PM] error: Unable to bind script CBCCrossbowEquipPerkSkript to (E8002FAC) because their base types do not match [12/06/2012 - 09:41:25PM] error: Unable to bind script CBCCrossbowEquipPerkSkript to (E8002FAE) because their base types do not match [12/06/2012 - 09:41:25PM] error: Unable to bind script LightSwitch to (A401FB45) because their base types do not match [12/06/2012 - 09:41:25PM] error: Unable to bind script LightSwitch to (A401FB44) because their base types do not match [12/06/2012 - 09:41:25PM] error: Unable to bind script LightSwitch to (A401FB46) because their base types do not match [12/06/2012 - 09:41:25PM] warning: Property markerToPlace on script PortableCampsitePLCR attached to Item 3 in container (1D001D9F) cannot be initialized because the script no longer contains that property [12/06/2012 - 09:41:25PM] warning: Property Alias_SolitudeBackDoor on script QF_HousePurchase_000A7B33 attached to HousePurchase (000A7B33) cannot be initialized because the script no longer contains that property [12/06/2012 - 09:41:25PM] error: Property steam on script dunMzinchaleftPuzzleCompletionScript attached to (E53009B2) cannot be bound because <NULL form> (E5002618) is not the right type [12/06/2012 - 09:41:26PM] error: Property steam on script dunMzinchaleftPuzzleCompletionScript attached to (E53009B1) cannot be bound because <NULL form> (E5002618) is not the right type [12/06/2012 - 09:41:26PM] error: Property PreDA05EnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DD) is not the right type [12/06/2012 - 09:41:26PM] error: Property BloatedManEnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DA) is not the right type [12/06/2012 - 09:41:26PM] error: Property QuestStartedEnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DB) is not the right type [12/06/2012 - 09:41:26PM] error: Property EscapeManagerMarker on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E50345D1) is not the right type [12/06/2012 - 09:41:26PM] error: Property LightEnableMarker on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E50345D0) is not the right type [12/06/2012 - 09:41:26PM] error: Property EscapeTriggerDoor on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E5034596) is not the right type [12/06/2012 - 09:41:49PM] error: Unable to bind script PlayerHorseScript to (E5305EB8) because their base types do not match -
Help Fixing my since 1.8 and hearthfire
draco1122 replied to draco1122's topic in Skyrim's Skyrim LE
I do not think I attached the file here is the papyrus log Again My mod load in at e5. [12/06/2012 - 08:56:41PM] Papyrus log opened (PC) [12/06/2012 - 08:56:41PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [12/06/2012 - 08:56:41PM] Memory page: 100000 (min) 6000000 (max) 505032704 (max total) [12/06/2012 - 08:56:49PM] Cannot open store for class "dlc1scwispwallscript", missing file? [12/06/2012 - 08:56:50PM] Cannot open store for class "chherdingquestscript", missing file? [12/06/2012 - 08:56:50PM] Cannot open store for class "DCRDynamisDBScript", missing file? [12/06/2012 - 08:56:51PM] Cannot open store for class "CBCSkullNoteSkript", missing file? [12/06/2012 - 08:56:51PM] Cannot open store for class "CBCCrossbowEquipPerkSkript", missing file? [12/06/2012 - 08:56:51PM] error: Unable to bind script PlayerHorseScript to (E5305EB8) because their base types do not match [12/06/2012 - 08:56:51PM] error: Unable to bind script CBCCrossbowEquipPerkSkript to (E8002FAE) because their base types do not match [12/06/2012 - 08:56:51PM] error: Unable to bind script CBCCrossbowEquipPerkSkript to (E8002FAC) because their base types do not match [12/06/2012 - 08:56:51PM] error: Unable to bind script CBCSkullNoteSkript to (E800F64E) because their base types do not match [12/06/2012 - 08:56:51PM] Cannot open store for class "LightSwitch", missing file? [12/06/2012 - 08:56:51PM] error: Unable to bind script LightSwitch to (A401FB45) because their base types do not match [12/06/2012 - 08:56:51PM] error: Unable to bind script LightSwitch to (A401FB44) because their base types do not match [12/06/2012 - 08:56:51PM] error: Unable to bind script LightSwitch to (A4020B76) because their base types do not match [12/06/2012 - 08:56:51PM] error: Unable to bind script LightSwitch to (A4020B77) because their base types do not match [12/06/2012 - 08:56:51PM] error: Unable to bind script LightSwitch to (A401FB46) because their base types do not match [12/06/2012 - 08:56:51PM] error: Unable to bind script LFQScholarScript to (CC00405E) because their base types do not match [12/06/2012 - 08:56:56PM] warning: Property Alias_SolitudeBackDoor on script QF_HousePurchase_000A7B33 attached to HousePurchase (000A7B33) cannot be initialized because the script no longer contains that property [12/06/2012 - 08:56:56PM] error: Property EscapeManagerMarker on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E50345D1) is not the right type [12/06/2012 - 08:56:56PM] error: Property LightEnableMarker on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E50345D0) is not the right type [12/06/2012 - 08:56:56PM] error: Property EscapeTriggerDoor on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E5034596) is not the right type [12/06/2012 - 08:56:56PM] error: Property steam on script dunMzinchaleftPuzzleCompletionScript attached to (E53009B2) cannot be bound because <NULL form> (E5002618) is not the right type [12/06/2012 - 08:56:56PM] error: Property steam on script dunMzinchaleftPuzzleCompletionScript attached to (E53009B1) cannot be bound because <NULL form> (E5002618) is not the right type [12/06/2012 - 08:56:56PM] warning: Property markerToPlace on script PortableCampsitePLCR attached to Item 3 in container (1D001D9F) cannot be initialized because the script no longer contains that property [12/06/2012 - 08:56:56PM] error: Property QuestStartedEnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DB) is not the right type [12/06/2012 - 08:56:56PM] error: Property BloatedManEnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DA) is not the right type [12/06/2012 - 08:56:56PM] error: Property PreDA05EnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DD) is not the right type [12/06/2012 - 08:56:56PM] VM is freezing... [12/06/2012 - 08:56:56PM] VM is frozen [12/06/2012 - 08:56:58PM] Reverting game... [12/06/2012 - 08:56:58PM] error: Unable to bind script PlayerHorseScript to (E5305EB8) because their base types do not match [12/06/2012 - 08:56:58PM] error: Unable to bind script LFQScholarScript to (CC00405E) because their base types do not match [12/06/2012 - 08:56:58PM] error: Unable to bind script LightSwitch to (A4020B77) because their base types do not match [12/06/2012 - 08:56:58PM] error: Unable to bind script LightSwitch to (A4020B76) because their base types do not match [12/06/2012 - 08:56:58PM] error: Unable to bind script CBCSkullNoteSkript to (E800F64E) because their base types do not match [12/06/2012 - 08:56:58PM] error: Unable to bind script CBCCrossbowEquipPerkSkript to (E8002FAC) because their base types do not match [12/06/2012 - 08:56:58PM] error: Unable to bind script CBCCrossbowEquipPerkSkript to (E8002FAE) because their base types do not match [12/06/2012 - 08:56:58PM] error: Unable to bind script LightSwitch to (A401FB45) because their base types do not match [12/06/2012 - 08:56:58PM] error: Unable to bind script LightSwitch to (A401FB44) because their base types do not match [12/06/2012 - 08:56:58PM] error: Unable to bind script LightSwitch to (A401FB46) because their base types do not match [12/06/2012 - 08:56:58PM] warning: Property Alias_SolitudeBackDoor on script QF_HousePurchase_000A7B33 attached to HousePurchase (000A7B33) cannot be initialized because the script no longer contains that property [12/06/2012 - 08:56:58PM] error: Property QuestStartedEnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DB) is not the right type [12/06/2012 - 08:56:58PM] error: Property BloatedManEnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DA) is not the right type [12/06/2012 - 08:56:58PM] error: Property PreDA05EnableMarker on script dunBloatedManResetManager attached to (E53080C2) cannot be bound because <NULL form> (E503B2DD) is not the right type [12/06/2012 - 08:56:58PM] error: Property steam on script dunMzinchaleftPuzzleCompletionScript attached to (E53009B2) cannot be bound because <NULL form> (E5002618) is not the right type [12/06/2012 - 08:56:58PM] error: Property steam on script dunMzinchaleftPuzzleCompletionScript attached to (E53009B1) cannot be bound because <NULL form> (E5002618) is not the right type [12/06/2012 - 08:56:58PM] error: Property EscapeManagerMarker on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E50345D1) is not the right type [12/06/2012 - 08:56:58PM] error: Property LightEnableMarker on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E50345D0) is not the right type [12/06/2012 - 08:56:58PM] error: Property EscapeTriggerDoor on script dunSolitudeJailOpenCellDoor attached to (E5306F97) cannot be bound because <NULL form> (E5034596) is not the right type [12/06/2012 - 08:56:58PM] warning: Property markerToPlace on script PortableCampsitePLCR attached to Item 3 in container (1D001D9F) cannot be initialized because the script no longer contains that property [12/06/2012 - 08:57:06PM] Loading game... [12/06/2012 - 08:57:06PM] Cannot open store for class "aaaMRbohQuestScript", missing file? [12/06/2012 - 08:57:06PM] warning: Unable to get type aaaMRbohQuestScript referenced by the save game. Objects of this type will not be loaded. [12/06/2012 - 08:57:06PM] Cannot open store for class "dwemerscoutergoggles_keypressscript", missing file? [12/06/2012 - 08:57:06PM] warning: Unable to get type dwemerscoutergoggles_keypressscript referenced by the save game. Objects of this type will not be loaded. [12/06/2012 - 08:57:06PM] Cannot open store for class "PTCliffracerScript", missing file? [12/06/2012 - 08:57:06PM] warning: Unable to get type PTCliffracerScript referenced by the save game. Objects of this type will not be loaded. [12/06/2012 - 08:57:06PM] Cannot open store for class "SKI_PlayerLoadGameAlias", missing file? [12/06/2012 - 08:57:06PM] warning: Unable to get type SKI_PlayerLoadGameAlias referenced by the save game. Objects of this type will not be loaded. [12/06/2012 - 08:57:06PM] Cannot open store for class "SGQ_getkey", missing file? [12/06/2012 - 08:57:06PM] warning: Unable to get type SGQ_getkey referenced by the save game. Objects of this type will not be loaded. [12/06/2012 - 08:57:06PM] Cannot open store for class "Dwemer_scoutergoggles_notequeststart", missing file? [12/06/2012 - 08:57:06PM] warning: Unable to get type Dwemer_scoutergoggles_notequeststart referenced by the save game. Objects of this type will not be loaded. [12/06/2012 - 08:57:06PM] Cannot open store for class "Dwemer_ScouterGogglesQues_0200DA49", missing file? [12/06/2012 - 08:57:06PM] warning: Unable to get type Dwemer_ScouterGogglesQues_0200DA49 referenced by the save game. Objects of this type will not be loaded. [12/06/2012 - 08:57:06PM] Cannot open store for class "_00DwemerConstructionSC", missing file? [12/06/2012 - 08:57:06PM] warning: Unable to get type _00DwemerConstructionSC referenced by the save game. Objects of this type will not be loaded. [12/06/2012 - 08:57:06PM] Cannot open store for class "Dwemer_scoutergoggles_chestopened", missing file? [12/06/2012 - 08:57:06PM] warning: Unable to get type Dwemer_scoutergoggles_chestopened referenced by the save game. Objects of this type will not be loaded. [12/06/2012 - 08:57:06PM] warning: Could not find type SGQ_getkey in the type table in save [12/06/2012 - 08:57:06PM] warning: Could not find type PTCliffracerScript in the type table in save [12/06/2012 - 08:57:06PM] warning: Could not find type dwemerscoutergoggles_keypressscript in the type table in save [12/06/2012 - 08:57:06PM] warning: Could not find type aaaMRbohQuestScript in the type table in save [12/06/2012 - 08:57:06PM] warning: Could not find type Dwemer_ScouterGogglesQues_0200DA49 in the type table in save [12/06/2012 - 08:57:06PM] warning: Could not find type SGQ_getkey in the type table in save [12/06/2012 - 08:57:06PM] warning: Could not find type Dwemer_scoutergoggles_chestopened in the type table in save [12/06/2012 - 08:57:06PM] warning: Could not find type _00DwemerConstructionSC in the type table in save [12/06/2012 - 08:57:06PM] warning: Could not find type Dwemer_scoutergoggles_notequeststart in the type table in save [12/06/2012 - 08:57:06PM] warning: Could not find type SKI_PlayerLoadGameAlias in the type table in save [12/06/2012 - 08:57:06PM] VM is thawing... [12/06/2012 - 08:57:08PM] *** Convenient Horses *** Scanning for external resources. Errors might be logged. [12/06/2012 - 08:57:08PM] error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (23020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 66 [CH (23020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94 [12/06/2012 - 08:57:08PM] error: File "XFLMain.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (23020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 67 [CH (23020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94 [12/06/2012 - 08:57:08PM] error: File "HothFollower.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (23020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 68 [CH (23020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94 [12/06/2012 - 08:57:08PM] error: File "CompanionValfar.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (23020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 69 [CH (23020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94 [12/06/2012 - 08:57:08PM] *** Convenient Horses *** Scan complete. [12/06/2012 - 08:57:09PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (E579E56E)].critterSpawn01.Is3DLoaded() - "<native>" Line ? [<NULL form> (E579E56E)].critterSpawn01.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E56E)].critterSpawn01.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (E579E56E)].critterspawn.Is3DLoaded() - "<native>" Line ? [<NULL form> (E579E56E)].critterspawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E56E)].critterspawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (E579E531)].critterspawn.Is3DLoaded() - "<native>" Line ? [<NULL form> (E579E531)].critterspawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E531)].critterspawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (E579E531)].critterSpawn01.Is3DLoaded() - "<native>" Line ? [<NULL form> (E579E531)].critterSpawn01.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E531)].critterSpawn01.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (E579E53E)].critterspawn.Is3DLoaded() - "<native>" Line ? [<NULL form> (E579E53E)].critterspawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E53E)].critterspawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] warning: Assigning None to a non-object variable named "::temp11" stack: [<NULL form> (E579E56E)].critterSpawn01.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E56E)].critterSpawn01.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] warning: Assigning None to a non-object variable named "::temp11" stack: [<NULL form> (E579E531)].critterspawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E531)].critterspawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] warning: Assigning None to a non-object variable named "::temp11" stack: [<NULL form> (E579E56E)].critterspawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E56E)].critterspawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] warning: Assigning None to a non-object variable named "::temp11" stack: [<NULL form> (E579E53E)].critterspawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E53E)].critterspawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] warning: Assigning None to a non-object variable named "::temp11" stack: [<NULL form> (E579E531)].critterSpawn01.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E531)].critterSpawn01.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] error: File "XFLMain.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [AUA (24004A88)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 47 [12/06/2012 - 08:57:09PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (E579E54D)].critterspawn.Is3DLoaded() - "<native>" Line ? [<NULL form> (E579E54D)].critterspawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E54D)].critterspawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] warning: Assigning None to a non-object variable named "::temp11" stack: [<NULL form> (E579E54D)].critterspawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E54D)].critterspawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (E579E53E)].critterSpawn01.Is3DLoaded() - "<native>" Line ? [<NULL form> (E579E53E)].critterSpawn01.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E53E)].critterSpawn01.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (E579E54D)].critterSpawn01.Is3DLoaded() - "<native>" Line ? [<NULL form> (E579E54D)].critterSpawn01.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E54D)].critterSpawn01.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] warning: Assigning None to a non-object variable named "::temp11" stack: [<NULL form> (E579E54D)].critterSpawn01.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E54D)].critterSpawn01.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:09PM] warning: Assigning None to a non-object variable named "::temp11" stack: [<NULL form> (E579E53E)].critterSpawn01.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (E579E53E)].critterSpawn01.OnCellAttach() - "CritterSpawn.psc" Line 57 [12/06/2012 - 08:57:15PM] VM is freezing... [12/06/2012 - 08:57:15PM] VM is frozen [12/06/2012 - 08:57:17PM] Saving game...