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Deleted1848331User

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Everything posted by Deleted1848331User

  1. PROJECT LOOKING FOR MODDERS Mod Name: Addon for theRoadstroker's The Legend of Zelda Remake What the Mod Does: Adds new items based off of the ones in the original remake, such as the Zora Tunic and Goron Tunic, and also brand new items, like the Razor Sword. Link to the Project Thread, Link to Beta: See Here, Beta Unreleased as of now Links to Uploaded Mods I was Involved with Making: Nexus Mods 28 Days and a Bit 4 - ZOMBIES How Much Time the Project Will Take: Depends on how fast the new models and textures are made mostly, estimation of at most 2 weeks. Who Is Already Part of the Project and What Their Fields and Positions Are: LordFrostcraig - Project Leader, Minor Modeling, Retexturing, Dungeon-Builder, Quest-Coder and Writer, Medium Scripting, Landscape-Building Open Positions: Modeler Texturer (Really these are the only ones that are needed, because everything else I can do myself.) Other Info: For modeling, a scabbard for the Razor Sword is needed. Also at least one shield, and two swords (one is very simple in appearance, the other somewhat complicated). For texturing, just texturing the models. Look in thread for some pictures on what's done. PM if you want to help.
  2. A nice idea for a thread. I can probably throw something together for the thing I'm working on now.
  3. The new, and most likely final, version of the Hero's Crypt. http://www.tesnexus.com/imageshare/images/1848331-1325967442.jpg
  4. Go to Gameplay, Magic Effects, then find Resist Normal Weapons (RSNW). In the flags, tick off Enchanting.
  5. It crashed, but only once in awhile, and that was when there were around 10-12 actors fighting or something else that used a lot of resources. I haven't looked at MMM or OOO in at least two-three months, since I haven't really used them lately. That sounds pretty cool though.
  6. Inside the Hero's Crypt... http://www.tesnexus.com/imageshare/images/1848331-1325381664.jpg Happy New Year everyone!
  7. I had like 150+ mods last year, and played the game for around 120 hours, occasionally having added quest mods along the way so I wouldn't get bored. Now I can barely stand to get past the first few quests of the MQ without getting bored with it, having played all the much better quests the community has made. Using just OOO and MMM usually cause some crashes because they conflict a little, related to monster and NPC spawns. The patches OOO provides (I don't know if MMM does) don't completely work.
  8. No problem! I don't have a lawn, only dirt and rocks and cement, since grass doesn't like it here :P But I've never had a problem with sparklers :thumbsup:
  9. I used to be young, then I took an arrow in the knee... Haha, but seriously now... You should at least get some sparklers. Then there's Party City, if you have one near you. They usually have some decent stuff there, like streamers and other decorations.
  10. omg i hope not. i love my Ps3 and am dearly looking forward to the Ps4....ive had a playstation since the Ps1. im a devoted fan and id be crushed if they went bankrupt. it would probably ruin gaming for me forever. i have a PC as well, but Ps3 is my main platform, and if they went byebye, id prolly stop gaming :( I want the American President for Sony to step down. He's an a**hole.
  11. You can't really think you'll get in trouble for complaining to your landlord or reporting him to the police or something? I'd say he's disturbing the peace and generally being an obnoxious jackass.
  12. You can just add the reward to your character using the console if that doesn't work too. (If you need to complete the quest still, you can set that with the console too.) I'd recommend trying to fix it before resorting to the console though, and save it before you set the quest stage if you need too (it's easy to mess up a quest using the console.)
  13. I would've brought out my shotgun had he killed my cat.
  14. Sorry, that was the first one I saw, so I posted that one :P
  15. You should be able to go into the Activators section of the CS, and then click on any Activator (not double click; that will open up editing) and then just type really fast on your keyboard t-r-i-g. The letters, I mean. It should show TrigBox, TriggerBox, or something similar with numbers. Go into your cell if you made one, or make a new one (this would be a better, to have a blank cell) and drag in the triggerboxes until you find one of the thick boxes, and one of the thin rectangles. Change the ID's of them to something else, like HealingPondTrig01 and HealingPondTrig02. Then add the scripts, the first one to the thick one, the second to the thinner ones. Then put the thick one over the pond, and then the thin ones around where you want the ability removed (like doorways that don't have a load door.) EDIT: Don't worry, I'm tired too :P I've gone to 2 parties today :D (One with my parents and their friends, which I got bored at after two hours, and left to go to one with my friends.)
  16. Would it be a possibility for you to put a triggerbox inside the pool, and have a spell that heals them x amount of points while they are in it (10 points per second? A total of 600 after 60 seconds.) I know how to do that, since that is a simple ability added to the player while they are in the triggerbox, and removed after they leave the box. It requires 2 trigger boxes; one inside it to give the ability, and 1+ at where the player can leave to remove it. The 1+ part is just one box and script, placed more than once. That is only if necessary. These are the scripts: scn HealingPondTrigger01 ;this script adds the ability to the player Begin OnTrigger Player.AddSpell HealingPondAb end scn HealingPondTrigger02 ;this script removes the ability from the player Begin OnTrigger Player.RemoveSpell HealingPondAb end I understand you want it on a timer, but this is a possible solution, although it only amounts to 600 points a minute instead of 1800. I have done maybe one timer, last year, so I've forgotten completely how to do one :P EDIT: If you want it to stop when they reach full stats, add short PlayerHealth, short PlayerFatigue, and short Player.Magicka to the top of the script, then add this part after the Player.AddSpell HealingPondAb to the first script: Set PlayerHealth to Player.GetBaseAV Health Set PlayerFatigue to Player.GetBaseAV Fatigue Set PlayerMagicka to Player.GetBaseAV Magicka if Player.GetAV Health == PlayerHealth && Player.GetAV Fatigue == PlayerFatigue && Player.GetAV Magicka == PlayerMagicka Player.RemoveSpell HealingPondAb That should, in theory, remove the spell when all three are fully restored.
  17. http://www.youtube.com/watch?v=MU9lxDcvNw8 It's supposedly because of piracy. What do you guys think about it?
  18. If it doesn't, then you can make a script that detects your armor's rating and adds a shield ability of it's equivalent.
  19. You'll want to use this mod. It helps to no end and will restore your attributes to normal again. Stat Restore
  20. Just a bit of advice too, never drink an invisibility potion and immediately enter a door. It will freeze up your character, but not your game. (I learned this on the PS3 and had to roll back like 2 hours :facepalm:, but on the PC I think you can fix it with the console.) I thought I'd mention this since it's related to the game freezing on doors :P
  21. CS is definitely the way to change clothing and armor to their respective sides. You have to switch out the meshes and icons for it though, and to me it's not worth the hassle for every armor piece in the game (Seriously, there's hundreds of the things, possibly thousands). Trying PrettyMurky's method would be much better and easier to do.
  22. The jungle region sounds neat. If it makes the mod better, then I would agree with your decision to make it into a new worldspace. How do you get there though, by boat?
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