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Posts
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Everything posted by Theseus12
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Various Nexus related things from the Skyrim SE launch aftermath
Theseus12 replied to Dark0ne's topic in Site Updates
In response to post #43702595. I second this -
In response to post #39464010. #39464265, #39466000, #39467535 are all replies on the same post. A mod that suddenly boots the game back to the main menu, and says "(plugin) was not designed with consoles in mind, and could severely damage your system. If you see this message, it is likely that this mod is stolen, and we ask that you please report it. If you believe this message is an error, please contact (mod author) at (page)
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I'm in a few Skyrim Facebook groups, with console players excited for mods. I'm going to give them the link to this article. Just a headsup
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Well, you can guess what I am wanting. And I don't mean Falmer as in Snow Elf. I mean Falmer as in the twisted creatures called the Betrayed. I'd like an overall insectish feel to this armor
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I wonder how long before the UFP exists (Unofficial Fallout Patch)
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Mods wont load, but the games tells me they do
Theseus12 replied to bundfalke111's topic in Skyrim's Skyrim LE
Out of curiosity, you DO have SKSE installed, right? -
Drem Yol Lok. Greetings.
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In response to post #28805459. #28807169, #28807474, #28807489, #28809154, #28809529, #28810269, #28811029, #28812189, #28812314 are all replies on the same post. considering my laptop refreshed, all my mods are already uninstalled. So what have I to fear?
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NMM 0.60 Beta released with profiling. Sharing profiles to follow soon.
Theseus12 replied to Dark0ne's topic in Site Updates
Perfect timing! I had to refresh my laptop. This means I have to reinstall NMM anyways, and now have a fresh version waiting on me. I also have taken the time before refresh to copy all my mods to a folder separate of NMM, so no need to redownload the whopping 400 mods I had available. I'm not actually grabbing it till Skyrim is back on my computer, though. -
Ah. Well then. I suppose a smoother polishing of this would be nice. And I was really referring to when I search saber, it would pull up the categories the searches had results in. Then I pick the category I was looking in.
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Say I wanted to search for a saber I would have to sift between weapon packs and hi-resolution retextures of the Saber Cat OR When I search, my search results has all the mods in bundles by category. In this case I would have three categories; Weapons, Animals and Creatures, and Models and Textures. This way, I can click the Weapons category, and get all Saber searches in the Weapons category. This may add another step to the mod searching process, but it, to me, would make things more streamlined than having to sort through swords and cats to find what I want. NOT TO MENTION that it would help when you consider the massive amounts of mods we have in our database.
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In response to post #27224004. Also, I feel this would especially work when you consider just how massive our database is
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I thought of an idea!... ...after filling out the survey. So I'll put it here. Say I wanted to search for a saber I would have to sift between weapon packs and hi-resolution retextures of the Saber Cat OR When I search, my search results has all the mods in bundles by category. In this case I would have three categories; Weapons, Animals and Creatures, and Models and Textures. This way, I can click the Weapons category, and get all Saber searches in the Weapons category. This may add another step to the mod searching process, but it, to me, would make things more streamlined than having to sort through swords and cats to find what I want
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Your work is always appreciated.
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Tried commenting, but as expected from the news, I've been having difficulties. We do appreciate you keeping us informed. That's all I really wanted to say
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Drawing a line under recent events and moving on
Theseus12 replied to Dark0ne's topic in Site Updates
I sent in an application, but I doubt that I would be getting it, frankly. Not that long of a member. -
Quick updates to the site, money money money edition
Theseus12 replied to Dark0ne's topic in Site Updates
In response to post #24618459. #24619194 is also a reply to the same post. hm. Someone should make a mod that adds the SKSE and SKyUI and Unofficial Patcher's names to the credits, now that I think about it -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
Theseus12 replied to Dark0ne's topic in Site Updates
This actually may bring more people to the Nexus community. Think about it. Person sees a mod they want on SW. They don't want to pay because they don't want to risk getting something that can break their game (and lets be honest here. Any combo of mods could potentially break anyone's game). They look on the Nexus, and see the same mod. And then they think "Screw the workshop. I'm not paying to get my game smashed," and come here. And we have more modders that may decide to donate to Mod authors after they try and like said mods. I'd rather pay for a mod via donations after finding out I like it as opposed to pay up front at the risk it will break my game. I can name a couple mod authors (AthenaX and Apollodown come to mind. Seriously, look up their crap. It's amazeables) that I enjoy multiple mods from them, thus increasing my desire to tell them to "shut up and take my money", if I had money I could spare to throw at them. On the upshot, I have a job now, so I could easily get it done as soon as I get my life sorted and I start collecting paychecks. I will donate worthy mod authors that have earned my money by creating mods I enjoy. I will never pay for a mod up front, only to find out that it would break my game. Sorry, those of you who plan on charging for an Alduin retexture. I just don't find a paint job worth fifty cents. Make enough good paint jobs in different areas, and I will toss a few dollars at you. And the best part is, while I am sending you three dollars for ten mods, that's still more money you would see if you somehow managed to to charge me 50 cents for each mod in ten mods, thanks to Bethesdaand Valve wanting 75% of your money. Basically, all I am doing here is cutting out the middle man. -
You mean kinda like that draugr translation mod, but instead, with Dragons?
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Announcing Follower Summon McM - Beta Testers Wanted
Theseus12 replied to GrandBulwark's topic in Skyrim's Skyrim LE
I'm pretty much already enlisted lawl- 9 replies
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- beta testers
- sneak peak
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(and 2 more)
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Weapons, particularly scythes, that are NOT Dark Souls or Darksiders inspired? Please? I'd like if there were one and two handed versions, please. EDIT: OH. And please let the scythe/scythes not be Dante's Inferno pull-offs either. What I'm trying to say is, no scythes that are obviously from Darksiders, Dante's Inferno, or Dark Souls. There's enough of them out there
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NMM 0.60 Alpha release with profiling, ready for testing
Theseus12 replied to Dark0ne's topic in Site Updates
Version .4a is taking forever to download (Thanks a lot, mcwifi), but I know that it will all be worth it. If nothing else, I can put another notch on my belt of things I have been beta tester/prerelease tester of. 2 now! NMM and ADOM!