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Topics posted by dldrzz000
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[Solved] Custom weapon doesn't show in weapon workbench and is not recognized as weapon.
By dldrzz000, in Creation Kit and Modders
- weapon
- creationkit
- (and 1 more)
- 4 replies
- 82 views
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Need help with a UniqueBehavior behavior file to trigger weapon FX effect.
By dldrzz000, in Creation Kit and Modders
- 0 replies
- 30 views
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[Solved] Custom trail particles for a weapon projectile look like blocks.
By dldrzz000, in Creation Kit and Modders
- 1 reply
- 57 views
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Top line of pistol animation path(#0) is ignored in added PowerArmor Subgraph for 3rd person animation.
By dldrzz000, in Creation Kit and Modders
- Subgraph
- animations
- (and 1 more)
- 0 replies
- 47 views
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How to export mesh shape with local transform from its parent node, using BGS official fallout 4 plugin? 1 2 3
By dldrzz000, in Creation Kit and Modders
- nif
- offcial plugin
- (and 1 more)
- 20 replies
- 545 views
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How to avoid visible animation fidelity loss when exporting with Havok content tools?
By dldrzz000, in Creation Kit and Modders
- havok content tool
- animations
- (and 1 more)
- 5 replies
- 114 views
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A question about performance of animation paths in subgraph.
By dldrzz000, in Creation Kit and Modders
- 1 reply
- 69 views
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A newbie question about time-related papyrus functions/events like Registerforsingleupdate()/OnUpdate() in Skyrim and StartTimerGameTime()/OnTimerGameTime() in FO4.
By dldrzz000, in Creation Kit and Modders
- 3 replies
- 329 views
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Does large static mesh cause bugs if it is placed across cell borders?
By dldrzz000, in Creation Kit and Modders
- physics
- precombines
- (and 1 more)
- 3 replies
- 237 views
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Difference between LOD in BSMeshLODTriShape and MNAM - LOD in esp
By dldrzz000, in Creation Kit and Modders
- 0 replies
- 128 views
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Small question about performance of havok collision mesh geometry.
By dldrzz000, in Creation Kit and Modders
- 2 replies
- 133 views
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Add eye data manually in NiSkinPartition for custom eye meshes of SSE
By dldrzz000, in Articles and Guides
- 0 replies
- 1958 views