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Everything posted by dm3rd
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Unfortunatly not, the mesh is diffrent asymmetrical and the uv map doesn't touch.
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That fixed most of it but there is still some harsh lighting differences around the seams. That might just be the normal maps though. I've never been able to get it to be truelly seamless looking. Thanks for the help.
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I'm trying to make my first clothing mod for fallout nv and everything seems to gone ok apart from the odd lighting on the mesh. https://imgur.com/a/U4bDfR0 It seems to be the same on all 4 meshes I tried and I've no clue how to fix it. I've made meshes for skyrim se and not had this issue. I exported the mesh from blender as an obj and imported it into outfit studio for weighting and such. I then opened it in nifskope for some of the flags that outfit studio doesn't give you access to. not sure if it's the mesh it self or the nif files settings.
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I made some custom clothes for the first time with blender, after getting it though outfit studio and adding a cbbe body + physics. A massive seam on the feet and hands appear in game. there is no change with the weight slider and it only effects my clothing. All the things I found on the net all talk about hand/feet meshes but i'm pretty sure it isn't that as I have none of the other posters issues. I don't have enough knowladge to fix this my self and need some help.
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I'm pretty sure there is a refrence body that'll let you convert the oldrim shape to the sse shape in a few seconds. it should be with cbbe body download.
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Thanks, i'll definitly do that and that mod you linked seemed to have done the trick so thanks again.
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Hey thanks for the reply's, I don't think it's that as the content doesn't seem to be loading with the game, the holotapes and workshop items don't show up ingame or through console searches. Thanks for the reply, i'll look into that, seems like it might be the answer as I haven't updated the game in a while and don't want to update about 30+ mods at the moment.
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this is my in-game load order. beexceptional - unistall.esp is meant to be disabled. https://imgur.com/ybtiNQL (it's big) and these are the mo2 made lists. loadorder.txt plugins.txt EDIT: though I should include my mo2 interface list as refrence as I have ordered them. https://imgur.com/7rqBZmJ
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I only have 113 mods active about 20% or more are esl. It's not related to skk's fast start as the ingame mod menu shows the mods have been disabled. Nothing in mo2 seems to point to missing requirments so I don't know why they would be disabled.
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So I started a new game a day ago and noticed some workshop items were missing that some mods added, dismissed it as xedit said a bunch of the items were unlocked with quests I had yet done. I installed a few more mods that I wanted and noticed that one of the other mods (same auther, same naming system) was not present and the holotape that gets auto added wasn't there. tried to look it up in the console and couldn't find it, xedit loaded it fine and I got the form id, still no item in game. Loaded the in game mod menu and noticed that about 10 or so mods are disabled. including the ones mentioned above. MO2 says all the requirments for the mods are met and they are all ticked to be laoded, the plugin.txt file in my mo2 profile says the same. I really don't want to start the game everytime by reloading the mods each time and was wondering if there was a way to fix this.
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Seem's I found how my issue was happening, almost forgot to post here that it is resolved afaik. https://www.reddit.com/r/skyrimmods/comments/a9plyb/weird_bug_weirder_cause/
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I just checked mine it says it's form44 in xEdit, I am using vivid though and the comment section seems to state the classic one is form43.
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Ok to start with as I am wandering around skyrim groups of npc's of about 5 or so, not always the same, will teleport next to me. Sometimes it happens when walking from one location to another and others it's after fast travel, it normally consists of human npc's and animals like goats, rabbit etc possable even hostile npc's too. It will also contain npc's from places i've traveled to or near very recently, like just left a town walked 5 minutes boom random person from town is next to me. It has happened on multiple play throughs with very diffrent mod lists although a few mods here and there are the same. This is more of an irritation than anything at the moment. https://pastebin.com/hWvE75jy current modlist. pc spec: FX8350 (no oc) rx 480 4gb 8gb ballistic ram ddr3 windows 7 pro
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the amsterdam one is inconsisten about the same as my download speeds. the prague one is just over 5mb/s the paris one is my full 8mb/s pinged ip is 195.181.173.81
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I'm in the UK and I was getting 40kb/s to 70kb/s today i'm getting between 400kb/s to 1.4mb/s the download link above I get max speed though of 8mb/s before yesterday I was getting a consistent 2mb/s Can you please provide some more information.. 1) What ip address you get when you ping `files.nexus-cdn.com`2) What speed do you get when you download http://185.246.211.119/1G
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Am I going to be that 0.0001% that'll win?
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Here goes everything...
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I've been having an issue with 'better than icons' mod, i've used the script merged to merge it's xml changes with another mod but it seems after the first load with the mod installed it doesn't load again. I have quite a few mods and a bunch of texture mods that are merged down into one mod, excluding the 'better than icons' mod as it'll overwrite the xml changes if I do. I don't know if it's only that one or not. By refusing to load I mean the icons revert back to the normal ones.
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Cant get mods to work for Witcher 3
dm3rd replied to Ryanz27's topic in The Witcher's The Witcher 3: Wild Hunt
You can always install it manually by dropping the contents into the witcher 3 mod folder. Make sure the folder you drop in there is the one labled modHDReworked or w/e -
How do I filter search resualts by mod categorie? I could with the old design but seems missing with the new one. Edit: Nevermind I found it is a collasped drop down option.. not a side panel.
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So this only seems to work on one set of items, any item from survivalist go bags. on occasion I notice the carry weight bonus for it disappears but I can normally reapply it and be on my way. Unfortunatly this time and once before, but that was fixed somehow and I forget how, the armour workbench will not show the item modding list for the go bag items but for another item and if I go any further in than the first menu item the menu system becomes unresponsive. As in I can't back out and can't change anything, the game continues and I can use the console and coc to sanctuary. in this instance I get the items for the pipboy framework, I removed that mod to see if there was a conflict but it just went to the eyeware mods for the eyeware I had on. this is frustrating and I would like to fix it somehow.
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Ok so an update. After resetting the enb ini settings for skyrim.. bfloatingpointblahblah... I am now getting colour correction from enb.. but nothing else. I can use shift+f12 to turn off enb and see the diffrence but no other effect is working that I can see. I downgraded my drivers to the previous version and no change. I just tested if FXAA Tool works and it does, so I am not sure why I can't get it to work. ok, it appears i've norrowed down the issue in skyrim at least further.. It seems the issue isn't with ENB in total but just the bloom portion, at least from what I can tell. Bloom appears to just be affecting lighting and not the blending of colours, so I can increase bloom and things get brighter.. but the colour blending doesn't change. so blurring of light sources doesn't change they stay un blended. i've tried it with a couple of enb's and the colours all change but the bloom doesn't seem to be taking effect, it's just stays as sharp as with out the enb where as befoer I changed my card it was bluring like it should. as with fallout nothing seems to be working, loading takes ages then mostly crashes if it does load it's without the enb and then crashes ifyou try to toggle it. ok, so I got fallout3 to work like before with 0.173 version of enb.. but I seem to be unable to risk making edits to the enb ingame as it has a chance to cause the screen to black while the enb is active :/
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so i'm wondering are there any card maker only d3d9.dll's or was that made up by someone.
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Their is only one kind of ENB. it does not matter if you have Nvidia, Amd or Intel integrated...its all the same ENB...Current is 254. this is true, but there are different D3D9.DLLs to choose from, and one of which must be installed for the OPs card. I just recently re-installed enb using the 254, however, there are several folders in the .zip file. And the D3D9.dlls in those folders correspond to different types of cards whether AMD or nVidia, and also depending on the amount of dedicated onboard memory the card the OP is using... I also am using ENBoost (504) which I believe uses or utilizes the 254 [runtime?], but it has the different d3d9.dlls for memory allocation and such for Sheson's memory patch. So the OP would have to go through them manually, and copy/past the correct D3D9.dll file into his skyrim main folder. I don't know where you get yours but all the enb's I've downloaded from the dev's site have only had options for wrapper or injected.
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try it without hte memory reduction options enabled.. with my old card that always crashed my copy of skyrim.