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Nexus Mods Profile
About EviloMEN
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Looks nice from the pictures; you might want to consider putting them in the same thread, just saying. Is the mod planned to be a contiguous part of the Skyrim world, or a separate world space, or a total conversion mod? I'm loving the look either way. Good work so far. :thumbsup:
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CK releases on Tuesday: Official information!
EviloMEN replied to Esteris's topic in Skyrim's Skyrim LE
I was surprised when they didn't release it in January. I was surprised again when they didn't release it with 1.4. I'll be surprised if they release it on Tuesday. :psyduck: -
Amazing work man; I'm loving the model. Skyrim is in desperate need of a little dragon diversity.
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I agree screw purists; guns and gnomes in the next elder scrolls game.
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Speaking of modding, does anyone know when the creation kit comes out?
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I'm an old-school traditionalist, so I'll be going with the mouse keyboard combo.
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Nice pole-arms, and Morrowind style legs. I approve wholeheartedly. :thumbsup:
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Scrolls is common usage, and not copy-writable. Bethesda doesn't have a shot, unless they're being directly copying on more points than just a bit of name.
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He only did it for kudos? All the more reason to kudos him!! After all, if you don't..., he might not do it again :P
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That's just the way Techno Viking rolls.
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I'm pretty sure the answer is no, as there is no locational damage.
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If they have robes in smithing they might as well call it crafting, and then branch skill tree out to cloth, leather, and armor.
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The Thread of Computers (aka will my computer run Skyrim)
EviloMEN replied to Zeazer's topic in Skyrim's Skyrim LE
Think my Radeon 9700 Pro can handle it? -
Yeah, it kind of looked like he didn't read the question fully. It's not something i personally care about anyhow.
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Magnetize is basically an auto-lock, that it draws your attack towards your opponent. I was thinking along the lines of a requirement to hold down an extra button to kill a non-hostile, like an innkeeper, or guard. If the button isn't held down you can't accidentally go hostile. Obviously if the game had a function like this, you'd want to be able to switch it off.