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TheSpaceShuttleChallenger

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Everything posted by TheSpaceShuttleChallenger

  1. If you wait long enough, another Brahmin will show up. If you don't want to wait, there's usually a Brahmin vendor hanging around to the northwest of Tenpines Bluff, she'll sell you one for a reasonable price. Alternatively, with Wasteland Workshop you can build a cage to catch a Brahmin.
  2. Right now Creation Club is absolutely no threat at all to the free modding community. Their CC offerings have barely expanded at all in the year or so it has been out, so you're still pretty much forced to go to the free modding community if you want to find the mods you want. Furthermore the quality of these mods is, while not bad, also no better than the work of any halfway competent modder. Some of the dlc items, like the pip boy and power armor reskins, can be made by nearly anybody in about fifteen minutes. But you'll notice Bethesda has made no effort to remove or hide other, say, enclave armor or nuke girl mods, even though the paid official product and the free unofficial product are very similar. I think it's very likely that Bethesda is using its current iteration of CC to sort of test the waters, iron out distribution methods and see what sort of things sell, etc. So I think at this point the best way to 'help' Bethesda is just to be a regular selfish customer. If they offer something you really like, buy it so they know it's good dlc. If it's something you're not really interested in, or if you can find something as good/better for free, don't buy it. That way Bethesda gets good data out of their CC experiment. Also, if you're tired of ruined barns and warehouses but not interested in building doughnut shops or arcades, I recommend: Snappy Buildkit (Latest Verison, plus Snappy DLC.) Homemaker Settlement Objects Expansion Pack Between those three you can build just about any type of building found in the base game and then some. Edit: Shoutout to "Cabin in the Woods," "Thematic and Practical" and "Pre- and Post-War Sanctuary Build Set." They're more specific but they do add complete buildkits for architecture styles not found in some of the bigger mods. The Sanctuary Build Set mod in particular is really complete, with a lot of options, and produces some very satisfying results.
  3. This looks so awesome. My only regret that it's a Sanctuary mod when it really looks like it should be an independent settlement.
  4. Sturges has been selling me armor for over a year with no issue, and Marcy is my fashion ho. They both do their jobs just fine, but with Marcy there's this weird bug where she's nice.
  5. I've used Place Everywhere with several different builds (and a *lot* of workshop mods) for a few hundred hours of building, and I've found it to be a very clean, well-made mod. The basic features all work just fine. The advanced features don't always work quite right, but you probably won't need to use them, plus they're way over on your numbers pad so you won't accidentally use them unless you know what you're doing with them.
  6. Alternatively, install Place Everywhere. It lets you place things... everywhere.
  7. I dunno man, based on that screenshot it doesn't look like you've uninstalled all your mods. But usually those sorting/renaming mods make permanent changes to your save file, just the same as if you used console commands like 'modav' or 'disable.' Mods that aren't sloppily made will have some sort of in-game disabler that you have to use to undo the changes it made. Otherwise, you'll have to start a new save to fix it.
  8. Most games, even dedicated builder games have terrible building systems. If I had to guess, I'd say it's because game designers have rules to follow in terms of making their games accessible to players whilst generally trying to minimize bugs and glitches, so, when they create a build system, they keep the tools simple and limit it in such a way that they know their game's other functions will be able to cooperate. Also a lot of the problems you're talking about (like perspective and lack of freedom with placement) has a lot to do with the fact that Fallout 4 is an FPS Giving you a free camera angle and gizmos is super cool if you're only interested in building but it's a huge departure from the game's core mechanics and would require a lot of work (and may even be impossible, given the current engine) to implement in a polished way. Since there's been a lot of speculation that Bethesda is finally building a new engine, so a better build system might be on the way for future games. Place Everywhere should allow you to drop fences down into the ground. If you want to move through the air (or through walls, or the ground) to get a better view or access those hard-to-reach places, open up console and type "TCL". If those two things give you the precision and freedom you need, then I strongly recommend familiarizing yourself with the Creation Kit. It's obviously a lot harder to pick up since it's not really meant for us regular jackoffs, but once you get a hang of it you can do all sorts of things that aren't possible with in-game tools, like terraforming, custom lights, optimization...
  9. I... actually.... Kind of like Preston. He's a nice guy. I do question Bethesda's decision to have the faction's primary quest-giver double as a companion. I'm sure that Preston's minutemen quests would be far more tolerable if he would ever, even once in his life, talk about something other than the minutemen. Even old Paladin Brainwashed occasionally takes a break from yelling 'ad victoriam' to tell you about his social anxiety and his deceased 'friend' and the confusion he feels about being kissed by a girl. I kind of want to hear about Preston. He strikes me as the kind of guy who has a million inspirational stories about his mom, but I never get to hear them because Preston's too busy yapping about making the world a better place. But I really don't see the whole "Bethesda NPC/Followers are just getting lazier/dumbed down." Like... have ya'll played previous Bethesda games? Their NPCs have always been, uh, quality over quantity. Remember back when Morrowind NPCs were pretty much just a search engine that spat out generic faction dialogue based on a topic of your choosing? Or how literally one Bethesda game ago (Skyrim) the majority of NPCs were the same five voices and personalities replicated over and over and over and i am so OVER with maybe 1-5 personal voice lines unless they happened to be giving a quest? Followers in particular have come a long way since their debut in Skyrim, where they had absolutely zero interactions (outside of walking in front of your spells, thanks Farkas) and there were literally five 'different' followers who had the exact same voice, dialogue, personality... and you'd open up Creation Kit and find out that the big brawny guy with a broadsword is level 10 in two-handed because Bethesda did not even make a passing effort at making companions into meaningful combat participants. Fallout 4's followers are fewer in number, but each one is fully unique. They all have personalities (some more than others), they all have meaningful interactions with the player and their environment. They actually left me wishing I could have more interactions, and take them with me on more quests so that I can hear what they have to say about stuff. Their combat AIs, while not perfect, are still much better than Skyrim's, and each follower has unique-lore appropriate combat styles so, for example, there's a practical difference between choosing MacCready's supporting fire over Strong's tanking. To be honest, while I'd love to see Bethesda improve followers in future games, I think they're pretty respectable as it is. Don't forget that they gave us a dozen followers to choose from in an open-world sandbox-style RPG with a 40-100hr playtime--that's hugely ambitious. So while I can think of games with better followers, none of them had anywhere near the sheer volume of content that Bethesda has to contend with. I just don't know how realistic it is to expect much better followers without also drastically changing the qualities that make Bethesda games awesome to begin with.
  10. In the actual visible post-game, nothing of value happens. Some characters get some dialogue changes and you see more patrols from the victorious factions than from the ones you allegedly "annihilated" (but... for some reason you still run into plenty of them) and most factions have a handful of extra little quests to send you on. It's not that different from Skyrim in that sense. Kind of vexing but I guess I can understand why Bethesda doesn't to tangle with big environmental/npc changes. At least in this case, from a lore perspective, it probably is safe to say that not much would change. Both the Railroad and the Brotherhood are pretty much only there because of the Institute, and don't really seem interested in getting involved in the everyday lives of the people of the commonwealth. For the Brotherhood, it can be expected that they're just gonna tie up some loose ends, stock up on salvaged tech, and then fly away to pick a fight with somebody else. The Railroad will probably eventually run out of synths who need help, and then what? Either they'll have to find some new species of damsels to rescue, or they'll turn off the lights and call it a day. I don't see either of those factions going out of their way to have any major impact on the commonwealth outside of destroying the Institute, which, also to be fair, there's a reason the Institute is described as a 'bogeyman'. Their presence was barely felt to begin with and their absence will also not be felt.
  11. Well, they achieved two centuries of survival in an underground society with significant advances in cloning, hydroponics, 99% resource renewal, very white clothes, and lab-grown programmable people. So that's quite a bit more than the minutemen, who have achieved, uh... well... one of them had managed not to die before you find them so I guess that's a bit of an accomplishment, well done Preston. Institute is by far the most accomplished and competent of any of the factions. They just don't give a rip about anyone but themselves, which, unfortunately, makes their accomplishments pretty useless if you want to do anything other than sit underground and stare at gorillas. They're basically the faction equivalent of a Ph.D in Russian Literature.
  12. Mad and dumb. But alright, I'm game. Let's answer some questions. That they have plans to colonise the surface may be true. But with what? Synths? Makes no sense, or they should be going for Gen4s who can reproduce. Synthified/Cyborgerised Shaun clones? Maybe, just maybe, the Institute folks themselves don't want to spend the rest of eternity locked in a hole in the ground, scraping their existence out of limited recycled resources with little left over to supply the scientific progress they value so highly? Like maybe if they were able to establish a self-sufficient base above ground they could be dramatically expanding their access to the Commonwealth resources they so desperately need, and potentially even making way for a future in which their descendants can experience fresh air and sunshine and the entire rest of the planet. I think that would be a pretty cool thing to want to work for, but who knows, maybe they're happy cramming their entire society into a glorified septic tank. Preserving and ameliorating plant life/foods is a waste of time when there's no-one to enjoy it. Synths should be able to eat anything if they're built to need food. No human metabolism involved. Sorry if I'm spoiling the plot for a game that you apparently haven't played, but the main story is about how the Institute kidnapped your son so that they could use his DNA to craft a generation of synths using tissues cloned directly from a human. If they have human cells then they have human metabolism, what with mitochondria being the powerhouse of the cell and all that. They seem to eat, sure, but is it digested and does it come out as waste at the other end? Oh man the player character eats, but he's gone like 200 ingame days without pooping. Come to think of it I haven't seen Preston pooping either. Or dogmeat. Actually, now that I really think about it, in the beginning of the game Shaun soils his diaper... oh god... guys. Bethesda was trying to tell us all along. SHAUN IS THE ONLY ORGANIC BEING IN THE GAME. THE ENTIRE COMMONWEALTH IS ROBOTS. /sarcasm Anyway, since you haven't played the game, one of the major features of the conflict is that commonwealth citizens have no practical way of knowing who among them is a synth, since the only known way to detect a synth is to kill and dissect them for synth components. So Synths convert food into waste. If they didn't then I'm pretty sure someone would have figured out how to tell the difference between a synth and a human.
  13. You seem to be confused somewhere along the way. Do you think the Institute is trying to replace the entire human species with Synths? Because that's clearly not what they're about. Synths are nothing more than servants to them, and they'll happily reprogram (that is; kill) any Synth that doesn't serve them perfectly. Clearly, their ideal world consists of natural humans (that is, the direct descendents of the Institute's current population) presiding happily over a slave population of synths who do all the unpleasant and dangerous work for them. Synth replacements on the surface are a very practical way to further their goals. As far as they're concerned, people who live on the surface are already a lost cause, so killing a wastelander and replacing them with an identical-looking synth that will do their bidding (such as spying, scavenging for tech, sabatoging the institute's enemies) is a pretty decent strategy for getting things done. Bethesda could have done a better job of demonstrating what Synths are actually being used for on the surface, but we do know that they do serve practical purposes. We know, at the very least, that Roger Warwick's synth replacement is carrying out testing to see how Bioscience's genetically modified crops grow on the surface, which in turn suggests that the Institute has long-term plans to colonize the surface at some point. Mayor McDonough has been shutting down investigations into kidnappings that were probably carried out by the institute. We don't know specifically what Danse and Magnolia were meant to do, but it's not hard to imagine uses for synths in their positions.
  14. I imagine a nuclear apocalypse or two could do a lot to convince people that mankind is better off without technology. I mean, on one hand, small pox is a pretty unfortunate thing that we don't have anymore because of technology, but on the other hand, deathclaws. So it's give-and-take. I think given our comfy 21st century first world experience, it's very easy for us to see all of the benefits of technology with few of the downfalls.... but the the Brotherhood guys are looking down the other end of the tube. Technology has turned their world into a radioactive wasteland, but they still can't find anything good on TV. I don't know. I think I'd like them better if it weren't for the genocide and the blatant tech-hoarding hypocrisy and the absence of any positive interactions with the people they claim to be helping. Their ideas are okay, but the implementation is poor. I like their enthusiasm, though. That's why I choose to shoot Maxon in the face. Together with my queen-consort Danse, we will lead the Brotherhood in creating a world where Synths and humans frolick freely in cute old-timey settlements, guarded by knights in shining power armor, with functional air-conditioning for all.
  15. Lately, the updates have been pretty frequent and, for the majority of players, not beneficial at all. Usually the silverlock team gets an update out within 24 hours but sometimes it takes a few days. If you don't like waiting for F4SE to update, then don't download the Fallout 4 patch until you know F4SE has been updated accordingly. Keep your fallout.exe file backed up elsewhere on your hard drive in case steam automatically updates.
  16. I guess, if you you wanted to, you could create a mod that places a Red Rocket mesh exactly where the old one was. Might be a bit buggy but you'd get the mesh back.
  17. As Moksha said, that video card ain't too great. It'll probably run low settings, and I doubt it could handle graphical mods. Your processor should be fine to run Fallout 4 if you're careful about what mods you use, but if you want to be able to play the next generation of games on this computer, you might consider something a little more powerful. Otherwise you're spending a lot of money for something that will be obsolete in a year or two, when for not much more you could buy a computer that'll run Fallout 4 on much higher settings and will probably still be fit for service when Bethesda's next game comes out. If you don't mind me asking, what computer are you looking at? And what does your budget look like? Is it possible to upgrade your current hardware rather than buying an entire new computer? If we know what sort of resources you have available we can probably help you find something that'll get the job done.
  18. Dude. Just send him to an obscure settlement. Honestly I gotta wonder about ya'll with your weird obsession with deleting or killing or maiming Preston when he can easily be ignored. Is it cuz he's black or what?
  19. I'm honestly kind of worried about Bethesda. We still don't know what game we're getting next let alone when we're getting it--we just know that we're not getting Elder Scrolls "anytime soon." Creation Club, which seemed like it was supposed to be a big deal, hasn't gotten anything new since it launched. They just dumped it, short of features and filled with items that almost seem as if they were tailored to cause a pr disaster (horsepower armor?) and haven't touched it since. I don't mind if we don't get a new game soon, but I'd really love to know what's going on right now.
  20. Can you share some more information about this companion? I want to know what I'm getting into, here.
  21. I'm travelling with Preston right now. He's not so bad once he shuts up about settlements--and he believe it or not, he does shut up about settlements. Eventually. In any case I can't imagine Preston being so annoying that I'd go through this much trouble to banish him. You can literally just walk past him and not talk to him, it's incredibly easy.
  22. Every relationship with every NPC in this game is scarce. You spend the entire game's main quest searching for your long lost son and once you find him, you can't even sit down with him and catch up. I think the idea is that you you're supposed to use your imagination to fill out what happens in between ordinary gameplay. This is probably for the best because the dialogue in this game is pretty terrible and only can only imagine any romantic interactions would also be terrible. And you can totally give your romantic partner gifts. I give mine guns.
  23. Walls don't contribute to your settlement defense stat, which is what determines how likely your settlement is to be attacked and how likely it is to successfully defend itself. So the only time walls could possibly help is if you actually show up to defend your settlement (who actually does that?) but even then, it's only partially helpful, as in most settlements, enemies will actually spawn inside your walls because Bethesda Logic. During the fight scene, walls can force enemies that spawn outside your walls to reroute into choke points where they can be dealt with more easily. But keep in mind, any wall will accomplish this. A rickety wire fence or short hedge will be every bit as as effective as a 3m concrete wall because attacking AIs don't know how to jump or break fences. If enemies can spawn inside your borders, then obviously walls aren't going to stop them. Personally I recommend downloading or creating mods that move those spawn points out of your settlement because, frankly, it's stupid that they were even there to begin with. If you can't do that, be aware of where the spawn points are and try to build around them. Make sure you have turrets watching over every sightline, and make sure your settlers are well-armed. Some people seem to think that walls keep your settlers from wandering off. That's not true. No matter how dumb or inaccessible a place may be, settlers will find a way to stand there if they're in open sandbox mode. The best way to keep that under control is through manipulating the sandbox itself. Settlers are programmed to hang out near food vendors, so make sure you have your bars and restaurants in the central/communal area of your settlement. Other vendors are a second priority so they should be relatively central too. During sandbox mode, settlers will begin to interact with any animated furniture, including chairs, workbenches, and idle markers. Get a mod (I use Busy Settlers) that adds placeable idle options, and place them. Make sure they are abundant in places where you want your settlers to hang out and uncommon in places where you don't. If you have five chairs in your bedroom, settlers will watch you sleep. Also think about where your settlers' jobs are located, particularly if your settlers have multiple locations (ie: farmers and guards.) Anyway. The reason you see a lot of settlements that are ringed in with thick, concrete walls is, well... aesthetics. People want to create the appearance of a well-fortified settlement, so they wall it off. If you're big on creating a pretty settlement, walls might also be used to isolate your pleasant slice of paradise from the wasteland beyond. Several of my settlements are fully walled for one reason or the other, some are only partially walled and some are not walled at all. Some of them don't need walls because they're located in a naturally defensible location (unless supermutants are good at swimming, I don't know.) I actually kind of like it that way because it gives me freedom to build the settlement the way I like it.
  24. No matter how many times you bump this thread asking us to "please help," we're not going to be able to help you unless you give us some information to work with. What are your graphics settings? What mods do you have installed, and in what order are they installed? What is your system specs and when was the last time you updated your drivers? If you launch Skyrim SE, does that look normal?
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