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mindw0rk2

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Everything posted by mindw0rk2

  1. Modygn: Could be corrupted save. Download Save Cleaner and try to clean your save file. There could be many reasons. Need more info - what mods you use and when it started happening.
  2. Having strange issue: http://images.pub.goha.ru/files2/mindw0rk/rain.jpg Anyone got any clue what could cause it? I turned off all weather/rain mods, but it still there. Sometimes ripples appear when there is no rain. Sometimes you see them, turn around and poof, they are gone. Very strange.
  3. Racemenu just gives more options during character creation process. And it can fix issues like CTD when you're at character creation menu
  4. Usually problems like this solved checking integrity of game cash in Steam or running LOOT. Although worth trying to close Steam completely and then relaunch it again.
  5. Try installing this mod: http://www.nexusmods.com/skyrim/mods/29624/?
  6. Tranquility ENB is my favourite and Ive tried all of them.
  7. There is a mod that add animal pelts, alchemy parts and other wildlife stuff to NPC Hunters loot table. Anyone knows which one?
  8. I tried to use A Tweaked ENB with Nehrim, but picture is very blurry for some reason and its not DoF: http://images.pub.goha.ru/files2/mindw0rk/nehrim.jpg Any other ENB is also broken with same glitch. Anyone knows how to fix it?
  9. Until author fixes slow patching in Perma, I wont even look at it. I have more then 500 mods installed, not gonna wait for 24 hours till its done. Also SkyRe went through dozens of versions and polishing, while Perma is at v1.0.
  10. Looks really interesting. We havent seen any underwater content mods yet
  11. My buddy streaming my mod compilation in Dead is Dead mode: http://www.twitch.tv/obakol
  12. Topic pretty much says it. Im seeking for uncapper ini that suits for hardcore playstyle with drastically lowered leveling speed. Anyone could share?
  13. You need Wrye Bash. Uncheck mods you dont need. Find /Appdata/Local/Skyrim folder. 5 files there are loadorder of your game. After you made load order you need in Wrye Bash, copy those files to some other folder. Any time you need this exact mod setup, you can copy them in Local/Skyrim folder. You can create any amount of mod variances such way
  14. Yep. Not long I made a topic about my 500+ mods Skyrim compilation: http://forums.nexusmods.com/index.php?/topic/1885200-so-you-wanted-to-see-how-skyrim-with-over-500-mods-looks-like/
  15. At this moment in time, no. I'm also going for a completely different approach. I'm not trying to make something flashy, just give the races a child version that fit in with an unmodified vanilla Skyrim I would recommend you make a version without changing vanilla kids, only adding new variants of elven, orcis, khajit and argonian brats. So that mod was fully compatible with any children mod.
  16. In my attempt to balance all weapons Ive added through mods, I unchecked "weapons" and "ammunition" in SkyRE reproccer. So now my Skyrim doesnt have longbows. But I really liked slower drawing speed they had. Is there any easy way to make drawing slower for ALL bows in my game? Without using reproccer.
  17. Installing FNIS's arm fix helped with shield. Topic closed :)
  18. Its too long and many are merged. Anyways, I found culprit. It was SkyRE Combat Module. I also have another problem - when I move in third person view, character doesnt raise shield. Only when he stops. It also buggs sometimes in first person view. Like I press block button, character raises shield but lowers it immediately. Any ideas?
  19. I use SkyRe + reproccer along with many mods. For some reason damage values on all weapons (but not armor) change all the times. It can be 12 dmg, but during fight it lowers to 9, then jumps back again. I dont use any equipment degradation mods. What can it be?
  20. Unpacking doesnt do anything towards mod limit. You need to merge esp files (I used merge script from Nexus). But it requires tons of time to test every merged file to see if it works properly
  21. I have it along with few other dragon overhaul mods :wink: You can see it looking at dragons behaviour - they fly much faster and generally smarter. Listing all mods wouldnt help much, since if you try to install them alltogether in random order, game wont be stable. Also about 250 mods were merged (since there is mod limit) and you need to know which exactly merge well, or there will be lots of bugs and glitches.
  22. Sadly Im getting spikes in game sometimes. I think it has something to do with AI mods since there are much more creatures and NPCs all around and game tries to calculate behavior for every one of them. Still trying to optimize it. Textures are already optimized. Its variety of 1k to 4k with 1k normals.
  23. Took me a year to build it. Well over 500 mods not counting textures, animations, sounds and scripts. Patches alone are over 100. 22,000 new textures, all hand picked and combined to create a belivable world. Completely new epic soundtrack and numerious sounds improvements. Hundreds of hours of new content. Dozens of new places and hidden secrets. Every single element of the game, from economy to combat, from lockpicking to sneaking, from cities to NPCs, is redone and improved. Always challenging even at higher levels. Focus on immersion, roleplay and variety. Lore friendly and stable. ps/ for experienced modders, how many used mods you can list from watching this video?
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