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mindw0rk2

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Everything posted by mindw0rk2

  1. Im pretty sure I saw someone working on such mod before. It worked like skyproc patcher
  2. When many mods are installed, Crafting menu becomes a real mess. Endless lines of different stuff. Is there any mod that deals with it?
  3. I just checked samples. Outstanding! Do you know about this project? http://3dnpc.com/ They could use you. Inconsequential NPCs mentioned above is also very popular and cool mod
  4. Is there any way to tweak settings for all MCM mods through ini file? So that when I start the game, every mod was turned on and had my settings already?
  5. Youre modding not for them, your modding for players
  6. Thanks, that helped alot. It refers to WRMarketDisplayShelf03.nif, but I cant find texture with such name across all texture packs. And I remember I had better texture then this ugly crap. Also one more question. I have compatibility patch that refers to old master file name which was renamed by modder. How to quickly change the name of master file this patch refers to?
  7. Is there a mod that when you click on object, shows texture's name on it (I know the one that shows which mod this object belongs to)? Absolutely need it >< And maybe some expert could help me find this texture name. Its in Whiterun Maidens shop: https://imagizer.imageshack.us/v2/1141x642q90/834/5nbh.jpg
  8. I love fire effects from Fire and Ice Overhaul mod, but it doesnt lighten the rooms. Maybe somebody could make this happen? So that all fire sources would be equal to torch fire
  9. I was under the impression having an FPS over 60 was an extremely extremely bad thing? Ill take 120 fps over 20 any day
  10. I have i5 2500k/gtx680 2gb/16gb/SSD Got 250 mods installed with 4-2k textures. With Real VIsion ENB Performance version FPS ranges from 100+ indoors to 20 in heavy clutter places
  11. Sadly I know nothing about Creation Kit. There are too many popular city overhaul mods. For example one I use for Whiterun is not even available anywhere (whiteun foliage and pine trees beta.esp). Gonna be too much to try and make patch for every mod, we need one patch to make Open Cities compatible with everything. Now that would be very useful for many players.
  12. With memory patch we can now use Open Cities mod and I absolutely love it. But it makes it impossible to use my favourite city redesign mods. Any knows how OC works? Any chance to make it compatible with other city mods?
  13. Is there any mod that doubles amount of resources required for crafting any item, and by default supporting any crafted items added by mods?
  14. Im trying to fix ETAC kids with Kids of Skyrim patch, but compatibility patch refers to ETaC - Villages Complete.esp - old name of what now is called ETAC - Complete.esp. So patch is not working. Is there any easy way to rename it and fix it? I have 0 experience with Kit.
  15. Caranthir Tower. You have to rebuild it to use. And it is seen from far corners of Skyrim
  16. This is absolutely incredible fix. I wasted more then 200 hours trying to get my Skyrim with 250 mods stable. I did everything: BOSS, TES5Edit patches, gazillion ini combinations, changing load order, running CleanMem, experimenting with different mods. This little dll somehow made it stable, finally. Well, after 30 minutes game still crashed but thats after I turned on every mod I gave up on and running at high speed throughout whole Skyrim. Before I wouldnt even last a minute on this mods compilation. Im gonna test it further since Ive yet to touch ini settings, but Sheson, if you reading this, THANKS MAN!! Best CTD solution ever. Spread the word, people! Thats what we've been waiting for
  17. Seeking for mod, that makes corpses slowly go through several stages of decomposition, finally turning to bones and disappearing.
  18. I dont know much about technical side, but I did a lot of testing. Interesting NPCs definetly adds a lot to this strain. I could add 5 minor mods and game was nice and stable. Installed Interesting NPCs and bam, constant crashes during transitioning in various places. Same with ETAC. The day when someone releases mod that resolves excessive strain issue and lets me use more mods, will be one happy day for me.
  19. Its not only about spawns, its about mods that add alot of clutter. ETAC while stable alone can be a headache if used in heavily modded Skyrim. It can easily be a cause of crash if your game is on the verge of engine limit. Id say its much more demanding then Immersive Patrols. Interesting NPCs and IMmersive Creatures are another heavy hitters
  20. I know about and didnt like it. Windhelm shouldnt be "sexy", and textures dont fit in many places
  21. Id like the quest to be connected to the events of destruction. Like NPC asks to find a mage, that locals think is a major suspect in the cause of destruction. You do investigation, speak with mages in the Tower, seek in different places including new cave. And when finally find your target, he has his own story and then you have to decide what to do and decision not that simple.
  22. Dear texture authors! Could you please make this ugly and forgotten by modders city look great? Thank you.
  23. Ignore "uninstall Skyre" comment. Lower difficulty to Adept (Skyre is balance around it) and enjoy the game.
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