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GreatLucifer

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Everything posted by GreatLucifer

  1. This means they have no collision and havoks. Can't be changed in the CS, you'd have to alter the file somehow..
  2. Ok, I already have SI but never took it too seriously, cause beyond the gate the people are a bit crazy.... But lead armies? I never knew about that :l Could you elaborate :) ?
  3. @ Krimzin You're right, we have the same problem then... :P @ Shadowfen Create blanks.... fair enough. "...and rename them through a script..." How do I accomplish this part? I can live with creating blanks to have a max number set, but how do I incorporate a name in another name? @ Nickelz I've searched my ass off, and starting to think this summoning part is hardcoded.... As I can't find more then references for this :l
  4. Only if you have editing software to change the mesh.. Otherwise, no matter how big or small you make it, it will be fit to your character size when worn.
  5. Turned out great, love the stitches. I think we'd ALL love to have that.. OT; your character looks exactly like a healthy version of mine :P
  6. Thanks, but this is not my first day :P lol The problem is that this has to be in an object script, for in-game changes, such as summoning, and trophy mods (example; "*playername* 's Zombie" in summoning, "Soul of *victimname*" in trophy mod) The idea is making my own trophy script, so you could collect named items Hope it's still possible :P @ Krimzin What do you mean? As far as I know, if all you're trying is renaming the player himself, you can use the command (player.)SetActorFullName "..."
  7. The toolbelt mod hosted on this site has a mage version, including something like that..
  8. Im indeed using windows Xp, but thing is I'm already working on a mod, and actually ment in a script... Trying to create a trophy script, but can't figure out how to rename a single item.. Ideas?
  9. I want to rename objects, but found out that the command SetActorFullName modifies the base objects, thus all similar objects... Is there a way to rename a reference, keeping it unique? And is there a command to get the name of a target..? As in the dark-clone staff ingame, which makes a copy with a new part added to the name.. (example; Jensine -> "Jensine" 's Dark Clone) As this is in the vanillagame, I figure it should be possible without obse.. Anybody? Thanks in advance
  10. Thanks, will do Starting a new thread right away
  11. Not sure what you're talking about with voila and such... But what I did in the past (note; for SNES, thus probably lower quality) is use some kind of standard computer voice (voice flux pro springs to mind), which is available online, and then just keep editing and tweeking the sound file. This does, however, take not only atleast some soundfil-skill so to speak, but also alot of hands-on extra work...
  12. Well, that code might help me out in the future, but what does it have to do with renaming objects?
  13. Question; The function SetActorFullName appears to change the base object name, thus renaming all similar items (/actors). I can't seem to find the command for renaming a single object... could someone help me out? Thanks EDIT: come to think of it, the dark-clone staff probably uses this kind of coding... which makes me think it's probably possible without obse
  14. Great work, looks nice I'd change it to be a bit coarser, as for skin it looks a bit smooth The idea about the robe sewn together with parts and stuff..... Please do. I'd use it right away
  15. @ Anniria I don't recall the name, but there already is a mod that does that.. I'm sure it's hoasted on this site somewhere, the oblivion mod detectives thread could help you out with this.. @ Dracula 420 Thanks for the suggestion, but I didn't explain clearly enough.. It's more of a follower or minion, whatever you'd call it. The main idea is making her act a lot better.... Hard to explain. To have her sit when the player sits, wandering and such in the vicinity when not called on, and basically just more than the average 'always follow' npc, so to speak. Right now I'm still stuck on getting her to sit when I do.. If anybody has some extra clutter laying around or knows where to find some, I would be one happy panda Already have the Skyrim Gubbins, gold coin bagger, farmweapons, scythes, 3 sets of collectable figurines and such, runeskulls, voodoodoll, book of the dead, PT artifacts, and many of such.. Any pointers in the right direction to more of this would be a big help Thanks
  16. For your scripting, my first guess would be to use the Canhaveflames and Addflames standardfunctions, but to be honest I didn't really tinker around with this yet :P The arena is indeed a new idea which I forgot to explain.. I loved the standard arena, but after you've become champion all fun goes to hell. So, being recently inspired by Spartacus, I decided to try and make an arena with Gladiators, animals, a better view system, and actually just more of a roman arena. First obstacle; can't really work with height editor yet. Can't find a flat-enough piece of land, so right now it's positioned in a house. Talk about anti-immersion... Second; trying to make a decent competitor system, so you can keep fighting in a decent manner Third; trying to make a better 'battle' script, so when you're on the balcony, you can see people or such fighting, but don't have to leave to see the next fight. Update: Expanded upon Binding magic Made start to new alchemy-addon-system Rescripted and expanding gold-bagger system (When releasing I have to give like a ton of credits, maybe even ask for a few permissions. I tend to use lots of resources) Made grand mansion, including clutter and many extras Made own static-alchemy script Trying to make a smart maid.... Harder than it sounds! :P lol Improving upon cursed weapons-idea @ HangedDemongo No idea, probably due to lack of function. I'm not saying it can't be done, but rather why?
  17. Thanks for the help, I've just been reading that part on elderscrolls.... I'm going to mix it up, since I think I'll need both functions. Will definitely put this in the (future) readme file. PS: Haven't had trouble with it myself sofar. Only restriction I can't seem to work around is that for some reason I can't have more than seven guys following me... Is there a way around this?
  18. Rather yet, I'm even expanding upon it, making it a semi overhaul-mod. I've worked out most technical parts, but ofcourse still need to do a lot of work. Right now trying to create somewhat of a village, but the arena is giving me difficulty... Love your idea too, reminds me of zelda with the fire- and ice arrows, and I'm a big zelda fan Update: -Making skeletal staffs 'creatable' as well -Adding many Monk-like-NPCs traveling the world and cities -Adding some special extras, as the Grim Reaper and being able to summon me :D lol -Made a new way to learn spells, by reading the stone tablets (clutter item) Many small things, but the arena is kinda taking up most of my time now, as I can't seem to figure it out..
  19. This is probably a stupid question, but what is the command for making an NPC/creature spawn at an Xmarker? I've used it before on myself with player.placeatme, but that won't work if I want them spawned elsewhere.. Could someone please explain?
  20. That does sound great, especially when it happens to NPC's as well, and we can throw food too :D lol
  21. Thanks alot, you just made my day! Have a kudos in return :P PS: Love the red one as well
  22. Could someone please make me an extra necro tapestry, retextured with this picture (centered) and black? Thanks for all interest and help in advance Lucifer EDIT: And right-side up please!
  23. Not exactly what you wanted, but the amazing masks revised mod hosted on this site does have the mask... Only applicable to the face though :P
  24. Thanks for the kudos! And sorry for the late responce, saterdaynight and all :P I love the idea about cursed items, they're indeed missing in this epic magical world, where sofar all is good.. Not sure if I can make it without obse though, but I'm sure to give it a go as well Update; binding-suggestions implemented. Even a few extra. As long as I don't find rocks somewhere, I'll use the void salts for the storm atronach.
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