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TheBxushis

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Everything posted by TheBxushis

  1. Hi, i did try to fix it with Textblend, but it did not work, so far i know, it's possible to fix it using Gimp, but i'm not familiarized with it. if someone have time, i would like to ask to help and blend Nuska EEO custom normal maps with Mature Skin body base normal map. Currently i'm using the UNP body. http://image.noelshack.com/fichiers/2016/46/1479136165-screenshot2.jpg
  2. I believe that one way to make fast ravels balanced, would be to remove the possibilty to travel anywhere, and anytime., so this ideia popped up in my mind.: - The player can only use fast travels 3 times a week. - Everytime you use the character report, at the left top of the screen an inner monologue of the travel (If he is tired, or what have in mind) - When pass 3 time, the same inner monologue is done, but this time, explaining why he can't just go. - Fast travel can only be performed into secure places. (Not near a bandid camp, or a dungeon, neither lost) - And only to places that have a inn.
  3. what mod's so far did you install?, are you using a manager to install, or are you doing manually?
  4. Currently the only way to avoid Vampire head mismatch is Vampire Skin Color FIX by Loshirai14, but it doenst support EEO, so i wanted to know if someone with time, can make a extension to support it. ? thanks, sorry for bad enlgish
  5. Do anyone know a Follower mod that is more direct, simple and restric? (No customization, especial effects and skill, or tweaks, just the commom utility (Follower trap safety + Follower wander like Serana + Number of follower increased to 3, as i see no need to have an army)?
  6. sorry if this post is repeated, but most mods, add so much functions, but i want to know if there is a simple one that offer something more simple, a follower mod that.: Expand number of follower to 3 at Max (Counting both Humanoid + non human) Follower can interact with the enviroment. Followers can interact with each other if they have interactions, or are somewhat related. IE: Onmund + Brelyna Maryon Frea + Teldryn Sero Etc. and basically that. no need to clothing change, extra menu, and many complex stuff.
  7. I'm going to rewrite this, as i'm not really good at writing. This ideia started thanks to RohitRam, who asked for ideias for a hermaeus mora apocrypha Mod and take in consideration others Mods/Wips in mind. while the goal itself isn't really complex. (Dont need a heavly complex questline or story line yet) the intent fully help to merge the dragonborn DLC into the main game (Skyrim), and possibily can help to tie many potential holes related to it. The synopsys is simple, A mysterious Lost Black book is lying in the Labyrinthian, and once you grab it you feel nauseous, for a short space of time, you see weird creatures walking by, but soon you recover your senses. whanever you trie to read it, you loose some hp and get the same bad felling once again. but if you try to read near a destroyed guardianstone, you fall completely into a pluzzed reing of hermaeus mora, the dungeon is very short and usually end up into two directions, each with a black book at the end to retun to the main world with three options ( NorthEast, North, NorthWest, Southeast, South, SouthWest.) the diference, is that you will end up a completly different location from you where before when you entered it, and the location you end is aleatory based on the path. (Always at some ruined guardianstone, or near a burial/destroyed shirne. as you progress, you will discover that you can use it as a Fast-Travel device with some risks where the time in this plane doesn't pass, once you learn all the possible paths, you will notice that there are some colateral effects using it, as whanever you use it there is a exchange with the Mora's realm and often, there is a chance of a cursed force take shape of an object (alive or not) as a catalyst when you go back and in completly, at worse, a small part of your essence is retained, and take shape with the nature. (Dread wolves, Stone Atronach, Meat Atronach if used at an war zone, etc) The shortcut is always aleatory, and no matter the place you use the black book, you will never end up at the same Mora,'s way. this book carries some mysteries and answers about How miraak can reach to you so fast. is it because the dovakin is now part of Hermaeus Mora world? Are these shortcuts his knowledge, or is it from anothers? (The Psiijic Order?) maybe someone in southein or in the College of Winterhold can answer you... This ideia is not meant to replace Skyrim Wayshrines or other fast travels mods, but to merge seamless in it as something that could have been already in the game. others small, but usefull ideias, is to add some of the carriages functions to some Unique NPCs, so you feel like you are in a trash hero movie, where the hero goes faster to a place with the aid of some people. I believe this request have not been yet made, so, the ideia, is to enhace immersion in a simple, usefull and lore friendly way. Have you tought, how useless was hunters that did only sell their hunting, farmer travelling only to enhace aestheticaly the game without any utility for gameplay and so on? This ideia is to upgrade (add some extra functions) to these NPCs: Revelers Courier Afflicted and Refugee Farmers and Beggars Peddlers and Noblers Hunters and Fisherman Vigilants of Stendarr Ex enemies and Foes
  8. 7. there is little yet, but there is enough either to start, or at least to feel it exist, as for parent, the closest to it yet is.: Skyrim Child Overhaul WIP My little kitty Ma-Rakha-Khajiit boy KhajiitChild Maisha My little hatchling Ram-Ku-Argonian Aymar and Friends Little Caravans and More Children Wears most are old, and the updated ones are all (yet) adoptable. Ravenrock expansion has a wipp to add dummer kids at the cost. but in general, the best to expect is a new children overhaul.
  9. I'm going to rewrite this, as i'm not really good at writing. Old, ignore
  10. sorry if i'm late to post in this topic, and my bad english 1- like some pointed in the primary mod, making the goal trick the player, and even be confusing, may add a bit more, for example instead of "There is a story about a mighty blade that can only be wielded for justice and honor." something like "upon a time lived a canticle about a mighty wanderer, whose life lies upon an a strange knowledge that can only be reached for someone whose will light stand the time." 2- Tricking the player in the main aspects (Dungeon/Npc/Enemy), and possiby open ended aspect to leave the player up to interpretation.
  11. i have been doing the quest and felt not only that the reward was weak, but the prize itself doesnt fit to much the ghost lovers itself, so for those that love weapows, effects and enchantments, i would like to request a tweak to the current GhostBlade, add spectral effect like.: http://www.nexusmods.com/skyrim/mods/27093/? http://elderscrolls.wikia.com/wiki/Ghostblade and give a better model and maybe even a better name like Ancient GhostBlade and add a new weapow to the quest, Ancient GhostBow. instead of the current enchantment of the vanilla ghostblade adding something more lore friendly, balanced and usefull would be coller like. Ancient GhostBlade: Ignore half of armor rating, doubled damage against espectral creatures. (no recharge nedded) Ancient GhostBow: Eagle Vision (zoom 30% when concetrate at the target) double damage if at moonlight. (no recharge nedded) As for base damage, keep the same, i guess.
  12. thanks, i was worrying about this, but in general, what could be done in diferrence, is not making all horses having triggers, (only the one owed at each stable) and the script only runs when the player is at close range. it's something i imagine, like the player has a follower, and this follower has two invisible guardians, whanever the player comes near and the spirits become visible, and the follower will stop, until the player get away. this would be done only to the follower, and never trigger (in theroy) outside of it. this ideia is not necessary mean to be simple, but to know if it's possible to make horse at least 1/3 good as the other two main horses mod, but making more limited, and wihout customization. sorry for bad enlgish, thanks. ^^
  13. Sorry if anything, this may look like a stupid question, but as i used both horses mods (immersive and convenient), it had passed in my mind, what if a horse is turned into a follower? and it's interaction is split like an object? Let me explain in game, many objects has more than one interaction (wardobre for example), so instead of just a mout, making a menu to customize, or building a system what if a horse is turned into a follower, and it's interaction is split in 3 parts (one for the head, another to the mount and a smal at the back), like this? http://image.noelshack.com/fichiers/2016/30/1469414439-horses.png Also, a cool ideia, is making "passagers of skyrim", where from time to time, some custom events will trigger where 2 to 3 passenger without interaction will be seen: down from the wagon and going in direction city up the cart and waiting to travel. The passagers could be families, soldiers, farmers, and so on. once the event ends, these npcs dissapear, and return routinally.
  14. That's one with great utility, and it's lore friendly. could even enhace some quests.
  15. Agreed, i imagine a expansion of the helgen reborn both sides starts to try to get the people to join either causes, and as the player, you either need to fight both, or protect the people who are trying to stay out of the war while both destroy each other.
  16. Basically, has anyone tought about making enemies looking more intimidating, some uglier, and others fearsome, with a sense of, "i love bad things" type of expression. well, what i'm sugesting is to make the generated enemies to not look like pretty people. so might be fun, for anyone who wants to do something different that is not to much touched. For generated face enemy refence .: http://i.imgur.com/yIZSRo6.jpg http://www.prettydesigns.com/wp-content/uploads/2016/04/contttt.jpg http://data.whicdn.com/images/97023407/large.jpg http://www.lustroushenna.com/.a/6a013483f8bf49970c0133f4c7c8ef970b-800wi http://www.jackiepowers.com/sites/default/files/images/Villain-Jared-Loughner-split-lrg.jpg
  17. I'm the kind of person who would stay at the Titanic.
  18. Sorry for my bad english. This might ends up being more a challenge for followers modders than a request, since, it may not be so simple to do it. or might not be aesthetically cool or interesting for most. but still, here goes. Make a Female Khajiit follower that.: Actually use female khajiit voice. Is lore firendly (fit somewhere and it's not overpowered) Has a basic questline like Kharjo and J'Zhargo Has a coesive personality and purpose, and not just a "Help me, Do it, Kill it" Has some basic unique functions. (Can Pickpocket, and make poisons from time to time) Has a routine and habits. ( Using the alchemy tab to make moon sugar, working in the enviroment, etc) Has interactions when it's not helping the Dovakin/Dragonborn. There are works such as .: Rewritten http://www.nexusmods.com/skyrim/mods/74262/? Taarie - updated http://www.nexusmods.com/skyrim/mods/36913/? MFVM - more voice followers and many others of the kind, But Creativity is also very welcome. IE.: (make the follower in question to have a disturbed past, so a more flexible NPC (Human or any other easier to tool) that can voice her toughts/ talk about her past or details, etc) So, imposible, it's not. may sound weird, but after a while, i didn't see any good female khaiit follower, and the closest one that has potential, is this one. http://www.nexusmods.com/skyrim/mods/63597/?
  19. Actually, giving her a bit of a "dark side" is great idea :D generally, this is the NPC that is prior to change in terms of character, as I made no progress yet on her quest & backstory. She could be somehow associated with DB, perhaps as a former recruit who resigned? That could explain where she learned fighting skills. Thanks for the suggestions! Had an ideia for a new follower, although i feel there is already to many female followers to the game, i think, there is one that macth like a pluzze piece inside the game lore, one thing, that have always felt that there should be, is a Female Khajiit follower, or to marry, all in all, most mods end up being to aestheticall, or are bland. There are a fewer Khajjits outside of caravans in the history, and then, it came up an ideia that give meaning to it, without making anything really complex. The forggoten history of the lost 4 Khajiit Caravan In the vanilla game, there are some Khajiit at some specific locations around the world, either dead or in some ambiguous instance. All this happened due to the thalmor, Ambition, betrayal, revenge, suffering and a never ending wound of the only menber who tried pathetically to recover what was left of her "family". the disgusting creature that dares to rarely prowl during the day, and sexually harasses the miners at markarth hoping to feel a little pleasure again. has forgotten her memories after a tragic advent in the past. Ko'dhara is a female Khajiit, the lost sister of Shavari, and the only member of the 4° Caravan who did not submit itself to the thalmor. She is usually at Markhat, Riverside, crouched, admiring the workers energy at work at 8 to 12, and pass the rest of the day deeply hidden at the Warrens to consume moon sugar, and any sort of thing to satisfy it's uncontrollable addiction. Pretty much like Shavari, she is highly anthipatic, disgusting, and has a generally hostile temperament to anyone, from time to time, she shows to be bipolar, and deep down has a kind side that ries to hide. she is poor and carry nothing but a piece of Ragged Trousers, arm bandages, and only one 1 iron dagger. despite that, she knows enough to handle herself in combat, prepare has knowedge to make potent poisons, and have the ability to conjure a bound bow in case of emergency. She is good as a archer, and know how to hidde herself very well. as for a ideia for description, she is , marriable, weight 80 and look like.: http://image.noelshack.com/fichiers/2016/28/1468276286-screenshot21.jpg As for quests ideia, i have a few that i can show later if you like and hive enough time :laugh: , that it's not hard at all (as most goals in this ideia, would revolve around the dead khajiit) and would not require customs npcs to do it.
  20. Outside of the Khajiit Request, i want to know if you can tweak Teldryn Sero.: _Make his helmet removable, or just remove from his inventory. If you know how to edit/split dialogue lines like Foxfingers, and some other modders, i would want to know if you can: _Like this mod : ( http://www.nexusmods.com/skyrim/mods/56974/? ) split some of his dialogue lines for him to sound less repetitive, IE: Asked to wait: "You're going ahead without me...? Suit yourself." To > "Suit yourself" and "going ahead without me...?" "About time. Let's go." to > "About time" and "Let's go"
  21. There is a modder resource that filled/fixed the voice gaps (i did forget to mention it). :happy: http://www.nexusmods.com/skyrim/mods/36913/?
  22. what happened with catlike khajiit mod?
  23. I know that there are already many mods that aims to do that. but most are more aimed to enhance aesthetically, or adds so many variants that the game end up poluted with Z types of loot. this request is aimed to be pratical for gameplay, as it should always been there already. while some may argue it's up to preference and it's subjective ideia, i still believe in a objetive Jewelry Mod, that has more potential than one aimed at numbers and good looks. Jewelry is expanded based on culture, race, and region. Forsworn, Nordic, Imperial, Thalmor, Khajiit, Orc, Redguard, Dwermer, Dummer, Skall, Vampire, Deadra (rare) art. These pieces are not randomized, but very especifc. Orcish Jewelry is finded at strongholds, Elven Rings and Glass collars with the thalmor, Dwaven Ring and ears rings at dwarven ruins and some at markarth, Khajiit earrings at the caravans, and so on. They are not aimed to infinite combinations and full complete models, but instead are more or less espcific and has fewer variants based on it. IE: Earrings: Khajiit > Redguard > Thalmor > Vampire > Deadra Rings: Orc > Nordic > Imperial > Dwermer > Thalmor > Vampire > Deadra Collars: Forsworn > Orc > Nordic > Imperial > Thalmor > Dummer > Skall > Vampire Circlets: Nordic > Imperial > Dummer Mods such as: Expanded Jewelry Craftable Vampire Jewelry Circlet Replacers for Women and so on, has good base to a jewelry mod. sorry for bad enlgish, thanks. :pinch:
  24. I can tweak vanilla NPCs easily, but I'm sure that specific idea would require scripting. However, I might be able to make a second shout that summons a follower, if that interests you at all. I could even use a custom race like Half Dragon Race or Dovagonian Race. thanks, but when it comes to a powerfull follower, i would see it being more meaningfull a extension of a powerfull vanilla character with some lore already atached to it, or one that would not require much, and it's self splanatory. so, if you have time, something like the khajit, could be fun, as i didn't yet find any female khajiit follower that you can marry, and also fill some aspect that could be done in vanilla. XD
  25. can you currently tweak/edit vanilla followers? as for scripting, do it count follower transformation? One ideia i had, was to make the Durnehviir Summom Shout being also usable inside Dungeons, but when you use it, he is invoked in human form. Vanilla has enough source to make an "human Durnehviir", but making it by extending the Durnehviir Shout, could be not so simple. sorry if anything and my bad english, thanks. As for followers ideias, the only one, i would find interesthing to add, is a Female Khajit follower: Name Ko'dhara Race Khajiit Gender Female Voice type Vanilla khajiit Level, or level min-max 25/60 Equipment and Inventory She is poor, wear only a piece of Ragged Trousers, ragged boot and arm bandages, and carry 1 iron dagger, 3X virulent poison and 2X moon sugar with her. (wear light armor only) Combat style assassin/archer Known spells Bound sword/ bound bow and perks archery tree/ conjuration tree Location found Markhat at Riverside, crouched, admiring the workers energy at work, at night, she goes to the Warrens to consume moon sugar Description of appearance: she is the lost sister of Shavari, marriable, weight 80 and look like.: http://image.noelshack.com/fichiers/2016/28/1468276287-screenshot24.jpg http://image.noelshack.com/fichiers/2016/28/1468276287-screenshot23.jpg http://image.noelshack.com/fichiers/2016/28/1468276287-screenshot22.jpg http://image.noelshack.com/fichiers/2016/28/1468276286-screenshot21.jpg As for voice, since, vanilla khajiit voice is recyclabe, she is bipolar having part of vanilla characters lines like (Tsavani/Shavari as bad side) and parts of (Ra'zhinda/Ahkari as good side)
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