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TheBxushis

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Everything posted by TheBxushis

  1. Hi, first of all i don't talk well in english but i want to talk about a open subject without the need to trow fire into anything. let personal preference aside please T-T As it looks, few modders dared to remember and work on "the ugly, gummy, dirty, short and low-res poly" Vanilla hair that apparently fell into oblivion. There are great works that focus on exploring giving immersion not only to the hair, but the races, places and culture of the game universe, good old part, and in some cases, with no signs of their respective owners. (currently) Kebrus - Better Vanilla Hair Ousnius - Improved Vanilla Hair Omega99jp - Vanilla Hair Variety plus Mackom - Lore Styles hair set Sn00p -Lovely Hairstyles Still i want to know, if there is anything alike in project/progress, and if there still people who also share the same sentiment or loreal' paris is the only thing that matter anyway. opinions, ideias? :blush:
  2. Characters dialogue lines, are pretty limited and repetitive, the highgest ideia, and most simple to doin:, split some commom NPC dialogue into small ones, and add as optional. making them have some extra lines to be less boring =D
  3. Huh, i do get this to, at least, with me is a lot more rare, sometime i believe this have something to do with a error caused by (Immersive creatures+Convenient horses+Dawnguard+Vampire Improvement) Working all togheter. i do run only the most essential fora improved Skyrim game. such as: Game Changes: Enemy AI overhaul Immersive cratures Immersive Armors Immersive weapows Immersive Citizens - AI Overhaul Immersive player Dialogue Convenient Horses Sounds of Skyrim (The Wilds/Civilization/Dungeons) Magic - Apocalipse of skyrim Archery Gameplay Overhaul Complete cooking and alchemy overhaul Deadly Dragons Skytest Realistic Animals Face to Face conversation Climate of Tamriel Looks and Fixes: Static mesh improvement Ruins Clutter Improved Pure waters Landscape Texture Transition Fix RSChildren Consistent Older people Seniors Wear Vanilla YYAnimReplacerNaturalJump Auto Unequip Ammo Shadow Striping Fix Animated Dwemer Lift Load Doors NPC: Dimonized Better males XCE DCE Etherean elven overhaul No More Blocky Faces No more ugly bronze shine Real girl body texture UNP Armors + clothes Bijin wives Males of Skyrim. SkyUI Racemenu a few tweak mods for lols My best setup was try to use only 70 Mods and my game is very good and estable, still, from time to time, i can feel a little frezze, when the cell spawn is too heavy, and sometimes. (kinda rare) the game jus crashes and close. as far i know, this has a bit to do with the game engine limit. it cannot do miracles, so avoiding +250 mods is a wise ideia.
  4. I have here been thinking, while i don't mind some appeal added to the game, it did kinda bored me how limited, and focused the aim of skimpy stuff by modders was. once playing with a friend and talking about it, he asked, "what if skimpy stuff has been given a purpose to improve the game as a whole, and not just for the lols" it wa talking about it, that by playing with some mods, it was easy to shape a pattern of with skimpy mods was worth it. and the ones that had little to give in immersion. mods that alow the draug armors to be used by the player, barbarian armors, tribals, beast armos, bandit stuff being reutilized by scraps or recycled. while on top the most ecentric armors did kinda draw a line of how cool, could part of that stuff be utilized if well planed. also, the same does help, if given alternative version of clothes (not just skimpy, in truth, a bit of the reverse also) to npcs to distinct them, and reinforce their presence in the game. Balimund and Beirald are balcksmithers going from a shirtless, with pants and apron. while Alvor has a longer apron and his with the shirt showing his chest a little. and Tacitus Sallustius has a baggy shirt covering his whole arm and protective gloves. Saadia has a skimpy barkepper outfit based on lsar clothes. olfina, has a more close to vanilla that only showcase her cleavage while others are the same, based on the npc type and nature, if they work in closed places or public, alternate version of clothes would be used at it. in armors, it based over a scale, the level of skimpy stuff goes based on a scale of the lowest, to the stronger. low or medium criminals who lives at a hot place will be more likely to use it. powerfull enemies (demons, ecentric leaders) will also use it. medium armors on the other hand are more a match up of scrap armors. sorry for bad english. gonna revise later.
  5. So, you are another who commit the sin of wanting well looking female characters, while not wanting to look like porn or anime? It's kinda hard, bit may vary from each one taste. one tip. give up over the idea of perfection. the better you seek, most superficial it gets (unless you don't care about imersion, and only play for the lols) XCE - Xenius Character Enhancement by Xenius + ( Real Girls Realistic Body Texture by Zonzai and Seren4XX + DCE - Realistic Male Face by Drumber ) make people looking from decent to good or attractive. with looks that make the npc not looking like they all go from 20 to 50, but vary very well. they but carry not just good looks, but also flaws that make it very good to play. the general result of XCE+RGR+DCE = my trick, is simple, if you want good looking people, just get some npc mods that does it like.: Males of Skyrim by AberinBijin Wives by rxkx22Beautiful Bandits by psychoslaphead and tadaa! done =D
  6. Hi, instead of starting another topic on the same subject. i will be better to just collaborate here. I think, this could be done by setting condition over the spwan place (Dungeon/Camp/Etc) IE: A) if it's habited with rational Enemy bots, there can be uncomon itens based on the kind of enemy interest. B) if there isn't, there will be mainly objects from place and ingredienst and usefull itens from nature to be taken. in the A case, said obejcts will variy based on the enemy like Mages/Low Criminals/Organized bandits/Mecernary/Assassins/Tribals/Soldier/Hunters/Etc in the last, there will be itens for alchemy, smithing, food, minery, remedy, etc, and sometimes, lost itens (books/potions/and lost old weapows of people who died there) one thing i would like to suggest actually also, it's a more immersive/rewading way of looting. It did always bore me, HOW MUCH YOU CAN LOOT after a good adventure. like, you can take almost everything. and i fell that, one way to make things interesthing, is by limit how you loot, and the possiblity of loss. A) Enemy Armors and weapows can be damaged in combat, making it useless to take sometimes. B) While in combat (until the zone is safe) you can not search everthing. the player will execute an animation of quick search, and get one or two random itens. and the possibliy to full loot again will be closed. (there is even a loot animation, so it's not needed more than that) :blush: sorry for my bad english.
  7. Hi, I always thought how would be facing enemies in an immersive environment, (instead of just kill to kill randomly) reading a book about Design and RPG, and playing with friends, I noticed that in skyrim, this is an element that is not highly valued.As much as it's funny and weird to debate, good villains and enemies are not those who we just see and seek to kill as "it's Evil".Criminals, rivals, Classic villains, Mercenary, among many others are so different to be just "i must defeat you". likewise there is a life cycle which to have predators there must be something to sustain it. Enemies arise from various reasons, when ignored, it becomes monotonous to see enemies popping up out of nowhere.Generally, horror games, or any other type involving not rational creatures have easier ingredients to use without worrying about a context. But games with enemies with any rationale bud can become very poor if not given attention.In Skyrim, this was mainly possible with quests and subquets that gives life to the enemies instead of feelling always killing things that sprout from the ground. But one aspect that makes the Rational Enemies so robotic, it's the way they deal with you.no matter what you do, they will constantly try to kill you, even if the players exceeds them. If they escape, they will come back asking for death. there is no chance of defeating enemies by disability (as enemies on the ground writhing in pain, fainting or enemies inconcientes) simply, you will fight them until they are always 100% dead.in addition to being considered the idea of ​​enemies surrender or captured / arrested among others. I have tried to search for various mods to bring immersion in relation to enemies in that aspect, out there. as great as many of them are, there is something lacking that is not to much tought. Some modders worked on that as: NPC Knockout Overhaul. http://www.nexusmods.com/skyrim/mods/52681/? Mercyhttp://www.nexusmods.com/skyrim/mods/11932/? Fight Or Flyhttp://www.nexusmods.com/skyrim/mods/15223/? but each just work is one aspect. so i wanted to know if there is a mod that has these ideias merged togheter. or if someone has a opinion about it. i will be glad if someone also has a ideia about it. :blush: sorry for bad english, i will revise it later.
  8. In that aspect, i guess it would be yes and no, while i agree, that making the Children looking like a shamppo comercial is bad, i do believe that stetic is kinda necessary, mainly for people who seek realism and stetic. I for exemple, have reached what i believe being the best look for adult without looking like anime, but as human.: XCE+DCE+EEO+Best textures+(other non overrated stetic mods) http://image.noelshack.com/fichiers/2015/35/1440371048-screenshot58.jpg http://image.noelshack.com/fichiers/2015/35/1440371071-screenshot35.jpg http://image.noelshack.com/fichiers/2015/35/1440370837-screenshot17.png http://image.noelshack.com/fichiers/2015/35/1440371030-screenshot10.jpg http://image.noelshack.com/fichiers/2015/35/1440370879-screenshot11.png http://image.noelshack.com/fichiers/2015/35/1440370828-screenshot19.png if anyone could make the kids looks like a medium between Xvision Children + Rs children as a optional for people who seek stetic without felling to much out of nowhere, it wouldn't make any warm.
  9. If all the good points done by these mods (Skyrim Child Overhaul WIP + Xvision Children + Rs children) being combined in one mod = perfection
  10. thanks for the tip. one important thing noticed over the vanilla npc dialogue are two things for players and modders. one good and another bad. The bad is: the number of actors voicing the vanilla NPCs are very limited, making some types of NPCs common instead of unique, distinctive and interesting to the player.The Good is: in result, the possibility to work with the standart dialogue become possible, instead the need to create a complete new one from zero with plenty of material. An attempt to do this was follower commentary overhaul FCO, that while it's good, it's main issue was the lack of focus of how these dialogues would trigger, and the types used, in result, this mod give great lines, but that is repeated highly, and it's use partially very common lines easy to identify. Urged the Unbroken and Aela, become almost a copy with this mod.there is another that i have not tested yet that improve the guards dialogue. but i'm have not tested yet. Anyway thoughts?, anyone know another work similar to this. (or that aims to this goal?)
  11. (Sorry for bad english in advance) :laugh: Hi, I am Brazilian and for a long time I have seen the community's progress, but so far, I'm still a noob at modding, I do not know if anyone has done something similar, or is planning. but I wanted to share an idea about it. Vanilla NPCs have a lot of lines of dialogue in the game but can often be Immersion breaking once you role play in the same place, earing the same lines over and over again. at the reddit i did read a solution soemtime ago (i don't remenber where was) that is to split some lines of dialogue, or recombine to make new ones. (As the same way Fox Fingers did). for example, Olfina gray mane is going to talk about: ("What's the matter? You can't stand the sight of a strong Nord woman?") and could instead say "What's the matter?" or also say: "You can't respect a Nord woman??" by mixing her dialogue lines. Farengar Secret fire, and many others commom NPCs the player pass could benefit from this idea. in some cases, the basic lines could be just split to feel more coloquial like making Adrianne Avenicci saying "pretty much anything you need" or just: "swords, weapows", instead of just "swords, weapows, there is pretty much anything you need". The second, slight harder, would be tweak the the voice tone to give a small diference between commom cachaters with the same voice type. For example, Ysolda and Camila Valerious has the same voice, but their personallties are diferent, in mugen, there are some ways to make the voice slight passive (Camila)> a bit slow toned. while another more direct (Ysolda)>slight fast toned. :blush: the third, i believe has been done, a NPC is not going to auto start talking with you, can be anyonned and even ignore if you try to talk sometimes.
  12. i like it, let me introduce some support ideas, there is a mod, that adds animated Dwemer doors.: http://www.nexusmods.com/skyrim/mods/34399/? So, it woud be cool if something similar it's done to carriages, etc. (don't know, like copying the intro mechanism to add more immersion to fast travels) after some seconds after the animation, the screens fades. something, that i didn't see yet, is a immersive fast travel with horses, let me explain.: once you obtain a horse, fast travel will be enabled with some immersive conditions, being. A) The road need to be know and safe (first time cleared). B) Your Horse has a limit of travels, and once it's tires, you need to give some time and feed him to be able to use it again. C) like your ideia, there is a possility to be attacked. (smaller than carriage) so being interrupted at the middle of the way. Sorry for my lame english
  13. in regard the skipping place to place, could be improved with a Immersive fast travel that: A) take in consideration the object in course: The player by itself = short/mid distance With a horse = mid/greater distance By carriage) = greater/big distance B) Cycle of time taken in consideration. Limit of travels based on the amount of days passed. Need to take a break (Find a place to stay for 1,2 or 3 days based on the type of trip type used) to be able to do travel faster again. The dificult of the game direct interferre with it. (easy= more travels/hard = restrict travels) C) Need to unlock a percent of a place (side quest/main quest) to do fast travel, helping to keep the immersion of the game. If you unlock place "A" and "C" you will fast travel with possibilty of small consequences. (loss of one or more potion) Risk of sickness. if you don't proper unlock place "B" if place "A" and place "C" are from greater travels, the player request will be denied without place "B". Some survival/needs elements implemented.
  14. Hi, i have a question to ask: (sorry for my terrible english) There is a mod where the vanilla dialogue is reworked (split in parts if i'm not wrong), and very well utilized giving more life to it. Amorous adventures by foxfingers if i'm not wrong. I saw from time to time the question of the "repetitive dialogue" of the NPCs that break the immersion and make them feel like robots.And the desire for some of something to improve this, it's not necessary something like books of line dialogue for a character, but perhaps finding some alternatives/creative ways to provide greater immersion to the Vanilla NPC dialogues of the game by cutting it, and forming some additional lines. A friend talked me about this possible ideia, i will cite an example: sometimes the PC does hear NPC talking to another NPC, or the NPC might just mumble or talk to himself under some action. (Without the need for the PC to be closer, neither the NPC will contact or look at you in the process) Some NPC may talk based on how you look, what you are, and your actions based on it to others NPC, or may comment to the PC (Mostly on guards, but expanded to the Citizens) Many NPC will not stop when you try to interact with them and will just answer/greet you (Mainly if they are greeting you) such as ysolda "It'sa fine day with you around", etc. or may ignore the PC request to answer. (based maybe on the NPC current mod) Adrianne avenci, dialogue ("Sword, weapows, preety much everything you need..."), etc, can split in other parts as ("sword, weapows" and "There is pretty much everthing you need" to feel more coloquial, with more variants. such as Farengar fire, can talk instead of "Damn dragons", reutilizing his dialogue lines to be more short, dinamic and less repetitive. (when you buy something from him, he always says: "I think you will apretiate this or I have Figured you...") to be reutilized as "Mage hm?" or others based on the character. Or Olfina graymane "What is the matter? you can't stand the way of a nord strong woman?" to "what is the matter?" and "you should stand of the way of a nord woman" as a alternative. Also, when you start a quest with most Action NPC Types, the character near the PC keep repeating the same lines, over, and over again until you progress, or avoid getting to near to them, sometimes without a second after the line that could be fixed, by saying one time, and if the PC wants, he can go manualy to the NPC to explain "I did not hear what you said", "sorry, can you repeat?", etc. to make more fluid. Do you plan on something like that, or did i miss someone who already did it? :blush: Thanks.
  15. thanks, also, even with a medium setup, it was hard to get my enb to run with good stability, for some reason, detailed shadows overkills performance. try editing until you get stability. i5 4690 3.5 Ghz R9 285 OC 2Gb sapphire 8Gb ram without Enb i run even with high mods without framedrop at 60fps. Bleak Enb solved for me, but still, it use alot to run it propely. (sorry for bad english)
  16. Immersive Armors should work fine, the author of this mod has already pointed out to go with Hothtrooper44 as is it updated to date.
  17. hi, sorry if anything as i don't speak english well, for some long time, i have been playing skyrim, and after good mods. (armor/weapow etc) i decided to use mods to improve followers looks. one that change Uthgerd that did not look to alway from the original and was not so much baby face, was this one, but later i noticed color mismatch from the head to the body,then tested a skimpy armor on it and the result.: http://image.noelshack.com/fichiers/2015/22/1433036884-screenshot104.png http://www.nexusmods.com/skyrim/mods/56993/? so, i wanted to ask if someone know how to fix this mod, or if someone could do it. ^^
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